r/2007scape Jul 28 '26

Discussion Reminder that Zeah runecrafting used to be way more AFK

Post image

Back when blood/soul runecrafting launched you didnt have to switch between the dense runestones every 20 seconds, you could just mine them without them depleting. Of course you still had to run to imbue them, chisel them, run to the altar etc after you mined the essence but it was very nice that you could full afk the dense essence mining.

Is it time to revert this update?

987 Upvotes

337 comments sorted by

314

u/Seranta Jul 28 '26

It lasted for two weeks.

150

u/Many_Professions Jul 28 '26

I bet 99% of the people in here never experienced it during that 2 week window even though everyone here is like "OH YEAH, it used to be sooo much betterr!!"

35

u/Zaros262 Ex- BTW (RIP 2332/2376) Jul 28 '26

Yeah I did 99 RC at Kourend bloods before there even was another blood altar or the scar essence mine. Never knew there was a time it didn't require switching lol

2

u/TheRebuild28 Jul 28 '26

Same though with the favour not being unlocked was never a priority on release.

1

u/Ludwig_Fan_420 Jul 29 '26

91-98 at souls, then 98-99 active at GotR

souls 91-98 are not for the weak

3

u/CloudClown24 Jul 28 '26

I never experienced the 2 weeks it was like this. Every single time I've done Zeah runecrafting I have wanted it to function that way. How it is not is like on the brink of being too little AFK for an AFK activity but too long for it to not be an AFK activity.

26

u/EmmEnnEff Jul 28 '26

If anyone is wondering why 99% of new content is released under tuned, that's the reason. People bitch about any nerf, no matter how many decades ago it took place, or how quickly it happened.

Because Jagex does reddit outrage-driven development, it's way less headache for them to release underpowered stuff and buff it, then release overpowered stuff and nerf it.

10

u/The-Abhorsen Jul 28 '26

I mean that’s not even a Reddit driven concept. Almost all major developers prefer to release something that’s underpowered compared to overpowered. An underpowered update isn’t likely to break your game and cause serious unrest whereas an overpowered one is.

1

u/SMURGwastaken Jul 29 '26

Exhibit A: Birdhouses

256

u/BakedPotatoSalad Jul 28 '26

God i remember this. I used to Blood RC at my customer service job because rhe guy who worked before me had runelite installed already on the PC (which was hilarious, he just moved upstairs)

I remember it being so much more afk on my main but when i did it like... last year in my iron? It felt pretty bad and i just never went back. Rather do scarred essence mine or afk something for gp.

If they revert this, i'd love it for my 52 blood essence lol

On top of the abyssal lantern changes too? Sign me UP i stg

151

u/Saiphel 2350 Jul 28 '26

It just feels bad. Too much clicking and moving the camera around for how terrible the xp/h is, and if you don't want to spam click 60 times to chisel you get even less xp/h. And then sometimes you mine one block and the rock gets depleted. I would at the very least make the mining part more consistent and allow auto chiselling while running.

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85

u/Lawrence_s Jul 28 '26

It was only for a 2 week window on release that these didn't deplete.

Depletion chance scales with mining level though which might explain your experience.

111

u/jordsta95 One 99 at a Time Jul 28 '26

I started doing it at 99 mining. I can confirm, the buggers still deplete after mining a single dense essence, back to back to back, WAY too often.

The best I think I ever got was 10 in a row.

(This was last year)

20

u/Mudslimer Jul 28 '26

34% of the time you click on it, you get at least 10 blocks so you're misremembering hard.

22

u/dreadwraith8d 2277 Jul 28 '26

Expecting anyone on this sub to not have an extreme inflection over something that is actually fine is an impossibility. Does anyone actually remember when 77 RCing was considered the light at the end of the tunnel because Zeah RCing was actually afk? I certainly do.

Guarantee almost everyone that says they remember it being full afk at all just didn't even play the game or have the RC requirements for the two weeks it was in the game, just like the most upvoted comment on this thread who is lying claiming they did it on RL when it didn't even exist when Zeah was released lol.

5

u/trapsinplace take a seat dear Jul 28 '26

The modern mobile/afkscape playerbase is so brain rotted they think Zeah RC isn't AFK enough and it needs to give at least 2x the XP. But they are totally fine with GOTR despite it being less XP and less AFK because minigame skill = good.

I wish any of it made sense.

-9

u/jordsta95 One 99 at a Time Jul 28 '26

Either I got EXTREMELY unlucky on the weeks I spent there. Or, there's more at play than whatever the rates say they should be.

At the time, I had 99 mining, 99 crafting, and I was clicking a LOT. It was very rare that I would get a full inventory in less than 3 clicks between the pillars.

8

u/jordsta95 One 99 at a Time Jul 28 '26

I just checked, I am telling a lie. I did get a some inventories between 10-18 blocks in a row.

But even so, they were the rarity. I had a lot more inventories which were 1-5 blocks per click than I had 10+.

7

u/Quarterpinte Jul 28 '26

Yeah im at 98 mining and it feels really shitty. No idea why they nerfed it

-3

u/Motor-Resolution-524 Jul 28 '26

Because before the 25 min logout timer, you could literally not click for 5 mins. 12 clicks per hour is not what was polled.

