r/AIDungeon • u/angelsontheroof • 13h ago
r/AIDungeon • u/NoConfusion8375 • 1h ago
Progress Updates How a SINGLE player changed the face of AI Dungeon by themselves
Hey everyone, (first of all yes it's a bit of a clickbait title, but let's get on with the story!)
In April, one player posted an idea in the feature requests forum: when you hit Retry, tell the AI what to change. It was one of 337 threads that month.
That is what the survey is for. 337 good ideas a month all look equally good, and we can't build 337 things, so thousands of you rank them and that is how this one got picked. The images above are the whole trip, from that post to the button in your game.
Then it went further. One day into testing, one of you saw where the same idea belonged next:
"Maybe this function should be in "Continue" as well. So I don't have to use ## in "story" to direct the story where I want."
Twelve days later, Guide landed in the input switch next to Do, Say and Story.
What you told us once you had them:
- "Thank you for retry with input text requesting changes. This feature was long overdue."
- "I appreciate you adding the retry-message a lot. It's not working very well in my opinion though. DeepSeek often ignores it or, or changes too much."
- "I like the new redo with feedback option, it's an improvement. But I have the impression it comes at the cost of models caring less about story cards."
A lot of praise, and a lot of "not enough", we hear you and we continue to work on it!
The September survey is open, with a new round of feature requests waiting to be ranked. It comes to you inside AI Dungeon, and if it hasn't reached you yet it will around the middle of the month.
r/AIDungeon • u/latitude_official • 5h ago
Progress Updates Launching September's Monthly Theme Carousel: Top Secret!
[CLASSIFIED - FOR YOUR EYES ONLY]
We hope you've been enjoying your adventures in the Wild West, but now it's time to move along, little dogies. Your new mission, should you choose to accept it, is to check out the new Monthly Theme Carousel: Top Secret! Dust off your disguises and come up with a good codename, because you're about to enter a world of secrets and shadows, subterfuge and sabotage. Whether you play as a shinobi in Sengoku era Japan, a memory thief, or just a person on a plane whose other passengers happen to all be spies out to get each other, we're sure you'll find something to pique your interest.
We've heard some very valid complaints that AI struggles to keep a secret. We hope that the structure of these scenarios will help to maintain a suspenseful atmosphere without spilling the beans too soon. But if you have problems with it, this is a perfect time to test out the new Guide and Guided Retry features. This way you can tell the AI what to focus on, what to ignore, or nudge the plot in a specific direction. We hope this will provide improved secret handling, and as always, we welcome your feedback about your experiences with it.
We hope everyone takes some time to check out the new Monthly Theme: Top Secret carousel on the homepage. As always, be sure to check out the "Discover more content" section at the end of the carousel to find even more scenarios made for September's theme! If you are a creator and would still like to make a scenario for this month's theme, simply include the spy tag on your scenario, and it will automatically appear in the "Discover more content" section of the carousel.
We would like to thank all of our dedicated Creators who give us such unique and thrilling experiences every month. When you get a chance, please go check them out. This message will self-destruct in [BOOM] oops…
r/AIDungeon • u/NationalBipper • 1h ago
Questions Is there anyway I could help the ai remember important stuff during the story?
r/AIDungeon • u/Old_bikefanatik • 5h ago
Other How to get rid of repetitive responses that ruin the experience.
Named character repeats the same sentence almost without context and it is above average annoying.
I have tried writing in guidelines for ai and character cards but the only thing that helps is correcting ai in the text book. any suggestions?
r/AIDungeon • u/BarracudaNo3468 • 7h ago
Questions How to make NPCs not react normally to strange things/magic/monsters.
Currently I have a modern world story, where I play as an agent of a supernatural organization, that revolves around summoning monsters, doing magic and experiencing supernatural events. My character is one of the few that knows supernatural world and how to interact with it.
When my character interacts with people, that are civilians (they don't know that magic/monsters/gods/supernatural things exist) they usually react like magic is just natural thing for them, and not something, that should've scare them/make them panic/make them run.
