r/Eldar Ulthwé Jul 22 '26

News, Leaks & Rumours Dataslate is here!

Article:

https://www.warhammer-community.com/en-gb/articles/rgqanids/warhammer-40000-july-update-what-you-need-to-know/

Aeldari faction pack: https://assets.warhammer-community.com/eng_22-07_warhammer_40,000_faction_pack_aeldari-qe1ykopo7h-blfkukhecc.pdf

Points:

https://mfm.warhammer-community.com/en/aeldari

Not much has changed for us this time around. Some things got cheaper, warlock skyrunners got more expensive. I don't think it's enough to make much of a difference, but we'll see how it plays out with the changes to all the other factions.

90 Upvotes

192 comments sorted by

u/sciencep1e Ulthwé Jul 22 '26

You know the drill. This is the megathread for discussing todays update. Any posts that can instead be comments on here will be removed and directed here. I'll leave it on feed for a few hours as more visible then pin it. Thanks OP for providing all the links etc

47

u/planckssometimes Jul 22 '26

Great changes! Avatar at 250 is a very interesting choice now. I'm thinking 10 dragons (1 activation nuke) Vs an avatar (not as much damage but will probably get a turn or three in)

12

u/Tearakan Jul 22 '26

He already was in a lot of lists.

4

u/planckssometimes Jul 22 '26

Including mine :P

2

u/Jenova__Witness Ynnari Jul 23 '26

At that cost I’m insanely Jealous I can’t just pay 5pts more and upgrade my Yncarne into AoK for Ynnari.

37

u/Grim_BeaR Saim-Hann Jul 22 '26

This is how the mfm got me

16

u/Holiday-Speaker-5324 Jul 22 '26

as someone who ran double wraithknight with ghost glaive and avatar in last tournament, I was happy to see this.

1

u/smashgrabpound Jul 22 '26

How did it go?

9

u/Holiday-Speaker-5324 Jul 22 '26

I went 3/2/0. Lost to the deathguard player that took 1st and necron player who took 2nd. Both those games were close too (within 10 points or so) just bad rolls and a few minor mistakes cost me them (both opponents were really good so any mistake was capitalized on).

I think I took 6th overall out of 32ish players

2

u/Nosism123 Jul 22 '26

Would love to see your list as someone who owns 2 wraith knights lol

7

u/Holiday-Speaker-5324 Jul 22 '26

warhost:
Avatar of Khaine

Autarch wayleaper, melta and starglaive, timeless strategist (attached to 5 spiders)

2x spirit seer

storm guardians

2x wraithguard with d-scythe

2x5 warp spider leader with double flamers

rangers

2x wraithknight with ghostglaive, 2xstar cannon and scattershield

it was a very un-aeldari list and suprised quite a few people. And wraith knights and avatar are so dang fast so people aren't used to things that killy/tough slamming into them t1 or 2 so easily

2

u/Nosism123 Jul 22 '26

As a a spirit conclave player this makes me happy :)

1

u/Holiday-Speaker-5324 Jul 22 '26

Yah, sadly not conclave. Warhost (with take and hold and effecting the knights) was just better overall for my list. Though now that it is no longer take and hold warhost is not looking as good lol

1

u/Nosism123 Jul 22 '26

Isn’t warhost 1 DP? You could run both?

5

u/Holiday-Speaker-5324 Jul 22 '26

warhost is 3 dp sadly. Make everything go fast.

→ More replies (0)

1

u/smashgrabpound Jul 23 '26

I remember there being some discussion about wraithknights not getting access to battle focus. I assume that's not the case if you're using the extra movement in warhost to yeet them up the board

2

u/Holiday-Speaker-5324 Jul 23 '26

Awraithlord, guard and blade do not have battlefocus innate.  They need a detachment for it. Wraithknight (both flavors) do have it.

-4

u/SaltyBabySeal Jul 22 '26

This is beyond stupid. Our best units getting a hike

23

u/Real_Ad_8243 Craftworld Ailonwé. Jul 22 '26

Nto gonna lie ive got 2 days of gaming this weekend and I might be able to actually squeeze an extra unit into my army.

I dont hate this.

3

u/sciencep1e Ulthwé Jul 22 '26

What's going to make the cut?

5

u/Real_Ad_8243 Craftworld Ailonwé. Jul 22 '26

Im taking guardian battlehost+ obligatory seers/locks, with the avatar as a distraction carnifex (mainly because im bored of him gathering dust) and using skyreavers for secondaries (because I do not own anything thay can reasonably "counts as" skyrunners). With the points drops im thinking I might be able to upgrade my skyreavers to Hawks so I can dish out some mortals here or there as well.

Or maybe squeeze a solo warlock in whose job will be to run and hide somewhere important 🤔

Caveating all this by saying I am not going to a tournemant, its a casual weekend thing.

5

u/sciencep1e Ulthwé Jul 22 '26

Nothing better than running out a big centrepiece model to see some action, rules be damned. Have fun!

1

u/RoshHoul Jul 22 '26

5 striking scorpions in an Eldritch Raiders for me, on the dot

24

u/I-am-Miyako-Chan Maiden Worldless Jul 22 '26

My silly bike list got perfectly rebalanced to not have any points changes 

But loosing the -2 when shot at on the Quin bikes suuuucks (also Twilight flickers is literally useless lol)

My Seer Council proper list I think is ok but may be 10 over

I don't understand why the 6Windriders needed a nerf? Were they doing anything in the meta lists?

