r/DankPods • u/AgileDraft8498 • 11h ago
r/DankPods • u/AdrianIsFilipino-37 • 4h ago
Cashies Cashies in Perth
I don’t know if he has the time, but flying to a Cashies that far west (Considering if they do have one), would be funny. This would be a step up from driving from Adelaide to Bendigo.
r/DankPods • u/Klopol • 8h ago
Garbage Time Re-watching the BeamNG video and decided to test this Maluch mod for Tony. Here's the results
Here's the results of the simulated tony in the game BeamNG:
Top speed: 104 km/h (64mph)
0 to 100 km/h (0 to 60 mph): 59.57 seconds
Quarter mile time: 24.05 seconds
Quarter mile top speed: 82.5 km/h or 51.2 mph
Here's the screenshots for proof
== Mods ==
Here's the mod used, maluch remaster 1.6 (with the Tony after restoration config)
https://www.beamng.com/threads/maluch-remastered-1-6.78961/
I also used the 0-100 timer mod
https://www.beamng.com/resources/0-100-timer.19654/
And for fun the arcade performance index witch game Tony a score of E 65
https://www.beamng.com/resources/arcade-performance-index.33245/
=== modding on linux ===
Wade mentionned in the video that he's not the best at modding, I dunno back then but now it's not too complicated. If the mod is available in the repo you can search the mod via the ingame repo and click download. If not you can install it manually by doing:
- in Steam right click beamng, manage, browse local file
- If it's not there already create a folder named "mods"
- put the .zip files you downloaded there and voila
if you need the folder location here it is:
/home/user/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/common/BeamNG.drive