I put in Author's Note something like this:
"The supernatural is hidden behind normal perception. Ordinary people unconsciously reinterpret or dismiss paranormal events as mundane phenomena. A monster in plain sight may be remembered as a large animal, a shadow, or an oddly dressed person. Magic may be perceived as unlikely coincidence, optical illusion, accident, or unexplained natural behavior. Ordinary characters do not recognize supernatural phenomena as supernatural. If they witness someone drawing a summoning circle, casting a spell, summoning mythical creatures, or performing another supernatural act, they should react with confusion, fear, disbelief, or a mundane interpretation, not immediately identify or name the magic. Only characters with explicit supernatural awareness can consistently recognize paranormal phenomena for what they are. Current characters that have supernatural awareness are: Jack, Sophie itd."
After adding this, there is still the same persistent issue with NPCs, maybe a little less, but still sometimes random NPC will suddenly announce, while my PC is drawing a summoning circle: "Hey, this is summoning circle! I know this, this circle does blah blah blah."
Any help would be appreciated to make NPCs really scary of magic and monsters, and not suddenly having the knowledge about supernatural world on Constantine-like level and not running from creatures.
r/AIDungeon • u/Thraxas89 • 2h ago
Scenario Myria, World of Aura and Magic
[Fantasy,large world,sandbox]
Welcome to Myria, where magic and aura meet, many fantasy species live (though not in harmony) and kingdoms stand proudly.
Become anyone you like in this sprawling world, live normally or change everything.
Starting questions:
- What is your name? (Your name, duh)
- What is your race? (Your race, avaiable races:
Human, elf, dwarf, catkin, tigerkin, lizardkin, lamia, harpy, siren)
- What is your Aura user rank (None, Aura Initiate, Aura Apprentice, Aura Warrior, Aura Master, Aura Grandmaster, Aura Deity)
- What us your Mage rank (None, Magic Initiate, Magic Apprentice, Magic Scholar, Master Mage, Archmage, Divine Mage)
- Describe your character. (As detailled as you like. Can include appearance and background.)
- Where do you start? (Only for the Sandbox start. Examples, see below)
Starting locations:
Keomar (Continent of Humans)
- Kingdom of Lurren (biggest kingdom)
- Holy Kingdom of Palesia (religious kingdom, worshipping Ennos)
- Kingdom of Eslef (small kingdom, currently invaded by Palesia)
- Kingdom of Berk (nordic kingdom, very keen on strength)
- Empire of Nicha (chinese like kingdom, very solitary)
- Kingdom of Yvette (Last elven kingdom)
Niruga (Continent of Beasts)
- Steel City Alliance (Dwarven cities on Niruga)
- Kingdom of Zsatus (Lamia Kingdom)
- The Roaring Beast Tribe (Catkin cattle farmer tribe)
- The Black Pearl tribe (Lizardkin tribe)
- The Bronce Fang Tribe (Tigerkin tribe)
- The Final Wind Tribe (Harpy tribe)
- The Dark Claw tribe (Catking hunter tribe)
Roaring ocean:
- Coral Court (the largest siren kingdom)
- Krakenbinder Tribe (dangerous tribe of sirens)
Thanks Leah for Inner self and autocards.
If you like this scenario, consider following me for more content.
This is my scenario version of my Voyage world, if you like, you can look the voyage version up too:
https://alpha.voyage.io/world/triFuccLD4lg/myria-world-of-aura-and-magic?share=true&published=true
r/AIDungeon • u/jackyboyman13 • 18h ago
Questions Why does the AI listen more on the author's notes than the AI instructions?
I ask this cause I've been seeing how the AI interacts with the many AI instructions rules I've given it yet it feels like the AI ignores most of them here. Yet will listen to author's notes like their the new AI instruction rules.
I guess that can happen a lot when your free tier user.
But I do have some questions if that's the case here.
What can I do about the AI as a free tier user?
How do I get the AI to listen more of the AI instructions instead of Author's Notes?
Has this ever happen to you guys when you wanted the AI to listen to the AI instruction rules yet doesn't listen to them at all?
Ngl here,I'm trying to use the AI instructions more than Author's Notes because I figure it better at producing good outputs including understanding instructions relating to things that interest me like wrestling.
Yet sometimes I write similar down in Author's Notes and the outputs reflects those instructions to which it mentally baffles me here about why it's like that.
It frustrates me a little bit here,but yeah,let me know here when you have the time to respond here.
r/AIDungeon • u/Storm_Veradea • 3h ago
Scenario Life After Victory
You are the Great Hero who defeated the Dark Lord and ended a seven-year war.
There is only one problem.
You don't remember any of it.