2

u/SaltyBabySeal Jul 22 '26

IMO it’s the best way to play Eldar right now if you want to kill things. They trade well with stacked and layered buffs.

1

u/I-am-Miyako-Chan Maiden Worldless Jul 22 '26

I guess that 18 3+[Lethal][Ingores Cover(with warlock)](plus Re-rolls) S6 AP-1 D2 shots is pretty brutal into the right targets

This is just tempting me into finding more eBay windriders 😭😭😭😭

2

u/SaltyBabySeal Jul 22 '26

It’s also that you can make them an additional -1 with a strat and another -1 with a war walker too.

I run 3 blobs of 6 and have another blob of scatter lasers for all the obnoxious -1D targets.

It’s a solid list if you play well - you desperately have to trade up though or you will lose. It’s not an easy path bit it really catches people off guard.

I don’t bother with warlocks

17

u/oldbloodmazdamundi Neam-Natháir Jul 22 '26

Honestly, better than expected.

Big changes for the Avatar & Wraithknights which I love. Also hoping that this is enough to bring the occasional Autarch.

This rolls back some of the "safety increases" from the first update which I like. Shows a willingness to admit mistakes.

My only gripe is the increase on Windriders, was hardly an oppressive build and with our WR, idk why you would start targeting the few performers but it's not the end of the world.

9

u/RideTheLighting Jul 22 '26

Yeah, hard to complain when there’s so much green. Step in the right direction for sure but it doesn’t feel to me like it will move the needle too much. I wasn’t getting the sense that we had particularly bad matchups into the top dogs, so them coming down in power doesn’t necessarily change a whole lot either in my eyes.

A lot of our lesser used units, especially non-epic characters, are becoming quite cheap, but that’s more reflective on their sub-par rules right now. I have to laugh at the continual slow slide of Shining Spear points lol.

2

u/oldbloodmazdamundi Neam-Natháir Jul 22 '26

I mean Purge has been nerfed, Disruption buffed, Seer Council buffed the top dogs ate nerfs and many of the more oppressive combos are now impossible. And most eldar lists should be able to get another unit out of it with some obvious winners amongst the datasheets opening up potentially new avenues.

2

u/Thugglez Jul 22 '26

Kit didn't sell well enough so they need to move inventory.

37

u/Hunkus1 Biel-Tan Jul 22 '26

So serious question is there any mad man out there running 4 wave serpents that they had to make them more expensive if you run 4 of those?

31

u/[deleted] Jul 22 '26

[removed] — view removed comment

3

u/Tearakan Jul 22 '26

That's actually hilarious

12

u/PsychologicalAutopsy Ulthwé Jul 22 '26

Yep, It's fun.

It's also actually good now. The serpent is just so big, and can move a lot more freely around the table now. Move blocking with it is a very serious option. I don't think the points nerf to multiples was needed, since nobody would run that many seriously, but it also doesn't really impact most people.

2

u/Ok_Yellow1536 Il-Kaithe Jul 22 '26

Umm i have 6.

3

u/Incha8 Corsair Prince Jul 22 '26

I already thought running more than one after the nerf is absolutely wild since they cost way too much for what they do they are even too big for doing proper staging.

2

u/Postal_Monkey Mymeara Jul 22 '26

I was wondering this too lol

2

u/GalaxyEighty Altansar Jul 22 '26

I don't think I ever ran more than two ever...

1

u/Gallalade Jul 22 '26

It's just a general thing they did on most Dedicated Transport for this dataslate : Cost of the 4th+ stays the same, cost of the first 3 down 10 points.

1

u/Gamekanik Jul 23 '26

I think it’s across the board. All transports got this.

39

u/Kinestic Jul 22 '26 edited Jul 22 '26

Wait, eldar has a shooting unit that doesn't need any support to be successful?

Can't have that, +10 points for windriders

I could see a tax for 3 onwards, and maybe even for the 2nd, but across the board is just spiteful.

4

u/MrAltF4 Jul 22 '26

Don't people bundle in Farseers or more impactfully the Warlock Skyrunners? Those distructors are powerful right?

3

u/Kinestic Jul 22 '26

You can, and they enjoy it, but thanks to their inate rerolls, they don't need them to be good. Almost every other unit in our book, you need a transport, character or other layered buffs to make a max size unit good, so windriders really stand apart there.

43

u/T3chnoVamp Iyanden Jul 22 '26

Via Goonhammer

25

u/T3chnoVamp Iyanden Jul 22 '26

2

u/makingamarc Jul 22 '26

Can’t do Asurmen move onto objective shenanigans after Unshrouded Truth any more!

-1

u/Educational_Try_6105 Jul 22 '26

can’t unshrouded truth turn 1 anymore though

22

u/WarrenRT Jul 22 '26

That's not true.

ARRIVING FROM STRATEGIC RESERVES (20.03)

To arrive on the battlefield, each strategic reserves unit must make an ingress move (see below). Unless otherwise stated, they can only do so from the second battle round onwards.

Unshrouded Truth states you must arrive this phase. That's "otherwise stated" and overrides the T1 restriction.

13

u/Mundane-Feature9668 Jul 22 '26

The other "WIN", or non Nerf, is that unlike many other factions, the pick up and put into strategic reserves is not restricted by being in Engagement range. Many other pick-up abilities are having that restriction put in in this dataslate.

6

u/Educational_Try_6105 Jul 22 '26

You can teleport out of combat?!

