r/2007scape 18d ago

Humor I Believe

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2.7k Upvotes

579 comments sorted by

508

u/loudrogue total: 2376 clogs: 1170+ 18d ago

Jagex is going to announce china servers I bet at runefest as one of the big announcements.

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u/[deleted] 18d ago

[removed] — view removed comment

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u/Baby-Zayy 18d ago

If China does it like they did for WoW, their servers are 100% separate. Due to their online censoring and stuff like that.

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u/Zuraj 18d ago

I think it would take a lot of changes. They are not allowed to show skeletons/partial skeletons right?

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u/Baby-Zayy 18d ago

Correct. In WoW the Forsaken, which are partial skeletons, had to be fully fleshed in China

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u/Zuraj 18d ago

I am just now thinking how many skellies are enemies and decoration like the one agility course. I just dont see them commiting to that much change.

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u/Mirigore 18d ago

China has a billion people and they’re gamers too. Games usually can change core assets that change the object across the game, but I’m sure they’d have a ton of edge cases. Only jagex really could know if it’s feasible

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u/bassturducken54 18d ago

Idk what the fuss is just download the plugin “China-locked” and it hides all those assets, or replaces them. /s

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u/GameOfThrownaws 18d ago

Meet CCPness, my China locked ultimate ironman. Since November of 2026, I've been living strictly in Beijing. I'm an ultimate ironman account, which means that I can't use banks and I hate capitalism. This is my story. I'm going to be taking on one of Runescape's biggest challenges - the Fractured Archive, with no internet connection because we can't get on the internet here.

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u/Mnkeyqt 18d ago

The Chinese market is insanely profitable. It's well worth making OSRS compliant for it.

They historically haven't done it, because they were in a weak spot in the West. Now that they're one of the bigger MMOs, they can take advantage of it.

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u/Twelvesthegreat 18d ago edited 17d ago

OSRS has insane potential too due to being a light game and having a well working mobile version. If they replicate the no-mtx aspect they could fill a very interesting niche too, I bet there are lots of chinese dissatisfied with the common monetization model of games there

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u/Zuraj 18d ago

Yeah they are a huge market that is true. Im pretty sure chinese PoE brings in more money then the international client.

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u/Skepsis93 18d ago

China is a massive market, hard to ignore. WoW simply replaced skeleton decorations with scarecrows. Some were missed, though, it's really hard to get all of them. It'll be interesting to see what Jagex does with the npc skeletons you can fight, will they just all become zombies?

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u/TheForsakenRoe 18d ago

Piles of Skulls on the floor in Scholomance got turned into loaves of bread

For OSRS, I expect they could just replace the Skeleton model with a different one (and rename the enemy), IE Iron Animated Armour from the Warrior's Guild

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u/0LTakingLs 18d ago

Aren’t there like, dozens of skeleton bosses? KT, Saph, Marrowgar, Sindragosa, etc.? What do those even look like?

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u/DJ_Church 18d ago

They are allowed to show skeletons, this is a myth.

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u/Baby-Zayy 18d ago

There’s not a law specifically saying “no skeletons”, but there are vague regulations about not promoting superstitions.

Most game companies remove skeletons so as to not sit in a grey area, and risk having to change that shit later on which would cost them.

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u/Jaggedmallard26 18d ago

China generally doesn't give the opportunity to change your game. They just won't grant one of the limited foreign licenses to your game and you're just never releasing in China. Going overboard on censorship is how you try to pre-empt this and even then they might just decide that they're only granting 50 licenses this year.

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u/turn-based-games 💧💨BUILD https://reddit.com/r/2007scape/comments/1sl9xny 18d ago

Indeed, MadSeason actually made a video on the WoW version of this nearly a decade ago https://youtu.be/aycxWsFMD_o?t=197

Now if you'll excuse me, I'm going to collapse into a pile of dust after being reminded how long ago that was

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u/Key-Swordfish4025 18d ago

What about blood, that had to be recolored, right?

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u/xGALEBIRDx 18d ago

So many things/problems under the definition of "national security" . The most insecure government the world over...

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u/loudrogue total: 2376 clogs: 1170+ 18d ago

China servers are normally fully separated from other versions due to how the Chinese government works.

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u/Jellywell 18d ago

I'm assuming a separate GE then?

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u/loudrogue total: 2376 clogs: 1170+ 18d ago

You wouldn't even see the worlds from the normal client. You would need to download a Chinese specific client then do w/e the government required for accounts and all taht then you would be locked to the Chinese only worlds

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u/suuushi-roll 18d ago

training prayer on those servers will be interesting

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u/Baby-Zayy 18d ago

Just using the ectofunctus to grind up fully fleshed out corpses instead of bones, no biggie

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u/Nebuli2 18d ago

Potential new vial of blood source, you say?

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u/BlueSentinels 18d ago

Any particular reason why? Is it due to the bones thing?

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u/RangeCreed 18d ago

Government laws and traditional cultural taboos regarding the deceased. No blood, bones, gore etc etc.

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u/LezBeHonestHere_ 18d ago

There is an absolute fuckton of random blood on floor tiles in the game too. Maybe changing it in the game files is enough to replace it all?