2

u/gb95 Jul 28 '26

I've been doing it for a while now omw to max and at 99 mining there are like 3-4 times an hour when I gat a full invy from one click. With idle notifier it isn;t so bad though.

2

u/BakedPotatoSalad Jul 28 '26 edited Jul 28 '26

Reading a lot of the comments, i believe this was the case honestly.

It's weird because genuinely just comparing it now to before, it feels different but i think i'm just misremembering really bad.

But the time difference of doing was nearly 6 years apart. I 100% played during zeah release when i was like 14

But never actually did the blood rc until 4 years later after that because i was young. I had decent combats but like, that was it. Skilling was pretty basic

 and then tried it again another 5 years later when i actually started my second ironman account that was already a lot further than my main. 

What i DID participate was the OG lizardman shamans. Getting DWH and playing on konduit lol. The old canyon layout and being multi

It's insane how much time had passed since though. 

0

u/Templar2k7 Jul 28 '26

Im at 93 mining and had it depleted on 1 mine 7 times in a row it sucks.

6

u/Substantial-Spite747 Jul 28 '26

I vividly remember a video on this sub being posted of a dude taking a shower while blood RCing and not missing a tick.

16

u/tbow_is_op Jul 28 '26

It was literally the exact same when you did it as it is now, the change OP is talking about happened in january 2016

11

u/VayneSpotMe Jul 28 '26

Do we have an eta yet on the lantern changes? Im waiting for it before training rc and hoped it would ho live last update :(

6

u/Background-Dress-641 Jul 28 '26

No exact date , first wave was pvm and gear. We have no idea what next wave might include.

The real answer tho, is that jagex is waiting until I get my lantern and I've been slacking on gotr so maybe September xdd

1

u/BizarreCake Jul 28 '26

Not entirely true. Though oddly they don't really mention certain changes like that. My guess is it's under miscellaneous changes in wave three.

We’ve seen a few questions about when the next batch of Sweep-Up changes will arrive, so we wanted to share our current plan.

The team are currently aiming for the first batch to land on July 22nd. This first batch is expected to cover Sweep-Up changes relating to existing gear and PvM, including gear rebalancing, Gauntlet prep changes, and features like preserving autocast through death.

There’ll likely be a short gap between this first batch and the remaining updates. Our current plan is for the second batch to focus on Agility, with a third batch covering Hunter and the more miscellaneous changes, such as Chivalry drain rate, Bonfire UX, Aerial Fishing improvements, and new items like Elemental Amulets and the Necklace of Fangs.

We’ll share more detail closer to each release.

1

u/AsFarAsNeverBefore Jul 28 '26

Hey, they could be waiting for me to get my fish barrel! I’m only 2x dry with 10000 scales saved ready to buy it lol 

2

u/Background-Dress-641 Jul 28 '26

Gyatt damn thats a big stinky poopoo, glad I didn't get fucked on that one think I got it a bit over rate like 550~

Godspeed brother, that barrel go brrr, no tome either I guess?

1

u/AsFarAsNeverBefore Jul 28 '26 edited Jul 28 '26

I have literally every other drop, including pet. The only thing I wanted was the barrel so I can finally get 91 fishing for Mory elite.

2

u/LeffeBlondje Jul 28 '26

RuneLite wasn't out yet when this method was nerfed

1

u/hoosier1220 Jul 29 '26

What do you afk for alch go on iron? I’d rather do that and then hit the scarred essence mine too

0

u/xypez Jul 28 '26

Just wanted to let you know that there is an extremely afk method of runecrafting that lets you afk 7 mins at a time for 40k exp an hour.

3

u/Exophobia Jul 28 '26

Which is what method exactly?

1

u/Saiphel 2350 Jul 28 '26

Probably afk GOTR or something?

-5

u/xypez Jul 28 '26

Guardians of the rift afk strat. You start each round in the portal room (the one that spawns during the game) . Wait for the round to start. Mine fill your pouches then leave the room. You get to afk for an additional minute waiting for the rifts to spawn. When the first rift spawns, craft then power the golem and collect your points. The first portal will spawn, take it, mine craft then ur done. You can now afk for another 2 minutes or so for the next portal then you just take it and afk for 7 mins until the next round.

Small note: You must craft either a strong or overpowered rune. So basically try and craft, fire/earth/nature/death/blood/law. If you don't get the desired rift on the first go, you can wait for 1 more rift to spawn and have enough time to make the portal that spawns.

You can also do 1 overpowered and 1 weak and it still gives you enough zeal/points to get you the xp drop reward at the end.

I used this method to go to 99 rc during work and i barely did any effort.