9

u/Mundane-Feature9668 Jul 22 '26

Yes, the "Unshrouded Truth" Stratagem allows you to pick up a unit and place it into Strategic reserves. Unlike other such abilites, it does not have any restrictions as to where that Unit is.

3

u/Educational_Try_6105 Jul 22 '26

Oh hang on,

So 2nd turn limitation because of deep strike overridden by “otherwise stated”?

that’s a relief

13

u/AtomicDiplomacy Jul 22 '26 edited Jul 22 '26

The Tacoma FAQ said that you can only make an ingress move turn 1 if the rule says you “must”. Unshrouded truth does say “must” so I think you can.

1

u/Tearakan Jul 22 '26

Yep you can. Samething happens to ophidians in necrons

5

u/Negadeth Alaitoc Jul 22 '26

Why not? It doesn't say you can't use it turn 1, and it states you must make an ingress move this phase, which I assume would over-rule the normal T1 restriction

Unless I'm missing something?

2

u/Mundane-Feature9668 Jul 22 '26

Not sure that is true

10

u/[deleted] Jul 22 '26

[removed] — view removed comment

2

u/Commorrite Jul 22 '26

Thank you, why people insist on making stuff harder to read is baffling.

12

u/Content_Audience1549 Jul 22 '26

Wait, Warhost is changing to Recon? Does this make it viable now? I remember it was the sort of “all rounder” detachment before I stepped away and it was decent then.

14

u/oldbloodmazdamundi Neam-Natháir Jul 22 '26

It should be a huge help for it. Purge didn't make sense for it, now I can see some interesting avenues. And while we're not as good at recon as the Drukhari, it's a lot better than Purge.

4

u/Selenium-Forest Jul 22 '26

I'd say still at 3DP there's better detachment combos out there, but it being Recon certainly makes it more viable now. Think also Eldritch Raiders switching to Purge is a good change since that is the aggressive detachment, but it still probably has more play as Recon.

13

u/Mundane-Feature9668 Jul 22 '26

Well it's a 30pt Nerf to Seer Council via the Warlock Skyrunners, but several other units almost balance it out.

I see the updated the Stratagem at least:

SEER COUNCIL DETACHMENT Unshrouded Truth Stratagem,Target and Effect Sections Change to: 'TARGET: One ASURYANI INFANTRY unit from your army (excluding WRAITH CONSTRUCT units) that has not been selected to move this phase, was not set up on the battlefield this phase, and is within 9" of one or more friendly ASURYANI PSYKER models.

EFFECT:
▪ Place your unit in strategic reserves.
▪ Your unit has Deep Strike.
▪ Your unit must make an ingress move this phase.'

12

u/Ragnardiano Ynnari Jul 22 '26

with warlock skyrunners being 55 and farseers skyrunner being 60, maybe its worth to run some solo farseer skyrunner for their -1 to wounds and better weapons.

6

u/MobileSeparate398 Spirit conclave and seer council Jul 22 '26

5 points for 2 more wounds and a slightly more impactful ranged attack, yes please

2

u/Ragnardiano Ynnari Jul 22 '26

I have never played them so I didnt know they had 5 wounds lol.

3

u/Tiny_Bumblebee8176 Jul 22 '26

especially if you make one lone op from armored warhost by escorting a viper or warwalker

2

u/Logical-Gas8026 Jul 22 '26

This was my thought as well. If you’re running the warlock as action monkeys why the heck wouldn’t you upgrade to a farseer for 5pts.

1

u/BOCSleeps Jul 23 '26

The downside is that it becomes a relatively easy assassinate target

1

u/-Prophet_01- Altansar Jul 22 '26

Played a Seer+Riders recently. Rather fragile for the points but super funny. The threat range and output feel great.

-2

u/Organic_Room_5556 Jul 22 '26

Unshrouded Truth gets a bit of a nerf though?

It's now restricted according to Strategic Reserve Rules, so no T1 alpha strike?

11

u/Mundane-Feature9668 Jul 22 '26

Is that the case though? It does say you MUST make an Ingress move this turn and does not caveat that with "if able"?!

7

u/WarrenRT Jul 22 '26

I think that restriction is overridden because Unshrouded Truth specifies that you have to arrive this turn, and specific rules trump general ones.

6

u/Mundane-Feature9668 Jul 22 '26

Exactly, and the Tabletop Tactics review also didn't discuss it other than the boost to Fire Dragons due to being able to set-up at 8" rather than 9". Pretty sure they would have been all over that in their review of the Aeldari changes.

1

u/Resident-Watch-3024 Jul 22 '26

Ophydians and Veil of Darkness also say must come in, but specify they can do it during turn 1.

3

u/S0LDIER_ZER0 Jul 22 '26

Yeah ingress moves say ‘unless otherwise stated… second battle round onwards’

The strat saying ‘MUST make an ingress move this phase surely covers the otherwise stated clause

12

u/jeune_lacour Jul 22 '26

Got a 85 points reduction in my Serpent's Brood + Armored Warhost army, just what i needed to iron out the weaknesses of my list. Only nerf for me is on the Skyweavers, which is completely compensated by the points drop. Great day and back to the drawing board

1

u/bluecgrove Jul 22 '26

What's your list? I was running 2 units of 4 a piece... at least it was still a point buff so I'm trying to see if I can fit something else in.

Currently rocking:

Solitaire
DJ
3x Troupe master
3x troupes (5)
3x starweavers
2x skyweavers (4)
2x warp spiders (5)
shroud runners (3)
rangers (5)
3x war walkers

Eldrad seems strong, but idk about running him solo.
Lykis could be fun to add to a warp spider unit.