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u/BlueSentinels 18d ago

Yeah dunno how that’s going to work, bones are a pretty big aspect of the game lol.

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u/Genetic-Eddy 18d ago

龍猫火锅宇宙哈哈哈 🍚 🍲 🥢

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u/SparkleTarkle 18d ago

I’m not sure if you just put random characters or if reddit translate is that bad with Chinese, but I am very confused!

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u/BlazingBlossom 18d ago

Dw emojis also dont display normally on my smart fridge development machine

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u/rossrollin 18d ago

His neighbour toto loves the rains down in chiiinaaaaa (the home of the hot pot)

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u/VenerableMirah 18d ago

Can we get first-class JP/KR/CN support in the client? That'd be great.

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u/EywasBlessing 18d ago

Don't they have something against skeletons?

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u/[deleted] 18d ago

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u/loudrogue total: 2376 clogs: 1170+ 18d ago

Dragon wilds is really popular in china according to Jagex so its possible RS3 becomes bigger than OSRS for Chinese players.

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u/Withermaster4 18d ago

The Chinese time limits are a joke, no one follows them

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u/RangeCreed 18d ago

Their policies are for children.

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u/Solo_Jawn 2277 18d ago

They have culturally relevant policies like no blood or certain depictions of the undead that are adhered to by Chinese games companies.

Best example is Karthus in LoL being redesigned to be more like a Lich than a skeleton; even in LoL classic he uses the chinese model/art. Also Vladimir's blood being changed to black to avoid depictions of blood.

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u/Few-Promotion-7829 18d ago

Play both and im excited for the prospect of Classic+ for wow but playing runescape has made design flaws in WoW so apparent that im not even sure Blizzard in it's prime would be able to solve let alone the skeleton crew working there now

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u/UnidenifiedRarFossil 18d ago

I’m hopeful for Classic Plus but competition creates better products for everyone

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u/B4rberblacksheep 18d ago

Wait what’s Classic+. Please please tell me they’re just relaunching Classic again

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u/SoNuclear 18d ago

Classic+ is basically OSRS model for wow classic, people have been asking for it forever. Basically launch classic and keep updating it a la osrs.

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u/Temis37 18d ago

None of that is confirmed, ask 20 people what classic plus is and get 20 different responses

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u/SoNuclear 18d ago

I mean, thats broad strokes the vision people are asking for. When it comes to the nitty-gritties, sure, but the basic premise of going back to classic and expanding from there is the idea and I don’t think that is a controversial opinion.

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u/TheRSFelon Formerly Maxed 18d ago

I thought they already did this with WoW classic? Released it as it was then followed the updates?

Or will this be like OSRS and they develop new content in a totally different direction than the past?

I’m confused about the difference between classic and classic plus

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u/helpamonkpls 17d ago

Wow classic is just literally releasing an old game and asking you to keep paying for 0 updates.

Classic plus should be like osrs where they launch Classic and you pay for updates, new zones, new classes, abilities etc. Voted on by users.

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u/shadafaka4 18d ago

The question was "what is classic+" not "what do people want it to be", and as of right now nobody knows.

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u/SimpleBar9995 18d ago

No one can agree what it should/will be, but we have had it teased and hinted at for a blizzcon announcement for a while Long with dataminers finding a new 1.6 patch which is the vanilla world that also has store products coming with it.

So yeah it might suck, but it will exist.

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u/Electro-banana 18d ago

I don't get why this is a repeated criticism so often. you could say the same for almost everything. it's the reason why game companies are not led just by fans. also if you survey people, there actually is a lot of agreement for different hypothetical features and content

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u/TraditionalPies 18d ago

They’re copying OSRS without player input

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u/rtxas7 Who knew that not all Games necklace teleports are safe 18d ago

With a director focused on relaunching same things

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u/LonelyTAA 18d ago

So they're just doing classic a second time?

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u/khatmar 18d ago

Ahem, third time. Have you missed anniversary?

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u/brownies256 Grass? never heard of it 18d ago

there devs dont want to give their players what they want cause that would be admitting that they dont know what they are doing anymore. It requires the devs to get out of there own way which they can not do.

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u/rotorain BTW 18d ago

Have they actually announced anything yet or is everyone just assuming Classic+ is going to be a thing at blizzcon next month?

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u/CrySimilar5011 18d ago

just assuming

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u/rdjsen 18d ago

They have not announced it officially, but it is probably 99% chance. They’ve been dropping very obvious hints. No one really knows what that will look like though.

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u/rotorain BTW 18d ago

Never underestimate Blizzard's ability to fuck this up. It could easily just be another SoD that they abandon quickly

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u/Smooth_One 18d ago

SoD ripped dude. They even supported it longer than they had originally planned to because it did so well. In fact I'd go so far as to say that without SoD there would be no C+.

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u/rotorain BTW 18d ago

I know but my point was that another SoD is not what it seems like people are expecting and it could just be something like that instead of C+. Blizzard has a history of not objectively bad but disappointing announcements because they don't communicate for shit with the community.

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u/swashfxck 17d ago

This is where they will fail.

Jagex understands that the players input towards developments or changes is vital to the OSRS experience.

Hypothetically speaking because C+ isn’t even announced OR confirmed, Blizzard has a very good track record of NOT listening to what their player base wants and that’s how they’ll treat “C+” and it will end up shit.

