r/FFVIIRemake • u/didnt-like-my-name • 19h ago
Spoilers - Discussion Quality of life changes thread Spoiler
Whilst playing Rebirth, I kept thinking about quality of life (QoL) changes that I'd love to see in Revelation.
What would you like to see added/changed to improve the experience?
Hopefully, Square Enix would see this thread and consider some of the "improvements".
Here is my list:
- Materia/Equipment loadouts - having the ability to save preset materia and equipment builds would greatly save time and make it a much smoother experience. For example, when forced to play certain characters as part of the story, we have to move materia around (like Cure, Revive, etc.) to the new character, and switching the materia back and forth between characters is cumbersome.
- Shareable loadouts would be amazing! The ability to generate a unique code for a loadout that you can enter and have the build instantly set. For example, as a content creator who shows how to beat Bonds of Friendship, they could generate unique codes for each party member's materia/equipment setup, so that those following the tutorial can easily enter the code and have their party quickly configured with the same setup.
- Ability to change Materia/Equipment on "retry" screen - especially during tough fights, where you have to retry over and over again, it would be good to have the option to change your party/materia/equipment quickly before retrying the fight. Currently in Rebirth, you have to exit out of all menus in order to make changes. For example, in VR missions, you have to exit the fight, exit the VR missions screen, and only then do can you make changes to your party and materia.
- Resting to restore HP/MP should be instant - there should be an option to have instant HP/MP restoration when using a bed/bench. The animation for resting is fine the first few times, but gets old when you've done it 10s or 100s of times when playing hard mode.
I'll add more to the list if I think of anything else.
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u/Thraun83 17h ago
The biggest QoL feature other than equipment/materia loadouts (which is essentially confirmed), is not freezing your character in place while completion animations and some dialogues play out.
I honestly think the main reason people hate Chadley is because often when he speaks you have to watch Cloud take out his communicator, listen to Chadley, then put it away again before you can move. If the dialogue just played out in the background while you were doing other stuff it wouldn't be half as annoying. Same for completion of world objectives - they dont need to freeze you in place while the jingle and animation plays, just have it play while you continue about your business.
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u/didnt-like-my-name 12h ago
I didn't know the loadouts were confirmed! Nice!
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u/Thraun83 10h ago
They haven’t addressed it directly, but in the gameplay reveal trailer at SGF you can see the menu and there is a tab at the bottom which says Equipment Presets. I’m sure that will be both for equipment and materia.
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u/ajsadler 17h ago
Yeah I didn't mind Chadley in Remake, when I could go and speak to him whenever I wanted. Leave me to be immersed in the world and I'll catch up with you later.
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u/Next_Perception_8880 19h ago
the loadout thing is huge, i spend more time moving cure around than actually playing sometimes
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u/EtherealGears 13h ago
If we can just get loadouts, I literally don't care about anything else. The amount of elemental materia shifting I have to do on my Hard runs is giving me arthtitis.
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u/didnt-like-my-name 12h ago
Yeah, when it's your 10th time trying to beat a boss and you want to try a different materia build, it's painful to switch everything
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u/Objective_Unit6942 13h ago
If there is more VR, I hope that it can actually simulate area backgrounds instead of the blue-white squares everywhere in all fights.
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u/fogfree Vincent Valentine 17h ago
Agree on all your suggestions!
Considering they're nodding to aspects of compilation gameplay, like Vincent's aiming mechanic from Dirge being incorporated as his unique gimmick, I'd really like to see Materia Fusion from Crisis Core. There's too vast of a variety of materia and not enough materia slots to maximize on it.
Chadley is capable of making unique materia and he's already proven to make some fusions, like the Fire+Ice materia. So it would be nice if we had the option to custom fuse.
I'd imagine there'd be limits and/or a cost to this, like the level of the materia resets to baseline when you fuse/split, or you can only fuse/split a specific number of times before it's permanent, or only certain combinations will work, but I think that would be a really neat mechanic overall.
Some others:
- Triple Syngery Abilities
- Jump mechanic for terrain traversal/smoother traversal in general.
