I’m building the Retro Hardware Archive, a visual reference of home gaming hardware using short 4K 360° videos paired with a sourced history write-up. I’ve noticed as a collector that while there are many videos on software there are almost no clear looks at the hardware itself and I wanted to create this as a resource to spark interest in both people new to video game history and long time fans of games and hardware.
My latest entry is Nintendo’s 1984 Famicom Ray Gun / Kōsenjū Series Gun (HVC-005). https://youtube.com/shorts/1Fbowv3Tcps?si=R2_RwuR2t4rrJR8Z
History write-up from the video:
Surprisingly, for a company known for its family-focused games, Nintendo’s earliest ventures into video game hardware involved toy guns.
Before Nintendo’s deeper involvement in video games, the company had a series of light gun toys called Nintendo Kôsenjû, meaning beam-of-light gun or ray gun, from 1970 to 1976. These were true light guns in the sense that they emitted light, which would hit a photo receiver on a target toy and cause it to fall over or trigger another action.
Later video game light guns are actually light receivers, looking for a specific flash of light on the screen where the gun is aimed. Nintendo’s Kôsenjû toy line was designed by Gunpei Yokoi, who later went on to design the Game & Watch series, the Game Boy, the Virtual Boy, and many other successful and memorable Nintendo games and products including the Famicom Ray Gun.
With the success of its light gun toys, Nintendo’s first venture into video game technology was building the first light gun for the first home console: the Shooting Gallery rifle for the Magnavox Odyssey. Magnavox was not able to find an American company putting electronics into toy guns, but came across Nintendo’s products and contracted with them to create the light rifle, using the same rifle body from Nintendo’s Kôsenjû toy series.
Nintendo went on to create its arcade experience, the Laser Clay Shooting System, in 1973, reusing toy gun technology to create a long, wall-sized early version of Duck Hunt. These systems were set up in abandoned bowling alleys that could be purchased cheaply and fitted with multiple shooting games side by side along the wall.
When Nintendo created the first light gun for its own console, the Famicom Ray Gun, it followed a similar approach and reused the Colt revolver-style body from its existing Kôsenjû toy series. The Ray Gun was later redesigned for western audiences as a futuristic toy gun and sold with the Nintendo Entertainment System, a redesigned Famicom, as the NES Zapper, which many people know from Duck Hunt.
Light guns were a staple of official video game controllers across nearly every major system until the Wii Zapper controller shell in 2007. While there is still an indie scene of light gun and light gun game makers, light guns have fallen outside prominent use as a standard controller or peripheral for new systems. However, virtual reality now simulates light gun-style gameplay in new and immersive ways.
This video is meant as a simple visual reference for collectors, repair hobbyists, and retro gaming/history fans.
More information / sources:
http://blog.beforemario.com/2011/02/light-gun-games-kousenjuu-sp-and.html
http://blog.beforemario.com/2011/04/nintendo-kousenjuu-guns-and-rifles-sp.html
https://thegamescholar.com/2020/04/28/the-nintendo-odyssey/
Wild Gunman '74: Nintendo's Forgotten First FMV Game | Hardboiled History (Arcade Lost Media):
https://www.youtube.com/watch?v=bXGEVVeqJAQ
Laser Clay Shooting System [Nintendo] Arcade (1973):
https://www.youtube.com/watch?v=qFddF9nKUq8
Custom Gunman - Nintendo (1976):
https://www.youtube.com/watch?v=VSRu982LPII