r/ForbiddenLands • u/Almeidaboo • 8h ago
News Alderlands Expansion, finally!
Just got the email, to be release in Q1! Super stoked!
r/ForbiddenLands • u/Ezrosh • 11h ago
https://freeleaguepublishing.com/shop/forbidden-lands/alderland/
At last. Release in early 2027
r/ForbiddenLands • u/Almeidaboo • 8h ago
Just got the email, to be release in Q1! Super stoked!
r/ForbiddenLands • u/nlitherl • 1d ago
r/ForbiddenLands • u/menkoy • 1d ago
I'm planning on running a different OSR system but copying the travel rules from Forbidden Lands, because I think they work really well. However, I'm re-reading the Journeys section of the player's handbook and the Lead The Way mishaps feel really lacking. There are only 12 results, and the last 4 are an insect or animal attack that should probably count as a random encounter that the scout Keeping Watch would notice rather than the Leader. Has anyone else run into this issue? Do you have alternate tables or rules you use instead?
r/ForbiddenLands • u/WelcomeDangerous7556 • 2d ago
Thought I'd share a quick random encounter from my homebrew campaign (a Raven's Purge adaptation, region cut off from the world for six centuries, reopened only three months ago). Reformatted it after seeing some great encounter layouts from other GMs, bullet-point format is way more scannable at the table than a wall of prose. Feedback welcome!
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**THE RUINED TAVERN**
Beyond the trees, the forest opens onto a clearing cut through by the remains of an old paved road, now nearly swallowed by grass. At its center, the ruins of a stone building are alive with activity: fresh planks, hammering, voices at work. Two armed orcs stand guard at the entrance.
r/ForbiddenLands • u/Final-Isopod • 2d ago
This is a GM related thread. Players, move along.
Harpies never fight on their own, always attacking in flocks, and a flock of harpies counts as a single monster. The Strength of the flock varies, depending on the number of individuals. A single attack against a flock of harpies can never inflict more than 1 point of damage.
I don't really get why a single attack cant deal more than 1 point of damage. It feels more like a rule for a swarm where every part of swarm is a small creature that won't take more damage but with harpies which are regularly sized creatures I don't get why I don't have each one a specific amount of Strength points and treat them independently.
r/ForbiddenLands • u/KuroCesar • 4d ago
I’ve been publishing content for FL on the Free League Workshop for a while, so I thought I’d share some of it here. Encounters in the Plains is just that - 36 unique encounters in the plains for FL. The Encounters are short and most of them require little preparation.
You can check out the preview images here, or the product's page at the Free League Workshop here:
Also, I couldn’t find the rules on self-promotion, so I’m not sure whether I’m allowed to post this here. If not, please let me know. I’d also appreciate it if someone could point me to the relevant rules and tell me which flair should I use (I'm using homebrew)
r/ForbiddenLands • u/jakrath • 4d ago
Hello everyone, I'm looking for advice on DMing “Forbidden Lands.” After reading the rules, I get the impression that the game relies heavily on improvisation; the Adventure Sites are very interesting but don't really have a set sequence of events.
I'm a GM who's used to preparing my scenarios well in advance—what advice can you give me to help me improvise more during games ?
r/ForbiddenLands • u/Final-Isopod • 5d ago
You can buy a ration which would give you one unit of food increasing food die by one step. You can forage or hunt and with Chef talent turn your funds into amount of food. Does it mean amount of food units each increasing food die? Because it says you can eat stuff raw thus not using resource die implying that cooking it gives you different result.
r/ForbiddenLands • u/pll_1o • 6d ago
I’ve been playing the bitter reach campaign with my group for about 2 years now and my PC has been pretty much broke for the entire time. He’s barely had a chance to make any money but I guess it’s just part of this particular campaign. So I was wondering how your PCs are holding up, both in bitter reach and the other campaigns? Or, since I’m not that deep into the lore, is it usual for PCs to be broke in FL?
r/ForbiddenLands • u/delmiguel3030 • 7d ago
What animals have you added to your game that aren't mentioned in any of the books?
I feel like additional animals would be a good way to further differentiate some of the regions and just add a little more flavor and variety to the worlds. Forbidden Lands is portrayed as wild and untamed, so I feel like there should be a ton of varied wildlife, but the books only seem to list a dozen or so.
For example, I can't recall any mention of big cats. That seems like a pretty big omission.
And this one may seem out of place, but I really want to add hyenas to the Harga plains. Orc tribes that have packs of hyenas just seems so awesome and especially fitting as guard animals for the orcs.
What are your thoughts?
r/ForbiddenLands • u/ziltovar • 7d ago
r/ForbiddenLands • u/Rrrrufus • 7d ago
FL has a big map to explore. But what about the item itself ? Does someone carry it ? How did they get it ? How accurate is it ?
In my campaign, the group didn't start with the map. An NPC gave it to them after a quest. But I still wonder "what if they lose it ?", "what if it gets damaged ?", "what if the map is wrong ?" , How would you do it ?
r/ForbiddenLands • u/Rrrrufus • 7d ago
One of my player, being a storyteller, wanted to add some legends. They did so by using songs from symphonic metal band "Nightwish".
So now they are following the legend of the sailor and the mermaid.
This is so cool
r/ForbiddenLands • u/Final-Isopod • 7d ago
Are you guys using rules for seasons affecting foraging as written? It feels that those are fine for food but should be altered for water collection:
Spring +1
Summer -2
Autumn 0
Winter -1
r/ForbiddenLands • u/Historiador84 • 8d ago
I am about to start running the campaign and would like to hear the impressions of people who have run it before—specifically regarding the adaptations you made, the best locations for NPCs and treasure, and any flaws in the module that you had to fix for the sake of the game.
r/ForbiddenLands • u/nlitherl • 9d ago
Not my video, but I figured some folks might find this amusing.
r/ForbiddenLands • u/Mikeranjero98 • 10d ago
r/ForbiddenLands • u/Andley17 • 13d ago
Both made by me!
r/ForbiddenLands • u/nlitherl • 17d ago
r/ForbiddenLands • u/ForbiddenGM • 20d ago
Sorry for the terrible title, no idea how else to name this post.
Can anyone help clarify why, when a roll is supposed to be challenging, sometimes this is represented by needing 2 or 3 or more successes (6’s)
But other times it’s represented by a dice penalty e.g. -2
This isn’t game breaking, but I just can’t quite figure out the logic, and I’m not sure if there is much of a statistical difference
EDIT:
Ok thanks everyone… I think I was getting confused. I could have sworn that I remembered seeing a table showing 1 success for regular action, 2 for extremely challenging, and 3 for near impossible etc.
But I may have confused that with another YZE game (I have like 7 different YZE games at this point).
I absolutely love Forbidden Lands, but it’s not always the same easiest to find specific info with things being spread out all over the place 😅
r/ForbiddenLands • u/Neocor • 20d ago
Hello fellow players and GMs!
I'd like to present here my new update for the FL Enhancements and additions module for FoundryVTT.
In this version I added in-built calendar which then will be (and already did partially) integrated with other features; brand new character sheet type for merchants, fully interactable and automated; automated healing time reduction for injuries.
I decided not to go with other modules for calendar like Simple Calendar Reborn since it's stability is questionable and also it would require more work to synchronise code and functionality with it's changes through time.
Those changes are available now for FoundryVTT V13 and soon will be updated fully for V14. Let's deep dive into details.
FoundryVTT page: https://foundryvtt.com/packages/fbl-enhancements
Github: https://github.com/NeocorDK/fbl-enhancements
Please, feel free to create an issue on Github or DM me if you found any issues or bugs, or if you have any ideas for feature releases.
Supports both dark and light themes.