Or even 2 more skyweavers if they aren't nerfed too hard.

1

u/jeune_lacour Jul 22 '26

My list

Avatar

Troupe master X2 (key and weaver)

Karseth

5Troupe x4

Falcon

Fire prism X2

Starweaverx3

4Skyweavers X2

Leaves me 115 points flex - considering adding the solitaire or dropping key of ghost for rangers + corsairs

10

u/MLantto Jul 22 '26

Agree not that much changes. Like a Seer council list is about the same in points and that was probably the best option to run before. The points drops arent really big enough to make anything else really competitive, but it's better for list diversity and I can see more detachments and builds opening up.

The nerfs to top armies means we probably have game into more, but I don't see eldar becoming a 50% WR army or getting lots of wins, just less of a struggle.

The really impactful changes to me are Avatar and warlock skyrunners. I think the Avatar might become a staple and I won't start every list with 3x warlocks as recon. I might actually move away from that now even in seer council. The rest is nice, but very minor overall.

Im not mad about the updates, but this is not something that's a big buff or takes us out of the bottom half of armies. We'll just have to wait a bit longer for that.

5

u/NAmofton Jul 22 '26

My Seer list is +15 overall, gaining 15 on the Avatar but losing 30 on Warlock Skyrunners.

Feels pretty damn bad.

1

u/Mundane-Feature9668 Jul 23 '26

Yeah that was my issue as well, have had to re-jiggle my list quite comprehensively actually.
Oh well, I needed some War Walkers at some poiint anyway (dropped my Wraithlords and switched to Armoured Warhost as secondary Detachment).

9

u/Naive_Class7033 Jul 22 '26

Nice a lot of stuff is cheaper

10

u/jwalker207 Jul 22 '26

Warhost being recon now is interesting 

5

u/Xilonas Jul 22 '26

yep i will probably give it another try , was baffled it was not reacon since the start of V11 as it's focus on mouvement shenanigans lol

1

u/Sunomel Jul 23 '26

Whoever decided the dispositions read “WAR host” and didn’t go any further

3

u/have_no_plan Jul 22 '26

This is actually the biggest news for me. I was a Warhost player for all of my games in 10th, I really love the strats and enhancements. It being recon could be big for me.

8

u/SaraaWolfArt Jul 22 '26

Certainly a good start. Gw seems to recognize what we need - remember we have two more of these hitting by october so a soft hand should be expectedZ would LOVE yo see other aspects down by -5 points or so and (have that transferred to the phoenix lords in some cases) to make vanilla aspects a bit more tempting, but overall... this is good!

Particularly happy as a pirate player. Jump packs are more reasonable, voidscarred are beginning to look like a useful upgrade to voidreavers, especially in Wathost or Eldritch Raiders

35

u/Alex__007 Jul 22 '26

Nice! :-)

Awesome! :D

Yay! :-)

We are so in! :D

Hooray! :-)

---

For my person playstyle:

Wraithknight and Avatar of Wraiths go! :-)

I can now swap Warlock Skyrunners with Farseer Skyrunners + return Stave of Kurnous to my Spiritseer :D

7

u/PsychologicalAutopsy Ulthwé Jul 22 '26

I'm still running aspect host. It's not always easy, but it works for me. I've included the avatar in all of my games so far, and now he's cheaper too! What a time to be alive.

4

u/Alex__007 Jul 22 '26

Yay! And some speedy Aspects are cheaper too!

6

u/Otherwise_Face_858 Jul 22 '26

Those are absolutely and completely stunning, wow

2

u/Alex__007 Jul 22 '26 edited Jul 22 '26

Thank you!

3

u/n1ckkt Jul 22 '26

Beautiful paintjob sir

3

u/ArmchairPraxis Jul 22 '26

Happy Spirit Conclave noises

2

u/narluin Warlock Skyrunner Jul 22 '26

Skyrunner swap must be nice tho

2

u/Alex__007 Jul 22 '26

Yes, only 5pts more for Misfortune and Eldritch Storm. Since I'm giving up Assassination with Avatar, character tag is unlikely to matter.

2

u/narluin Warlock Skyrunner Jul 22 '26

For sure, i run eldrad and avatar, so at least one bikelock will be swapped

17

u/Cushions Jul 22 '26

Ngl. I’m kinda mad.

My Windrider host went up 30 points (1.5k).

It wasn’t exactly sweeping tournaments so why did Windriders go up 10???

7

u/Stoffeloni Jul 22 '26

Agree and I saw that the scatter laser on the vyper has sustained 2 does this also go for all other units like wind rinders I guess?

4

u/Cushions Jul 22 '26

Nope just the Vyper sadly

2

u/Rune_Council Ulthwé Jul 22 '26

Also the Starcannon is 2+ BS. It’s had those deviations since release.

2

u/Tiny_Bumblebee8176 Jul 22 '26

basically you are pushed towards using 2 jetlock and a jetseer in it cus thats the same point as before, what you lost on windriders gained back on jetseer and second jetlock not making more expenses just firepower from another beefed destructor... or just you know run them 3 which is indeed not the most economical with windrider host

3

u/Cushions Jul 22 '26

I mean kinda, but WRH wanted to run 6 units of bikes, as many as possible.

You don’t want to run and can’t run 6 jetseers… so you are just paying 30 pts more for a faction that was low tier.

Just baffles me.

