r/godot 8d ago

official - news Fixing high polling rate mice on Windows in Godot

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145 Upvotes

At long last, a performance issue with high polling rate mice on Windows has been fixed. This article describes how the fix works, and why it's so important today.


r/godot 6d ago

official - releases Dev snapshot: Godot 4.8 dev 4

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246 Upvotes

4.8 development is now in full force!


r/godot 8h ago

fun & memes Me as a full time unity dev 3 hours into learning Godot

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919 Upvotes

r/godot 8h ago

selfpromo (games) My wife and I are working on a game where you play as a sentient kei truck - Our steam page is live!

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634 Upvotes

My wife and I are working on our first game together - Good Luck, Little Truck!

Working on a game with your partner is the coolest, most rewarding experience. Our steam page went up recently and we couldn't be more stoked!

We originally started this project on unreal engine, but ported over to Godot early in development, which was the right move.

Steam page if you're interested!


r/godot 3h ago

selfpromo (games) Godot is so powerful for things OTHER than game making too.

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90 Upvotes

I wanted a way to animate models from my game with the shaders from my game actually on them, mainly my outline shader, for use on my devlogs. I used Godot's movie maker to do this, and my in house animation system to make it work since I already had IK set up.

Right now, it just bobs the head a little to volume and gesticulates randomly while talking. Still, that is way better than the PNG in the corner I was going to use!

I'm showing it off because the more I learn about Godot, the more amazed I am at how USEFUL it is as a tool.

Godot movie maker documentation:
https://docs.godotengine.org/en/latest/tutorials/animation/creating_movies.html


r/godot 8h ago

selfpromo (games) Just Fapping, A flappy bird clone

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227 Upvotes

Just finished the 2nd challenge of the 20 Games Challenge, or 1st if you don't count Pong

I made it in many days, because I was lazy and I am a noob in the field of arts

Enjoy it, your flappy bird


r/godot 10h ago

selfpromo (games) Closer Than Stars, a solo project built in Godot, finally has a Steam page!

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269 Upvotes

I’ve been working on this project solo for a while and finally have a trailer and Steam page to share. It’s a psychological sci-fi horror game set around Jupiter, where you operate a remote radio observatory and compare strange signals with a second operator around Callisto.

You can find the Steam page here:
https://store.steampowered.com/app/5158290/Closer_Than_Stars/


r/godot 1h ago

selfpromo (games) Small prototype I've been working on in Godot 4, honest feedback welcome

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Upvotes

A guy walking through a forest with his dog. That's genuinely all there is so far, besides some silly bonfire mechanic.

What do you think so far? whatever stands out to you, good or bad. Please don't hold back.

And I'm curious what kind of game would you want this to become?


r/godot 15h ago

selfpromo (games) I made a horror game where the rooms change every time you look away

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467 Upvotes

I made it in a week for the Brackeys game jam.

You can check it out here!


r/godot 13h ago

selfpromo (games) Progress on my open world Pokemon side project.

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265 Upvotes

r/godot 3h ago

selfpromo (games) Update v1.5.1: Added new erase animations to blocks in Sandbox Elements!

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48 Upvotes

The update was relased a few days ago. The game is for mobile (Android), and available for free on Google Play Store.


r/godot 9h ago

fun & memes Trying out Godot, UI is very fun to work with!

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93 Upvotes

r/godot 6h ago

selfpromo (games) Encouraging reviews in the GMTK game jam led me to launch my first Steam page for OILST

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41 Upvotes

I'm so excited! The response I got in the GMTK game jam was better than I ever could have wished for, with several people asking it to be turned into a full game. So I spent some time polishing up the visuals for a trailer, and today the Steam page for OILST was approved! It's just a simple puzzle game, but I'm over the moon at the thought of having an actual audience outside pestering my friends to play test my game. Woo!

Wishlist OILST here on Steam


r/godot 1h ago

help me Is there a way to do replacement animation?

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Upvotes

Is there a way to do replacement animation in Godot? I'm thinking of something similar to Mario's running animation in Mario Wonder where extra boot models are added for the smear frames. Another example of this would be Kirby having different models for when his mouth is open or closed. Basically, I want to know if there is a way to add and remove models mid animation for a more stylized look. Thank you!


r/godot 15h ago

selfpromo (games) Sometimes the little things are what makes the difference.

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162 Upvotes

I love when you change something, at first not so meaningfull but turns out it elevates your game to a new level. For me, was working on VFX.

Was not giving them the much needed attention they deserved.