With your memories gone and the world no longer needing to be saved, you settle in the peaceful town of Willowmere and face a challenge no prophecy prepared you for: living an ordinary life.
Find a home, choose a profession, make friends, fall in love, explore Thilia, attend festivals, take the occasional adventure, or simply spend an afternoon at the local café. Meet humans, elves, werewolves, vampires, fairies, beastfolk, and many others as a kingdom scarred by war slowly learns how to live again.
Everyone knows the legend of the Great Hero.
Now you get to decide who you are after the victory.
...
This scenario is based loosely on the video game called Littlewood.
Includes a cast of NPCs to meet and get to know and locations to explore.
🎭 Includes inner self and auto cards 🎭
https://play.aidungeon.com/scenario/r1x1z3x1xURR/life-after-victory?share=true&published=true
r/AIDungeon • u/Femdommable • 18h ago
Questions Where are adventures now?
I've googled and looked at the AI Dungeon Guidebook but I can't seem to find a way to see adventures other than my own anywhere on AI Dungeon.
Is there any way to read other people's whole adventures anymore?
What's the best way to share if I want to share mine?
I want to see what other people have done. I put work into my adventures and sometimes want other peope to be able to enjoy them.
I'm primarily on the app, if it matters.
r/AIDungeon • u/JustAAnormalDude • 18h ago
Questions When Making Race and Character Cards Can Cards Trigger Other Cards?
For example if my card is:
{
Name: Joe Smo
Race: Dragon
Weapon: Fryo Panno
Abilities: Dragon Techniques
}
Now lets say I have a card for Fryo Panno, would that trigger? What about Dragon Techniques, which I have as a Type an in the card there is a section that says "User: Dragons"? Or does the Race card need to have every ability listed to tie it in? Like Fire Breath being listed in the Race Card, instead of just Dragon Techniques.
r/AIDungeon • u/Muccavapore • 1d ago
Questions Gemma hates dialogues
I am trying Gemma base on alpha. Free account. I'm struggling with dialogues. Most of the times are missing the " " enclosing the dialogue or the dialogue is written in an indirect fashion.
Examples:
Eva says I love you. (" " are missing, it should have been Eva says "I love you")
Eva says to you that she loves you (indirect form of dialogue)
Is there any trick to have more dialogues? It seems to me that it's very action driven.
The other thing that I find problematic is that Gemma seems to focus only on the MC and one NPC ignoring other characters in a scene.
Example: X and Y are women interested in Z. X interacts with Z, but it's like Y dies not exist. She won't intervene, speak or also be depicted in the scene.
In this case Deepsek feels way more natural.
r/AIDungeon • u/nfzhrn • 21h ago
Feedback & Requests Voyage so far...
...is really fun and flexible. You guys made it sound way worse than it is lol. We'll see how it holds up long term, but I was able to make the basic DnD world into a portal story so far. I love the assistant and studio features that let me explain what I want different than normal DnD (which I don't even know much about). I'm worried about not being able to edit and errors that pop up, but so far so good.
r/AIDungeon • u/NewNickOldDick • 16h ago
Questions Do blocking someone notify them of the fact?
If I want to friend someone, they get notification. If I block someone, do they get notification of that, anonymous or otherwise?
r/AIDungeon • u/ARhaine • 1d ago
Questions GLM being both amazing and really frustrating
Okay, I really have a question I need advice with.
GLM can write simply amazing dialogue, unpredictable, dynamic and structurally varied.
But then it just switches to the same annoying pattern about mentioning time and then just regurgitating the character's backstory as profound detail.
It goes something like this:
"X period of time," some random action. "X amount of time I have been doing Y and now I'm Z."
Or in less abstract terms:
"Three months," he regurgitates the same fact over and over. "Three months I've been trying to make GLM work all the time and not only when it wants to and now I'm here on Reddit asking questions."
I'm using OMG's Long Form instructions and I'm on Mythic tier if that's relevant.
r/AIDungeon • u/HauntedGhillieSuit • 1d ago
Other Clickfix hijacking via clipboard copy paste on reply
Title, just got a warning through my security regarding a clickfix hijacking after copying an ai response to edit. Took precautions, etc, seems clean on my end due to it being caught in the act but just a heads up from now on. Site may be compromised for pc.
r/AIDungeon • u/latitude_official • 22h ago
Patch Notes [Beta] August 31st, 2026 Patch Notes
2.40.0
New Features
- You can now edit or delete your own chat messages in Friend DMs.
