I love PvP in RuneScape. It’s peak gaming. There are parts of the game that I don’t care for, but I would never cry for removal of content just because I don’t like it.
If we could pretend the wilderness didn't exist we would need to have this debate. Jagex has put a ton of development time into making sure players have to visit the wilderness to progress quickly.
What is “needed to progress quickly” from the wilderness? The only uniques I’m aware of that are necessary are:
mage arena 1 - 10 minutes and you don’t really risk anything. Just run naked to the mage bank and then you can beat the mini quest with fire strike
Mage arena 2 - bis cape but way easier to get than the range and melee bis capes. Still not a ton of risk, but I guess you take some runes
Everything else can be purchased on GE. For irons:
Rune crossbow from Crazy Arch - never really heard of anyone pking or dying here. Easy to get to and Ibans blast is not much risk. Can go outside of wilderness if the player wants to get fletching levels
Voidwaker - great item and obviously a longer grind with plenty of risk. Great dps spec but plenty of alternatives have been introduced to the game in recent updates.
Wilderness agility - great gp / hr with low requirements. High risk high reward but still safe with FC. Plenty of alternatives for early money making.
Am I missing anything? Not trying to be obtuse here I just don’t think the wilderness is a hard req like you say it is.
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u/SlightlyStoked 3h ago
I love PvP in RuneScape. It’s peak gaming. There are parts of the game that I don’t care for, but I would never cry for removal of content just because I don’t like it.