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u/FuryAgain 18d ago

There is a fairly substantial hint of something called project Camelot which was the dev name for classic. The running theory is that a whole new version of classic will be announced at blizzcon.
Nothing has been announced yet though.

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u/Aredrax 18d ago

Classic is basic old wow and they slowly added the same updates. Classic + is like osrs, they'll add new stuff specifically for it

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u/[deleted] 18d ago edited 17d ago

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u/aqtseacow 18d ago

with microtransactions,

worth noting Turtle WoW wasn't exactly free of such things either.

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u/CrySimilar5011 18d ago

Yeah i enjoyed turtle wow quite a bit, only thing that would have made it better is no cash shop but understandable they had one.

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u/Lawsoffire 18d ago

God damn i miss Turtle. It was the perfect vanilla-like experience.

Apparently the Turtle team converted to be a game dev studio and are working on an MMO. It would be hilarious if the death of Turtle was the birth of a competitor.

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u/Lockski barrowing some money 18d ago

Unrelated, but when comparing OSRS to WoW, I can’t help but highlight the insane differences between the OSRS wiki and any comparable WoW database. OSRS wiki is fucking goated, WoWhead is lacking and would greatly benefit from players using a syncing addon

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u/Objective_Toe_49 18d ago

The runescape wiki in general is the best for any game iv ever played, it’s genuinely light years ahead that moving to other games it feels like you’re already a step behind on being able to learn new things about it

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u/InSearchOfThe9 18d ago

I think it transcends beyond "best wiki for a game" to "best wiki". I'd be hard pressed to find a site on the internet that accomplishes its objective more effectively.

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u/tutoredstatue95 18d ago

Just to be a dick, Wikipedia is kinda the goat.

Osrs wiki is probably the best “local” wiki though, no lies there.

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u/leftenant_Dan1 18d ago

The only game that imo comes close to it is the Stardew Valley Wiki and even then its still missing much of the edge case information that makes the OSRS wiki superior.

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u/Gengaar85 18d ago

Terraria and pokemon both have pretty good ones as well. But yea osrs is on a whole nother level.

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u/OriginalTick 18d ago

I think the minecraft wiki is pretty decent too

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u/workscs 2328 18d ago

minecraft wiki feels like 2 lines of explanatory text, a how to make grid of the item, and then 200 lines of changelogs.

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u/Renslaughter 18d ago

Rimworld is the only other comparable wiki imo

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u/floor_wizard 18d ago

Thats because the wiki is essential to OSRS. There is an obscene amount of information that is not described in the game whatsoever. WoW is not like that.

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u/Shitty_Human_Being 18d ago

As a former wow player this is the most annoying aspect of osrs. I like the game a lot, but come on, where are my tooltips?

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u/SheepherderBorn7326 18d ago

To be fair just about everything above casual level wow isn’t explained in game either

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u/ChilledParadox 17d ago

I'm honestly suprised there isn't a plugin that just adds 10 billion tooltips to the game, I'm pretty sure runelite could do that.

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u/ANGEL-PSYCHOSIS btw 18d ago

theres actually kinda very little that isnt communicated, and almost all of them are items that are used on other items. if you dont know the base items it can be legitimately impossible to know. theres a lot thats obtuse because of people writing quests based off the time they were made (i hate you shilo village bronze wire) rather than having longevity, but otherwise 99% of everything important is communicated in some way

edit: and single item passives... they really should get on that

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u/floor_wizard 18d ago

theres actually kinda very little that isnt communicated

Agreed, but it's often not until AFTER you actually need the information. New players have no way of knowing how powerful many items are until they actually obtain them. Shops and skill guides do not show item stats or passive effects.

Planning upgrade paths and deciding what to grind next in an effective way is impossible for new players without consulting the wiki.

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u/Thanks_I_Hate_You 18d ago

There are add-ons that collect drop information for the wiki in wow to calculate drop rates. I think osrs (and rs3) has probably THE best wiki I've ever seen, but its also worth mentioning that wow has significantly more items (most of them throw away items) making it a bit harder to keep clean.

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u/retro_aviator 18d ago

This! I tried playing wow classic as a total noob last year and was shocked at how bad wowhead was. The game really just relies on you having a fourty year old guildy that has played since 2005

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u/hobo131 18d ago

Gw1 also has an insanely good wiki. Moving from that to wow was like whiplash lol

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u/Raycodv 18d ago

That’s partly because OSRS (and Minecraft among others) were able to sort of ‘buy themselves out’ of having to switch over to the fandom-wiki’s. Those are absolutely riddled with adds and utterly incomprehensibly shit.

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u/Lawsoffire 18d ago edited 18d ago

One of the reasons why modern Classic feels so different from Vanilla even if they are essentially the same game is how widespread and easily available knowledge is.

Discovery and communicating knowledge in-game is a vital part of the "magic" of old WoW. I would argue that having less knowledge available (Even if that is functionally impossible to actually do) would be a net-benefit for the game. Completely opposite of RS.

