r/DeadSpace 2h ago

Discussion Contact Beam replica

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637 Upvotes

Just my replica


r/DeadSpace 3h ago

Discussion Glen Schofield, the man that created the concept of Dead Space and had a huge role into getting the green light from EA back in 2006, will be doing an AMA event on 5th of September in which he'll be answering questions from all the Dead Space communities that were approached to provide.

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128 Upvotes

The way that the questions will be answered is still something pending but there might be a high chance that we'll be streaming it in the Dead Space Modding Community server or the conventional way. So far we've managed to collect questions from few communities, with some that haven't responded yet or unsure if the message was received.

Either way, this is an opportunity to ask him about stuff that happened behind-the-scenes during the development of Dead Space, The Callisto Protocol or other games that he participated throughout his carrer... or hey, just personal questions about art, gaming industry, whatever your heart desires that he should respond.

P.S: Did asked Glen to provide some photo and he just decided to send this 2 mins long video as proof... also the dates he mentioned was the period of time for the questions to be submitted but that's gonna be up till 5th.


r/DeadSpace 7h ago

I hate this smug son of a bitch so much

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172 Upvotes

r/DeadSpace 13h ago

Give me all your Dead Space memes

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253 Upvotes

I NEEEEED IIIIIITTTT


r/DeadSpace 7h ago

Fan Art ISAAC’S BETRAYAL

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81 Upvotes

Finishes my cosplay and wanted to show it like this.


r/DeadSpace 18h ago

Fan Art 2.5 hours of my life for a decade old meme

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156 Upvotes

r/DeadSpace 22h ago

Screenshot My Burnished and Eliter Engineering Suits ported to Dead Space 3

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86 Upvotes

Made these for Dead Space 2 and decided to port them over to Dead Space 3. I still really love my Eliter Engi suit and it looks so badass in DS3


r/DeadSpace 6h ago

Discussion Does anyone remember the different types of Marker Dementia mentioned in Deep Cover?

5 Upvotes

I remember a scene where they catagorized all the different ways the Marker affects people's mind while listening to the podcast, but now I can't remember what episode that was. Does anyone remember which episode I'm talking about, or better yet remember what the different types are from memory? I'm pretty sure there were more categories than just whether or not you're smart enough to parse the signals. Like they had a separate category for those who are completely certain they aren't affected and develop a messiah complex as a result.


r/DeadSpace 23h ago

Dead Space 2: Severed | Titan Mines

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20 Upvotes

r/DeadSpace 1d ago

Screenshot This Helldiver's X post reminded me of something...

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603 Upvotes

r/DeadSpace 1d ago

I pooped.

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93 Upvotes

I love this game because of moments like this.


r/DeadSpace 21h ago

Dead space 2

5 Upvotes

Mega PK is holy gun 🙏🏾


r/DeadSpace 4h ago

Question how do you get DLSS 5 to work??

0 Upvotes

as the title. i previously had a modded deadspace remake just using the VAXIS's Super Ultra Graphics Overhaul mod and a custom reshade. i have since done a complete clean install so no mods are installed and i cant get DLSS 5 to work.. i tried using the RHI installer and i tried the reshade+renodxsetup..both don't work. game just crashes. how do you get it to work???


r/DeadSpace 1d ago

Discussion How Dead Space 3 could have handled trauma, empathy, and closure instead of a generic love triangle (Narrative Redesign) Spoiler

15 Upvotes

We all know Dead Space 3 faced severe narrative issues due to corporate mandates at the time—specifically the forced love triangle, the shallow handling of PTSD, and the shift toward generic action.

Instead of turning the game into a Michael Bay movie, the story could have evolved into a mature, psychologically grounded exploration of trauma, where human empathy is the ultimate weapon against the Marker’s corruption.

Here is a breakdown of how a rewritten Dead Space 3 could have worked both narratively and in terms of gameplay:

0. The Setup: Public Knowledge & Prepared Experts
Following the catastrophe on the Sprawl, the existence of Necromorphs and Markers is no longer a corporate secret. When an emergency distress signal hints at a similar Marker outbreak, Isaac and Ellie are called in, bringing contrasting motivations: Isaac has managed to move on, living a peaceful life with a wife and son, and fights solely to protect them. Ellie, on the other hand, is clearly and deeply traumatized by her past experiences, driven by duty and a resolve to prevent others from suffering her nightmare.

They deploy with a specialized 8-to-10-person team (combatants, doctors, scientists, physicists, and engineers) alongside local resident survivors. Crucially, the military operators go in fully prepared—geared with plasma-based dismemberment tools instead of standard assault rifles. They don't die instantly in a cliché opening chapter; instead, their gradual, brutal, and strategic deaths over the course of the story create a stark contrast to the first game, heightening the stakes, consistency, and horror.

1. Nolan Stross as the Narrative Mirror & Isaac's Regret
In Dead Space 2, Isaac and Ellie treated Stross with harshness, frustration, and cold logic, demanding that he "pull himself together" while ignoring his obvious mental break. In DS3, Stross serves as Isaac’s greatest failure. Isaac explicitly acknowledges this past mistake to Ellie: "We treated Stross like a ticking bomb instead of a broken man. We tried to force him to be sane, and it pushed him over the edge. I won't make that mistake with you." Rather than demanding stability from Ellie, Isaac offers unconditional presence, acceptance, and validation.

2. Ellie Remains Capable, But Faces an Active Battle
Ellie isn't reduced to a damsel in distress. She remains the tough, capable survivor from DS2, fighting on the front lines. However, she is fighting a two-front war: Necromorphs on the outside, and the Marker’s psychological warfare on the inside. Her strength is shown in her refusal to give up, actively choosing to seek support rather than hiding her symptoms until it’s too late.