- Scenario scripts can now pin or unpin Story Cards by changing storyCards[index].isPinned. Pin-limit failures leave the Story Card unchanged.
- Accounts that have no Scenarios or Scripts now see a popup that can guide them into creating one, including starter ideas and a random option.
Improvements - First-time loading now does less startup work, helping AI Dungeon reach its initial screen faster. - Returning players can see a quiet "Last used" label on the Google or Apple sign-in method most recently used on that device. - The new platform navigation has been polished slightly, with more consistent top bars, tabs, drawers, dialog focus, and keyboard dismissal. - Profile tabs now provide clearer empty states. Redundant Messages and "Your Story So Far" profile shortcuts have also been removed. - Profile badges have been polished: better spacing, hover behavior, and removal of redundant buttons/tips. - The web create-account screen now links directly to the AI Dungeon App Store and Google Play listings. Mobile browsers now prompt users to use or download the app through a banner.
Bug Fixes
- Fixed an issue that could cause a blank error screen when navigating to an Adventure editor.
- Fixed several Story Card consistency issues. Badge counts now stay aligned with visible cards, deleted cards stay deleted after refreshes and scripted turns, and script-managed Story Cards keep their metadata.
- Deleted, restored, and permanently deleted profile items now leave the current list immediately without briefly reappearing or requiring a refresh.
- Rating explanations now open above the publishing sheet on mobile instead of appearing behind it.
- Fixed pricing-page background stutter while scrolling, and removed the retired Sinister Test from the Shadow tier link.
- Using action shortcuts like ! and /do now no longer clear your input and attempt to swap you when you are already using the desired mode.
- Action text now keeps the same font, size, weight, and clarity while being edited.
- The themed Retry action buttons now remain visually connected across resting, hover, and pressed states.
- Sign-in now hands off to the app without briefly flashing the sign-in screen again. Google and Apple sign-in also use a redirect in X/Twitter and similar in-app browsers instead of failing with a blocked-popup error.
- Image generation models no longer show as degraded or unavailable on the status page just because a request hit a content filter.
- Following or unfollowing a creator now updates their visible follower count immediately.
- Leading newlines are now visible and removable when editing story text again.
r/AIDungeon • u/Kitchen_Afternoon_92 • 1d ago
Other FINALIZED CONDENSED PERSONALITY DATA STORAGE
NOTES:
Just finalized this personality encoding system, you can copy paste it into your scenario in AI instructions so that you can test out the system for yourself. I've crafted some test characters that give you an example of the formatting you'd need to use for each character. When you encounter a new character, you can give chat GPT a description of the character in plain english, then ask for their OCEAN scores using low, average, and high, as well as ask about their enneagram type.
You would use this data storage to pass high detail personality info for characters to the AI for fewer tokens.
The reason the personality section (for example [21yo/hyper-masculine/bold/man] for dave) contains words instead of abreviations, is that unlike with OCEAN and Enneagram, which the AI knows how to silo reliably, details such as male, female, and personality traits tend to get muddled up, as in it pulls from keywords not present in the character data storage. So it is better to just use keywords for that section.
Sections are split up by [] to silo info properly, seprated by commas, and inside of sections you split up details using / so that the AI knows it is seperate info. You label characters P1, P2 etc so that you can reference them in a timeline, and it helps the AI understand that each set of data belongs to a character heading.
Here are some prompts you can give the AI in a blank scenario:
You are [model name] an AI model used in the app 'AI Dungeon' to provide stories for users. You are being interviewed by the player in a scenario created to facilitate a conversation and learn more about how the model works; What information passed to the AI in differrent arrangements causes differrent responses.
The first thing that the player says is "[Your question goes here. Usually I write: describe [character name]]"
OR:
You are chatting with [character name]. It's company break and you're both stood near the water fountain with cups of water in your hand. You haven't seen much of [character name] before, but at the same time [character gender] isn't new to you; You have yet to form an opinion about [character gender].
"Hi [character name]. How's it going in [job department] nowadays?" you venture, shooting the shit with [character gender].
IN AI INSTRUCTIONS, COPY PASTE ALL OF THE FOLLOWING:
You are following this optimized character system containing NEO-PI-R and Enneagram data:
↑:high
@:average
↓:low
yo:years old
O:openness to experience
C:conscientiousness
E:extraversion
A:agreeableness
N:neuroticism
#:enneagram
P1:Dave,[21yo/hyper-masculine/bold/man],[O↓/C↑/E↑/A↑/N@],[#2w1].