Like take questing. RuneScape quests are generally a lot of self-contained point-and-click games, and sometimes falls into the pitfalls of moon-logic that the genre often suffered from. The wiki is pretty important for questing. WoW quests (without an addon like Questie) gives you directions and instructions that aren't as clear as, say, a Skyrim quest marker, but also clear enough to get you in the right direction. Then you may stumble upon something else on the way or have to do a bit of discovery to figure out what exactly to do. So baring a few notable exceptions of badly written quests, you can figure out everything on your own from trial and error.

WoW also has a lot more of a social element, so removing the need for communicating knowledge impacts that as well. People had the choice of sharing something or keeping something a secret if they could benefit from a lack of competition, that kind of stuff. You just don't get that anymore.

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u/_Tal 18d ago

Tbf RuneScape was in a similar state when old school first came out

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u/Money_Echidna2605 18d ago

ya but they didnt release the same thing 3 more times lol, they actually improved the game. jagex also didnt have a wildly successful model to follow and were just winging it at the time, blizzard is just lazy and honestly pretty shit about updating wow.

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u/xGALEBIRDx 18d ago

As someone who never played warcraft before, is it worth it to go to classic+ for a try? Is the issue with the current release that it's stagnant or just unfun?

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u/Darkfirex34 18d ago

It's absolutely worth a shot. TBC Anniversary is very active and a fun experience in it's own right.

The "problem" with WoW is that it progresses in a linear vertical fashion. Raids that drop the new gear have a shelf life of 1-2 years at absolute best, and most times only about 4-8 months.

If you aren't actively playing, the gear on your character will fall out of relevance. Every new expansion is a big reset button on your stats and you begin the climb anew.

As the average MMO player gets older and has more real life commitments, OSRS' model of sidegrades and upgradescape becomes more and more attractive.

That said WoW Classic is an awesome game and during Covid it scratched an MMO itch for me that OSRS had been unable to for years. I would encourage you to give it a spin and view it open mindedly.

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u/khatmar 18d ago

But TBC anniversary is ending in fall with Wrath Anni coming out around christmas. No way anyone starting now has a chance of cathcing up with leveling, attunes and gearing. Not unless they no life the game for the next 4 weeks, nonstop. And by then, we will be in the middle of Black Temple with Quel Danas coming out in late october.

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u/Darkfirex34 18d ago

I mean if someone's brand new to WoW I don't think it would matter that much. By the time they're close to the end of Outland leveling we'd be close to Wrath. Gives them time to do some pug Karazhan and maybe some other raids in prepatch.

Someone who has no expectations for WoW isn't gonna be rushing to clear Sunwell I think.

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u/choatec 18d ago

They both have their issue. Osrs also has item power creep with every new raid as well. Idk how WoW is for botting but osrs is a joke and contributes to your item value turning to nothing. When you have bots so sophisticated they can run raids there’s an issue.

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u/zigzagofdoom 18d ago

Prime Blizzard would 100% be able to address its current issues. They were all extremely passionate about the game that they were developing. It's the same reason why OSRS is still in a good spot. Jagex for the most part is really passionate about their game. I would not say the same about current Blizzard.

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u/Honolulu-Blues 18d ago

"for wow but playing runescape has made design flaws in WoW so apparent"

Like?

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u/Trick_Wrongdoer_5847 18d ago

The whole post is a dumb comparison, both games are so far away design wise.

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u/monkeysCAN 18d ago

I agree, most of the "flaws" people are pointing out are just design differences and differences in people's preferences. Iike you could say a "flaw" of OSRS is that it takes hundreds of hours to get into endgame content.

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u/plok742 Historical Reflections 18d ago

almost every design decision in retail wow, from seasonality, lockouts, housing, endgame focus, etc. is intended to further the goal of monetization. It's like a runescape 3 player saying "treasure hunter was just a different type of game design". It has essentially 0 artistic merit. Classic wow, a game with genuine artistic merit, makes that painfully obvious

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u/Yoshbyte Chompy Bird Hunter (7341 to count) 18d ago

Okay, 10 years + in both. The single largest flaw is it is a theme park. It requires removing progression from the player and devs constantly adding more. The entire system is hostile to permanent players and hostile to anyone with any fluctuations on their life situation ever. Their content at endgame beint large group is a blessing and a curse bur without alternerive is a curse. But their systems are designed such that it isn’t fixable because it would deplete the game of players and empty the world if they did

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u/Temil 18d ago

The single largest flaw is it is a theme park. It requires removing progression from the player and devs constantly adding more.

That's not a flaw, that's a design difference.

Games that are designed to be seasonal are actively designed in a way where you play them for a month or two, and then come back when you want that progression experience again.

The progression going away is the point, if it didn't go away there would be no content for these games because of the pace they chose for progression.

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u/SwimmerQuick1500 18d ago

That's the funnest part of it for me haha. I think these "flaws" are just personal preference.

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u/M4her 18d ago

Welcome to seasonal based content. Its what most games do nowadays, and it makes sense. Players even prefer it

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u/Honolulu-Blues 18d ago

I've been playing both RuneScape and WoW since I was a kid as well. I think around 2006ish.

But yes, I agree that the theme park nature is a huge issue in WoW. But the issue I see is with the world itself and not the gear. They have added new zones for years that are dead content by the next expansion. The gear seasonal gear choice is one that many of the biggest games in the world use.

