r/localmultiplayergames • u/Vladdabad01 • 9d ago
Local co-op
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r/localmultiplayergames • u/Vladdabad01 • 9d ago
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r/localmultiplayergames • u/Zapan82 • 9d ago
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We really miss the days of getting four people in front of one screen, so 4-player local split-screen is a big part of Glider64.
It's a fast-paced N64-inspired arena game where you collect energy balls, build up your chain, battle the other players with weapons and deliver your balls to score.
You can play with up to 4 local players in split-screen, with Bot opponents filling the remaining slots.
We're currently playtesting the core gameplay, and the test build runs directly in your browser on PC and Mac:
https://eachtick.itch.io/glider64-playtest
Would love to hear what fellow couch-multiplayer fans think! :)
r/localmultiplayergames • u/MainHouse4679 • 9d ago
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Wanted to share Drive To The Top with this sub — it's a physics-based car platformer built around local co-op with split controls. Grab a friend and try driving a car through an obstacle course where only 1 person controls the acceleration and break and the other controls the steering and jumping.
The attached clip is from solo testing, where I tried to clear a full sector driving in reverse the whole way — hope you enjoy it!
If you want to try the co-op yourselves, there's a free browser demo now live, no download needed: https://zestful-games.itch.io/drive-to-the-top-demo
Wishlist on Steam if you'd like to follow the full release, it will help us out a lot: https://store.steampowered.com/app/4808140/Drive_To_The_Top/
Happy to answer questions about how the co-op works, or anything else!
r/localmultiplayergames • u/indiegamelabs • 10d ago
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r/localmultiplayergames • u/andriallas • 12d ago
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Our gamescom demo is now live on Steam, featuring:
Grab a few friends, cause some chaos and give it a try!
r/localmultiplayergames • u/LooseGoose325 • 12d ago
Hey guys, I created a sub called r/YearsLateGamers - it's for people who experience a game for the first time 5+ years late! Similar to r/PatientGamers, but not really due to being patient, just either haven't gotten around to it for no apparent reason, or missed the boat!
r/localmultiplayergames • u/500yearsokawari • 13d ago
I really like old games with time-attack leaderboards. No matchmaking, no rating system, just a name and a time sitting at the top until someone beats it.
So I'd like to invite people here to beat the dev — me and my bf, because we are still #1 on 3 of the 5 demo levels!
One More Plate! is a 2D physics game with separate solo and duo time-attack leaderboards. Come beat us in duo!
We also have a party mode(versus mode) with Basketball, Baseball and the vs play😊
The demo is free on Steam:
https://store.steampowered.com/app/3305190/One_More_Plate/?utm_source=reddit
r/localmultiplayergames • u/M414r10 • 13d ago
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Thank you so much for the great feedback I got when posting this game last time here. Appreciate it a lot!
2-4 players, one keyboard, free and no account needed. You can play it here: brummbrumm.app
There are a few updates since last time.
I've been working on the road generation and drift mechanic a bit so hopefully this should result in more fun gameplay.
There's also a new "Floor is lava" mode that instantly destroys your car if you drive off track. Pretty fun if I can say so myself!
I've streamlined the game a fair bit. A bit too much configuration only complicated things before. Now I've kept the most useful features and scrapped the rest.
I've also amped up the server a bit so hopefully this should result in smoother online play as well.
Would love if you tried it out!
All the best!
r/localmultiplayergames • u/Boring_Ad_9385 • 13d ago
I'm looking for some games with story-based campaigns that I can beat with 1-4 friends in 2 nights or less. Since we all have busy lives, getting a consistent group together for more than 2 nights is difficult.
I'm not asking for games that push that limit or that can TECHNICALLY be beaten in that time frame if you rush, I'm asking for games that can RELIABLY be beaten in 5 hours or less, even when playing with people who don't typically play games.
r/localmultiplayergames • u/N0b0dyZ • 14d ago
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A Return to Classic Arcade Action 🎄
For decades, holiday-themed video games have been treated as an afterthought, rushed releases packed with bizarre, unrelated filler (like the trippy magic carpet levels found in Daze Before Christmas).
Santa's Rooftop Run: Merry Madness is built differently. Designed as a genuine love letter to the 8-bit and 16-bit SNES eras of the '80s and '90s, this is an unapologetically retro experience. It doesn't look, feel, or play like a modern title, and that is entirely by design. 🕹️❄️
The Mission The premise is straightforward, but the execution is demanding: sprint across treacherous winter skylines, collect presents, and force them down chimneys before time runs out. ⏳ Forget about lazy, predictable enemy patrol routes. You are actively hunted by smart, aggressive opponents, like deceptive Present Mimics, that force you to stay moving and think fast. 🎁💨
Key Features:
Releasing 100% free this Christmas. Grab a second controller, test your arcade reflexes, and share the holiday madness. 🎅✨
r/localmultiplayergames • u/Fresh_Structure2704 • 15d ago
What it does:
• Turns your Android phone into a real Bluetooth HID controller — gamepad, keyboard, or mouse
• Connects to PC (Bluetooth, WiFi, or USB cable) or another Android phone
• Works great with emulators like Dolphin and PPSSPP, and with PC games directly
• Supports local multiplayer — connect a second phone as a second controller
• No root required
Two main use cases:
1. PC gaming — use your phone as a wireless controller for your PC, no extra hardware needed
2. Phone-to-phone — got an old phone lying around? Turn it into a spare controller for couch multiplayer on another device
I built this because I wanted a way to play emulator games with friends without buying multiple physical controllers, and also wanted a simple wireless controller option for PC without needing a dedicated gamepad.