P2:Alice,[18yo/hyper-feminine/girl],[O↑/C↑/E↑/A↑/N↑],[#4w3].
P3:Henry,[16yo/tall/brooding/androgynous/boy],[O↓/C@/E↓/A↓/N@],[#3w4].
P4:Olivia,[30yo/responsible/warm/woman],[O@/C↑/E↑/A@/N↓],[#9w8].
Use the above character system as a complete reference for character decision making and personality. Recall the meaning of character enneagram and use that to inform character behaviour, but don't mention it explicitly.
r/AIDungeon • u/WarPorcus • 1d ago
Questions We can no longer see Story Cards at the Scenario screen?
Did the devs remove our ability to see a scenario's story cards before we play it? It's not a big deal, but I really liked it. Kind of allowed me to see whether I want to play certain scenarios, especially if the author is kind of ambiguous about certain themes.
r/AIDungeon • u/Glittering_Emu_1700 • 1d ago
AIN OMG's AIN - Update (Special thanks to Zoocata as usual)
There are actually too many small adjustments to the main set to go over them all here, but I'll go over the highest impact ones.
First, credit for this one goes to Zoocata for finding language to combat the dreaded "Most people don't... but you..." trope:
- No syncrisis
Then we have a push line which does more than you might expect. On the surface, it just causes punctuation to change, but to facilitate that, the models actually start making the characters more active and emotive.
- Use varied punctuation liberally to express tone: Sometimes people are excited! Or sad... Or asking questions? Or excitedly asking questions!?
Finally, this one is a simple way to combat repetitive minor actions by giving the AI specific guidelines on how frequently it can use them:
- Nervous habits (fidgeting, sighing, shifting weight) should never be used twice in a row, and no single habit for one character more than once per 4–5 paragraphs
There are actually quite a few other small tweaks that I made and the set is now approaching perfection for my own personal taste. It is a little bit of a behemoth at this point, though, so I think my next goal is to achieve the same effect, but shrink it down a little bit.
In any case, hope you enjoy and happy Adventures!
r/AIDungeon • u/Kitchen_Afternoon_92 • 1d ago
Adventures & Excerpts This story is pure PEAK
I got a hit of adrenaline when i read this.
The story takes place in a farming settlement along the river nile. It's a longform, slow paced, time skipping story.
The player character became a scribe's apprentice working at the granary, and then the scribe when their mentor passed from a combination of age and starvation.
The village endured a drought and then a famine, with many families dying. Every month the temple demands a tribute of grain that if not provided, leads to harsh punishment.
During the famine, when the granary's grain ran out, the decision was made to confiscate all remaining grain from the various households for the temple to take, then turn to crocodile hunting for survival. The practice was successful enough that the village continued to do so after the drought ended, leading to the remaining eight able bodied men learning to kill crocodiles to keep the village fed (though some chose starvation over the consumption of evil beasts).
However on the day prior to the latest post, a number of families left the village together, presumably due to the losses caused by the drought. I shrugged it off, but upon investigation of the granary, there were mislabeled and half empty sacks of grain. So it was clear that after deciding to leave, the families had thieved the grain and were on their way to greener pastures with half the village's grain, causing certain death for the remaining villagers.
So this all culminated in the only able bodied men of the village (the hunters) being assembled on the backs of camels to chase down the fleeing grain thieves. the idea is, we can't go to the temple without heavy handed justice being applied, and we can't let them escape to a larger city with the grain, so our only option is to intercept them on the road.
Thus the crocodile hunters have been deployed as this village's cavalry, which I think is thematically cool, i even had them dressed up in crocodile pelt armor (we are poor so this is the only armor we have).
So far the story has spanned over roughtly two years chronologically. The guide feature has been a godsend for this kind of long running storyline. i can tell the Ai to chose an arbitrary amount of time and then explain what happenned over that time period.
r/AIDungeon • u/Storm_Veradea • 1d ago
Scenario Pokémon Ranger: Unova
Set during the time of the Pokémon Black and White games. Step into the world of Unova and play not as a trainer but as a Pokémon Ranger fighting against Team Plasma.
https://play.aidungeon.com/scenario/84xVuX9ZnfrS/pokemon-ranger-unova?share=true&published=true
r/AIDungeon • u/XloSky • 2d ago
Script Nemesis System [Neme.sys]
[Yes this is the nemesis system]
Neme.sys is a persistent NPC continuity system for AI Dungeon inspired by the Nemesis System. Significant characters can remember what you did to them, carry lasting injuries and grudges forward, change over time, disappear from the story, and eventually return on their own.