It's not hostile at all, it's just a different type of game. It's not like in RuneScape where you may be stuck in the red prison for 1000 hours.

"hostile to anyone with any fluctuations on their life situation ever"

How? You just login and play the game lol.

"their content at endgame beint large group is a blessing and a curse bur without alternerive is a curse."

There is an alternative. Play the higher level delves or M+.

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u/Few-Promotion-7829 18d ago

Very shallow number go up progression during leveling. There are only like 4 quests with different flavor texts attached to them the same goes for mobs. Vertical progression structure for endgame is horrible for health of the game long term. I could probably go on if I really sat down but WoW hasn't been exactly taking up a lot of headspace recently

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u/Serentity 18d ago

“Vertical progression structure for endgame is horrible for the health of the game long term” is just a baffling take, to be honest, about the game that is constantly shown to be unkillable?

If you like horizontal progression, that’s great! It’s awesome that you have an MMO option for you. Vertical progression is still fun for a lot of people, and WOW does that better than any other MMO.

Turns out, different games actually can fill different niches in the same genre!

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u/M4her 18d ago

Yeah these takes getting upvoted makes me facepalm

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u/PPLifter 18d ago

Those are by design. How can you say the design is horrible for the game long term when the game has done so well for 22 years?

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u/RangeCreed 18d ago

Aside from Classic, gear in WoW is relevant for 1 patch.

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u/Drgn-OSRS 18d ago

The only reason this isn't true in Classic is because it doesn't receive any new patches. Vanilla BIS is significantly stronger than what was in the game at launch.

WoW is and always has been a seasonal game, like EverQuest was. RuneScape took more after Ultima Online, they're two fundamentally opposed styles of MMOs.

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u/SSFunbun 18d ago

I hope one day people can understand comparing theme parks to sandbox mmos just doesn't really work. they're different kinds of games that appeal to different kinds of players.

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u/dreadwraith8d 2277 18d ago

Gear is a means to an end to nerf encounters over time in WoW and it doesn't take hundreds of hours to obtain.

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u/i_like_fish_decks 18d ago

The difference is that gear is not the content in WoW, the season is. Completing the newest raid is the content. Grinding M+ score is the content. Grinding PvP rating of your choice is the content. Gear is just the byproduct.

Loot/gearing itself has not been the "content" in a decade.

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u/Honolulu-Blues 18d ago

That isn't a flaw though. There are tons of games that are like this.

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u/BakaZora Baka Zora 18d ago edited 18d ago

Paid character level boosts, skipping effectively what half the game is

Everyone on the same ugly cash shop mount

Pumping out the exact same expansions time and time again with no effort to change things, just to milk the cash cow dry

Banning in-game boosting (with in-game gold) to push people to the cash shop buyable levels more.

In an attempt to stop people boosting (and therefor bypassing their cash shop), heavily nerfing the ability to run dungeons at a later level, in turn, ruining gold making methods and any ability to catch a friend up to your level to do content together

I could probably keep going if I kept thinking

EDIT: Getting a lot of replies, let me clarify here, I'm comparing WoW Classic and OSRS

And chill out WoW fanboys, I still love the game and the memories I have of it, I just think current Blizzard is a shell of its former self and don't do nearly half the defending of the IP that the OSRS team do when it comes to pushing back against the venture capitalists. I'm genuinely hopeful for Classic+, but I'm also being cautiously optimistic, given Blizzards recent track record

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u/Honolulu-Blues 18d ago

"Paid character level boosts, skipping effectively what half the game is"

This is just you fundamentally misunderstanding what WoW is tbh.

"Everyone on the same ugly cash shop mount"

Again, you clearly don't play the game lol because most peoples go to mounts are not the cash shop mounts.

"Pumping out the exact same expansions time and time again with no effort to change things, just to milk the cash cow dry"

?

"Banning in-game boosting (with in-game gold) to push people to the cash shop buyable levels more."

What are you even saying? Boosting is absolutely not bannable if you use in game gold and Blizzard has openly said this many times. But boosting literally nobody boosts for levels, or buys the level boosts unless it's on sale or they don't care about the money lol. It does not take long to catch a character up to current content.

"In an attempt to stop people boosting (and therefor bypassing their cash shop), heavily nerfing the ability to run dungeons at a later level, in turn, ruining gold making methods and any ability to catch a friend up to your level to do content together"

"I could probably keep going if I kept thinking"

You probably shouldn't because you simply don't know what you're talking about.

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u/Thanks_I_Hate_You 18d ago

I play both games so its worth mentioning that rs3 also allows you to pay for level boosts effectively skipping half the game (i know this is 2007scape). Rs3 also has ugly cosmetics that everyone uses. Each expansion is wildly different from each other. Boosting in game using gold isnt against the rules only boosting in game using rwt is banable same as runescape. Wow has "level syncing" so you can in fact run with your friends at wildly different levels.

Wow has a lot of issues and is a skeleton of its former self but the issues you've listed are inaccurate or similar issues to rs3. (Again ik rs3 bad osrs good). I think its better to focus on the actual issues Wow has or the things osrs excels in rather than making them up or spreading misinformation.

