Artifacts
+1 Mana
+1 Draw
Blights are free
Mute 1 anything entering the train
Bottom Floor
In Front
Hulking Mass + Titanite + Dualism + Faulty Body
Behind
Nameless Siren + 14 Damage + Multistrike + Frostpiercer
Behind
Icy Cliophyte + Quick + 14 Damage + Twisted Back
Middle Floor
In Front
Titan Sentry + Titanite + 20 Life + It's Alive
Behind
Spear Steward + Upsize + 14 damage
Behind
Orechi 3x Concoctions
Behind
Meathook + Dualism + 20 Life
Key Spell
Awoken Rail Spike + No Consume + Minus 4 cost
Other Spells
Faulty Body + Intrinsic
Drain + Minus 1 cost + Dualism
Surgical Strike + 10 damage
Horrify + Minus 1 cost + Spellchain
4x Secret Ingredients
2x Unnamed Tome
A few other consumes I didn't get to remove
This entire run felt like a bye. Not one battle was even remotely challenging.
Awoken Rail Spike drew 4-8 cards each turn, and reduced all the spells in the deck to 0 cost, so I was playing 10+ cards per turn, see Rage Mermaid.
This deck generated, on average, a strength 6 potion every turn. Usually, Reanimate then Spikes then Regen. Completely overkill. These potions never fired. Both my front liners had 20+ reanimate on them each battle. Neither front liner ever fell after the first battle.
Between Meathook with Dualism and Horrify with Spellchain, flying bosses tended to have stun 10+ permanently and they never got turns.
Between Drain with Dualism and some Sap Potions, even 3x titans were stuck with 0 attack at the same time. I left the top floor titan alone and I perma stunned the one that changes floors.
Most bosses would get 6 mutes on them in addition to the one on the first turn for free, so their abilities never did anything.
Rage Mermaid + Double Strike + Frost Piercer with 300+ attack is brutal. You don't even need Dualism or Rage Potions to get numbers like this when you are casting 10+ spells a turn.
The titan sentry got It's Alive casted on it far more times than it was even hit. Total overkill.
All I would have wished for was about 5 more removes from the deck.
When you have the Blights cost 0 artifact and Awoken Rail Spike and you get that -4 cost event, it's like angels start singing. This run is probably the only run where the stars aligned that way for me. Usually I just get -2 cost on it which is like -3 cost since I don't have to draw the Blight.
It was funny watching the Icy Cliophyte + Quick + Twisted Back try to keep up in rage and fail miserably against just the innate ability of the Rage Mermaid and 10+ casts a turn.
Exactly 1 enemy got through to my base, so the run wasn't perfect. Had I drawn a clutch Horrify on the turn I needed it, it would have been a perfect run. The titans did 0 damage to my train in total between Mutes + Drains + Stuns.