Demo video and screenshots below — would genuinely love feedback since this is a solo project and I read every comment.
Google Play: https://play.google.com/store/apps/details?id=app.zcontroller.mobile
Demo: https://youtube.com/shorts/22y2Ye0t3Xo
r/localmultiplayergames • u/SteerITapp • 15d ago
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Hey all — sharing an update on Steer It (disclosure: I'm the solo dev, posted here a couple
weeks back and the feedback was great).
Quick recap for anyone new: it's a browser party racer where everyone's phone becomes a
steering wheel — scan a QR code, no app, no downloads, up to 8 players sharing one screen.
No splitscreen squinting, no hunting for controllers. Made exactly for the "we've got a room
full of people and one screen" situation this sub is about.
Since last time I've added:
- A new track (built it from a hand-drawn sketch)
- Time Attack + XP modes with global leaderboards
- And I just opened those modes up free for signed-in players
Still completely free to try — Free Ride is free, and the racing modes are free now too if you
sign in: Steer It — Free Multiplayer Party Racing Game in Your Browser
Would genuinely love more feedback from people who actually play couch/local multiplayer —
what works, what's missing. Happy to answer anything about how the phone-as-controller thing
works under the hood.
r/localmultiplayergames • u/Public-Newspaper86 • 15d ago
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r/localmultiplayergames • u/That-Chair-5240 • 16d ago
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After a year of development, I finally released Bottle Cracks!
The main idea was to make a game that's ridiculously easy to pick up when you're sitting around with friends.
Every player only needs one button to play, and there’s no player limit for local multiplayer.
Want 4 players? Sure.
8 players? Go for it.
20+ people sharing the same room? Why not? 😅
(Just make sure to disable collisions!)
Some people have suggested adding split-screen, so I’m actually working on an update to add it this week!
Thanks for checking it out!
r/localmultiplayergames • u/Groovesaurus • 17d ago
Hi all,
I've been looking for PC games I (keyboard) can play with my daughter (usb xbox controller), both on Steam or freeware/clones of classic arcades.
So far we had the best times playing PowerBomberman with absolutely no trouble with the controller/players settings, however racing titles on Steam like Beach Buggy Racing 2 and Disney Speedstorm with the tags "splitscreen" and "local multiplayer" have issues recognizing the controller or offering VS options at all.
Could you help me out finding games with simple mechanics, possibly on the freeware side of the world?
many thanks
r/localmultiplayergames • u/skylineto • 17d ago
We’ve tried some of the more recommended split screen games and couldn’t get into them such as:
*Split Fiction (the gameplay felt very repetitive)
*It takes two (similar issue, just lots of jumping to different surfaces etc.)
*Baldurs Gate 3 (neither of us are into D&D so it was a huge learning curve and also the camera work was incredibly confusing to us lol)
We love to play Stardew together as a competition eg. who can earn the most money by year 3, that sort of thing. We have enjoyed Stardew the most but also used to play fortnite split screen which wasn’t bad at all. So I think one of the main things we like is being able to do our own thing in our own screen without having to worry about the other person and what’s happening on theirs. We split up in fortnite with no issues.
If anyone has any similar recommendations, that would be so appreciated!
r/localmultiplayergames • u/ebridgewater • 17d ago
Similar to Jackbox, but trivia.
Can anyone help?
r/localmultiplayergames • u/ragemos • 18d ago
Looking for 2-player co-op recommendations for PS5 or Switch, PS5 preferred.
Played and loved:
It Takes Two
Split Fiction
Unravel 2
Untitled Goose Game
Most every Mario game
Played and dropped:
Brothers: A Tale of Two Sons
Skill level preference would be middle of the road on difficulty. As long as it isn’t going to be Soulsborne level, we should be fine. No hack and slash, top-down/aerial views, FPS, turn-based, DnD-esque (BG3).
r/localmultiplayergames • u/Nebuladevslab • 18d ago
https://reddit.com/link/1vodl7l/video/0d6dlcgt8uih1/player
Hey everyone! Since this sub is all about local multiplayer, I thought this would be the perfect place to ask for some help.
