r/197 1d ago

Rule

Enable HLS to view with audio, or disable this notification

1.0k Upvotes

14 comments sorted by

89

u/Blue2501 1d ago

What game is this?

75

u/matsuku 1d ago

mortal shell 2!

25

u/Giotto6X 1d ago

Is it modded or is this actual and posisble footage in the game?

58

u/Qbertjack 1d ago

The lute and the skeleton skin are real, but they modded it to oneshot the boss

7

u/Go_Commit_Reddit 1d ago

Is it any good? The trailers look really good but I played a few hours of the demo and it just felt like a game made entirely of the copy/paste dungeons from elden ring. The first proper boss fight winning itself for you the first time you die to it really rubbed me the wrong way.

22

u/PM_ME_BAD_ALGORITHMS 1d ago

It's an AA game so it has quite some recycled content (same as elden ring tbh) specially in the dungeon/cave entrances but the gameplay is fun and the lore is interesting.

6

u/Qbertjack 1d ago

A lot of steam reviews say that the first half of the game is good, but the second half is bogged down by a massive difficulty spike and enemy balance. Many say to wait for balance patches before buying

2

u/ziostraccette 14h ago

If you like the genre it's good. It's one of the few I'd suggest aside from the soulsborne

17

u/mobas07 18h ago

Stuff like this is why I'm fundamentally opposed to level scaling as a gameplay mechanic. If you put the time in to grind to a really high level, you SHOULD be rewarded for your hard work

Like it's fine for new game plus or something. But in a regular playthrough, if the enemy gets stronger whenever I do, then what's the point of getting stronger at all?

2

u/Great-Ass 18h ago

counteragument. Replayable Boss, like pokemon trainers, gets stronger every defeat with a max.

1 fight to advance the story, additional fights to satisfy the player

5

u/mobas07 17h ago

Something like that is fine because the entire game is designed around it. Every time you beat this guy, they get stronger.

What I don't like is when games just give you the illusion of choice. Like yeah I can technically grind for longer to level up more, but if all the enemies are also gonna be higher level then genuinely what's the point?

I mean sometimes you level up a skill tree and get new abilities so it's kinda worth it. But at that point, the level itself doesn't even matter. You're basically just unlocking a new ability which could be done any number of ways.

Basically I like the idea that if you spend extra time grinding, you eventually just get stronger than the enemies. It just makes logical sense to me.

I mean Solo Leveling managed to make a light nobel, a comic AND an anime out of this idea

1

u/Pickles112358 1h ago

I like it because very easy games get boring fast so they are unplayable to me. This way you can do side quests and still have fun

7

u/ItzBwenin 1d ago

Mortal shell 2!

3

u/Tacska 23h ago

I was disappointed it didn't play bad to the bone when i turned up the volume