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u/Rucati 18d ago

Paid character level boosts, skipping effectively what half the game is

Leveling is less than 5% of the game, I'd honestly say it's less than 1%. WoW has always been a game that primarily takes place at max level and leveling basically just exists as a way to learn your class and explore the world for a bit. They added boosts because people got bored leveling alts.

Everyone on the same ugly cash shop mount

This is only true for like one day when a new mount comes out. Then everyone goes back to their old favorite mounts. There's like 1000 mounts in the game, I can assure you that if you just run around a main city you'll see people on dozens of different mounts every day.

Banning in-game boosting (with in-game gold) to push people to the cash shop buyable levels more.

They banned in game boosting because it was used for real world trading 100% of the time. Same reason OSRS banned duel arena. You can't have something in your game that exists purely for the benefit of RWT, that's not healthy for the game at all.

Sounds like all of your complaints have to do with the shop despite the fact that the shop really isn't a problem with the game at all. Having played the game for 20 years I can safely say I've never interacted with the shop once, I've never even thought about the shop.

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u/InnuendOwO 18d ago

Levelling isn't half the game in current WoW, not even close. I have a half-dozen characters at max level with under 10 hours played on them. Never bought a boost, levelling is just so fast these days that it's really just a tutorial for your class instead of half the game.

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u/Uneedajob 18d ago

Bro us being hopeful for classic+ is as good as it's going to get. It will release, be only ok, and then we will be without an official classic worth playing.

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u/kumikanki 18d ago

"No Gods, No Kings, Only Man'"

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u/IAmSona 18d ago

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u/bad-at-game 18d ago

There is no context, OP just made a meme that RuneScape will kill WoW (which will never happen)

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u/IAmSona 18d ago

I see, here I was hoping for some obscure video game drama to consume

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u/batedcobraa 18d ago

There was an interview with Mod North with him saying his aspirations for OSRS is to no longer be the "2nd biggest MMO on the market" and to be the biggest. Basically stating he wants to overtake WoW.

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u/Efficient_Talk6170 18d ago

Wait, 2nd biggest? But I'm pretty sure FFXIV is bigger than OSRS lmao.

Anyway, never gonna happen because WoW in China alone is bigger than OSRS.

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u/b_i_g__g_u_y 18d ago

Is FF bigger outside of the states? Despite OSRS being smaller, I've known and met other people who played it since I was in middle school while I've never met anyone who plays FF.

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u/hii488 18d ago

Assuming you're the median age of an osrs player, meeting anyone who played FF14 in middle school would have been a bit of a challenge...

But yeah, FF has the JPN (and broader SEA/kr/china) market, but it's still pretty popular in NA - it's just got a fairly different demographic.

Current osrs players will mostly be focused on osrs, but ff14 draws in a lot of casual players who sub for the story, and then unsub to go do other stuff once they've played through it.

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u/Solo_Jawn 2277 18d ago

Biggest western MMO is probably what he meant. There are a lot of Chinese MMOs that have way, way more players.

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u/Trick_Wrongdoer_5847 18d ago

Especially where you can afk like 75% of the stuff on rhe 2nd monitor while you actively play the other.

Like ppl can't seem to wrap their head aroubd affording 25 usd a month

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u/atoterrano 18d ago

Chill. Some people cannot genuinely afford $25 a month for games

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u/loudrogue total: 2376 clogs: 1170+ 18d ago

CEO said he wants runescape not OSRS or RS3 but just runescape to be the #1 MMO.

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u/AustinTheMoonBear 18d ago

I like to think of the possibility that they are actually actively working to have Dragonwilds be developed into an Action Combat MMO and the survival game that it currently is, is just the stepping stone to that end goal.

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u/Nippys4 18d ago

Shut the fucccckkk upppppp brother.

Was doing a play through of dragon wilds this week and my mate and I were talking about that concept and I haven’t stopped being hard

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u/AustinTheMoonBear 18d ago

Yeah, it would make sense to keep it on the DL and work on it quietly while slowly working towards that goal - think of how many people would have a sub to Runescape that never did before because they weren't into the point and click style.

That's a lot of subscribers on the table that... at this point are virtually untapped as there is not a single decent Action Combat MMO out - and the only ones in the view are GW3 and Riot's MMO and we still have no idea what those two will look like.

I'd bet a lot of money that Runescape Dragonwilds will become an MMO in the future.

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u/zbaxterdpt 18d ago

I play both in seasons so I’m just winning.

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u/UnidenifiedRarFossil 18d ago

You’re eating good

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u/Trying_to_survive20k 18d ago

let me guess, you watched the bellural video

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u/UnidenifiedRarFossil 18d ago

And the one with the Jagex CEO lol

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u/Ephias The true noob 18d ago

Which ines exactly?

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u/DustyOldGhohst 17d ago edited 16d ago

I’m not sure about the first one but I know this is the one with Jagex CEO

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u/SystemGardener 18d ago

Nooo don’t wish this, has no one learned? There’s been 20+ years of supposed wow killers and every time it was the other game that died.

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u/Paxton-176 18d ago

Correct There is no, "X is the killer of Y." For any game. The only killer of Y is Y itself.

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u/UnidenifiedRarFossil 18d ago

RIP to everyone killed by the gods for their hubris, but I'm different. And better.

