r/DnD • u/AutoModerator • 1d ago
Weekly Questions Thread
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u/LeglessPooch32 DM 9h ago
[5e, Any] DM question about RESPEC.
If you allow it, do you have a limit on how often it can be done per PC? What kind of RESPEC do you allow?
I ask bc I've had 3 of my 5 players do it at least once, always asked first if I would allow it and I always had them do it at a level up. Only been done once by each and it didn't change any AS's, just how they were multiclassed. I think they're all happy with it now, but I also can see them asking again in a few levels at level 12 to try and game the system a bit.
Really just curious how others have handled it and to what level they allowed it. TIA!
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u/Atharen_McDohl DM 8h ago
It's case-by-case for me. New players I'll generally allow a respec at any scale whenever, but I would expect them to stick with a build for a bit before doing a complete overhaul. You know, make sure they actually get a taste and aren't just swapping builds like they're changing clothes. I'd also make sure they're coordinating with me through the process not only so I can be prepared, but so that I can help guide the process and make sure they have the context they need to make each choice.
For more experienced players I might occasionally allow a large-scale respec, but usually I'd expect them to commit to something. If there's a problem then I'll talk it over with them and try to find the least disruptive solution we can. If they're bored of the character, maybe that requires a change of story rather than a change of mechanics. A respec at a smaller scale is more likely to be acceptable.
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u/HalcyonHorizons 2h ago
If a player isnt having fun, of course they can respec! Usually I try to limit it to downtime, but I dont mind if it's in the middle of something as long as they are being honest.
I would trust my players not to abuse my generosity. And if for some reason they did try abusing it, I would pause the game to evaluate their place in it.
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u/Arkathor 12h ago
I am new and getting into DnD (choose [3.5] because I heard great things about it). I will have a tutorial one shot in a week but I have a few questions for more experienced players and GM's.
1. How important is a optimized build? Would it be groundbreaking getting wrong feat or choosing a level or two in not very optimal class because I like the vibe? Would it be bad to have something not very useful as a invested skill.
Wizard Magic Spellbook is a item, so it can be destroyed. If I loose it, do I loose all the spells in it and need to start from beginning? I heard stories about paladins and clerics loosing their powers, because they strayed from their alignment, rangers animal companions getting killed etc. and it seems a bit scary to loose such a part of characters power casualy.
If I would have let's say perform (flute) or poetry as skills with good levels into them, would it be considered rude to ask a bard to join his performance? I am thinking about something casual like tavern or town festival, not private audience before king. Would it be considered stealing spotlight?
This is probably DM and party dependent but is it frown upon to play a character that is skewed in narrow playstyle? I could imagine for example a Knight with a lot levels in cavalier being annoyingly handicapped in town/dungeon because good luck getting your horse inside. Or for example while checking classes I found the idea of Marshall, Legendary Leader, Legendary Tactician type character appealing but read a lot of complaining online about leadership. I am asking because I don't want to end having a annoying character and being "that guy".
I like wizard as character class but I find it very intimidating from "burden of knowledge" perspective. I am still trying to figure out stuff like spells, spell levels etc. plus there are things like "this class also advances your wizard class, but not their level". There are dozens of metamagic feats and The spell compedium alone has nearly 300 pages of spells. Should I just read and learn all this stuff outside of game and play archer, meatshield, rogue in meantime? The magic classes feel so easy to build wrong and useless.