19

u/liftdoyoueven Jul 28 '26

Thanks for ruining games

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1

u/SinceBecausePickles Jul 28 '26

i did a similar thing, but it was just mining the same regular rock everyone does at the start, crafting an inventory, then taking the first portal, crafting a second inventory, then you’re done. IMO it’s better because you don’t have to split up your afk time into multiple chunks, it’s one active go crafting two then one big afk time, only needing to click on the rock to start mining when the round starts

0

u/xypez Jul 28 '26

For me I set a timer to flash my screen when there was 30 seconds for the first rift to open. So I would afk in the portal room for longer, wait until 30
Seconds is left then mine the essence blocks come out and enter the rift immediately

0

u/Exophobia Jul 28 '26

Thanks! Seems pretty simple to do

0

u/slimjimo10 Jul 28 '26

If only I knew about this before. Still probably would've mostly done ZMI for speed but would've been nice to have an alternative

1

u/BakedPotatoSalad Jul 28 '26

I was very guilty of afk gotr so i can hit the level for colossal pouch lol

I eventually did get more rc done though for karamja elite with regular games. I might go back tho since i don't have fhe lantern atm and i could still use the blood runes for scythe when the lantern changes hit 

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113

u/Dry_Yogurtcloset_213 Jul 28 '26

I don't think it needs to be that AFK. But how random it is now really sucks. The activity isn't afk at all. You can't afk chisel when walking either.

Put it on a timer like woodcutting, boneshard mining and deayalt and make chiseling while walking continue the action.

7

u/rubbishindividual Jul 28 '26

It's awful right now. I've just started mining daeyalt as my afk activity now because it's a consistent 1 click per minute instead of this random garbage.

14

u/DivineInsanityReveng Jul 28 '26

This is the solution to any "annoying" afk task. They fixed MLM's afk time in very similar ways and the whole tree timer update fixed the entire skill of woodcutting

7

u/SinceBecausePickles Jul 28 '26

if you could guarantee like at least 4 or something, maybe scale it with mining level starting from the 80’s (2 at 80, 6 at 99) it would help make it feel a lot smoother without really buffing it that much. That and also make it so you can auto-chisel while running

1

u/reb1995 2 x 2277, btw Jul 28 '26

You can't afk chisel when walking either.

You used to be able to. Sometime back Jagex changed the way it worked. No actions continue while walking like they used to. Can't remember when but I know it was unpolled...

81

u/KihiraLove 2376 total | 1210 clog Jul 28 '26

Reminder that Zeah runecrafting was polled as High intensity training method

31

u/Many_Professions Jul 28 '26

15

u/Vast_Highlight3324 Jul 28 '26

Yeah

The maximum experience rate possible when crafting blood runes will be 38,000 experience per hour and the maximum experience rate possible when crafting soul runes will be 45,000 experience per hour. Keep in mind that these rates are based on a high effort approach to Runecrafting. These numbers include time taken to create dark essence.

https://oldschool.runescape.wiki/w/Update:Dev_Blog:_Blood_%26_Soul_Altars

25

u/fighterman481 Jul 28 '26

That's specifically maximum possible effort, though. Which, in this case, is chiseling while moving and not wasting any time idle due to full inventory or whatever. That's them just trying to cap what the EXP/hr is to make sure it's not shaking up the existing meta too much.

-4

u/celery_under Jacobs Jul 28 '26

Historically bad communication to talk about a "high effort approach" to an afk method where the only opportunity to put in more than the bare minimum effort is manually clicking for 6 seconds twice every 7 minutes. This got discussed to death back in 2016 and the consensus outside of burnt pvmers was that they miscommunicated and we got something much stronger what we thought we were voting for.

It was later revealed by Kieren that they initially intended for mining dense essence to be a full manual process during development, but they changed it later on, likely after the blog mislead people to believe it would require high effort.

8

u/DivineInsanityReveng Jul 28 '26

Nah just the usual bad reading here. High effort approach to a method isn't exactly the same as a high effort METHOD

-3

u/celery_under Jacobs Jul 28 '26

There literally is not a high effort approach though, that was objectively incorrect communication. There was no other mention of the effort required at any point before release, so the assumption of a method which only had a "high effort approach" referenced during polling was that it would be a high effort method, or at least anything but 2x 2.5 min afks every 7 minutes

Again, Kieren has confirmed that they actually made essence gathering full manual at first, so it stands to reason that the blog wording which lead people to believe it would be high effort was written at a time when the method was actually high effort in testing.

2

u/DivineInsanityReveng Jul 28 '26

Manual chiseling compared to clicking once and letting it auto chisel is a textbook example of a high effort approach to something that has an alternative low effort method.

2 clicks every tick (I don't think it allows chiseling more than one a tick but idk) compared to 2 clicks in like 90 seconds.

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14

u/KUR51RL Remapping 101: As long as it is 1:1, it's okay. Jul 28 '26

Doing AFK content efficiently to get max xp does not mean the content is high intensity. The word is used just to tell u the maximum xp/hr...

4

u/AProfessionalRock Jul 28 '26

brother it specifically says "approach to runecrafting"

it is not comparing the rates to itself, it is comparing the effort required to other means of training runecrafting, which it functionally is nowhere close to being high effort, when max efficiency lavas were like 65k/h at the time

0

u/slimjimo10 Jul 28 '26

"High effort" for less than half the exp of lavas lol

6

u/celery_under Jacobs Jul 28 '26

At the time lavas were about 74k xp/h at the top end and significantly more effort than it requires to get ~113k without daeyalt today. GP was also much more valuable and the difference between paying 200k gp/h for lavas and profiting potentially 500k+ made up most of the difference in the polled xp rate.

