r/godot • u/RetroOlive • 8h ago
r/godot • u/godot-bot • 8d ago
official - news Fixing high polling rate mice on Windows in Godot
At long last, a performance issue with high polling rate mice on Windows has been fixed. This article describes how the fix works, and why it's so important today.
r/godot • u/godot-bot • 6d ago
official - releases Dev snapshot: Godot 4.8 dev 4
4.8 development is now in full force!
r/godot • u/Raagnaar • 8h ago
selfpromo (games) My wife and I are working on a game where you play as a sentient kei truck - Our steam page is live!
Enable HLS to view with audio, or disable this notification
My wife and I are working on our first game together - Good Luck, Little Truck!
Working on a game with your partner is the coolest, most rewarding experience. Our steam page went up recently and we couldn't be more stoked!
We originally started this project on unreal engine, but ported over to Godot early in development, which was the right move.
r/godot • u/AmazingDesigner209 • 3h ago
selfpromo (games) Godot is so powerful for things OTHER than game making too.
Enable HLS to view with audio, or disable this notification
I wanted a way to animate models from my game with the shaders from my game actually on them, mainly my outline shader, for use on my devlogs. I used Godot's movie maker to do this, and my in house animation system to make it work since I already had IK set up.
Right now, it just bobs the head a little to volume and gesticulates randomly while talking. Still, that is way better than the PNG in the corner I was going to use!
I'm showing it off because the more I learn about Godot, the more amazed I am at how USEFUL it is as a tool.
Godot movie maker documentation:
https://docs.godotengine.org/en/latest/tutorials/animation/creating_movies.html
r/godot • u/Jaessie_devs • 8h ago
selfpromo (games) Just Fapping, A flappy bird clone
Just finished the 2nd challenge of the 20 Games Challenge, or 1st if you don't count Pong
I made it in many days, because I was lazy and I am a noob in the field of arts
Enjoy it, your flappy bird
r/godot • u/QuietDenGames • 10h ago
selfpromo (games) Closer Than Stars, a solo project built in Godot, finally has a Steam page!
Enable HLS to view with audio, or disable this notification
I’ve been working on this project solo for a while and finally have a trailer and Steam page to share. It’s a psychological sci-fi horror game set around Jupiter, where you operate a remote radio observatory and compare strange signals with a second operator around Callisto.
You can find the Steam page here:
https://store.steampowered.com/app/5158290/Closer_Than_Stars/
r/godot • u/calicoscos • 1h ago
selfpromo (games) Small prototype I've been working on in Godot 4, honest feedback welcome
Enable HLS to view with audio, or disable this notification
A guy walking through a forest with his dog. That's genuinely all there is so far, besides some silly bonfire mechanic.
What do you think so far? whatever stands out to you, good or bad. Please don't hold back.
And I'm curious what kind of game would you want this to become?
r/godot • u/liamflannery56 • 15h ago
selfpromo (games) I made a horror game where the rooms change every time you look away
Enable HLS to view with audio, or disable this notification
I made it in a week for the Brackeys game jam.
You can check it out here!
r/godot • u/kevinnnyip • 13h ago
selfpromo (games) Progress on my open world Pokemon side project.
Enable HLS to view with audio, or disable this notification
r/godot • u/arcane-energy • 3h ago
selfpromo (games) Update v1.5.1: Added new erase animations to blocks in Sandbox Elements!
Enable HLS to view with audio, or disable this notification
The update was relased a few days ago. The game is for mobile (Android), and available for free on Google Play Store.
r/godot • u/SoftwareSad5481 • 9h ago
fun & memes Trying out Godot, UI is very fun to work with!
Enable HLS to view with audio, or disable this notification
selfpromo (games) Encouraging reviews in the GMTK game jam led me to launch my first Steam page for OILST
Enable HLS to view with audio, or disable this notification
I'm so excited! The response I got in the GMTK game jam was better than I ever could have wished for, with several people asking it to be turned into a full game. So I spent some time polishing up the visuals for a trailer, and today the Steam page for OILST was approved! It's just a simple puzzle game, but I'm over the moon at the thought of having an actual audience outside pestering my friends to play test my game. Woo!
r/godot • u/Ianani23 • 1h ago
help me Is there a way to do replacement animation?
Is there a way to do replacement animation in Godot? I'm thinking of something similar to Mario's running animation in Mario Wonder where extra boot models are added for the smear frames. Another example of this would be Kirby having different models for when his mouth is open or closed. Basically, I want to know if there is a way to add and remove models mid animation for a more stylized look. Thank you!
selfpromo (games) Sometimes the little things are what makes the difference.
Enable HLS to view with audio, or disable this notification
I love when you change something, at first not so meaningfull but turns out it elevates your game to a new level. For me, was working on VFX.
Was not giving them the much needed attention they deserved.