Possible to see full callendar wiuth some notes for holidays and moon cycle phases.

Time can be scrolled back and forward for 6 hours (quarter of day), 1.5 hour (quarter of quarter of day) and 15 minutes (quarter of hour).
You can also specify your own number of days for each phase if you want and setup the day of Lunar epoch, from where phases will starts.
Plans for future updates:

When character have some infury with temporary effect, my players and I always forgot to update it and remove from the sheet. So we were making notes with notification in the Simple Calendar, but it is too time consuming. So I decided to automate this. Whenever day is progressing, system automatically deduct days for injary to be healed and push the message when it's healed completely.


It is also add the number of days in case you move the time backwards for some reason. But it only works if the injury is not healed. If it was healed and removed from the character sheet, there is nothing to change.
You can now create new actor type called Merchant


To fullfill the merchant you can drag and drop items you want it to sell to the sheet. You can also drag and drop the whole folder with items, it automatically add everything from this folder. It does follow the logic from the books for rarity of the items, but with one small addition.
For common items it rolls D6 and if the result is 1 - item unavailalbe. In all other cases it will role 2d12 to define how much items are available.
For uncommon it's available with the result of for 4+, for rare with the result of 6, just as in the rule book.

The price is from left to right - gold coins, silver coins, copper coins. It is automatically deduct coins from the character who is buying things. It is also converting coins if character doesn't have enough currency, for examply, if item costs 3 SP and you have only 1 GP, it will remove 1 GP and give you back 7 SP + item. Item is automatically added to the inventory.



To make it work properly I was required to add new fields in the item sheet which are kinda duplicates the classic fields.

These fields are automatically updates from the classic fields when you change them. You can also massively update all items with the button in the module settings.

r/ForbiddenLands • u/ImaginaryBad8599 • 22d ago
Another adventure site set in Bloomarch.
Its works better if PCs still don't have a map when visiting Clevesdale.
This is where they can get their hands on their very first Astra - The Arrows of the Fire Wyrm.
You can also adapt this adventure to Raven's Purge.
The villagers have survived for generations thanks to an uneasy pact with the Giant Spiders living in the surrounding forest. But the spiders' matriarch was recently killed by Red Elves, and the remaining spiders are now being driven toward the village by the expanding Crimson Forest.
Ar the same time, the characters become entangled in a much more personal conflict: young hunter Iris is being forced into a marriage she doesn't want, while her family struggles to protect her and survive the village's expectations.
The adventure combines exploration, social conflict, moral choices, and a confrontation with Giant Spiders, with several possible ways for the characters to become involved.
The adventure is available both in Russian and English.
Obsidian Vault:
https://drive.google.com/file/d/1uLz0z9QhW9_COF74VJ_fhKBjt3m_n9cR/view?usp=sharing
Google Doc (ENG Only):
https://docs.google.com/document/d/10kVFuxK_0SP-cfksrGEyLkNTzdCp1fuwwsCXD-XiMwQ/edit?usp=sharing
All available adventures can be found here:
https://drive.google.com/drive/folders/1OwYBJWnxb89-vClGnXhnGn8cuLXd_kdF?usp=sharing
r/ForbiddenLands • u/Final-Isopod • 23d ago
So the orcs "were given" to elves and dwarves to compensate taking of the land by humans. It says that Clay made them on Wyrms order but since whole gods and religion is a bit mythological then it sounds rather that they were enslaved after human invasion. It does feel like they play a mindless pawn role here while they could be quite interesting actor - is their role developed somewhere in more detail? I'm refreshing the whole Ravens Purge now but I can't recall this.