Zeah rc was proposed as a decent but slightly undertuned alternative to lavas and was released in a form that immediately replaced all runecrafting methods even among efficient skillers after 77

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27

u/Cwaghack Jul 28 '26

the fudge

1

u/Combat_Orca Jul 28 '26

Sounds like it needs to be less afk if anything

15

u/littlebego Jul 28 '26

I've been AFKing bloods on my way to 99 the past two months and its not bad at all... on average, I click twice to get a full inventory of essence. AFK/profit/XP is fair too, I'm printing money and the lantern changes aren't even live yet.

1

u/DUNKMA5TER Jul 28 '26

Yep, been doing zeah runecrafting while playing other games or watching sports for months, should be getting 99 in the next week or so, and now have enough soul runes to last a very long time. It's not as afk as redwoods, but holy fuck the way people complain here is insane.

102

u/Heartic97 Jul 28 '26

Man, I forgot about that. God forbid RC has a decent AFK method, huh?

82

u/OhLoongJohson Jul 28 '26

The skill MUST suck, no exceptions. Kinda like agility, unless you like sepulcher (i dont, still sucks)

42

u/Paradoxjjw Jul 28 '26

And even then the amount of xp you get out of sepulchre kind of sucks for how much effort you put in. It's not that far off of the xp/hr you get out of far less intensive methods.

26

u/MMAgeezer Jul 28 '26

If you want to collect the loot, it's barely even better xp, especially given how much more intense it is.

5

u/DM_ME_UR_PUBES Jul 28 '26

its easily 90k/h with lvl 5 loot

-3

u/Paradoxjjw Jul 28 '26

The xp rage drops by ~12% if you loot all the floors, at which point ardy rooftop breathes down sepulchre's neck for xp rates.

This isn't sepulchre's fault of course, this is because Jagex and a too large section of the community holds to this weird idea that agility should have terrible rates even for what is one of the most skill intensive non-pvm activities in the game.

9

u/fuulhardy Jul 28 '26

If you have access to all the floors you shouldn’t be looting them all

1

u/AProfessionalRock Jul 28 '26

This isn't sepulchre's fault of course, this is because Jagex and a too large section of the community holds to this weird idea that agility should have terrible rates even for what is one of the most skill intensive non-pvm activities in the game.

or you know that not every skill needs to have their experience rates homogenized across the board

agility is perfectly fine where it sits

people who don't like skilling just want better exp rates to get the skill overwith quicker, not because they actually will magically love agility if sepulchur gave 2 or 3x the rates it currently gives

1

u/TROGDOR_X69 Jul 28 '26

sepulcher is the most intense skilling method in the game and not even close to the top exp

cope more.

3

u/Kiosade Jul 28 '26

It should really be made to better match the rate Gwenith Glide gives, because that’s just as cancerous to do.

1

u/Paradoxjjw Jul 28 '26

I'm not asking for everything to be a cookie cutter copy paste job, i'm asking for the skilling method that's contender for hardest skilling method in the game to have significantly better xp rewards than rooftops, ardy rooftoop can be done efficiently with 10 clicks per minute for >70% of the xp/hr of spulchre.

0

u/kalebkk890 Jul 28 '26

All skills are there to "get over with". It is the entirely of the game design if you haven't noticed. Arbitrarily making the training take longer is just bad design.

1

u/[deleted] Jul 29 '26 edited 14d ago

[deleted]

1

u/kalebkk890 Jul 29 '26

If you don't like afk then don't afk. May not be for you but quite a bit of the community does.

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0

u/TROGDOR_X69 Jul 28 '26

nerds wont allow for agility to become modern

for some reason they feel it needs to remain in "2004"

6

u/GameOfThrownaws Jul 28 '26

Sepulchre made a lot of sense to do on a main back when it came out and for a good couple years thereafter. Doing floor 5s with looting was something like the fourth or fifth best moneymaker in the entire game. Ring of endurance was like straight up 10 times the price it is today, and I'm pretty sure strange old lockpicks were too. So you got the same xp as you get there today, but you were making really good gp (for skilling, anyway) at the same time, which made it pretty efficient. These days you're pretty much getting just the xp, which of course makes way less sense for how intense it is. Basically half the benefit of the method is just gone.

They really ought to go back and rework it in some way to have the option to reduce or completely remove loot in exchange for a decent xp buff to make it suitably faster than the brain-off alternatives. Or preferably something even cooler like letting the hallowed marks get turned in for xp, and then rewarding significantly increased marks for near-tick-perfect floor executions.

