r/hammer • u/fizunboii • 21h ago
Fluff Acrylic painting of my favorite map
Still learning the ropes of painting. But I feel like I did pretty well with capturing ttt_pizza
r/hammer • u/fizunboii • 21h ago
Still learning the ropes of painting. But I feel like I did pretty well with capturing ttt_pizza
r/hammer • u/dayudayu • 9h ago
r/hammer • u/Sad-Carry-7504 • 4h ago
Uh everytime I try to spawn the player_info_position it no work and instead I get a text editor for reasons unknown for me
Help?
r/hammer • u/Beneficial_Lab4584 • 9h ago
CDynamicFunction: Loading library 'Kernel32.dll' (760F0000)
CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 778664A0
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Running command:
cd "C:\program files (x86)\steam\steamapps\common\Portal 2\bin"
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Running command:
"C:\program files (x86)\steam\steamapps\common\Portal 2\bin\vbsp.exe" -game "C:\program files (x86)\steam\steamapps\common\Portal 2\portal2" "C:\Users\ing\Downloads\Nueva carpeta\p.vmf"
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CDynamicFunction: Loading library 'Kernel32.dll' (760F0000)
CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 778664A0
Valve Software - vbsp.exe (Jan 17 2025)
8 threads
Can't create LogFile:"C:\Users\ing\Downloads\Nueva carpeta\p.log"
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Command failed with return code 0x1!
** Screenshot the WHOLE window when showing this compile log
** Or upload the .log file generated beside your VMF
-------------------------------------------------------------------------------
2 command(s) finished in 0 seconds
Press a key to close.
r/hammer • u/alex17gx • 1d ago
Well Hello, Neighbor!
r/hammer • u/Healthy_Activity7163 • 1d ago
r/hammer • u/Boring_Cat6006 • 2d ago
First map, looking to improve. Lmk what you think of you have any feedback! :)
https://steamcommunity.com/sharedfiles/filedetails/?id=3502686852
r/hammer • u/Tasty-Ask4866 • 2d ago
Any ideas on how to remove this?
r/hammer • u/psilocybecubensis666 • 2d ago
Thought this was cool. Anyone know of any other in editor secrets like this? I couldn't find the entity to interact with it.
r/hammer • u/DoritoWithRanch • 2d ago
I made sure to not enable "don't run the game after compiling"
Here's the compile log:
-------------------------------------------------------------------------------
Running command:
cd "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin"
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Running command:
"C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vbsp.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\coolmap.vmf"
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Valve Software - vbsp.exe (May 15 2014)
12 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\coolmap.vmf
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 singleplayer\hl2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_09*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_09*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (584 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 29 texinfos to 8
Reduced 8 texdatas to 8 (183 bytes to 183)
Writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\coolmap.bsp
0 seconds elapsed
-------------------------------------------------------------------------------
Running command:
cd "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin"
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Running command:
"C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\bin\vvis.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Singleplayer\hl2" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\coolmap"
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Valve Software - vvis.exe (May 15 2014)
12 threads
reading c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\maps\coolmap.bsp
reading c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\maps\coolmap.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\maps\coolmap.prt
-------------------------------------------------------------------------------
Command failed with return code 0x1! Scroll up and check if you have a leak or error in VBSP.
** Screenshot the WHOLE window when showing this compile log
** Or upload the .log file generated beside your VMF
-------------------------------------------------------------------------------
4 command(s) finished in 0 seconds
Press a key to close.
r/hammer • u/OldEstimate2465 • 2d ago
Enable HLS to view with audio, or disable this notification
I am making a map for combat stuff thingy or for fun, when I picked the intended song I chose from the Sound Resource Browser, but when I started clicking play, it played a different sequence. Not sure if this will be also included in the compiled map,
I am planning to test it after I finished up the layout of the map, but I am asking before I test it
If there's any confusion from this statement please asked me, thanks!!!!!
r/hammer • u/Zealousideal-Pilot18 • 2d ago
r/hammer • u/Limp_Watch_55 • 3d ago
first time doing cave displacements
https://steamcommunity.com/sharedfiles/filedetails/?id=3792292753
Akrop is my first proper CS2 Wingman map, created as a Wingman map heavily inspired by the Greek island of Santorini. The map is built around the contrast between the bright white architecture of the island, narrow streets, and the ancient Akropolis sitting high above the town.
r/hammer • u/psilocybecubensis666 • 2d ago
Thought this was cool never seen anything like this on other map files yet. Any other maps from other games this happens on? Tried finding the entity to interact with it but couldn't find it.
r/hammer • u/krashsite555 • 3d ago
I posted some progress pictures of this map not too long ago. I wanted to create a nice atmosphere with this map, and I hope y'all will check it out! Thanks.
r/hammer • u/foxidegamedev • 3d ago
I've been thinking about making a custom flying vehicle through Hammer for a gmod map (so it should be multiplayer-friendly).
I swear there was a Counter-Strike: Source map I played years ago that was either an mg or fy map with a rudimentary sci-fi theme that had flying vehicles in which you press one of two buttons in them with different control schemes, you go into T-pose (lol) and your WASD keys move the vehicle.
I swear this isn't from a fever dream lmao. But TL;DR: I'm hoping to do the same but with mouselook for steering if that's even possible, then the WASD keys can be freed up entirely for forward/back/left/right acceleration. Also a third-person camera with point_viewcontrol_multiplayer but I think I can figure that out already.
r/hammer • u/Far_Ebb_5734 • 3d ago
i have a map that ive made on blender, now the issue is i want to port it to hammer, now is there anything i can do to make my life easier? to get the proportions right and stuff, i understand i can just go the painful way and just try to eyeball it as much as i can but is there a shortcut or an easier alternative that anyone knows? thank you
r/hammer • u/n0t_amused • 3d ago
Hello, I need tips for optimization for the map i have made last year. I want to make a new one but wanted to optimize this one first in order to not do the same mistakes. I am going to start with applying nodraw and func_detail first but i don't think those are the core of the problem. I have done some research and some tutorials suggest "area portals" and "hint"s. Since it is a prop_hunt map i wanted to know if using them would cause a problem or not. Map is quite open and has shit ton of windows.
As of now the main issue i see is that before each round, the game freezes quite a bit.
I can share the map url as well if needed, don't want to seem like i am promoting the map or smth