r/2007scape Mod Rach Jan 08 '26

News Getting Around

https://secure.runescape.com/m=news/getting-around?oldschool=1
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u/Jellodi Jan 08 '26

I'm voting no if they don't also have this as a question. Given their recent drop rates, given how easy Sarachnis is, I have no doubt it would be obscenely rare in order to prop up the value, like the sailing uniques.

Sarachnis would go from nearly every world being camped 24/7 by one guy or a bot, to every world having several maxed mains competing for kc.

Edit: It's untradeable, so actually it will be possonly quite common. Actually might not be that bad but I'd want them to clarify the drop rate then as well.

5

u/Upstairs_Tone_4227 Jan 08 '26

The upgraded sack wouldn’t be tradable.

6

u/Gorzoid Jan 08 '26

I think it will only be busy for week after update. You only ever need 1, requires a herb sack to begin with, and tbh it's not super useful to begin with. Idk any slayer tasks where you often hit 30+ of rare herbs in 1 trip, so I'd imagine it's most useful for farm runs (and I prefer to clean then note so probably still wouldn't use it)

25

u/Jellodi Jan 08 '26

Problem is, the current state of it is busy. Extremely busy.

When I first got Aranea Boots (which was pretty long after their release) I decided to try out Sarachnis for combat achievements and gave up hopping for a world. Every world was taken.

I tried a few days ago since I could use a large stack of Red Spiders' Eggs, and still could use those achievements, and it was the same story.

Anything added to the boss that actually makes it desireable will only exaggerate the existing problem. Adding a useful unique, even untradeable, certainly won't improve it and it's currently in an unacceptable state.

6

u/Skellyhell2 Jan 08 '26

Herbiboar gets even better too though. its not just for slayer tasks

1

u/naeyte Jan 09 '26

Amazing for salvaging