3

u/Paradoxjjw Jul 28 '26

Thats the thing with methods that rely on the prices of uniques to be relevant. Once the initial backlog of demand is satisfied their profitability drops off a cliff. This is a known issue with uniques and they really ought to do a revisit of (s)killing methods that rely heavily on the value of uniques to be relevant roughly 3-4 years after the initial launch, even if only for minor tweaks

7

u/tbow_is_op Jul 28 '26

I mean that’s not really the problem, ring of endurance crashed not because supply got too high for the demand but because the demand was destroyed by people begging for run energy changes so they didn’t have to use the run energy related items 99% of the time

3

u/Paradoxjjw Jul 28 '26

Ring of endurance had already lost 75% of its peak value by the time run energy changes were announced. Run energy changes sped up the decline a bit but are in no way responsible for them. Without those changes we'd have delayed hitting current lows by 1-2 years, but we hitting these lows is inevitable.

12

u/OhLoongJohson Jul 28 '26

Exactly this lol. One of my biggest gripes is that… like even if you are perfect in running floor 5 - not tick Perfect, but make no mistakes, it isnt barely enough exp to warrant me putting in that much more effort vs. Just running rooftops lol. Also the skill level requirements being really high for floor 4/5 (I know those are going to be lowered but still)

4

u/Kiosade Jul 28 '26

What I dont get is, Sepulchre is pretty much as intensive as doing something like gwenith glide…. But you dont get nearly the same xp/hr. Why? Why did they make the xp/hr for their new skill, which they spent like 3 years on, super high but aren’t willing to make some of the more shitty skills as fast (with similar intensity of training, of course)?

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3

u/Hawxe Jul 28 '26

the skill doesn't suck you just don't like the game lol.

Zeah is chill if you wanna watch a movie. ZMI is giga AFK, lavas for sweats, GOTR within itself has more chill masses and really fun solo/small teams where it feels like a raid for the first few rounds.

4

u/Bloody_Proceed Jul 28 '26

I'm praying the wyrm update makes agility tolerable. If not, just... big rip.

21

u/Status_Peach6969 Jul 28 '26

It won't. They've deluded themselves into thinking that hallowed sepulchre is all you need to do agility. Sepulchre is aids and I'm tired of pretending otherwise.

3

u/Crossfire124 Jul 28 '26

People glazed it too hard right after release and now they are convinced it's perfect. It was only good because it was a breath of fresh air compared to rooftops

2

u/Guson1 Jul 28 '26

Sepulcher would be fun if the xp wasn’t dogshit

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-3

u/OhLoongJohson Jul 28 '26

Havent touched agility since I heard thah as well lol. Im praying so much there is either A) proper afk course/very minimal interaction course or B) somewhere between sepulcher and rooftops in terms of activity and still giving more exp than regular rooftops

0

u/Bloody_Proceed Jul 28 '26

If that still sucks, my other hope is that wildy agility feels rewarding enough to do. Those blighted supplies might compensate for the skill being a heap of shit.

2

u/OhLoongJohson Jul 28 '26

Wildy agility in masses is kinda ok lol, the loot makes it worth and you very rarely die. Dont mind what the hosts say, just legit dont attack anyone ever and keep running.

1

u/Bloody_Proceed Jul 28 '26

Yeah, that's kinda my hope with the loot. Don't care about the alchs so much as just supplies for wildy slayer/vw/whatever

-1

u/TROGDOR_X69 Jul 28 '26

sepulcher should reward 30% more exp for the effort it requires

1

u/OhLoongJohson Jul 28 '26

Minumn that id even consider running it

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9

u/De_Sham Jul 28 '26

It’s still super afk

5

u/S7EFEN Jul 28 '26

the rocks deplete irregularly, the chiseling requires constant clicking, the run requires multiple clicks.

it's fairly low effort, sure, but only one part of the process is even mildly considered afk.

-1

u/Heartic97 Jul 28 '26

Then I kinda wonder how you define actual afk methods lol. Like I do find Zeah RC chill, but it's not "super afk" by any means. It's one of those semi-afk methods like motherlode mine for example

0

u/whatwhynoplease Jul 28 '26

I work from home and have runelite overlay in the top right corner of my 3rd monitor. I barely look at it and I get around 50k xp throughout the work day

-3

u/Heartic97 Jul 28 '26

That's nothing for a whole work day tbf. There are much better afk methods

3

u/whatwhynoplease Jul 28 '26

it's afk, I don't give a shit. It's xp I get from playing like 15 minutes the entire day.

0

u/Heartic97 Jul 28 '26

Relax, no one is saying you can't do it. I just found it funny to define it as "super afk". Cause what are the other methods then? Super ultra afk maximum? Haha

5

u/whatwhynoplease Jul 28 '26

I am relaxed. what a weird response.

5

u/tbow_is_op Jul 28 '26

It does have a decent afk method, you dont remember how insanely happy people were to have zeah rc even with this change (2 weeks after launch)??

2

u/chunkeymonke Jul 28 '26

ZMI and Deyalt are right there. 

2

u/Future_Mixture3666 1274 total btw Jul 28 '26

That's kind of its identity, just like agility

1

u/trapsinplace take a seat dear Jul 28 '26

You are talking about a 2 week period and there are decent chill methods to do RC. You just want more XP for less effort lol.

0

u/TROGDOR_X69 Jul 28 '26

this skill and agility must suck

im convinced its part of new job on boarding at jagex.

