r/FallenOrder 3d ago

Discussion The metanarrative of difficulty

So recently I went back to playing Jedi: Fallen Order, booted up NG+, and decided "Fudge it, I'm gonna try Grandmaster!"

I beat the game with a lot of tribulations... but not as many as I expected. Nonetheless, from the very start, fighting Oggdo Boggdo over and over, I realised that the difficulty settings of the game are very much tied to a metanarrative.

Grandmaster is called that because you have to be patient, show restraint, and use a defensive posture, all whilst displaying consistency and relying very much on appropriate use of the force. You have to play the game like a true Jedi...

And that kinda blew me away because I honestly had a tremendous amount of fun mastering the mechanics of the game in that way, and it made Cal feel genuinely like a real Jedi to me because outside of the cutscenes, he was fighting like one.

Respawn cooked so hard.

38 Upvotes

8 comments sorted by

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u/Megotaku 3d ago

The difficulty of Grandmaster isn't tied to the meta-narrative, in fact it's the opposite. It's ludonarrative dissonance and, in a meta sense, anti-narrative. Part of being a Jedi is being an insanely powerful swordsman with mystical powers that the entire galaxy fears. On GM, you have creatures and elite soldiers eating dozens and dozens of attacks by lightsabers, weapons that can cut through reinforced starship bulkheads, while Cal drops dead from a stiff breeze.

GM makes Jedi astonishingly weak in a meta-narrative sense, which is the polar opposite of what they are supposed to represent in the explicit narrative. They're an enemy force so dangerous that the Empire will deploy battalions of soldiers from across the galaxy on the mere credible rumor that one is present.

What's worse about GM mode is that is makes the game significantly more grindy. The punishing difficulty both incentivizes putting the narrative off as long as possible to gain player power and the repetition of death and respawn massively extends out the length of the runtime, particularly the side-quest sections that have nothing to do with the story and plot of the game. I was making it through every section of the game on GM, but I realized after 7 hours that I didn't even remotely care about the story anymore. All the narrative focus had shifted to getting past whatever boss encounter was 1-2 shotting me with infinite unblockable spam next.

You can like Grand Master difficulty, but in my opinion it's the worst way to experience the game, especially the first time. Grand Master in my view is for people who have experienced everything the game has to offer at least once and are looking to inject some challenge back into a system they feel they've already mastered.

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u/BvFHassy 2d ago

Yea my mistake was starting off with grand master I can’t get past the first boss fight imma just have to play on knight I guess

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u/TheActualGrayOwl 1d ago

Dozens? Did you play the game? Even bosses don't take DOZENS.

Grandmaster is absolutely fair to you if you're willing to learn patience and timing.

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u/Megotaku 1d ago

I did play the game and now I'm convinced you haven't. You know enemies block, right? Especially bosses? It absolutely takes dozens of swings to bring enemies down as only a fraction of connected hits actually go through to hit points. Have you ever fought a Bedlam Smasher on GM? Purge Trooper?

No one said Grandmaster was unfair and that statement wasn't even implied by my comment. I guess it shouldn't surprise me given your response that your reading comprehension is lacking.

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u/TheActualGrayOwl 1d ago

Yes. I've beaten the game on grandmaster and most non-bosses go down pretty easily if you're timing things correctly

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u/Megotaku 14h ago

Neat. That has nothing to do with my post. It's like you read something you didn't understand, but saw a comment about Grand Master and had to comment. You're like one of those players when somebody talks about how the difficulty of dark souls plays into the narrative and they have to comment about how it's not that hard you just have to get good. Just completely missing the point.

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u/AwesomeX121189 3d ago

Meh not really. You can definitely play aggressively if you know what you’re doing

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u/9durth 3d ago

The only problem with that game is the layout of the planets, coupled with the lack of fast travel, that makes the game difficult in a annoying way.

Otherwise great game. I 100% it two weeks ago, went back to it after Survivor.

Pleasantly susprised to be able to use Slow as a regulat force power. I had forgotten about that.