Seer Council was getting play and they can happily drop to 3 man squads, so WRH gets screwed over massively and it didn’t even do anything.

13

u/Anggul Jul 22 '26

Some nice reductions

Seems like Fire Dragons should get a bit cheaper now they can't re-embark?

2

u/Thugglez Jul 22 '26

idk for just 10 more points you get the avatar.......

6

u/have_no_plan Jul 22 '26

My autarch points look the same on the app, although I like the Wayleaper reduction, make for a lovely solo asset for missions and key damage. Interesting that the 6 brick of windriders has gone up, I've been enjoying that but it won't impact my lists too much.

Hawks and spiders going down is great.

Oh and the Farseer at 65 is quite nice now too!

6

u/Keksimus_Maximus117 Asurmen lover Jul 22 '26

Yo extra 30 points for my list

5

u/Ragnardiano Ynnari Jul 22 '26

seems like my 3 venoms+1 raider idea for Devouted of Ynnead+armored warhost Reconaissance for Ynnari got better. Also hyped now that the seer council strat works as intended, being able to get fire dragons with fuegan into melta range and Asurmen+dire avenger into sustained hit range

5

u/makingamarc Jul 22 '26

We lose Asurmen’s extra move due to Ingress rules - but a small price to pay for more dangerous shooting!

4

u/Ragnardiano Ynnari Jul 22 '26

Ah I didnt get that. I still think Asurmen deserve a point decrease with all the limitations to his move, but I wanted to include him in the example because maybe he can end up somewhat protected. The fuegan block teleport is where its at tho.

3

u/makingamarc Jul 22 '26

💯 - RIP to the many tanks and monsters that will be blown up T1 - going to be spicy until they nerf it!

4

u/Elantach Exodites Jul 22 '26

No changes to ynnari troops data sheets :(

3

u/Xilonas Jul 22 '26

they wouldn't change datasheet in a regular dataslate but my god they could at least decrease the point of some of them (like incubi) that are garbage anyway compared to the drukhari version ..

4

u/Mundane-Feature9668 Jul 22 '26

Hmm anyone think the -10pts if you run 2 War Walkers together in a Unit vs single, worth it?

4

u/Kinestic Jul 22 '26

You run war walkers for their ability, not their guns, and that doesn't get any better in a squad of 2.

The only case where this is relevant is if you were memeing around with GBH + AW, and bringing 6 of them already. Unfortunately, you can no longer use Cost of Victory on a farseer+warlock+conclave+guardian blob if all the guardians are dead, so that is a massive nerf to GBH, and 30 points back from that, plus other miscellaneous drops probably isn't enough to compensate for that.

1

u/Mundane-Feature9668 Jul 22 '26

Thanks…
I was contemplating switching towards taking 2 in a Seer Council List, just wasn’t sure if it was worth putting them together for the 10pt gain, or keeping them split.

2

u/drevolut1on Jul 22 '26

Keep them split for sure

1

u/yoshiwaan Jul 31 '26

What is the change that indicates cost of victory doesn’t work on a unit with no guardians left? The unit is the same and the characters are still the same unit

2

u/Kinestic Jul 31 '26

Apologies, I have had a closer look and I appear to be wrong. Tacoma Open had a FAQ that stated that destroyed models did not give the unit their keywords, and I am pretty sure it something similar was stated somewhat ambiguouly in the core rules earlier in the edition, but it appears not to be present anymore.

Cost of Victory targets a guardians unit, and what this meant was that as soon as the last guardian model died, the unit lost the guardian keyword, so you couldn't target it anymore.

It is one of the very few of the Tacoma FAQs that didn't make it into the proper official faqs.

1

u/DumpsterHunk Jul 22 '26

In battle host for sure. I already 4 usually

1

u/Tiny_Bumblebee8176 Jul 22 '26

in Imp Guard double sentinels worth the running than again they are way cheaper and more optimal for orders
For us i can imagine double war walkers for Guardian Host as fire platforms... 4 BL for 160 is generally better than a prism imo especially since hitting on2, and if lucky on 5++ and/or good position the mobility token can help a lot on safeguarding them out of los

6

u/Dismal_Foundation_23 Jul 22 '26

Hmmmn.

So is there anything in Eldritch Raiders? Don't like purge but its 2dp so you can adjust that with one of the 1DPs.

BUT, skyreavers, back down, voidscarred down, avatar down, spears down, scorpions went down the time before, even wraithknights down. Even shrodrunners back down a bit as well.

All advancing and charging (and in most cases shooting) across the board.

3

u/Selenium-Forest Jul 22 '26 edited Jul 22 '26

It's not a bad detachment, but you have to build for it. AoK, Shining Spears, 2+ Wraithlords and Yriel with 10 man Voidscarred and Lance enhancement are mandatory in my opinion as you need to build for the advance and charge. Wraithblades with a Spirit Seer also can be good, Wraithknight I still think is too high points for what you get. If it drops another 30 or so points I think it becomes viable in ER. Scorpions are good but I think they still lack Karandras to give them a bit more punch.

It being Purge is also decent for how you want to play it, I still think you're probably better of playing Recon though unless you get a very favourable matchup like IG or something not very tough.

2

u/Dismal_Foundation_23 Jul 22 '26

Yeh that was my thinking, avatar, banshees + jz, lykhis + spiders, some spears, wraithlords, skyreavers and the yriel brick with the voidscarred and scoring stuff for recon probably.