"you must never agree to make runecrafting better or agility"

terms of employment

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12

u/wrongstop22 Jul 28 '26

imo only problem with the current state of it its that its possible for you to mine only like 3 runestones and then it depletes.

15

u/KShrike Shrikegon Jul 28 '26

Cute attempt to mendella effect the entirety of reddit on something that existed for a grand total of two weeks.

Zeah bloodcrafting is fine. I do it on mobile, I do it while watching shows, I do it while playing high apm games. Yea it sucks that you have to click the other rock sometimes, but that's just how it works and has worked for 99.9% of its existence.

1

u/kalebkk890 Jul 28 '26

Just because something exists for a long period in it's current state doesn't mean it should. 99.9% doesn't really mean anything with this concept in mind. I'm not really biased either way but using the classic "that is the way it has always been" is never a good argument to make for anything.

12

u/fr0zeNid Jul 28 '26

reddit when you have to play the game

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36

u/ScytheSergeant Jul 28 '26

Man, I just love how every post involving RC or agil turns into asking for better xp rates and afk methods. Downvote away but it’s sad to see so many people wanting this to turn into an idle game with max given to you for next to no interaction. There are twenty-four skills in game- why must everything have an afk option? Why can’t a skill or two be slower than the rest and notorious for being a slower skill to 99 than others?

14

u/TheJigglyfat Jul 28 '26

Yeah you can really tell the shift in community in the last 6 years. The number of arguments that boil down to “make it easier/faster because I don’t like it” has gone up dramatically. I’m not against giving things better XP, just put literally any thought into an argument first besides “i wanna max faster”

15

u/Hablapata Jul 28 '26

i swear ive read ‘objectively bad game design’ more times in the last year than my entire rs career. if something can’t be afked then it’s bad game design. if rates aren’t all uniformly above 150k then it’s bad game design.

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1

u/ScytheSergeant Jul 28 '26

Entirely agree

-2

u/trapsinplace take a seat dear Jul 28 '26

Mobile absolutely fucked over the attention span and willingness to actually play the game for most people and things like Gem Crab only solidify this awful mindset. I used to get downvoted heavily for saying I think mobile was a bad idea for the long term health of the game and now you can see the results of everyone becoming "play from work at 10% attention" players.

7

u/jatie1 pussy Jul 28 '26

Gem crab was a mistake

6

u/kalebkk890 Jul 28 '26

Arguably the best update to OSRS lol

4

u/Porchyo Jul 28 '26

the reality is the people who hate skills to this extent in OSRS should just swap over to RS3. You can afk so much more over there, it's the perfect game for them

4

u/SmartAlec105 Jul 28 '26

Why can’t a skill or two be slower than the rest and notorious for being a slower skill to 99 than others?

Why should a skill be that way? Like, I'm not asking for hundreds of thousands of XP/hr but something as sweaty as Lava runes being just over 100k/hr if done optimally should not set the curve. Combination runes weren't intentionally created as a high intensity, high XP method. They just ended up being the highest of both of those because Runecraft was just running to click on an altar, the base XP per essence is a bit higher, and the ring of dueling happened to teleport you near the fire altar.

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-3

u/TROGDOR_X69 Jul 28 '26

because im 99 in practially every skill except agility and RC

expect to see me bitching when i cant watch anime and get 99s in those easily

literally some of the only skills in the game with no 30-45 second AFK option

3

u/trapsinplace take a seat dear Jul 28 '26

Sounds like you don't enjoy the game and should stop forcing yourself to do those skills then. You don't need to do things you don't like. Stop trying to change the game to cater to your hatred of it.

1

u/LeffeBlondje Jul 28 '26

literally some of the only skills in the game with no 30-45 second AFK option

Brimhaven can be 30-45s afk and GOTR is like 7-8mins afk if you want them to be.

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20

u/LuxOG Jul 28 '26

Is this the subs newest crusade now? Just gonna go through the skills one by one til maxing takes literally 0 effort?

16

u/IBDWarrior69 Jul 28 '26

yeah with how much jagex caves to reddit its inevitable

9

u/Motor-Resolution-524 Jul 28 '26

The writing is on the wall. It's hard to look at this sub daily as someone who likes the game because it feels like 80% of posts for the last like 3 years have been "this needs to be more AFK, this gp/hr is too low, and I can't green log this boss or use the GE, so it's bad game design"

5

u/Hablapata Jul 28 '26

you haven’t noticed? don’t you know that [newest powercreep obsession] is objectively bad game design?

-2

u/asleepywitchh Jul 28 '26

I don't think you know what literally means

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8

u/LeffeBlondje Jul 28 '26

I remember some guy posting a video of him clicking the rock, taking a shower and coming back to a full inventory of essence.

Shit was hilariously broken and obviously isn't and shouldn't be coming back.

8

u/TheRealVilladelfia 2376 Jul 28 '26

Literally just do ZMI at this point. It’s a handful of clicks every 45 seconds, it’s okay XP and you get a ton of runes. Similar APM to Zeah but much better XP.

And for Agility just autoclick foot pedal the Brimhaven agility arena floor spikes. There’s always a huge group there in every world.

