r/Rainbow6 15d ago

Y11S3 Designer's Notes

101 Upvotes

Source: https://www.ubisoft.com/en-gb/game/rainbow-six/siege/news-updates/PONCuRt8LaCr3O31NkBQb/y11s3-designers-notes

WIN DELTA VS. PRESENCE AND TOP OPERATOR BANS

[PC] WIN DELTA VS. PRESENCE

[CONSOLE] WIN DELTA VS. PRESENCE

[PC] TOP OPERATOR BANS

[CONSOLE] TOP OPERATOR BANS

MAJOR CHANGES

DOKKAEBI

We want to reinforce interactivity and counterplay during the execution of the Jegeo Payload, while ensuring Dokkaebi's success depends on positioning, timing, and risk management.

Requiring a continuous connection between Dokkaebi's tablet and the target's phone introduces a clearer risk-reward dynamic to the Jegeo Payload. Defenders can actively interrupt the process using gadgets, such as Signal Disruptors, or by eliminating Dokkaebi.

The tablet remaining active and detectable by electronic detectors, such as Solis' SPEC-IO, throughout the upload further increases this risk. This encourages more deliberate positioning and careful timing when committing to the ability.

Additionally, replacing EMP Impact Grenades with Breach Charges removes unintended self-disruption, as EMP effects could interrupt the connection by disabling the target's phone.

JEGEO PAYLOAD

  • Requires constant connection between Dokkaebi and the target to progress.
    • Interrupting the connection automatically cancels the payload upload.
  • The tablet is always active during the upload.

LOADOUT

  • Gadgets: Removed EMP Impact Grenades. Added Breach Charges.

KALI

We want to improve Kali's fluidity and adaptability across engagement distances, allowing her to participate more actively in a wider range of scenarios.

Removing the ADS cancelation when swapping to the V-Lance improves overall responsiveness, allowing Kali to use her gadget more fluidly without disengaging from fights. This change better integrates her utility into moment-to-moment gameplay.

The updated scope magnifications are designed to be more practical across different distances. Aligning the default magnification with an existing value also reduces the learning curve, while lowering the higher magnification makes it more usable without compromising Kali's effectiveness at longer ranges. Additionally, the faster bolt-action cycle reduces downtime between shots, and the increased ammunition allows for more consistent participation throughout the round.

To balance this increased fluidity, higher recoil reinforces the need for precision in follow-up shots, while increased hip fire spread limits effectiveness in close-range situations. Together, these adjustments make Kali a more active operator and reward precision, adaptability, and engagement awareness while maintaining clear trade-offs.

V-LANCE

  • Switching to or from the V-Lance does not cancel ADS.

CSRX 300

  • Short magnification: 3.5x (from 5x).
  • Long magnification: 8x (from 12x).
  • Pump: 0.8 seconds (from 1).
  • Max ammo: 51 bullets (from 36).
  • Recoil: Increased.
  • Hip fire spread: Increased.

SMG-12

The SMG-12 offers an extremely high rate of fire, allowing it to deliver significant damage output in very short timeframes. Despite its intended trade-offs, its current damage, magazine size, and total ammo pool can enable excessive sustained pressure, particularly in close-range engagements.

These changes emphasize controlled bursts over prolonged firing, increasing the importance of precision and timing. Players will need to be more selective in how they commit to engagements, as missed shots or overuse will carry greater consequences.

BASE STATS

  • Damage: 16 hp (from 28).
  • Magazine: 22 bullets (from 32).
  • Max. ammo: 111 bullets (from 129).

OPERATORS AFFECTED

  • Dokkaebi
  • Vigil
  • Warden

ARUNI

Aruni and Tubarão both have access to DMRs that already offer strong long-range precision and high per-shot damage. When paired with certain barrel attachments, these weapons can become overly consistent in reducing recoil, particularly in rapid follow-up shots.

Without access to the Muzzle Brake, these weapons should require greater recoil management between consecutive shots, reinforcing their precision-focused gameplay. This adjustment reduces the overall firing consistency.

LOADOUT

  • MK14 EBR: Muzzle Brake not available.

TUBARÃO

LOADOUT

  • AR-15.50: Muzzle Brake not available.

AR-15.50

Lowering damage reduces the reliability of securing eliminations in fewer shots, particularly against higher-health targets, while increased recoil makes rapid follow-up shots more demanding.

Together, these changes decrease overall engagement consistency, especially when holding long sightlines or chaining shots under pressure. Defenders using these DMRs will need to rely more on precision and positioning, rather than sustained accuracy.

This should bring the AR-15.50 and the Mk 14 EBR performance more in line with defensive expectations, preserving their high-impact potential without allowing them to dominate extended engagements.

BASE STATS

  • Damage: 59 hp (from 67).

RECOIL – M&K & CONTROLLER

  • First shot: Increased.

OPERATORS AFFECTED

  • Maverick
  • Tubarão

MK14 EBR

BASE STATS

  • Damage: 56 hp (from 60).

RECOIL – M&K & CONTROLLER

  • First shot: Increased.