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u/Seb039 18d ago

Maybe even better than the gods

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u/Head-Bat-1054 18d ago

Why you gotta make me think about Wildstar like this? :(

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u/thamradhel 18d ago

As someone who plays both: osrs players are so delusional about the size of both games. Even when all the wow streamer were playing osrs it was a drip in a puddle compared to the millions of players that wow has.
I love osrs, but its nowhere near the status of wow

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u/Terrible-Highlight19 17d ago

In the end. The real wow killer was Blizzard

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u/Comfortable-Craft698 18d ago

Wow classic+ is still only speculation right?

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u/Buzzd-Lightyear 18d ago

Yes and no. They’ve teased that they’ve got something bigger planned for Classic earlier this year but nobody knows what it could actually be. Most likely gonna find out next month at BlizzCon.

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u/Comfortable-Craft698 18d ago

Hope it will be good. Thanks for info😁

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u/Rucati 18d ago

The current codename for classic+ is Camelot if you'd like to do more research on it. There's a lot of evidence pointing towards it being real, with an announcement at Blizzcon and a release date shortly thereafter.

That being said it is based on leaks. There's court documents for trademarks and licenses for heroic and epic versions just like they do for their retail expansions. There was also a leaked doc that included Camelot as a Q3 2026 release.

Again though, it's all speculation and leaks. Anything can happen, it could be a mobile game or something. The leaks could just be completely wrong, or it could have gotten scrapped altogether. Only thing we know for sure is if it's real it'll be announced at Blizzcon, so we'll find out for sure then.

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u/poopoopooyttgv 18d ago

They also invited a bunch of streamers to test something and made them all sign ndas. A lot of those streamers have suspiciously empty streaming schedules around blizzcon, which implies they know something will be released and they are planning to stream it

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u/Comfortable-Craft698 18d ago

Ah thanks man! I will look into it. Sounds promising! Fingers crossed for Camelot😁

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u/0LTakingLs 18d ago

At this point, even if it wasn’t in development they’d be stupid not to look into it with how much hope the playbase has thrown into it

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u/Ok-Attention-5747 18d ago
  1. It’s not really a competition…

  2. Very different games. Yes, both mmo’s, but way differ play styles.

If anything, I see a world in which a lot of overlap occurs in terms of player pop.

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u/suuushi-roll 18d ago

Aren't most of the WoW streamers who came over, quit for the TBC rereRelease already onto other games? pretty sure i see Pika & Xar on LoL of all things.

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u/Megacarry 18d ago

No big wow streamer stayed, but a few smaller ones are still playing. Sardaco was a small streamer in wow, but is quite successful in OSRS

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u/SheepherderBorn7326 18d ago

To be fair everyone except Xaryu & Soda were small time in wow, Guzu was the only other decently big name and he caters to the most turbo casual wow players

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u/Mdaha 18d ago

Not to mention that Classic is niche wow already, so niche of a niche.

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u/PPLifter 18d ago

Yeah wow is a seasonal game now

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u/M4her 18d ago

Its been a seasonal game for over a decade guy

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u/Temil 18d ago

It's been a seasonal game for almost 20 years. Wrath of the Lich King had the seasonal model where you didn't have to do previous raids to get to the current one.

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u/UnidenifiedRarFossil 18d ago

Probably. I’m just more hopeful for the future of the game.

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u/cardgamesareforplay 18d ago

Yes but the reason they put time into osrs was because the fact their progress is never deleted any of them can come back.

They are streamers they saw a drop in viewership and thus income and moved on to another game 

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u/Money_Echidna2605 18d ago

they put time into osrs cause they got way more viewers lets be honest, dudes all left when the views slowed down except sardacho cause no one in wow like the dude.

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u/Lerched 1100 Total Level 18d ago

you guys learned nothing from the WoW exodus last year. Players won't leave WoW en masse for OSRS because it doesn't have the same gameplay ethos they like, and despite Reddit & YouTubers who want to make Blizzard feel bad thinking otherwise, monetization is not a large enough hurdle for most to make them quit. Most gamers don't care.

You guys are setting yourselves up for disappointment here. OSRS and RS3 have a lane that they are very good at, and I think both will grow over the next few years. But we're not going to see 7 million OSRS players as we see with WoW.

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u/Degenerate_Game 2340 18d ago edited 18d ago

You may be right but just pointing out that the "7 million" number was extrapolated through many layers of guesswork and assumptions. It was never a verifiable fact.

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u/Call_me_Tomcat 2 CoX a day until tbow. I believe. 18d ago

The only true WoW killer is, ironically, WoW. 

OSRS may well outlive it. 

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u/Honest_Tomorrow8923 18d ago

I don't think OSRS or WoW will ever "die". Much like the OSRS population with leagues, the same half a million people come back every iteration of fresh. That number will get smaller each time but it's always going to be at a playable amount. Perpetual money machine.

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u/MNewc 18d ago

Two totally different, great games.

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u/Rush_Banana 18d ago

Somebody just watched Bellular.

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u/SEND_ME_SPIDERMAN 18d ago

Both can exist. It’s not a contest

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u/schiibbz 17d ago

They're 2 very different styles of mmos. I play both and enjoy them both for different reasons.