3. The "Screwdriver Incident" (Trauma as a Gameplay Mechanic)
Trauma isn't just told in cutscenes; it impacts gameplay. In one key chapter, Isaac is working on a fuse box using a screwdriver. The metallic sound and visual trigger her PTSD (recalling Stross attacking her in DS2). Experiencing a severe panic attack, Ellie accidentally locks an emergency bulkhead door, trapping Isaac in a decaying sector filled with Necromorphs.

  • It shows how traumatized individuals can accidentally put others in danger without being "evil."
  • Isaac’s response isn't anger—he immediately drops the tool, recognizing the trigger, and fights his way back to her not to confront her, but to ground her back into reality.

4. Core Psychological Message: Support Over Force
The central theme is that mental recovery requires empathy and shelter, not pressure or demands to "get better." You cannot force someone back into sanity through sheer willpower or harsh expectations. The Marker feeds on secrecy, guilt, and isolation. By offering gentle grounding instead of aggressive demands, Isaac deprives the Marker of its greatest weapon, showing that asking for help and receiving compassionate support is how people survive trauma.

5. The Ending: Earned Closure with a Lingering Threat
After the nightmare ends, Isaac finally earns his peace. The final shot mirrors the classic close-up camera angle on Isaac’s face—no longer filled with agony, but quiet relief. In the background, framed softly, his wife and young son are playing happily together. Isaac turns his gaze to see Ellie moving into the neighboring house with a husband and a daughter of her own, having successfully processed her trauma and rebuilt her life.

As a subtle nod to a potential Dead Space 4, the moon in the background carries a faint, eerie reddish tint. The existential threat of the Brother Moons still looms in the galaxy, but Isaac and Ellie’s personal, human victory is complete and indisputable.

Conclusion: A Message of Hope and Connection
At its core, this narrative direction serves as a powerful reminder that trauma and debilitating mental health conditions can indeed be overcome—but never in absolute isolation. Seeking help is not a sign of weakness; it is a necessary, courageous step toward survival. Healing isn't about erasing the past, but about finding the right support, empathy, and patience to rebuild a meaningful life.

For me, delivering this earned happy ending is absolutely necessary to solidify the message of healing, reframing, and reconstruction. A bleak, dark ending would send a dangerous message of hopelessness to anyone struggling mentally in real life. Furthermore, constantly punishing these characters after everything they've already endured wouldn't feel like good horror anymore; it would just feel like gratuitous sadism.

What do you guys think? Would this approach have been a fitting conclusion to Isaac and Ellie's arcs?


r/DeadSpace 12h ago

Question In the remake do neceomorf re use vents?

0 Upvotes

I was going around in our beloved ishimura,a necromorph get out of a vent while I was going in another room, i thougth "oh now It Will follow me here, Better aim at the vent ready to welcome him" but he never came, i went back and he was still in the other room looking at me confused. Don't the necromorph follow you anymore? I Tried some more times and I think they don't follow you anymore, Is there a reason?


r/DeadSpace 1d ago

Question Is it possible to open this doors?

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54 Upvotes

So I just started the New Game+ after playing the remake when it came out, and I don't remember if it's possible to open this damn doors. Any idea?


r/DeadSpace 2d ago

Because f*ck opening your inventory mid fight

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1.4k Upvotes

r/DeadSpace 2d ago

Screenshot Kitty Clarke

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269 Upvotes

Threw this mod together about a week ago for funsies, it's cool


r/DeadSpace 2d ago

Discussion Do you like Suit Level 6

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324 Upvotes

Started NG+ and got suit level 6. I was expecting something in the line of the original suits. This one looks different. I enjoy the 30% armor benefit, but miss the original look of DS suits. What do you all think?

Btw, this is one of those very rare games, where I started a new gameplay right after finishing the first playthrough. Guess what.. I love to be in Ishimura. Only one game so far has had the same effect on me and I played it again and again.. that is Metro 2033 original.


r/DeadSpace 1d ago

Screenshot Dead Space 3

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23 Upvotes

I just arrived


r/DeadSpace 1d ago

Dead Space Remake Ambience 💜

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16 Upvotes

r/DeadSpace 2d ago

Fan Art I'm sure they are going to do a great job with it, it's just that the similarities hurt.

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197 Upvotes

r/DeadSpace 1d ago

Question [DSR] Does stasis have any effect on the damage necromorphs take

0 Upvotes

edit: figured it out. if you have the prototype stasis module installed, your stasis now does minor DoT. this is why using stasis on orange barrels explodes them.

i've googled this and everything i've seen suggests: no. but i swear, it does have an impact and i can't understand it. for example, against the guardian in chapter 5, it took me maybe 8 shots from a fully upgraded plasma cutter to kill it.

but when i reloaded a save and retried using stasis, it took 3 shots. maybe the burn effect interacted with stasis somehow?

ive noticed this in other situations as well, but maybe it's simply because i placed my shots better on slowed enemies. I've stasis'd a crawler that then inexplicably died 2 seconds later, and it didn't have the visual burning effect from the cutter when it died.

can anyone comment on this? i feel like i'm going insane.


r/DeadSpace 1d ago

Question Dead space lore

3 Upvotes

I was wondering if theres anything good within the world of dead space outside of the games? I know about the animated movies but was wondering if anyone knows about any good books or comics that expand on the world.


r/DeadSpace 2d ago

Screenshot Dead Space.

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31 Upvotes

DEAD SPACE 2 AND 3!!!!!!!!(I accidentally deleted dead space 2008)