So I've recently gotten back into Medabots after only watching scattered episodes back in the day and I just wanted to ask were there any video games that we got in The US or was this a case of games only coming out in Japan?
Like a lot of you, I have massive nostalgia for the GBA Medabots RPGs (Metabee/Rokusho versions). I’ve had a game idea brewing for a while that captures that exact Relay-Run ATB combat and deep customization, blended with a few modern mechanics.
I’m currently laying the groundwork for a spiritual successor called Anibots, and I’m looking for passionate people to team up and bring it to life!
The Concept: You play as a "Handler" assembling robotic units from modular hardware. But we are taking the GBA formula and giving it a massive infrastructure upgrade:
5-Part Assembly: Instead of just Head, Arms, and Legs, we are introducing a Torso (Chassis). The Torso dictates your max loadout weight and cooling, meaning you can't just slap the heaviest weapons on a fast frame without consequence.
Anima Chips: Replacing the "Medal" is the Anima Chip - a solid-state drive housing the bot's AI personality and target-selection logic.
Hardware Degradation: Parts aren't just digital stats; they are physical hardware. If a part is destroyed in battle, its permanent "Condition" drops. You'll have to manage field repairs, scavenge scrap from defeated enemies to synthesize 40%-condition prototype weapons, and manage real-time Workshop repairs for your best gear.
HD-2D/3D Aesthetic: We are aiming for a beautiful 2.5D mix of vibrant, expressive 2D character sprites running around 3D arenas.
The Tech Stack (For the Devs): I’m an engineer and DevOps architect by day, so I’m making sure the foundation of this project is rock solid and easy to contribute to.
Engine: Godot Engine (runs flawlessly whether you are on Windows, macOS, or a Linux/Wayland setup).
Architecture: The combat is driven by a decoupled Finite State Machine (FSM), and all the modular part stats and lore are managed via a lightweight SQLite database.
The Goal & The Code: The core engine architecture, state machines, and logic are 100% open-source (MIT License). (The specific IP, art, and lore will remain proprietary so we can eventually aim for a commercial release/Switch port down the line!).
Who I'm Looking For: I don't just need people with technical knowledge (though Godot/C#/GDScript programmers are absolutely welcome!). I am actively looking for:
Pixel Artists & 3D Modelers: To help nail that colorful, nostalgic GBA vibe.
Game Designers & Balancers: To help build out the stats, math, and economy of the Anima Chips and parts.
Creative Minds & Brainstormers: If you just love the genre and want to help design cool robot concepts or write lore.
If this sounds like a project you'd love to be a part of, drop a comment below, shoot me a DM, or check out the repo! Let's build something awesome together.
It's kind of a unique medabot with the additional boosts per level up. Too bad the boosts disapears if you medachange. I am also surprised it medachanges into a dog type medabot. I always thought it looked like a cat.
Hi all! I remember as a kid playing this game (looks like it was a remake of Medarot 2, which I didn't know until shortly ago) and really enjoying the game; although, I never beat it because of the final boss (stupid having full MF ready at the start of battle) I've been wanting to take another stab at it, but just wanted some advice/insights into the games. Things I've been thinking of are;
Does the skill in each stat of a Medal matter all that much?
If it does, are you supposed to find a way to level all the stats to 100, or just the main ones the medal uses?
How important is it to use Medals with compatible parts? I mostly ask because I know Chameleon has a good Berserk stat where as no other medal early on seems to in Metabee.
And finally: I was planning on farming each area to get all the medaparts, but I remember some encounters were incredibly rare (I specifically remember the sea medabots in Mt. Odoro Downstream almost never spawned.) Is there any advice for the spawn rates and such?
Outside of that, any and all suggestions and info is greatly appreciated! ^^ Just really excited to play this game again!
After MANY years of searching... I finally have every 2.5" Medabot figure (barring the ultra rare clear/invisible variants)
This one was pretty expensive... over $400 USD when accounting for overseas shipping. I've also heartbreakingly seen it sold for way less. But I knew when I saw it go up for sale, I had little time to hesitate :)
Recently came across this animation cel and I am wondering what scene it is from.
To my knowledge it is from episode 8 Dark Alliance of season 3/ Medabots Spirits.
Although I currently don't have access to season 3 anymore, can anyone confirm or link me to where I can watch season 3 myself, I'm Australian so there isn't much luck with getting it in a legal way.
Hello, hope everyone is having a nice weekend. I come here to see if you can help me clarify some doubts I have:
1) The passive skills each medabot has (the ones you get in each rarity level) are in effect just for having them in your team or only when you select them during the battles?
2) Similarly to the previous question, but this is about the gems and their respective items: do I need to have both the items and respective medabot during the battle or just having the item makes them activate?
3) I just got Ninefold Hearts and her MR passive says it provides antifire, does anyone know what that means? Will I be immune to fire-based attacks?
4) Grappling damage is damage by contact/touching, right?
Victor’s past raises a lot of questions l, like how the world was able to go back to using Medabots as if nothing happened. I’m sure he isn’t the only person who had their family murdered by them.
Maybe not many people will read this xD, but anyway, in my experience, this Medabot is broken. Its shot does ridiculous damage to many troops. The downside is that it leaves you vulnerable. You need at least three high-tier Medabots, protection, and constant area damage, plus a critical hit chance. I don't think my build is the best, but I'm happy. I love this Medabot, and bosses become like paper if you master it. And yes, Neutranurse is key xD.
For years every now and then I'd check to see if one was on ebay but it was usually ones with missing pieces. I saw this a few weeks ago and after days of deliberation decided "I have adult money. I choose what I spend adult money on!" My inner child is now satisfied. I'm actually glad I got it now and not then; as a toy it's terrible! No articulation, all the pieces constantly fall off, no sounds from the show and as a kid I would have been tricked by the false advertisement that it would move and shoot with the use of the medawatch even. But as an adult its going to look brilliant on the shelf and make me grin every time I see it. :)