OPERATORS AFFECTED

  • Aruni
  • Dokkaebi

REFINEMENT CHANGES

These are small adjustments that don’t aim to alter an operator’s overall power level or flexibility. Instead, they focus on polishing gameplay details, improving consistency, and enhancing quality-of-life without shifting the meta. Our goal is to maintain a steady stream of these refinements alongside major updates, helping the game evolve and improve at a constant pace.

LION

This adjustment slightly increases the effectiveness of coordinated scans by tightening defender reaction windows, while maintaining the ability to avoid detection through careful positioning.

EE-ONE-D

  • Warning: 1.4 seconds (from 1.5).

KAPKAN

We want to reinforce the lethality of Kapkan’s traps when triggered, increasing their effectiveness and raising the overall threat level.

ENTRY DENIAL DEVICE

  • Damage: 62 hp (from 60).

ECHO

This adjustment allows for more frequent use of Sonic Bursts, increasing Echo’s presence over time while keeping clear opportunities for attackers to play around cooldowns.

YOKAI

  • Sonic Burst refill: 15 seconds (from 16).

SPSMG9

This buff improves the weapon’s lethality and reliability in short-range fights, making it a more competitive choice without significantly impacting balance at longer ranges.

BASE STATS

  • Damage: 35 hp (from 33).

OPERATORS AFFECTED

  • Clash
  • Kali

CLAYMORE

This increase improves consistency in eliminating targets caught within the blast, strengthening its role as a dependable anti-flank tool while maintaining clear visual counterplay.

BASE STATS

  • Damage: 155 hp (from 150).

r/Rainbow6 15d ago

News New Ubisoft Bug Reporting Tool

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79 Upvotes

Ubisoft have created a new dedicated Bug Report tool which is now live and ready to be used with the Y11S3 Test Server

Source: https://x.com/rainbow6game/status/2089291145205420215?s=46&t=l1Sg4ELihX_uF5OMYHVfiQ

Bug Report Tool: https://www.ubisoft.com/en-us/game/rainbow-six/siege/test-server/bug-reporter

Please use this to report bugs from now on, posts on this Subreddit about Bugs will be redirected there instead.


r/Rainbow6 9h ago

Discussion Pointless Fun Fact: Noor is the first operator in years to receive a retextured weapon

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609 Upvotes

Context: Back in Year 4 when newly released operators started being given old weapons instead of a new weapon, instead of using the same model, they would have their own unique model (For example, compare Valkyrie's default MPX with Warden's). This stopped around Year 6 and hasn't been seen since, until today, with Noor receiving a unique model for his Commando!

Some of these have been lost, such as the original default skin for Melusi's T-5 and Oryx's MP5 (before they were switched). Kali's P226 used to have its own Nighthaven-themed default skin before it was removed from her loadout. When the pistol was eventually re-added, it has since used the same default skin that is present on the original SAS operators.

Although the new season has come with a new bug, where several of these default skins aren't even selectable anymore in the skin weapon menu. If you equip a skin on Noor's Commando (as well as several others like Aruni's MK14 or Roni), you can no longer use the default skin! (This was present on the Test Server and reported, but hasn't been fixed)


r/Rainbow6 4h ago

Discussion Recoil scripts

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80 Upvotes

There is no way this guy isn’t using recoil scripts. First day of the season and my first game too.


r/Rainbow6 6h ago

Useful Kali tip: when you shoot the lance it automaticly starts the reload animation. If you want to stay ADS‘d and take a shot with your sniper afterwards you have to press her lance ability button immediately after shooting her lance to switch back to her weapon (and cancel her lance reload)

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93 Upvotes

r/Rainbow6 4h ago

Feedback Falsley banned by new anticheat

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46 Upvotes

Second game in, playing with friends and i got falsley banned by ubi. Anyone knows what to do except writing ticket to ubi?


r/Rainbow6 1h ago

Discussion Do the new rank icons suck?

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Upvotes

Are the new rank icons/badges not just lame compared to before Y11S2?

I feel like not many people are bringing this up, maybe they just don't care?


r/Rainbow6 7h ago

Discussion Loading more than 10mins.

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62 Upvotes

Idk what to do and it’s my placements too. Games been loading for almost 15 mins now. And pls report “Chang.Brain” he managed to not get hit by our frost mat when he was using Amari to go through a window. Even tho it was it was underneath him.

What can I do? At first we assumed that one of the enemy team installed the game on a HDD but bros hard drive can the that slow,right?
(Played ranked Apex Legends and currently playing Overwatch on a HDD but siege is on a SSD)


r/Rainbow6 10h ago

Discussion FORTRESS Maestro (games)

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96 Upvotes

r/Rainbow6 13h ago

Creative SMG 2026 vs SMG 2015 [animation]

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152 Upvotes

r/Rainbow6 12h ago

Discussion Please Ubi, give me some flecktarn. I need more of it in my life.

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119 Upvotes

This is my favorite camo and the fact that more operators dont have it is a crime.

What other camos do you personally want in the game?


r/Rainbow6 1h ago

Discussion Why is the animation on the “animated” skins so minimal?

