r/Witcher4 • u/karxx_ • 35m ago
CDPR promises The Witcher 4 won't look like an 'Unreal Engine-made game' — and says the engine under the hood is "irrelevant" from a fan perspective.
[...] The developer has walked away from its REDengine, which powered The Witcher 3 and Cyberpunk 2077, in favour of Unreal Engine. Nowakowski tells us that REDengine needed starting from scratch with each new release. By moving to Unreal, it should make switching between projects simpler.
Initially, there will be some pain. Pipelines and tools will need reworking and changing. But the bigger threat from this technical pivot is whether using an off-the-shelf engine might negatively impact the uniqueness of the games.
“That was a big question we were asking ourselves, because pushing the envelope with how the games look, the cinematic feel of it all, is very, very important,” Nowakowski answers. “And that was a big question mark when we were in the R&D phase over whether Unreal Engine 5 is going to be a good fit or not. We really asked ourselves all of these questions, and in some cases the answer was, ‘not yet.’
“But together with Epic, we can bring it to that point. I know when we made that switch, people were saying, ‘Oh, it’s going to be another Unreal-looking game.’ But we’re not going to be. We really are going to be able to differentiate ourselves. People are going to feel this is a CDPR game still, and the technology under the hood is actually going to be irrelevant from a pure fan perspective.”
