r/rct Aug 02 '26

OpenRCT2 v0.5.4 “The Nude Organist” released!

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105 Upvotes

r/rct 28d ago

OpenRCT2 Recruiting scenario playtesters for the OpenScenarios project

44 Upvotes

Hey all, I am once again asking for your support helping playtest for the OpenScenarios project. You can find previous threads here and here. This is part of a planned future component of OpenRCT2.

You can access the app HERE - it is a simple HTML form that will randomly assign you a park to test, and give you a prefilled link to the response form so we can gather all the data.


(!) Please note: It has been pointed out that if you 1) use a chromium based browser and 2) are signed in to multiple Google accounts in that browser, you might be met with a nonspecific error about accounts. Opening the link in an incognito/private browsing window, or opening it in any other browser, should resolve this.


As before, you can find all the info you could ever want and more, as well as FAQs and particulars about how the app works, in the blue link at the top. You do NOT need to leave the page open, if you take an assignment and come back in the future, it will give you your same info again and you can fill out the response then. Feel free to ask me questions here or DM me if you have questions or issues.

Thanks everyone.


r/rct 3h ago

RCT1 Skill Island Landscaping

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50 Upvotes

I’ve been landscaping my pirate island for about a month now. Really wanted to make caves and very tall waterfalls. Texturing the water has been one of my favorite new things. I really wish I had open RCT.


r/rct 1h ago

Vicky wanted a Hot Dog, Vicky got a hot dog.

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Upvotes

r/rct 4h ago

OpenRCT2 𝐏𝐡𝐚𝐮𝐧𝐨𝐬 | B&M Inverted Coaster | Ride overview

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36 Upvotes

Feel the wrath of the Forest God! 🌳

Hi there! Back with another design and I've learned a lot since making my previous B&M Invert (Arowana). I think this layout is more realistic, not only regarding the layout itself, but also the supports, scenery and station/queues. I'm spending more time on making the rides I create more realistic than ever and I want to thank the New Element Discord in particular on the excellent feedback they gave me.

As for the coaster itself, I'm especially fond of the way the layout flows. It's got a really nice pace to it, just like real B&M inverts do. It's inversion after inversion without feeling like overkill. The back-to-back Zero G rolls are my favorite part, but I also really like the way the Cobra Roll looks. With that said, here are the stats. Enjoy!

Stats:

  • Excitement: 7.29 (High)
  • Intensity: 8.69 (Very high)
  • Nausea: 6.84 (High)
  • Max speed: 88 kph
  • Ride time: 1 m 18 s
  • Ride length: 889 m
  • Max. pos. vert. G: 3.54
  • Max. neg. vert. G: -0.53
  • Max. lateral G: 2.05
  • Total air time: 1.59 s
  • Drops: 8
  • Highest drop: 28 m
  • Inversions: 6

As always, if you like my designs, I have more on my Youtube channel!


r/rct 14h ago

Tangle of coasters

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34 Upvotes

r/rct 20h ago

RCT1 Four Leaf Clover - RCT1 Wood Roller Coaster

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42 Upvotes

My first park to take scenery seriously.

A woodie with major theming .... and a few minor coasters thrown in it.

Click Here to download this park
[The link points to github. Click "view raw" to open the download dialog box.]


r/rct 14h ago

Neat moment

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12 Upvotes

True the loop


r/rct 19h ago

RCT classic or get deluxe+rct2 triple pack on steam?

9 Upvotes

Have a decently new base model Lenovo laptop. Usually don’t use a mouse. Loved the original RCT1 and played a ton as a kid. I want to buy a RCT on steam and dive back into it with the best possible experience and was wondering community thoughts. One thing I’ve seen a lot is openrtc2, I don’t care for modding and don’t care to really download outside products off steam. Really just hoping for advice as for which game experience will be better. The things I’ve read scaring me for from RCT classic are 1) apparently was made for Mobile and some people don’t like the new UI compared to old UI (although I don’t remember the original being too easy to use either) and 2) apparently you can’t charge admission at parks which is odd to me. However, ultimately just looking for the smoothest way to experience the game and one that would be most compatible with a 2025 Lenovo base laptop. Definitely don’t want a mobile game that didn’t translate well to pc so would love thoughts.


r/rct 1d ago

A punchy little wood coaster

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151 Upvotes

r/rct 1d ago

My very first original design (without cheats) I call it Ganjagustler

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14 Upvotes

r/rct 1d ago

Discussion Tell me your funny RTC anecdotes.

11 Upvotes

Guests doing dumb guest stuff, ride oopsies, amusing interactions, clever names... lay it all on me. Show off your comedic genius or mishaps. Fun facts and meta stuff are also welcome. I don't care if it would make an 8 year old laugh (dick-shaped scenery? *Excellent.*) or if it's high-brow funny-ness.

Don't be shy, ya girl has had a tough month and is in need of something only my fellow RTC folks can provide (the sense of humor on this sub is great, you are ALL clever and deeply appreciated).


r/rct 1d ago

Classic Nerf: The Ride

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12 Upvotes

r/rct 1d ago

Build competitions?