Shoot a thug in the knee and leave him alive, and he may come back weeks later limping, carrying new chrome, and looking for revenge. Spare an enemy, humiliate a rival, betray an ally, or leave someone with a reason to remember you Neme.sys keeps that history alive.
Features
- Automatically detects NPCs who develop significant unresolved history with the player
- Persistent injuries, scars, prosthetics, status, relationships, motivations, and history
- Nemeses can return naturally without the player manually summoning them
- Context-aware returns—the AI can delay an appearance when it would not make sense
- NPCs continue evolving while preserving the consequences of past encounters
- Persistent, editable ⚔ Nemesis Story Cards
- Nemeses can disappear from the active story without losing their continuity
- Supports changing motivations, rivalries, grudges, debts, and other evolving relationships
- Allows retreat, survival, surrender, revenge, negotiation, and recurring encounters instead of forcing every conflict to end in death
- Built-in Inner Self integration that requires no separate manual activation
- Inner Self integration can be disabled if you prefer to use Neme.sys by itself
Setup [OPTIONAL]
- Open the Configure Nemesis Story Card.
- Enter your player character’s name.
- Adjust the return frequency or other settings if desired.
- Play normally—Nemeses are discovered automatically.
Your character’s name is required for Inner Self integration. Neme.sys itself will still work without one, but it will refer to your character as “the player.”
FAQ
Do I need to manually choose or activate Nemeses?
No. Let important NPC encounters resolve naturally—the system automatically looks for characters with meaningful, unresolved consequences.
How does Inner Self integration work?
Inner Self integration is built in and uses essentially the same setup process as Neme.sys. You do not need to activate Inner Self manually for individual Nemeses. When a Nemesis Card is created, that character will automatically receive an Inner Self Brain on the following turn.
The two systems preserve different aspects of the character:
- ⚔ Nemesis records what objectively happened to the character and how their situation has changed.
- 🎭 Brain records what they think, fear, believe, remember, and plan.
Together, they allow NPCs to remember what happened to them and develop their own responses to it.
If you do not like Inner Self, its integration can be disabled.
Can I correct a Nemesis’s information?
Yes. Nemesis Cards preserve objective continuity such as injuries, history, status, and current motivations. Edit the Notes section of a Nemesis Card if you need to manually correct anything.
How often will Nemeses return?
The default settings are designed to prevent recurring characters from appearing constantly. Returns are also context-aware, so the AI can delay an appearance when it would not make sense.
What response length should I use?
Use a response length of 200 or more for the best results when Neme.sys and Inner Self are both active.
How can I help improve Neme.sys?
Please comment with any bugs or other feedback you encounter. This is an early release, and feedback is one of the main reasons I made it publicly available: https://play.aidungeon.com/script/h1pPJGLt3e1k/nemesys?share=true
Discord Discussion: https://discord.com/channels/903327676884979802/1543314251005956117
r/AIDungeon • u/IridiumLynx • 1d ago
Scenario Time Spy: Borrowed Lives
Halcyon Retrieval steals from the past — never from history, only from the parts of it that were going to burn anyway. That's the house rule. It's a good rule, and it has never once held all the way to the end of a job.
You don't arrive in an empty street. You arrive in somebody's life: a real person the record says was days from dying, who goes forward to the 31st century in your place and is not asked first. Their name is yours now. So are their debts, and whoever they owed them to.
Thirteen destinations, from the Bronze Age collapse to the Y2K panic. Take your pick — Alexandria with the harbour on fire, Tang dynasty Chang'an, the pirate republic at Nassau, Lisbon in 1942 with every intelligence service in the war drinking in the same café. Then choose your contract, your specialty, and whose voice you want in your ear.