1

u/Selenium-Forest Jul 22 '26

Exactly how I play it. My list has gotten about 60 points cheaper with the updates today so I’ll probably shake it around a bit to get another squad of Voidreavers in or Rangers.

1

u/yoshiwaan Jul 31 '26

Pair it with Armoured Warhost and run it with Recon. This feels great after the balance patch. 

Here’s my current iteration of this list if it’s helpful

Eldar - Recon - Raiders v4 (2,000 Points)

Aeldari Armoured Warhost and Eldritch Raiders (3 Detachment Points) Reconnaissance Strike Force (2,000 Points)

ATTACHED UNITS

Attached unit 1

Prince Yriel (95 Points)   • Attached as: Leader (Character)   • 1x Eye of Wrath   • 1x Shuriken pistol   • 1x Spear of Twilight

Corsair Voidscarred (160 Points)   • Attached as: Bodyguard ()   • Enhancements: Alacritous Assault   • 1x Voidscarred Felarch      ◦ 1x Close combat weapon      ◦ 1x Mistshield      ◦ 1x Neuro disruptor      ◦ 1x Power sword   • 6x Corsair Voidscarred      ◦ 1x Blaster      ◦ 6x Close combat weapon      ◦ 1x Faolchú      ◦ 5x Power sword      ◦ 5x Shuriken pistol   • 1x Shade Runner      ◦ 1x Paired Hekatarii blades      ◦ 1x Shuriken pistol   • 1x Soul Weaver      ◦ 1x Channeller Stones      ◦ 1x Power sword      ◦ 1x Shuriken pistol   • 1x Way Seeker      ◦ 1x Executioner      ◦ 1x Shuriken pistol      ◦ 1x Witch staff

Attached unit 2

Baharroth (125 Points)   • Attached as: Leader (Character)   • 1x Fury of the Tempest   • 1x Shining Blade

Swooping Hawks (190 Points)   • Attached as: Bodyguard ()   • 1x Swooping Hawk Exarch      ◦ 1x Close combat weapon      ◦ 1x Hawk’s talon   • 9x Swooping Hawk      ◦ 9x Close combat weapon      ◦ 9x Lasblaster

CHARACTERS

Avatar of Khaine (250 Points)   • Warlord   • 1x The Wailing Doom

Eldrad Ulthran (130 Points)   • 1x Mind War   • 1x Shuriken pistol   • 1x The Staff of Ulthamar and witchblade

Kharseth (85 Points)   • 1x Dread of the Deep Void   • 1x Waystave

DEDICATED TRANSPORTS

Wave Serpent (115 Points)   • 1x Shuriken cannon   • 1x Twin bright lance   • 1x Wraithbone hull

OTHER DATASHEETS

Corsair Skyreavers (75 Points)   • 1x Skyreaver Felarch      ◦ 1x Blast pistol      ◦ 1x Corsair blade   • 4x Skyreaver      ◦ 1x Blaster      ◦ 2x Close combat weapon      ◦ 2x Corsair blade      ◦ 1x Fusion gun      ◦ 2x Shuriken pistol

Rangers (60 Points)   • 5x Ranger      ◦ 5x Close combat weapon      ◦ 5x Long rifle      ◦ 5x Shuriken pistol

Shining Spears (100 Points)   • 1x Shining Spear Exarch      ◦ 1x Shimmershield      ◦ 1x Shuriken cannon      ◦ 1x Star lance   • 2x Shining Spear      ◦ 2x Laser lance      ◦ 2x Twin shuriken catapult

Striking Scorpions (75 Points)   • 1x Striking Scorpion Exarch      ◦ 1x Scorpion chainsword      ◦ 1x Scorpion’s claw      ◦ 1x Shuriken pistol   • 4x Striking Scorpion      ◦ 4x Scorpion chainsword      ◦ 4x Shuriken pistol

Vyper (140 Points)   • 2x Vypers      ◦ 2x Bright lance      ◦ 2x Missile launcher      ◦ 2x Wraithbone hull

War Walkers (85 Points)   • 1x Bright lance   • 1x Shuriken cannon   • 1x War Walker feet

War Walkers (85 Points)   • 1x Bright lance   • 1x Shuriken cannon   • 1x War Walker feet

Warp Spiders (105 Points)   • 1x Warp Spider Exarch      ◦ 1x Close combat weapon      ◦ 1x Exarch’s death spinner   • 4x Warp Spider      ◦ 4x Close combat weapon      ◦ 4x Death spinner

Wraithlord (125 Points)   • 2x Bright lance   • 2x Flamer   • 1x Ghostglaive   • 1x Wraithbone fists

Exported with App Version: v2.3.1 (1), Data Version: v913

A few tips: * Use Yriels redeploy to take more advantage of infiltrators. You can redeploy infiltrated scorpions to let you scout * Yriel goes in the transport to scout. Otherwise it’s just a nuisance * Wraithlord goes near the Voidscarred as they have a psyker * Baharoth just picks up screens for the first ~3 turns, you gotta keep the squad healthy as long as possible so play it safe * Avatar should be mid board so it can go where it’s needed. Don’t forget the +1 to advanced and charges * Eldrad also mid board at the back, use go to ground to get the +1 to wound buff without exposing yourself

5

u/Tryuust Jul 22 '26

Probably dumb question but what does unit "stepper" removed mean?

7

u/Owlibert Jul 22 '26

Some units cost more if you take multiple: see Fire Dragons, Swooping Hawks, a few others.