- Chocobo sniff and search (if it's returning) needs to be less clunky and time consuming - it sniffs and knows the spot, if we get close enough in proximity to the spot it should automatically dig
- I would like to be blinded less during dark -> light transitions
- Easier access to higher limit breaks/bring back setting the default limit of choice instead of needing 2 Syngery Abilities. Reaching the Lvl 4 limit is gonna be stupidly hard to do if they don't change it somehow
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u/Objective_Unit6942 13h ago
Unfortunately, I think Triple Synergy was too much for them to implement given the number of new dual techs they had to implement with just the addition of Cid + Vincent and reworking/removing the Aerith ones. It would've been pretty cool, but for effort/dev. load it probably would just make sense to have a few kind of "character based" ones or generic ones based on the FIT system's job combinations if any, so I suspect they didn't do any instead :/
I would like it to be possible to reach higher limit break levels with any combination of characters, so I want them to not only make it easier to raise your limit level, but also to either detach it from the synergy ability system via like, weapon upgrade, folio(*), a materia, or an accessory. If its detached, Id want it to be replaced with a different function/upgrade from using synergy abilities.
The ultimate QoL, loadouts, seemed to be confirmed in game, but based on FITs - so like, BLM on Tifa you can save a pre-set materia configuration to auto equip when you switch to it, etc. Id like it to go further and just let you save any Fit/Char combination and use them on anyone, but we'll see. Could see them patching/adding that in shortly after if its requested enough, but they probably feel what they've added is sufficient atm.
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u/fogfree Vincent Valentine 12h ago
Where have you seen evidence that materia load outs are linked to FITS? I'm curious on that.
You're talking as if you've play tested the demo or something. You press?
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u/Objective_Unit6942 12h ago
No lol. Its in the first gameplay trailer they showed at SGF (not the announcement trailer, the longer one that Matt Mercer narrates) when they show the menu and move between Tifa and Cloud - you can see the option for presets and character costumes at the bottom of the screen as well as to set all character's materia - confirming that outfits are swappable regardless of what FIT you have on, and that there is a preset swapping mechanic. Idk what presets could refer to except a set that you can swap between either per character/job, or just overall.
If it for some reason only meant like, presets for your weapon + armor, I think that would be kind of hilariously unnecessary when materia are the real things that are tiresome to swap, whereas swapping weapons/armor is kind of a 1 and done and not that regularly. I suppose I could be wrong, but it would frankly be wild to not incorporate SOME kind of preset swapping mechanic for materia given the new job system and the fact that if you decide to swap Tifa to WAR from BLM you'll have to reconfigure her materia every time, etc. for every single character. It's a logical inference.
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u/nRenegade 19h ago
I like the Materia codes, kind of like tunes in Forza.
Maybe 10 loadouts per character.
Skippable battle cutscenes.
Synergy actions feeling more impactful.
More readable HUD for off-screen attacks.
More readable attacks in general.
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u/didnt-like-my-name 12h ago
The unskippable cutscenes was particularly annoying whendoing the final sequence of Sephiroth fights on hard mode!
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u/AnimaLepton Tifa Lockhart 15h ago edited 6h ago
I'm planning on playing on PC. Not having loadouts was lame when I played through Rebirth on PS5, but they were modded pretty soon after the PC release. I expect that any similar large gaps for Revelation will also be addressed by the community if Square doesn't fix them, with this getting a day one release
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u/mrpark3s 🌵Cactuar🌵 15h ago edited 14h ago
Talking of loadouts. Sometimes I haven't played in a while and just want to mess about instead of being hyper focused in min maxing the team.
Auto and recommended materia setup based on story progression/world map location would be awesome.
One Click done
Also a better way of changing your limit level. I can't say I got to use all the different limit breaks because of the synergy system.
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u/Rollinthrulife 23m ago
Materia loadouts and being able to restart the round in a vr challenge instead of having to do the entire thing again.
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u/Apprehensive-Sir8977 10m ago edited 2m ago
Stack those freaking items and materia!!!! Independent line entries for every single one are unneeded and unwanted.
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u/Balthierlives 18h ago
They need to cut the total bs mid game battle cutscenes that remove all stagger bar and also make the enemy no longer staggered. That’s just cheap.
I also think enemies being able to completely nullify An atb move AND consume that atb is really really unfair. There should be some other way of handling interrupt than that.
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u/Kaiwa 19h ago
If there is more VR the Get Ready loading between fights has to be shorter. Teleporting across the open world was like twice as fast...