r/leagueoflegends • u/JTHousek1 • 15d ago
News 26.17 Patch Preview

"Patch 26.17 Preview!
This patch is mostly a stabilization patch after observing the adjustments made on 26.16.
Mages bot overall have lost some amount of winrate across the board, but not a huge amount, which is roughly about the impact we're looking for.
So far, we're seeing good skews on Poppy and Camille support with support nerfed and Top skews playing out well (in particular).
We're still monitoring the impact of Hail of Blades on champions more broadly, eg. Yi, Trynd, Shaco, etc. Stormrazor"
>>> Champion Buffs <<<
Cho'Gath
Irelia
Hecarim
LeBlanc
Qiyana
Yasuo
Yone
Trundle
Aurelion Sol
>>> Champion Nerfs <<<
"Champion wise, a pretty standard set of nerfs here, mainly for power impacting outliers."
Nasus
Thresh
Xerath
Graves
Nocturne
Vayne
>>> System Buffs <<<
Stormrazor
"Outside of Stormrazor Jhin, it doesn't have a large user base and we think it could have more power overall to broaden the user pool"
>>> System Nerfs <<<
Sundered Sky
"Directionally, Sundered Sky and AP Jungle changes have been good, but magnitude is still off
We're putting another small-moderate nerf in for this patch and hoping to see more movement on AP jungles and Sundered Sky dominance in higher levels of play"
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u/Der_Finger 15d ago
Not a fan of recent patches in general.
Nasus & Graves Nerfs are direct reactions to their buffs from last patch that literally everyone called out to be too much.
Cho has a 52% Winrate in Jungle. A Sol a 53% Winrate on Bot and is fine Midlane. Yone is S tier on Toplane alrady. Yasuo & LeBlanc sit at 49% Winrate which i also think is totally fair for those kind of champions.
Patches are already fairly small (5-10 champion adjustments) and usually half of those turn out to be stupid.
Patches either have no big impact or they mess up like with the Bel'Veth reshape.
Bigger patches are also mainly for proplay, so SoloQueue always feels shitty then.