6

u/Tryuust Jul 22 '26

Thank you, couldn't find with google

3

u/uller30 Ulthwé Jul 22 '26

Well I was working on 4x6 windriders but now at an extra 170 pts yikes.

But overall huzzay

1

u/uonlyhad1job Ulthwé Jul 23 '26

I just split my third 6 man, they don't all have to be CP dumps and can still gang up on a war walker target

1

u/uller30 Ulthwé Jul 23 '26

Ohhh good point

3

u/goldraven12 Jul 22 '26

Warhost becoming Recon is kinda cool. Warhost is still honestly pretty trash as a detachment on its face, but I could maybe see trying to make it work in a casual game. Recon is a much more fun playstyle than Purge for us, imo, so even if it’s not GOOD, I could at least see Warhost being more fun to play now. I’ll take it.

Also point changes feel good. I have a ton of Harlequins, so those got a lot cheaper. Points drops on Spiders and Hawks feel very good. The Avatar looks SO good now, this is doing a good job of making me want to buy one. Damn you, GW…

3

u/Standard-Advance-731 Jul 22 '26

Yay! Copped a 35pt Increase to my Windrider host list.

1

u/uonlyhad1job Ulthwé Jul 23 '26

Same

3

u/lol_delegate Jul 22 '26

I'm the only one who wished that Warlock Skyrunner would become support character and not have increased points?

2

u/I-am-Miyako-Chan Maiden Worldless Jul 22 '26

I use them in Seer Council as action mon'keigh and it would suck a hard lemon to lose the easy secondary scoring by forcing them onto Windriders

Plus IIRC because they're able to be taken in squads of 2 they can't be support (like Warlock Conclaves)

2

u/IndPsy9 Jul 22 '26

What is "frame"? Now my Support Weapons have it.

5

u/BeholdTheMold Jul 22 '26

Any measurements are done from the model itself rather than the base.

1

u/StoicMustard Alaitoc Pathfinder Jul 22 '26

So would that mean I can rebase my Shroud Runners with appropriately sized oval bases and still legal?

3

u/PsychologicalAutopsy Ulthwé Jul 22 '26

No.

Frame means to measure to the closest point of the model - hull or base. So the base is still very relevant.

2

u/ManikZag Iyanden Jul 22 '26

copy and pasta from tabletop battles explanation - should be searchable in the app tho

Monsters and Vehicles are also now affected by the FRAME keyword, which is the rules signifier for “measure to hull”. If such a model has no base, when pivoting it you rotate it around its central axis. There are a couple of weird edge cases here with some units that have bases and also FRAME which we expect to get cleared up in FAQ and Commentary.

2

u/PsychologicalAutopsy Ulthwé Jul 22 '26

You measure to the closest point of the model, either the hull or the base. Yes, it's both, not just the hull.

1

u/Selenium-Forest Jul 22 '26

It means you measure to the hull of the model rather than the base. It was a bit shocking to me our tanks especially didn't have it since we've got such tiny bases on them, but that's now been corrected.

2

u/Selenium-Forest Jul 22 '26

Well this has saved me 60 points in my Eldritch Raiders list so either another squad of Rangers or I'll see if I can get the 5 points back to have some Voidreavers. Might chuck the Wraithblades back in maybe and see how they go.

3

u/Morial Jul 22 '26

Unshrouded truth finally got clarified and unfucked. 9" requirement to trigger, and now they word as that unit just gets put into strat reserves with deep strike and must ingress this movement phase.

2

u/von_Roland Jul 22 '26

I was happy most of my list got cheaper and then I saw my detachments disposition got changed and I was upset, and then I realized I run fateful performance with eldritch raiders so no change

2

u/Matar_Kubileya Jul 22 '26 edited Jul 22 '26

Someone correct me if I'm wrong, but I believe they removed the ACROBATIC keyword from Serpent's Brood. If so it's now possible to double-dip on Harlequins detatchments for a monoquins army, though whether either of the 1pt detatchments is better for us than Armored Warhost to double buff our transports is a different question.

Edit: there seems to be a discrepancy between the MFM and faction pack.

2

u/BrokenMaskHorde Jul 22 '26

Lul the avatar was already doing just fine but im not gonna complain. Weird move from them imo.

1

u/Mundane-Feature9668 Jul 23 '26

Well when the Lion goes down in points and gains Mobility, I think it's understandable that something like the AoK also goes down.

1

u/narluin Warlock Skyrunner Jul 22 '26

I'm pretty happy about this!

1

u/Jerswar Jul 22 '26

Do I understand correctly that the change to Unshrouded Truth means we can't use it to throw a unit into the enemy's starting area right on the first turn?

2

u/drevolut1on Jul 22 '26

The "must" overrides that restriction

1

u/Jerswar Jul 22 '26

What do you mean?

1

u/drevolut1on Jul 22 '26

Read the third bullet. They must reenter that phase.

1

u/Jerswar Jul 22 '26

I mean do we still have to wait until the third phase to use it to teleport into the enemy's area.

3

u/Mundane-Feature9668 Jul 23 '26

Unshrouded Truth allows you to select any Asuryani Infantry (non wraith) Unit within 9" of a Psyker, regardless of whether they are in Engagement range or not, and move that unit to anywhere on the board.

The rule update fixes the 9" distance quirk we had so that now it just says you go into reserve, gain deep strike and MUST come back this turn. Deep Strike rule says 8" away from any enemy unit. That's the real fix here and allows things like Fire Dragons to teleport directly into Melta range.