7

u/bear__tiger Jul 28 '26

I don't think the solution to skilling being boring should be to just add AFK methods. Zeah RC can be tweaked to have more consistent times between clicks but it doesn't need to be super AFK like it was originally. My main objection here is that adding AFK methods allows Jagex to kick the can down the road when it comes to everybody essentially hating skilling and wanting to AFK it. I'd probably rather they just buff RC xp rates across the board as a bandaid fix for now.

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22

u/PoofaceMckutchin Jul 28 '26

Im 18m rc experience at bloods. It really isn't that bad.

8

u/Templar2k7 Jul 28 '26

Even with my comment above I'm in this same boat. Not 18m exp but going from 77 to 91 RC for diary I just got 88 this morning.

Does it suck that at 93 mining I can go a string of 1 essence mined 7 times in a row? Yes it does, am I making good money and exp at a low intensity rate? Yes I am I hated GotR and only did it for the outfit so bloods is really nice (for me at least)

2

u/Joltus Jul 28 '26

Heads up if you're just after the diary you can stop at 90 if you have GOTR robes. They added a 1RC boost wine in varla

1

u/Templar2k7 Jul 28 '26

Oo that's good to know. I also know I can spicy stew up there and I did that for Morytania elite fishing and red wood but I might just stick with get the 91. Im not an Iron so the like 100m im going to be getting will be nice to buy Con and Sailing material.

1

u/Charming_Market_8555 Jul 28 '26

Why

7

u/PoofaceMckutchin Jul 28 '26

I'm going for the pet and it's the most afk option lol. Honestly though bloods to 99 was one of my preferred skills. If you just mega afk it and accept that you're gonna lose ticks and some exp/h, it's a really nice training method IMO.

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10

u/swatheofbang Jul 28 '26

Zeah rc sits to me in the "low intensity but not afk" set of methods that just feel awkward to interact with. Too low intensity to do while playing actively, too active to do while afking/working. It's a shame, I'd like either an afk or high intensity way to craft soul runes but right now I have neither.

2

u/ScytheSergeant Jul 28 '26

In theory, we'll eventually get access to the true soul altar much like the blood altar which would allow for a similar method to blood rc

2

u/swatheofbang Jul 29 '26

Been 4 years since true blood... hoping for menaphos and true soul 2027

1

u/Sharky_on_Land Jul 28 '26

High intensity? Its largely afk. Gotr and normal rc is way worse

You can stand on one square after cutting 2 blocks worth and spend 3 mins running to the altar with one click

2

u/swatheofbang Jul 28 '26

Did you even read what I posted? I said I would like a high intensity method (e.g. true soul altar) or an afk method (consistent time to deplete while mining), instead of the low intensity babysitting that is current zeah rc.

1

u/Sharky_on_Land Jul 28 '26

Ok my bad you’re right, but what you’re asking for alreaready exists, making aether runes which is soul+cosmica and its very profitable

11

u/Tumblrrito Untrimmed Slayer Jul 28 '26

Yall are wild, it’s already super chill.

14

u/ArtichokeUsed1129 Jul 28 '26

As someone who is grinding zeah rc atm and have about 150 hours left, the method is fine lol.

2

u/ImHaydenKay Jul 28 '26

I too am grinding Zeah with a similar amount left and feel the same. Its not Runespan afk but there are far worse things I can interact with in this game.

4

u/straightchbe Jul 28 '26

So Jagex releases something that is overtuned, such as that recent tick-manip bloodwood method, and y'all hold it as precedent like HEH GOTCHA. Yeah nahhh lol

5

u/Combat_Orca Jul 28 '26

Can we stop with these ridiculous suggestions to keep buffing everything in the game. I’m gonna have to start suggesting nerfs to balance it out at this rate.

2

u/mageezax Jul 28 '26

Make it so you can chisel and run at the same time, would make the whole thing a lot nicer

9

u/Kschl Jul 28 '26

Maybe it’s time it went back to the way it was

9

u/2-2-7-7 PKing good. EZscape bad. Jul 28 '26

no, it isn't. we don't need to turn OSRS into an idle game. zeah RC is low enough effort already.

19

u/tbow_is_op Jul 28 '26

People in here claiming blood rc is a "ruined" method, that its not worth the effort etc, that they remember how it was before this change (which OP is intentionally hiding was 2 whole weeks after release over 10 years ago) apparently dont remember pre-zeah rc at all lol

Everyone treated this as such a godsend, and even on this subreddit people were talking about it being too strong! and thats without multiple qol changes and the outfit giving you so many more runes

2

u/2-2-7-7 PKing good. EZscape bad. Jul 29 '26

stars, redwoods, gemcrab, salvaging etc have really warped people's opinion on what constitutes 'low effort'

crazy how people used to love stuff like zeah RC and rooftops, and now they're considered too much effort lmao

-11

u/Zealousideal_Tap237 Jul 28 '26

There are lower effort methods with better exp

2

u/Hablapata Jul 28 '26

diversity of skills is this games strength

11

u/2-2-7-7 PKing good. EZscape bad. Jul 28 '26

those don't give good amounts of blood and soul runes on top of being good xp and low effort

almost like that's how content in this game is balanced

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2

u/Mike15321 Jul 28 '26

I used to bring my tablet to work and I'd half ass afk blood RC. In a 12 hour shift I'd usually end up making 10-12k blood runes. Shit was nice for $ and exp.