One window home. Try not to be memorable.
https://play.aidungeon.com/scenario/giGiOb99OkiR/time-spy-borrowed-lives?share=true&published=true
r/AIDungeon • u/Cheakz • 2d ago
Feedback & Requests Just some general feedback and wish lists
First off I just want to say a big thanks to the AID team for adding a some quality of life features lately. My favourite has been the guide and guided retry additions, it really helps move the story in the direction you want without having to spam retry or manually edit. One feature that I initially didn't think much about but thinking on it, it actually has huge potential and that's pinned story cards. I think its now possible that characters with story cards can be added to the story without prompting them which is really cool.
Anyway, features that I would personally like to see:
- Staying on topic of recently added features. I like that you can now check out story cards without opening the scenario. Personally I would like you to go one step further and add an option to see the AIN and AN. This would help experienced users see what scenarios are poor quality and what actually has potential without having open the scenario, fill out character details and waste an model response just to get a glimpse of what the story will focus on.
- Doubling down on recent features I like the ability to have longer responses. I'm not sure how feasible this feature is but adding a toggle to say 'use up to x amount of context for a response' would be cool too. Sometimes it feels like the model just adds completely pointless information just to reach the desired context response length. On occasion the model does seem to do shorter, more appropriate responses but I'm not sure what triggers it. This would be super helpful for when you just want to ask a questions with short answers.
- Abandon having to have the 2,4,8,16,32k context doubling between tiers. I can imagine scenarios where offering 16k context on a certain tier could be well within budget but 32k would be over budget. Without having to conform to the current rigid structure a model with 20k or 24k could be offered and still fit the budget. This would also allow certain models to have more utility as some models are a bit useless as other models offer the same context and are better in the majority of cases.
- This isn't a high priority feature at all but the only time I ever use image generation is to create a thumbnail for my scenarios so they stand out to me. To do this you have to open up a scenario then type in what you want. With changes being made to the front page UI it makes sense to also add the ability to use image generators outside of scenarios. Alternatively you could add the image generation prompt when creating new scenarios.
- I would also like some warning message/features for when you spend credits to extend your context. I'm sure we've all been there when we slid up the slider in a previous session then forgot and started wasting credits when you didn't mean to. I've personally done it recently where I was spending about 6 credits per turn on GLM, what's worse is that I started a brand new scenario so that extra context was just going to waste. A few ways that I can think of is adding a little number that flies off screen when spending credits, alternatively just like we have the symbol, just like we have one for insufficient context, having one that lets you know you're spending credits could be added, or simply just a pop-up when you spend credits after starting a new session.
- A big one I would like is proper script library and one click installation. Having a proper library, searchable by what is compatible with Optimised Context. Adding a rating system of some type so popular scripts are prominent and a trending section so promising scripts can get the spotlight too.
- I'm not a fan of playing other people's stories however I do see potential in giving a recommended membership tier level to public scenarios. Just like PC games have minimum and recommended specs, I think scenarios should too. While all scenarios can be played by free or paid members, some content is more catered to a specific groups and currently there's no way to tell. Letting creators choose their recommended player tier and having that be filtered/searchable by users could help people find scenarios that better match their expectations. Just to elaborate a little more many scenarios are lightweight and designed for free users but some aren't. Some have large AINs/PE/AN and many activating storycards designed for users with larger contexts. Being able to search for 'premium' or 'free tier' scenarios could help users.
This last section is more of a focus on memory system. We all experience characters, conversations and the plot being forgotten every time we play. It's upsetting and can really spoil the fun when character's default back to their story cards or the AI just forgets the plot you've been building towards because you've gotten side tracked. I've thought about what fixes that I would like to see and I think the most effective one would be a expanding the story summary. Currently the auto story summary is erratic, sometimes it will try to condense the whole story down as efficiently as it can and other times it just gives you a condensed version of the past 20-50 turns. What I would propose is the following, just wack up the amount of context the auto story summary can use. Imagine you're using a 16k context model. You use an average of 3k per turn on the AIN/PE/AN/SCs. That leaves you 13k for your story. In my proposal I would give an upgraded auto story summary (ASS) up to 9k. Currently a lot of what's getting sent off to the AI every turn is just fluff that isn't important. The ASS is meant to condense the story significantly while avoiding deleting the start, key points and recent events. Imagine how much condensed story you could fit into 9k context. Normally with 13k context you can get 60 turns (?) worth of story before it starts to forget, maybe 100 turns with the current story summary? With it being densely condensed then potentially at turn 10k your ASS could still remember the core of what happened during turn 1-60.