So even Turn 1 you can teleport into your opponent's deployment zone (standard Deep Strike rule), IF there is enough space to do so, which is usually not the case as most armies should be able to screen that out. But still...

1

u/Jerswar Jul 23 '26

Wait, in engagement range?? Cool!

1

u/drevolut1on Jul 22 '26

Deep strikeoverrides that

1

u/nick_knochentrocken Jul 22 '26 edited Jul 22 '26

Well, they forgot to update the Ynnari Archon Shadowfield... Voidscarred still lack Battle Focus, too.

But the update for the Shadowfield for Drukhari isn't really cleaning up the mess anyway - lol

1

u/AeldariBoi98 Harlequins Jul 22 '26

Nice to see Glaiveknight come down but he really should only be 350 given how low impact he is.

EDIT - Still holding out hope that they either remove the [Acrobatic] keyword from Quin detachments or if your faction is Harlequins ignore this keyword but guessing that might come in the codex.

1

u/khadathbasher Jul 22 '26

This feels like a big slate for Eldritch raiders. Not sure how the change to the detachment itself will feel moving off disruption but the actual points for so many units you like to run in ER are down.

1

u/StealthBiscuit1979 Jul 22 '26

Hey Wraithknight under 400 woohoo…

1

u/CoolJKlasen Saim-Hann Jul 22 '26

I haven't played much last editions, but it's so weird to see that it's only a 5p difference between a warlock & farseer skyrunner, and somehow the foot seer is more expensive than the bike..?

1

u/WilliamTee Jul 23 '26

Were bike spam lists really a problem?

Id just started testing one, and now its kinda dead on arrival...

0

u/RotenSquids Jul 22 '26

So does it mean I can now play and learn eldar without auto losing or are we not there yet? I'm refraining from playing them despite collecting them as I know they've been absolutely garbage for 12 months or something?

Also what's best to play now detachments wise?

9

u/PsychologicalAutopsy Ulthwé Jul 22 '26

It's rough out there, but I've won all my games with my aspect host so far (while losing basically my entire army in the process, but that's just how 40k works these days). I don't feel this is enough to meaningfully move the needle, and for the more competitive lists (seer council), the points work out be around net even anyway.

If you like the faction, just go for it and start learning how to play. We've been in a rough spot for a while now, but we'll be back on top soon sooner or later. And realistically: outside of the top tables of tournaments, player level matters much more than the differences in army strength. Just play the mission, and make sure to deny your opponent from scoring when you can, and you'll be just fine.

2

u/RotenSquids Jul 22 '26

Fair enough, now to make a choice between aspect host and seer council ;-)

2

u/Igradarsaurus Solitaire Jul 22 '26

Nice! What are you running? I’m using two units of Scorps and one ranger unit for actions and everything else is there to murder.

2

u/Postal_Monkey Mymeara Jul 22 '26

Corsairs were already pretty good tbh. Since most of the buffs helped them, they might actually be impactfully good

1

u/Kiardras Jul 22 '26

Starting a pure corsair/outcast list has me a bit more hopeful that I'll make it to turn 3 instead of turn 2 now 🤣🤣🤣

2

u/Postal_Monkey Mymeara Jul 22 '26 edited Jul 22 '26

HOPEfully lol. Adding Avatar of Khaine now is super viable

2

u/Kiardras Jul 22 '26

Doesnt fit thematically though for pure pirates/outcasts, least not for me

1

u/Postal_Monkey Mymeara Jul 22 '26

Yeah, then I guess you'd be Sol considering the quantity of corsair available to us. Isn't that great.

I would argue though that pirates will never shy away from an opportunity and if that means supporting another unit type to benefit themselves financially or militarily wouldn't be out of the question

1

u/Kiardras Jul 22 '26

I'm unlikely to ever play competitive, and my usual might have some slightly sweaty lists but id rather play a theme I'm enjoying painting.

If i wanted to win id just buy the meta lol

1

u/Postal_Monkey Mymeara Jul 22 '26

If you wanted to win you wouldn't play ANY Aeldari 🤣

1

u/Kiardras Jul 22 '26

Fully aware lol. I considered Tau again but played them from release to about 15yrs ago, so wanted to try something different.

Toss up between drukhari and aeldari, then saw the corsair models

1

u/Postal_Monkey Mymeara Jul 22 '26

My son plays T'au. Even casual has been tough to go up against them.

And my local game shop casual players are a bunch of Space Marines, plus Votann, Necron, Nids and then me with Eldar.

It's been rough lol. Fun, but rough.

-10

u/mekolayn Jul 22 '26

Why do even Asuryani get points drop for their titanic units but the Tesseract Vault gets an increase?

14

u/PsychologicalAutopsy Ulthwé Jul 22 '26

Because the wraithknight was (and still is) hilariously overpriced, and Necrons get an actual detachment to support their titanic units.

7

u/Avenflar Iyanden Jul 22 '26

Because the Wraithknight was OP for 2 months 3 years ago so GW decided to kill it, and it stills hasn't returned to a normal point level

-7

u/mekolayn Jul 22 '26

But at least the Wraithknight has a purpose - it can do damage to tanks

Meanwhile the Tesseract Vault strongest attack is S10

10

u/kloden112 Jul 22 '26

Why are you coming to the eldar subreddit to talk about necron units?

-2

u/mekolayn Jul 22 '26

Because I want to?

4

u/smashgrabpound Jul 22 '26

Then expect downvotes for OT discussion. No one knows, especially people who don't play necrons