For the last two years, I’ve been pouring everything into solo-developing Drunkonauts , a chaotic, physics-based brawler where you control wobbly, intoxicated astronauts. My main goal was to capture that pure party game chaos, but add jetpacks, weapons, and the ability to throw random props at your friends' heads.
The game is built with couch co-op in mind, but it also has online matchmaking and AI bots if you want to practice your throws.
Here is my problem: after 24 months of tweaking mechanics, I’ve completely lost my perspective. The game just got accepted into the Debut Festival, so I urgently need brutal, unfiltered feedback from fresh eyes before I lock in the final build.
My biggest goal is simply to generate laughs during a game night. So I really want to know:
You can grab the demo here. Please get a couple of friends on the couch (or use the bots) and tell me exactly what you think: https://store.steampowered.com/app/3603900/Drunkonauts/
r/localmultiplayergames • u/_firn_ • 18d ago
r/localmultiplayergames • u/StrikeWingsGames • 18d ago
My game, so flagging the self promo up front, and I will stick to the every other week rule. Strike Wings has two player local co-op on one machine, which is what these shots show.
How it works: two gamepads, one screen split down the middle, and both pilots are in the same battle with their own ship, their own HUD and their own target. You are not sharing a camera, so you can be at opposite ends of the field. The seats are properly separate, so each pad gets its own controls and prompts.
Screenshots are from a carrier fight and a large fleet engagement, both at the moment things went wrong for player two.
I would like to ask this sub something. For couch co-op, do you prefer players kept close together so you see each other on screen, or the freedom to go your own way and lose track of your partner? I built the second and I am not certain it was right.
r/localmultiplayergames • u/Acrobatic_Ad547 • 18d ago
Trying to find a game I saw a YouTuber play, probably 5+ years ago (could be older).
What I remember:
* On PC * Two players share a car, one drives, one shoots, both in first-person * The shooter has a pistol and has to aim it around the driver's head to hit the other team, since the driver's head/body blocks the view/shot * The driver can lean forward and back to dodge the shooter's line of fire (not sure if this was to help enemies avoid getting shot, or just physics-based movement) * Pretty sure it was last-one-standing / arena style rather than a race with a fixed destination, no strong memory of "driving to a finish line" * I think it was multiplayer (not 100% sure), possibly indie * I'm pretty sure the driver was wearing a suit, like a chauffeur of sorts
Not Calibre 10 Racing Series, the only thing I could find that's even similar, but not quite it.
Any ideas appreciated, even if you just recognize the driver-dodge mechanic, that'd help narrow it down.
SOLVED:
The game is called The London Heist (PSVR, 2016) and it is specifically the car scene (obviously), i have no idea where i actually saw this though...
link for those curious for a playthrough https://youtu.be/3u00dzVkLps
r/localmultiplayergames • u/Own-Carpet-8516 • 18d ago
Hey everyone,
I’ve been working on Singulier for a while now, a party game where only the host has to buy it, everyone else just joins for free straight from their browser (kinda like Jackbox if you’re familiar with that).
This week I sent it out to a few streamers to get some honest feedback, and I was expecting the usual polite “nice game, good luck” type comments. Instead they actually got into it. Several of them messaged me after their sessions with what worked, what didn’t, ideas for extra features. Genuinely felt collaborative, not just a courtesy playthrough.
Based on their feedback I ended up adding a battle royale mode, and a proper anti stream-snipe system so streamers can actually play without chat ruining it for them. There’s also full Twitch integration now, chat can interact directly with the game while it’s being streamed, which honestly changes the whole dynamic when you’re watching. Oh and I hand-pick special username colors myself, small detail but people seem to love having something a bit unique in-game.
Now I’m still implementing more feedback and the game’s basically evolving day by day at this point. Kind of wild seeing people who have no connection to me or the project care enough to help make it better.
If you’re looking for a party game to play with friends (game night, voice chat with people far away, or just killing time), might be worth checking out. The fact that only the host pays avoids that whole “ok guys let’s all chip in for a game we’ll play twice” situation.
Happy to answer questions or hear feedback, always down to chat about it.
r/localmultiplayergames • u/thefridgeisopen • 19d ago
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This is a game written in Godot I've been working on for a few years now. Im trying to bring back the feeling of hanging with your friends in person and having a game you can just play and have some fun, but also bridge the gap between the two types of games I spent an alarming amount of time playing in the late nineties early 2000s: split screen shooters like Perfect Dark and Halo but more importantly the custom Halflife\Counterstrike server scene from the early 2000s. I ALWAYS wanted to be able to share those wacky experiences with my friends around the TV, but they were kinda constrained to our own PCs and voice chat. Throw in some lessons learned from modern party games like Stick Fight and Duck Game (which still get a lot of playtime in my household) and I'm hopeful that other people find this as fun as it has been among my friends.
Anyway, Steam page is https://store.steampowered.com/app/4816860/Skuffle, so give it a wishlist if this seems like your kind of thing.