What was the thing that made yours look or feel better but you were not expecting to have so much impact?
selfpromo (games) Just me walking around in an enclosed test area
Enable HLS to view with audio, or disable this notification
I am learning how to make videos and was inspired to make this little thing. It feels nice to have something to show that isn't a screenshot from the little game I'm developing
Music is from the 16-Bit Fantasy & Adventure Music Pack by xDeviruchi on itch.io
r/godot • u/Clanaria • 5h ago
selfpromo (games) I did it, I made my inventory! Why did it take me months 😭
Enable HLS to view with audio, or disable this notification
r/godot • u/BhanosTD • 3h ago
selfpromo (games) We're making a cute puzzle platformer, check out our brand new trailer!!!
Enable HLS to view with audio, or disable this notification
Eat, run, jump, push boxes and switch the rules in this scrumptiously adorable puzzle platformer!
The game is about this little cat-shaped thing called Scrunglo and its unending gluttony. In order to saciate its hunger you'll have to travel across multiple dimensions to find The Fruit.
We've been working on this game after hours for more than 2 years now and would love it if you checked out our Steam page and maybe wishlisted it if you like it:
r/godot • u/Electric_Opossum • 16h ago
fun & memes Well, after 40 hours of work, I finally finished my main menu
Enable HLS to view with audio, or disable this notification
I’ve been working really hard on creating the title screen for my video game, but I have this weird combination of not having enough skill and being way too demanding of myself. After making like 40 different versions of my main menu, I think, and I mean really think, I’ve finally managed to make a version that I actually like.
Let me know what you think, and if you feel like I should add or change anything. Any advice is more than welcome!
I literally only made the main menu so far. What you see is everything there is to the game right now hahaha. I’ll share the very first version in the comments.
r/godot • u/whaaatcrazy • 5h ago
selfpromo (games) I made a stone painting cozy game in godot 4.7
Enable HLS to view with audio, or disable this notification
Having a stressful couple of weeks and just wanted to make something relaxing. In this game, you paint dots on stones to make patterns. You can choose from 37 different stencils currently or go freeform. Once you're done, you can click the reset button, and your old stone is removed, and you get a new one to paint fresh.
Little technical note, the paint is made out of meta balls, one of the first times I have used them in a project. I think they look more realistic for little paint blobs instead of just normal meshes. This also allows them to combine naturally when the paint blobs overlap.
Would love to hear any thoughts you guys have! And if you make something would love to see it! You can take a UI free screenshot with the top-left button.
r/godot • u/byte-seb • 1d ago
selfpromo (games) Making buildings is time consuming as a solo developer, so I made a tool script that generates them!
Enable HLS to view with audio, or disable this notification
r/godot • u/Wheatwon • 5h ago
selfpromo (games) I finally got the cats to actually show up when breeding 😭 Meet Maple!
Enable HLS to view with audio, or disable this notification
Breeding in my Godot game used to be completely text-based, but now the parents and their kitten actually display with their inherited traits!
Maple apparently decided she needed to look exactly like her dad 😂 I still have a lot more colors and patterns to add, but I’m really happy that this is finally working.
r/godot • u/s_art_7005 • 3h ago
selfpromo (games) Player movement demo for my first gamedev project in Godot 4.
Enable HLS to view with audio, or disable this notification
Quick demo of my player movement and obstacles in my first platformer in Godot 4, called "Ascending The Tower". Its about this robot dude traveling through some ancient ruins, and fighting off some hostile bots. Its a small project I'll be uploading for free soon.
Some more clips are available on my Youtube and Instagram. I'll be uploading some more clips and the full game soon, so I'm hoping to build an online following by then.
r/godot • u/Yolwoocle_ • 2h ago
selfpromo (games) Made this little guy. Thinking of making a co-op PvE game with it...
Enable HLS to view with audio, or disable this notification
discussion How do you build trust on itch.io without making your game open source?
I've run into a problem with my indie game
Some people automatically distrust itch.io downloads and assume random indie .exe files might contain miners, stealers or other malware
I've started getting the same comments about my own project
I understand the concern, people shouldn't blindly run random executables, but I'm not sure what the best solution is from the developer side
One option is publishing the whole project on GitHub, but I don't really want to make the entire game open source
I don't want to give away the full codebase, systems and assets, and I'm also worried about someone just taking the project and reuploading or cloning it
It also feels like if the whole project is on GitHub, there's less reason to focus on promoting the itch.io page
I was thinking maybe I could keep the game closed source but make a public GitHub repo with changelogs, releases and issue tracking, publish SHA-256 hashes for every build, add VirusTotal results, open source only a small part of the project, add a security section on the itch.io page or maybe code sign the Windows builds later
How do other indie developers deal with this?
Would any of this actually make you trust an itch.io download more?
Or is open sourcing the whole project the only real solution?
If you keep your game closed source, how do you build trust with new players?