2

u/AProfessionalRock Jul 28 '26

yeah and it was changed because zeah rc was polled to be "high effort" runecrafting as was detailed in the original developer blog for zeah and it was about the furthest thing from that, but like the playerbase unsurprisingly still does, when things get polled get introduced better than they are polled, they collectively lose their minds when jagex actually adhere to what was polled lmao

the same thing happened when they nerfed the exp rates from blood runes and souls because people were getting way better exp rates than what they were polled to be

2

u/Beechman Jul 28 '26

We're talking about a method that's like 850k/h and is also getting a 20% buff soon. It's okay that you have to pay a little attention.

3

u/Living-Lecture7482 Jul 28 '26

It was 17 clicks in 8:21 to RC 2 inventories (the same way you do double blood runs now)

That accounted for mining, chiseling, imbuing, agility shortcuts, and runecrafting.

It was very chill but felt stupid afk. The change was PLAYER REQUESTED because it felt too easy.

0

u/Any-Woodpecker123 Jul 28 '26

IMO they should revert. It’s not like alternating rocks is some big trade off that makes you consider another method, it’s just an arbitrary annoyance.

If they wanted to nerf something, I really don’t think making it more annoying is the right design choice, there are better ways to go about it.

5

u/celery_under Jacobs Jul 28 '26

It’s not like alternating rocks is some big trade off that makes you consider another method, it’s just an arbitrary annoyance.

For the type of player considering doing zeah rc this is absolutely a major tradeoff which would push a ton of people to this method. There is a huge difference between a random 5-60 second afk for 2.5 minutes and a reliable 2.5 minute afk, and this is a method people are only doing because it's low effort

1

u/Legal_Evil Jul 28 '26

Sepulchre and VM xp rates were nerfed after release too.

1

u/Djwindmill Jul 28 '26

On release, I vaguely remember being able to move, chisel one, and it would autochisel the rest while you still ran. Now you have to stand still to autochisel an inventory. Maybe I've invented that memory though, but I swear that's how it used to be.

1

u/necrotisedd 2314 Jul 28 '26

zeah bloods are overhyped i did 82-92 exclusively at the true altar, granted max poh/99 con + crafting cape is really clutch, now with the gotr lantern outside of rift changes itll even be more relaxed (no pouch degrade + 10% bonus runes) or u can be a profit fiend and just use the bloodwood lantern for pure profit..

1

u/Isoleed Jul 28 '26

"we did it to combat bots"
real players are gone, bots stayed

1

u/SubstantialKBB Jul 28 '26

"occasionally" it's like every 5 seconds for me.

1

u/beerus333 10d ago

Revert!!!

-5

u/Golden_Hour1 Jul 28 '26

Honestly this ruined the method entirely. Should revert 

32

u/tbow_is_op Jul 28 '26

Really? this change 2 weeks after release 10.5 years ago ruined the method entirely? Thats why you never see anyone there, and never hear about people excited to finally hit 77 rc (even more so pre-gotr)

4

u/AnotherInsaneName Jul 28 '26

For what it's worth, every single person in my clan is excited to get to 77 until they get there. Then they realize how much bloods suck and wind up doing GOTR or ZMI.

6

u/BizarreCake Jul 28 '26

They must be doing it wrong, then. It's un-click intensive enough to watch something, unlike most RC methods.

1

u/Golden_Hour1 Jul 28 '26

This type of logic is why so many skilling methods are dogshit

3

u/BizarreCake Jul 28 '26

Not really sure what you want from Runecrafting then. Maybe just don't train it, bucko.

0

u/Golden_Hour1 Jul 28 '26

Im already maxed, bucko. Who the fuck says that anyways lmao

4

u/BizarreCake Jul 28 '26

I do, buckaroo. Runecrafting is fine now.

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2

u/RsCaptainFalcon Jul 28 '26

It legitimately just took me 8 rock clicks for a single inventory.

Jagex how dare you

1

u/Buucket Jul 28 '26

Can’t believe people still complain about runecrafting after GOTR, it made the skill so easy to level.

I did 99 rc at zeah in 2018 and it was with the current rates and yeah, it takes time, but if you want a max cape or diary cape you gotta go through that.

It’s not a human right to max in osrs.

They should probably do a QOL for zeah rx though to remove the randomness.

1

u/Live_From_Somewhere Unpolled Threshold Change Jul 28 '26

The change was pure ass, haven’t bothered making bloods since. Classic Jagex.

-2

u/gulost_ergodt Jul 28 '26

If not on mobile making bloods is such a waste of time for xp, especially after the pouch change that will come. Zmi is fairly low intensity on pc

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-6

u/Better_Passage7527 Jul 28 '26

Yes revert this now!
"Dear Claude revert this update, no mistakes!"

-2

u/Average_Justin 2277 Jul 28 '26

We need to bring this back. The rock depleting every 3 seconds for 30 seconds really drives me insane.