What was the thing that made yours look or feel better but you were not expecting to have so much impact?


r/godot 10h ago

selfpromo (games) Just me walking around in an enclosed test area

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66 Upvotes

I am learning how to make videos and was inspired to make this little thing. It feels nice to have something to show that isn't a screenshot from the little game I'm developing

Music is from the 16-Bit Fantasy & Adventure Music Pack by xDeviruchi on itch.io


r/godot 5h ago

selfpromo (games) I did it, I made my inventory! Why did it take me months 😭

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20 Upvotes

r/godot 3h ago

selfpromo (games) We're making a cute puzzle platformer, check out our brand new trailer!!!

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11 Upvotes

Eat, run, jump, push boxes and switch the rules in this scrumptiously adorable puzzle platformer!

The game is about this little cat-shaped thing called Scrunglo and its unending gluttony. In order to saciate its hunger you'll have to travel across multiple dimensions to find The Fruit.

We've been working on this game after hours for more than 2 years now and would love it if you checked out our Steam page and maybe wishlisted it if you like it:

https://store.steampowered.com/app/4832270/Flipside/


r/godot 16h ago

fun & memes Well, after 40 hours of work, I finally finished my main menu

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123 Upvotes

I’ve been working really hard on creating the title screen for my video game, but I have this weird combination of not having enough skill and being way too demanding of myself. After making like 40 different versions of my main menu, I think, and I mean really think, I’ve finally managed to make a version that I actually like.

Let me know what you think, and if you feel like I should add or change anything. Any advice is more than welcome!

I literally only made the main menu so far. What you see is everything there is to the game right now hahaha. I’ll share the very first version in the comments.


r/godot 5h ago

selfpromo (games) I made a stone painting cozy game in godot 4.7

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18 Upvotes

Having a stressful couple of weeks and just wanted to make something relaxing. In this game, you paint dots on stones to make patterns. You can choose from 37 different stencils currently or go freeform. Once you're done, you can click the reset button, and your old stone is removed, and you get a new one to paint fresh.

Little technical note, the paint is made out of meta balls, one of the first times I have used them in a project. I think they look more realistic for little paint blobs instead of just normal meshes. This also allows them to combine naturally when the paint blobs overlap.

Would love to hear any thoughts you guys have! And if you make something would love to see it! You can take a UI free screenshot with the top-left button.

https://nbello.itch.io/stone-painter


r/godot 1d ago

selfpromo (games) Making buildings is time consuming as a solo developer, so I made a tool script that generates them!

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626 Upvotes

r/godot 5h ago

selfpromo (games) I finally got the cats to actually show up when breeding 😭 Meet Maple!

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14 Upvotes

Breeding in my Godot game used to be completely text-based, but now the parents and their kitten actually display with their inherited traits!

Maple apparently decided she needed to look exactly like her dad 😂 I still have a lot more colors and patterns to add, but I’m really happy that this is finally working.


r/godot 3h ago

selfpromo (games) Player movement demo for my first gamedev project in Godot 4.

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8 Upvotes

Quick demo of my player movement and obstacles in my first platformer in Godot 4, called "Ascending The Tower". Its about this robot dude traveling through some ancient ruins, and fighting off some hostile bots. Its a small project I'll be uploading for free soon.

Some more clips are available on my Youtube and Instagram. I'll be uploading some more clips and the full game soon, so I'm hoping to build an online following by then.


r/godot 2h ago

selfpromo (games) Made this little guy. Thinking of making a co-op PvE game with it...

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7 Upvotes

r/godot 15h ago

discussion How do you build trust on itch.io without making your game open source?

73 Upvotes

I've run into a problem with my indie game

Some people automatically distrust itch.io downloads and assume random indie .exe files might contain miners, stealers or other malware

I've started getting the same comments about my own project

I understand the concern, people shouldn't blindly run random executables, but I'm not sure what the best solution is from the developer side

One option is publishing the whole project on GitHub, but I don't really want to make the entire game open source

I don't want to give away the full codebase, systems and assets, and I'm also worried about someone just taking the project and reuploading or cloning it

It also feels like if the whole project is on GitHub, there's less reason to focus on promoting the itch.io page

I was thinking maybe I could keep the game closed source but make a public GitHub repo with changelogs, releases and issue tracking, publish SHA-256 hashes for every build, add VirusTotal results, open source only a small part of the project, add a security section on the itch.io page or maybe code sign the Windows builds later

How do other indie developers deal with this?

Would any of this actually make you trust an itch.io download more?

Or is open sourcing the whole project the only real solution?

If you keep your game closed source, how do you build trust with new players?