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u/MatchstickHyperX 17d ago

I don't think Blizzard is in touch enough with their base to pull off Classic+ as a long-term success

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u/Maylor90 18d ago

Oh oh scary, shiver me timbers...

Played both games on and off for a long time, you can't really compare them, they're each their own thing. Maybe if Runescape allows 50 characters per subscription it'll be more of a threat in my eyes. RuneScape has straight up copied features from wow for 15+ years, most noteably the infamous evolution of combat. The term "wow killer" has been floated for over a decade, time and time again it's ended up being a curse.

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u/Snufolupogus 2376 18d ago

1 character without restrictions is the same as 50 characters with limitations btw.

The whole, pay for multiple characters in OSRS for different modes is fine, but people are going to want to play those modes at the same time as the people currently doing that are typically multilogging. It wouldn't really solve anything.

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u/sixth_acc 18d ago

I think what people just don't account for is that. Games with built in different game modes that vary gameplay wildly usually have multiple characters per paid account. 1 osrs account can do literally everything in the game. There isn't 1 thing any osrs player can do that any other one can't. Gets tricky when you talk about the different irons, though. Not being able to have at least 1 game mode type per account kinda sucks

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u/randominternetfren 18d ago

Hey if it forces Blizzard to make quality content, Im here for this misinformation.

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u/UnidenifiedRarFossil 18d ago

That’s it. Competition makes everything great for everyone. The better OSRS does makes Blizzard pay attention. They do something then OSRS pays attention. And we the players do something fine dining

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u/randominternetfren 18d ago

Ive always played both games, im thrilled OSRS is doing so well. Recently Blizzard survey had OSRS at the top of "what other games do you play" list.

For me WoW and OSRS scratch different MMO itches. If they can compete with each other to make both games better im 100% here for it.

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u/UnidenifiedRarFossil 18d ago

Exactly. Played both and have had a lot of fun. But I’ve been loving the RuneScape direction and community

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u/atoterrano 18d ago

Im lost, what is this in reference to?

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u/Kolectiv 18d ago

Sadly I still live in the world of osrs simply being too expensive right now, especially since I also want to try bronzeman

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u/UnidenifiedRarFossil 18d ago

I agree. I’ve heard the talking points from both sides but I want to play the different game modes without paying a lot.

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u/Soggyhashbrowns 17d ago

Will wow die on its own? Maybe, but it won’t be because Osrs killed it. They are very different games, that attract very different players. They are so different I’ve never understood why people compare them. However the two big differences is 1)Osrs is much more new player friendly (both new player, and returning player who hasn’t played in 5+years) and 2) One thing Osrs is good for is players who like to play for a while, take a short break and come back to it. Makes it much easier for casual players. If you do that in WoW you get left behind and have to play catch up on current content.

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u/nubbix2 12d ago

I believe too. Fucking 20+ years man. I've been here since the start (almost).

I used to play WoW back long time ago, but Blizzards greed and toxic policy combined with awful strategies which prioritize money over players have destroyed the company. That greed has seeped into their products and games, they are rotten inside out from the roots to the top. When I saw what Blizzard has started doing to their games and what the company has become. I quit playing their games, I stopped supporting the company.

I left when Mist of Pandaria released. I was very tired of Blizzards shit. But I kept playing Oldschool Runescape and Runescape 3. And I was supporting Jagex since day one. Seeing the company grow, their games become better and better. Telling people all the time that Runescape is superior to World of Warcraft. No one believed me, no one listened. But I kept supporting Jagex and I kept playing OSRS.

Now, 20 years later I can finally say I've made my choice, and it was correct. I am glad I supported Jagex all these years and I am happy to continue doing so. Today, I can point fingers at Oldschool Runescape and say, I was right.

If things continue like they do, Jagex will have the Nr. #1 largest MMORPG in the world. Which I've dreamed of happening for a long while, not because I want it, but because Jagex deserves it.

For creating amazing games, and for being the yang to the yin to companies like Blizzard. Thank you Jagex.

Anyways onto more hunter rumors. Thanks for reading my rant.

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u/Icy_Dingo6165 18d ago

Now compare the player count?

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u/InternationalRead333 Easyscape is good actually. 18d ago

Reminds me of those Xbox vs Playstation posts. Gross.

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u/UnidenifiedRarFossil 18d ago

It’s all in good fun lol. I hope they get the Classic Plus they deserve

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u/Zeruma_ 18d ago

I thought it was a kinda funny meme. Got me to blow air out of my nose.

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u/KillaNoFilla87 18d ago

As someone who played wow from launch, OSRS has a bright future, wow does not. Even classic is limited, because the only content that is good was made way back in the day, and I have no faith the new Blizzard and dev team have the talent to make appealing new content that matches the feel of the old for classic+. Don’t even ask me about retail. I’d rather not play than play that slop. I hope I’m wrong but Blizzard has a tendency of proving me right.

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u/Amazing_Hall_4948 17d ago

I feel the same, after 25k hours of wow I realised I was just playing reskins of the same content over and over. RS was my OG mmo and I've been on and off it but been playing it hard for the last 8 months.

I had a lot of fun playing classic only because I never got to experience the first 3 in full, I hope classic + explores different content, solo dungeons/bossing would be nice