r/Games • u/BluePrincess_ • 12h ago
Review Thread Orbitals Review Thread
Game Information
Game Title: Orbitals
Platforms:
- Nintendo Switch 2 (Sep 3, 2026)
Trailer:
Review Aggregator:
OpenCritic - 83 average - 96% recommended - 23 reviews
Critic Reviews
A Gaming Network - Sami-Jo Perruzza - 9.5 / 10
Orbitals took me completely by surprise. It is charming, creative, visually gorgeous, and constantly fun to play with another person. While its story is a little too familiar at times, nearly everything else, from the music and animation to its clever puzzle tools and varied levels, comes together beautifully. If you want a co-op game that captures the feeling of watching a beloved retro anime with a friend while still delivering fresh, satisfying gameplay, Orbitals should absolutely be on your radar.
But Why Tho? - Eddie De Santiago - 9.5 / 10
Whether it's the visuals, a puzzle's solution, or bumping into a screaming alien creature, Orbitals is awe-inspiring.
Cubed3 - Jorge Ba-oh - 7 / 10
Playing Orbitals is like stepping into a classic anime, packed full of the soft tones and expressiveness of the era. With strong animation credentials and traditional processes behind the concept, there's a genuine heart and authenticity to this world. Clever co-operative play, fun set pieces and a curious mystery at the heart of the story tie this sci-fi tale together well. Slightly rushed and occasionally fiddly at times, but certainly worth blasting through to discover the fate of these new protagonists. Grab a friend, pop the TV on and live out those Saturday morning shows in style together.
DualShockers - Ethan Krieger - 8 / 10
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GAMES.CH - Benjamin Braun - German - 85%
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Gameliner - Claudia Tjia - Dutch - 3.5 / 5
Orbitals is a co-op adventure that knows exactly what it wants to be. Shapefarm has created a game that revolves entirely around playing together and has built nearly every mechanic around that concept.
Gamer Guides - Lexi Luddy - 91 / 100
Orbitals’ only suffering comes from its own success. It’s such a delight to play through and just exist in this world with Maki and Omura that I wish me and a friend could do it for much longer. However, what is here is a constant delight, extremely fun, and one of the Switch 2’s very best titles.
Orbitals is visually distinctive and plays a lot like It Takes Two. While it still falls some way short of the genre's greats, it is nevertheless a very solid two-player co-op game.
Gfinity - Andrés Aquino - 8 / 10
Despite its late-game stumbles, Orbitals is an utter joy that captures the nostalgia and innocence of classic anime, turning it into an inventive, thoroughly enjoyable co-op adventure. With brilliant puzzles, a gorgeous setting, and lovable protagonists, Shapefarm has delivered a trip down memory lane worth taking. It’s a stacked month of releases, but if you’re a Switch 2 owner, this needs to be in your orbit. (Not proud of that one).
Giant Bomb - Mike Minotti - 4.5 / 5
Orbitals wears its co-op inspirations on its sleeve, but it still stands out with its gorgeous art and likable heroes.
INVEN - Hongman Yoon - Korean - 8.9 / 10
Orbitals' is a game defined by its retro-animation nostalgia and colorful co-op mechanics. The puzzles and platforming are fairly ordinary, but the fun of dividing roles and syncing timing makes up for it. It truly shines when played together with friends in the same room, revealing that the joy comes not from playing well, but from playing together.
MonsterVine - Michael Murphy - 4 / 5
In short, Orbitals is another must-play for co-op lovers and those looking for a good time with a friend or significant other. While a bit too short in many areas, there’s no denying the charm and fun puzzles deliver on all fronts. It keeps you engaged and emphasizes teamwork, leading to great memories. I hope there’s more in store for Maki and Omura, as I (and Matty) are ready to explore space again at a moment’s notice.
Nintendo Connect - Alexander Lönnendonker - German - 95%
Orbitals is a stunning tribute to 80s anime, wrapped around an asymmetric co-op concept that constantly surprises with creative, character-driven puzzle sequences. The presentation is pitch-perfect down to the film grain, the soundtrack is a genuine earworm, and the humor lands more often than not. A missable-collectibles system and single-save-slot limitation hold it back slightly, but this is nonetheless a co-op essential that easily stands alongside genre heavyweights like It Takes Two and Split Fiction.
Pizza Fria - Lucas Soares - Portuguese - 8.5 / 10
It's just over six hours of extremely enjoyable co-op, presented like an anime we can control, and accompanied by one of the best soundtracks I've heard recently in a game of this type. It doesn't need to be the new Split Fiction. Being Orbitals already works quite well.
Orbitals is a brisk, enjoyable interstellar romp that will perhaps, at the end of the day, be more fondly remembered for its authentic approach to vintage Japanese animation than its ability to bring friends together. That's not to say it doesn't succeed as a co-op puzzler-it does-although I think it falls a hair short of its contemporaries in terms of chaotic creativity and scope.
ProGamers.life - Ana Brazer - Spanish - 9 / 10
Orbitals recaptures the magic of pure cooperative gaming on Nintendo Switch 2. With stunning visuals inspired by 80s anime and addictive gameplay, it is a charming, must-play space journey to share with a partner or friends.
