Hi everyone! I’ve been away for quite a while due to personal and work-related reasons, but during all that time I’ve continued developing my automatic GBA to GBC converter.
At this point, I’ve managed to get a really well-working version of Pokémon Ruby running on GBC. Of course, there are still quite a few bugs that I’m aware of, but I’m constantly developing the project and every new version works better and better.
In the video, I’m showing the result of the generated GBC ROM and what the project currently looks like. I had to change and rebuild a lot of things, as well as create my own solutions, so that mechanics from the GBA version could work on much weaker hardware.
The video is intentionally heavily edited because I wanted to show as many different elements as possible: mechanics, story, the world, battles, the amount of correctly converted content, as well as the quality of the graphics and music.
From what I’ve managed to play through so far, sometimes cheating a little or taking advantage of bugs that still exist XD, I would say that the game currently generates correctly at around 60%. So there are still many mechanics and different cases that I need to account for in the converter.
For example, I’ve already prepared the base for the entire Pokédex and all Pokémon are included, but there are still occasional bugs with them. There is simply a huge amount of data, mechanics and different exceptions in this game XD.