3 Upvotes

Does Deurklink or anybody else still host build competitions?


r/rct 1d ago

Help Silly question about computer specs.

2 Upvotes

I know this is a easy game for 90% of operating systems to run, I remember RCT1 running pretty good on a Windows 98, but im sitting here playing RCT Classic, and im getting frustrated with the building mechanics and theres a distinct lack of quality of life features like id like to keep scenery and rides invisible until i decide to unchecked the boxes, not when i open and close Windows in game. I have an old Windows 8 Laptop that believe it or not, struggles to run the game. The screen is cracked and the battery needs to be always plugged in.

Im just wondering if any just basic new computer/laptop will run the game, or if i need something with some beef incase my park gets too big or has too many sprites. I just want a physical mouse and not touch screen controls


r/rct 2d ago

Classic quite happy with this section of my Stand Up coaster

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81 Upvotes

r/rct 1d ago

Shuttle design

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54 Upvotes

Should give it a name...


r/rct 2d ago

OpenRCT2 Phaunos | B&M Inverted Coaster | Almost done!

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156 Upvotes

r/rct 11h ago

RCTW RollerCoaster Tycoon Wonderworks may finally be the great new entry fans have waited 20 years for

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0 Upvotes

r/rct 1d ago

Classic Creative dueling shuttle design!

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4 Upvotes

Yay!


r/rct 2d ago

A new extention for my small park

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21 Upvotes

Don't mind the off gray rectangle.

I can't remove the original name that i put in photos and i was too lazy to redo it all again so i covered it somewhere else


r/rct 3d ago

The "AI slop" accusations directed toward the new RCT game are completely unwarranted

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354 Upvotes

I cannot believe how frequently I am seeing people sling AI slop accusations at this game. There is NOTHING, absolutely NOTHING to warrant such a claim. If you don't like something, please stop for a moment and try to think about why that is and articulate your thoughts into constructive criticism instead of just screaming "AI slop".

"But the rollercoasters don't make any sense! No real person would design rollercoasters like that! So they must be AI generated!"

Yes, the coaster designs are very bad, but AI being the explanation doesn't really make any sense if you take a moment to think about it. The trailer footage is definitely not AI generated. It's too consistent between shots and it doesn't have any of the telltale signs of AI video. We can pretty confidently assume what we have seen is real time footage of a real video game. So if the coaster designs really were AI then that would mean the devs would have had to go through the trouble of training their own AI model to generate coaster data specific to their game... Which wouldn't make any sense. That's not an easy thing to do. You can't just waltz up to ChatGPT and ask it to design a rollercoaster using your custom made rollercoaster editor. It's not a shortcut at that point so why would they go that route?

Aside from that analysis a dev has also posted on the Steam forums, stating

"...we had someone just trying to make a big pretty park that would look nice in screenshots / the trailer. We didn't have much time to really review stuff as the gamescom trailer deadline was fairly tight..." "...So combine a tight deadline, a coaster simulator running with the "realistic physics" check box turned off (which is why you don't see chains in one part of the video that clearly looks like it should have chains) and you end up with some weirdness."

The full message is attached as an image to this post. While this isn't an excuse for the very valid concerns people have mentioned, I will remind everyone that humans make mistakes. AI isn't the only thing capable of doing weird stuff like this.

My main point though is that accusing someone of using generative AI is more than just giving an opinion. Opinions are fine, but falsely accusing people of using AI is basically calling them liars. It hurts reputations. It creates false narratives that get spread around which causes people to avoid things.

I would hate to see this game fail due to a baseless narrative that it's AI slop causing it to be ignored. If it fails for genuinely not turning out well then that's on the devs for messing it up, but if it fails because everyone believes a false narrative that it's AI generated (Despite turning out well) then shame on y'all.

There are genuine problems with the game as seen in the materials that have been released so far. Let's focus on those real, tangible issues and on providing constructive feedback to try being helpful to the devs instead of defaulting to vague insults, assumptions and accusations. The integrity of the developers behind this game will become clear in the coming months as we get to see how they respond to feedback so try giving them a bit of patience first before writing this off. They certainly do not deserve the sheer amount of vitriol that has been directed towards them when the only thing they've done wrong so far is release a rough, rushed trailer.

As an aside, I am liking the overall visual style the more and more I look at it. It looks reminiscent of '90s pre-rendered graphics, but in real time and with a toy-like aesthetic. I think it's really charming and I particularly really like how the trees look! It could definitely use some refining (A bit more texture on several objects which are currently solid colors would be nice I think), but overall I think it's a cool style.


r/rct 2d ago

Grapevine Stand-up Coaster

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125 Upvotes

Based on Chang/Green Lantern


r/rct 1d ago

I'm curious as to what these games would like with the leaked DLSS5. I hope someone with the capability of testing this does so and posts it.

0 Upvotes

I think I would end up liking the results and being repulsed by it at the same time lol


r/rct 2d ago

For the Out and Back fans

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69 Upvotes