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Upvotes

The only animated skin that I can think of where you can actually see the animation without having to search for it is “Fowl Play” for the L85 with the ducks that went across it. Basically every other skin that’s “animated” is maybe like a single light or tiny strip that changes color blinks. At that point why even make the skin animated? Like there’s probably more pressing issues in the world but it’s just something that’s always puzzled me when going to look at what’s in the alpha pack drop pool ever since the changed around skin rarities.


r/Rainbow6 3h ago

Question Why do people use Thatcher over Kali?

22 Upvotes

I’m peak Plat 2 so I may not be too knowledgeable of the game however I simply wanted to ask why do people ban and pick thatcher over Kali? Thatcher can be bandit/kaid tricked and Tubarao can make his life a bunch harder but Kali just uses her gadget and the bandits/kaids are gone and Tubarao will only delay rather than help fully counter and Kali can even destroy the Zoto canisters.

The only reason I can think of is the sniper may not be everyone’s fancy and choose thatcher to have a gun they feel better with.

Your thoughts?


r/Rainbow6 19h ago

Fluff Quick Play is great

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391 Upvotes

r/Rainbow6 7h ago

Useful Dmr crutches it’s ok

40 Upvotes

Guys as we know dmr’s are nerfed but fear not! Tcsg is still op and you have 3 ops with it, just run Kaid, Sentry, and Goyo. All in all it’s a valid lineup for many sites and you get a laser with ACOG that can two tap every attacker. Hope is not lost, you don’t need to get better at the game! Just come crutch the next OP weapon.
Hope this helps those who may have been distraught.


r/Rainbow6 56m ago

Discussion Possible hint to the next Attacker in Y12S1?

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Upvotes

Before Rauora was added to the game (and Rainbow) her lore was that she was also simply a Striker recruit part of the Rainbow trainees, so maybe this is a hint to the next operator being an attacker since Strikers are usually the attacking recruits. Another thing is the numbers of the Striker is 0707 which could mean they’re probably gonna come from Vigil/Dokkaebi’s unit the 707, they’re James Bond (two 07s, double O seven), or their next callsign will be “Angel” because 0707 is an angel number and potentially be a healer since defenders have 2 (Doc and Thunderbird) while attackers only have 1 (Finka).


r/Rainbow6 5h ago

Question Why do i have to rebuy these operators?

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23 Upvotes

I previously had every operator but with this new season they got locked again but why??


r/Rainbow6 11h ago

Creative This made me laugh

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71 Upvotes

r/Rainbow6 3h ago

Feedback UI guys tryna justify their existence by giving us ANOTHER STEP before we actually see any options

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15 Upvotes

r/Rainbow6 32m ago

Discussion Noor feels very overwhelming and a bit stale for most of the seasons content

Upvotes

After playing him most of the day I’m finding he doesn’t really bring much to the table other than a very strong shield counter. The problem with this is when he is bannable, any serious shield players are going to ban him before doing any sort of shield strats allowing shields to just be as annoying. I was also disappointed to learn you can’t really trick the wall with him anymore unless you time it before any of the hard breaches enable their ability. Pretty lack luster for content if you ask me.

I really wish they would release operators with way more depth to them rather than 1 trick ponies.

What are people’s thoughts ?


r/Rainbow6 34m ago

Discussion why didnt tcsg get nerfed

Upvotes

Since its pretty evident that they want to get rid of a dmr meta on defense, why did we not nerf the 2nd most crutched gun in the game? It 2 taps any limb any range and u can also die before even seeing the guy. I dont understand this game


r/Rainbow6 14h ago

Question someone hacked into our clear house game?

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66 Upvotes

we were playing 2 player clear house and this happened hackers maybe?


r/Rainbow6 8h ago

News Year 11 Season 3: Operation Split Fire is LIVE

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23 Upvotes

Source: Rainbow6Game on X.

Operation Split Fire is LIVE

New Defender: Noor
Villa Targeted Map Update
Kali Major Balancing
Dokkaebi Counters
MK14 EBR & AR-15.50 Adjusted
SMG-12 Tuned
Ranked 3.0 Adjustments
3V3 Arcade
Wasteland Circuit Event
Legend Division
AND MORE!


r/Rainbow6 8h ago

Feedback The round hasn't loaded in 30 minutes, all players have left, and we can't play any other ranked games

23 Upvotes

This is the first game I’ve played this new season. The second round has been stuck loading for over 30 minutes, so while we were all stuck on the loading screen, we eventually left the game while discussing what to do.

Now, when we try to queue for another game, we can’t. The only option we have is to rejoin the exact same match. We can’t even simply accept the abandon penalty and move on.

So we’re basically stuck in a game that hasn’t loaded for 30+ minutes, and there’s no way to leave it and play another ranked game.


r/Rainbow6 9h ago

Discussion New update blocks 120fps on ps5

20 Upvotes

After the update my ps5 stopped forcing the 120hz output on my monitor, even though both my in-game and console settings are correct (it works in any other game). Is anybody else facing this issue?