r/FATErpg 23h ago

Making my first Fate character - rate my aspects!

7 Upvotes

So a friend of mine is going to be running a mini-campaign using Fate soon, and while I've been interested in playing Fate for a while, this will be the first time any of us are actually getting the chance to do so. I'm hoping it will live up to the hype!

So anyway, we just had our session zero and we're basically going to be doing a campaign where we're all crewmates and explorers aboard a piratey-type sailing ship, and we're going off to explore the last uncharted bit of the world, a series of unexplored islands set amidst a mysterious and treacherous patch of sea. We'll be exploring a lot of different locales, scouring the ruins of an ancient civilization, and trying to find wealth, knowledge, and more. I'm hyped for this campaign!

But we're coming up with our characters on our own and then we're going to run them by our GM, and I'm having some trouble coming up with good aspects. We're not doing the phase trio, by the way, which is maybe exacerbating this problem, but that's just the way it is. I came up with a backstory I'm happy with; I've been wanting to play a Captain Ahab-type character for ages so I took a lot of inspiration from that. But now I'm feeling like what I've come up with for my aspects aren't that creative... but I don't know, this is my first Fate character so maybe it's fine??

I'd love some feedback. I want this guy to be fairly well-rounded and fleshed out.

Here's a summary of my backstory for context:
Abijah Greaves is a lizardfolk who was a part of a clan that lived on the coast of the sea beside a dense jungle. He worked as basically the equivalent of a whaler/mariner, and he was good at his job and he enjoyed it. He had a loving wife and too children, and life was happy and prosperous for his clan. In the waters nearby lived the Ancient Neighbor, a gentle giant of a leviathan who was viewed as a sort of "spiritual guardian" for the clan, and it was forbidden for any to try and hunt it. For reasons unknown, the fish left the area and food became scarce; famine struck. Watching his family and clanmates slowly starve, Abijah resolved to hunt the only significant source of food still around: the Ancient Neighbor. He killed it, and his clanmates feasted and all was good again - until a few days later, the Neighbor's parent showed up, a horrifying seabeast not far from a god. It destroyed the clan, killing everyone except Abijah - including his wife and daughters. Abijah swore revenge, but is still hunted by the sea beast's cult. He has spent years searching for some weapon or method to actually kill this invulnerable god-like beast, driven solely by his hatred and desire for vengeance. He has reason to believe that these newly-discovered islands and the civilization they once housed may provide the weapon he has been looking for...

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Aspects

High Concept: Bitter-but-Unbroken Lizardfolk Mariner

Trouble: "From Hell's Heart I Stab at Thee!" (basically, his obsession with revenge being his sole driving reason to go on)

Aspect #3: How Do You Kill a God? (read this in Hades' voice from Disney's Hercules)

Aspect #4: An Outsider, Trying to Fit In (having lost his home, Abijah has spent years traveling through different lands and while it’ll probably always be obvious that he's “not from around here,” he's gotten decent at picking up cultural norms and such)

Aspect #5: I’m Not Losing Anyone Else!

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I can provide more info about each aspect if you have questions, but seeing as how the Aspect itself is supposed to concisely encapsulate everything I want it to convey, I'd like to know what you guys think of these aspects "at a glance."

I'm trying to balance the "I literally only care about staying alive so I can fulfill my oath of vengeance" with leaving the door open for potentially coming to think of the other PCs as my "new family" and finding a reason to go on beyond burning hatred.

Do you think I conveyed that well? Have I made any obvious "rookie mistakes?"


r/FATErpg 8h ago

Criminal Spirits Launching! Thanks for the Feedback!

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5 Upvotes

The Backerkit campaign for Criminal Spirits is now LIVE!

If you don't know Criminal Spirits from my earlier posts here, Criminal Spirits is a 1920s Urban Fantasy game using my Glorious Fate rules, a simplified version of Fate Accelerated. The 12 page rules are available for free here. In Criminal Spirits, you are the staff and supporters of a new speakeasy in New York City, the first speakeasy run specifically for ghost, faeries, witches and other magical creatures. You and your found family strive to keep the speakeasy open and achieve your ambitions despite the mob, the police and your own customers.

Thank you everyone here for all of the feedback on the character sheets and speakeasy. If you haven't seen the final character sheets, you can see them here. Your Speakeasy will be one of the first chapters shared with backers in October.

I cannot tell you how excited I am about this, and to make a complete setting book for this world.