r/AethermancerGame • u/sinsaint • 1d ago
Is there a mechanical difference between the elements?
After doing a few runs as an alchemist and playing around with monster infusions, I've come to feel that messing around with monster elements seems pretty futile. The monsters already have the elements they need for the attacks they already have, so there really isn't a reason to change the default elements.
It's unlikely that a monster will have attacks that require elements you can't afford, as every attack you unlock will use the elements that monster already has, so why would you change the element?
The exception, I realized is in the case where an element has a mechanical difference from the others, but I'm struggling to see what that difference is (besides some obvious stuff like how Burn is associated with Fire).
What are the mechanical priorities of each element, does someone have a list? And why else would someone change the elements of their monsters?


