r/daydream • u/synaps33 • 32m ago
[Port] Smash Hit VR ported from Gear VR to Google Daydream
I successfully ported Smash Hit VR from Samsung Gear VR to Google Daydream.
Key technical changes:
- Replaced the legacy Oculus Mobile SDK runtime with the Google VR (GVR) NDK.
- Hooked head-pose tracking and view matrices into Daydream’s sensor fusion pipeline.
- Adapted the render loop to GVR's asynchronous reprojection (EDD/ATW) and lens distortion mesh.
- Rebound input events from the Gear VR touchpad to the Daydream 3DoF controller.
- Patched native .so binaries to remove Oculus signature (osig) checks and Entitlement verifications.
Stereoscopic rendering, tracking, and audio run natively at full framerate. Let me know if you have any questions about the implementation.
No AI used.
https://www.mediafire.com/file/92hbviq037co253/Smash_Hit_Daydream_VR.apk/file