r/AlanWake • u/lucasssotero • 23h ago
Discussion Expanding Alan Wake 3's gameplay Spoiler
As explained in Alan Wake 2, Alan's actual powers are clairvoyance of future events, which he used to write his books and while in the dark place. The whole rewriting reality is mostly his seer's powers combined with the cauldron lake's powers to turn art into reality plus possibly the typewriter becoming an OOP, and the clicker as an amplifier.
So for no reason I was thinking of which direction AW3 could go, and since Alice went inside the dark place to save Alan, is only natural for Alan to do the same go back to the dark place to save her. But unlike the first few times in AW1 where he just YOLOed it, he would prepare beforehand, like Alice did, in order to save her, but also himself, possibly the Anderson brothers and maybe even Tim Breaker if he doesn't manage to do it by himself, but remedy might marinate Tim until they make the "doors" game.
Anyways, since remedy games take place in the year they release, and god knows when AW3 will be released, remedy could explain Alan taking so long to take action as him preparing to raid the dark place, but also him taking some time to train with his seer powers. So I was thinking how Remedy could implement his powers in the combat, and remembered Jojo Part 5 King Crimson's powers, one of them being foresight, where the user basically sees a "ghost" of an attack the enemy is about to throw at the user, being able to avoid it or take action to prevent it from happening.

So the player could press a button and every enemy attack in a radius around Alan would create this foresight ghost and Alan would automatically get out of the way with minimal effort anime style like king crimson (or maybe it could require a player input to dodge instead of being automatic), like a fancy but way cooler looking dodge, but would be a guarantee enemy miss unlike normal dodges that would have their iframes removed or significantly reduced. Also, maybe the use could be limited by a stamina bar like Jesse's powers or a flat cooldown timer like god of war runic powers. Alan could maybe always predict long range attacks path trails with this foresight power (idk about other people but I could barely see those axes the taken threw at us in AW2). Maybe also implement it in puzzle solving, like you find an object or place on the map that gives you a hint in the form of a glimpse of the future of how a mechanism behaves when active for example, or as a premonition to traps in the dark place, like the totems in Until Dawn.
https://reddit.com/link/1w3wjc1/video/3taz87zeysmh1/player
Also on the topic of combat, I think it would be cool if they embraced the clear john wick inspirations they had going AW2's visual of Alan, by also implementing some his gun fu in Alan Wake 3's combat, at least slightly, like mostly the moves john does in close to medium range but maybe without the judo tackles since it might look a bit much against enemy taken lol. I mean if Alan is going to prepare to save Alice for a few years, it would just make sense for him to train his skills with firearms. Mostly stuff like this:

Before someone say we already have the control series for super hero action games, I don't think those additions to combat and the slight horror game elements associated with the Alan Wake games are mutually exclusive. Alan can become a more badass protagonist (like Leon from RE) but at the same time the game can also happen in dark alleyways, macabre shacks, haunted hotels, abandoned places, etc, inside the dark place, on bright falls or places near it, with creepy old ladies doing jump scares out of nowhere for us players to shit ourselves lol.
As for the resource management aspect, well they could always add more taken enemies to account for the increase in shooting that is bound to happen if they choose to make the combat a bit inspired by john wick, they could tone down the resource management mechanic, or abandon it entirely, since the original Alan Wake was way more "action" than "survival" oriented, where resources always felt plentiful in normal difficulty, and inventory management didn't exist. Also, they could use the opportunity of Alan goin all "professional gunslinger" style because of his training, and make him use a pistol with a tactical light, it would make SO MUCH SENSE for it to be used in the Alan Wake games that it actually confuses me as to why it hasn't been used yet.

The main takeaway from this post it that I hope we see Remedy explore Alan's seer powers in the third game (or maybe beyond) , both for combat and level design. But I'm likely completely wrong on the direction Remedy takes, and Alan Wake 3 might end up with us playing as Alice, since she got in the dark place with a plan to free Alan, so she must also have had a escape plan for herself, maybe with help of a third party that hasn't showed up yet (Chester Bless maybe? lol), so there's a chance Alan might even no be playable as a protagonist or co-protagonist.