r/unrealengine • u/Maxxi75 • 7h ago
Trying to make rooftop traversal more interactive in UE5 by letting players modify the environment - looking for feedback
youtu.beHi! I’m Olivier, working on Ghosts in the City, our indie game currently in development.
This is from an older build of Ghosts in the City, our open-world game set in an alternate 1982 Tokyo.
For some rooftop sections, we’ve been experimenting with making traversal a little more interactive instead of simply following a predefined path. In this sequence, the player can use the bow to knock down an antenna and create a bridge to the next building, then trigger a ladder to continue climbing.
We’re thinking about pushing this further by allowing players to create more of their own temporary paths between buildings, although that obviously makes the level design more complicated.
Curious how other UE devs approach this kind of environmental traversal?