r/DFO 1d ago

Player Guide DFO Skill Chain Guide

https://docs.google.com/document/d/1HyxiyM_N28DcFYnenuMQrZCoVsGFSq2J2gbUPdQ4O4g/edit?tab=t.0
23 Upvotes

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7

u/Khanjali_KO 1d ago

Hello everyone, today I'd like to offer a short guide to the new Skill Chain system. There's a lot that you can do with them and I think I've only scratched the surface, but I still wanted to put something together that could be useful.

If you have any questions, corrections, suggestions, or skills to chain, please let me know.

Thanks!

3

u/azurejack 1d ago edited 1d ago

Ok so wait. As a flauncher. How would i do phlegthon + flamepillar-> double fire fm92-> quantum bomb?

Or would that not work (flames being "hold" skills)

Edit for clarity:

Flauncher can combine certain skills phlegthon + flame pillar or m3 flamethrower, x2 helios + laser BUT during any skill she can fire off fm92, and if using quantum backer quantum bomb. The best use of this that i've found is phlegthon flamepillar fm92 quantum bomb fm92 the reason is that the first fm92 pushes them into the quantum bombs while you slide forward the second then hits them while the quantums hitstun along with phlegthon. But you have to hold phlegthon to do it.

1

u/Khanjali_KO 1d ago edited 1d ago

It does work, you just don't put Phlegethon on the skill chain and put everything else on it instead. Also I'm assuming this is being done with FM-92 mk2 Lancer baseline as I use VP2. I also don't play the character this cap.

I'll add this to the simultaneous casting section.

Can also add a note about skills that require a button to be held. These do not work with the skill chain as the skill essentially ends when you move to the next skill in the chain.

1

u/azurejack 1d ago

Yea it's base fm92. So phlegthon needs to be seperate so it can be held, but the rest will function as intended.

1

u/HardcoreChips 1d ago

Thank you very much for this.