República DG - Jhonatan Carneiro - Portuguese - 8.5 / 10
Orbitals is a split-screen multiplayer game that follows the structure of titles like It Takes Two and Split Fiction. With absurdly striking visuals reminiscent of 1980s anime, fun and accessible gameplay, and a campaign that leaves you wanting more, this is an excellent Nintendo Switch 2 exclusive.
SmashPad - Danreb Victorio - 4 / 5
I do wish that plot details in Orbitals were a little more obvious from a storytelling perspective, but the amount of fun you’ll have in this short six-hour sci-fi adventure hardly makes you think about any of that. Orbitals is just a good time to spend with a friend, and that’s all you should really want from it.
TechRaptor - Andrew Stretch - 8.5 / 10
Orbitals is a great bite-sized adventure that lures you in with nostalgic anime and then captures you with a wide variety of puzzle-solving gameplay.
The Outerhaven Productions - Scott Adams - 4.5 / 5
Orbitals is a fantastic game that uses its inspirations to the highest degree. The art design and aesthetic are a true triumph. Interlacing the cooperative video game genre with the themes of 80s and 90s mecha anime series is executed well.
TheSixthAxis - Dom Leighton - 7 / 10
Stunningly beautiful in its recreation of 80s and 90s anime, Orbitals is a fun co-op adventure that doesn't quite match the best of the genre thanks to its more constrained gameplay.
Uagna - Lorenzo Bologna - Italian - 8.5 / 10
Orbitals is one of the most interesting cooperative experiences available on the Nintendo Switch 2. It doesn’t always match the narrative depth of the games that openly inspired it, but it makes up for it with imaginative puzzles, carefully crafted co-op gameplay, and exceptional art direction. Short but intensely enjoyable, Maki and Omura’s journey proves once again that the best cooperative adventures aren’t necessarily the ones with the hardest puzzles, but those that turn solving them into a shared memory.
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u/Nachttalk 11h ago
I do not understand exactly, can i play this game via long-distance with someone who has a regular Switch instead of a Switch 2?
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u/GensouEU 11h ago
No, online is just between two Switch 2's but only one player needs to own the game, like the friend pass for It Takes Two or SplitFiction.
Locally you can use GameShare (which streams the game to the other console) and there the player without the game can use a Switch 1.
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u/Nachttalk 10h ago
Ah darn, i do not get to see my GF that often, and i thought this was a great game to play together, i guess this has to wait then. Thanks for the reply!
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u/AbandonedSupermarket 7h ago
Do you know if it uses NSO? Do i need to get a subscription
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u/Microtic 1h ago
On the product page it appears NSO is required.
https://www.nintendo.com/en-ca/store/products/orbitals-switch-2/
Nintendo Switch Online Online Play Save Data Cloud19
u/piat17 11h ago
Nope, Orbitals is a Nintendo Switch 2 only game. There is an option to play it with a Switch 1 owner, but it's only for local multiplayer.
You can find more details here https://www.orbitalsgame.com/post/ways-to-play-orbitals
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u/Skipper93653 11h ago
Nope, long-distance is only available to two Switch 2 players, short-distance local play is the only way to have a Switch 1 player join because of GameShare.
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u/Nachttalk 10h ago
I saw the gameshare funcionality, and i was confused about that, but this explains it. Thank you!
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u/Clear_Inspector_9796 10h ago
I haven't found this information reliably online but can you play the game co-op with just one pair of joycons?
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u/BetterRich7791 9h ago
Would love to know the difficulty of this game. I love playing co-op games with my wife but she tapped out of split fiction because of difficulty
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u/JKleinMiddelink 5h ago
I reviewed the game last week with my brother who does not game quite often. He could easily partake, as long as you communicate what needs to happen. As long as one person has gamesense, you should be fine.
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u/Icy-Wrongdoer-8896 4h ago
Ok, so I may already know the answer but I intend to play this (online) with my brother. We’re both experienced gamers, but my brother has throat cancer and cannot speak. While we can communicate via text, is this communication barrier going to make this game more difficult/less enjoyable? I intent to play with my wife too, isn’t an experienced gamer outside of Tomodachi Life and NES games. Sounds like we can still have fun with this though.
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u/JKleinMiddelink 4h ago
There is an emote wheel to somewhat indicate your idea, but some things might be difficult. If he has game sense, it will work, for you wife communicating is key. My brother was aimlessly walking around an area which had a flashing handle to pull while I kept telling him to pull the lever. He didn't see the yellow lever. Sigh.
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u/Icy-Wrongdoer-8896 4h ago
Good to know. Emote wheel will likely work fine. I spose I can always get my brother on the phone and just boss him around since I can talk fine still. Thanks for the heads up.
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u/Icy-Wrongdoer-8896 4h ago
One more question, if I’m playing this simultaneously with my wife on a playthrough and my brother on one, are their multiple save files/game spaces or will I need to use a seperate Switch user profile for that? Appreciate the info if you know
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u/JKleinMiddelink 4h ago
That is a good question, possible if you start the game with your wife's account, you can couch co-op and do the online part with your account. I haven't tested this if the save files are separate for the online or local playthrough.
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u/pilgermann 2h ago
My wife is terrible, but once you realize the second player is basically the thr star in Mario (or pick whatever designed by Nintendo for 3 year Olds), it's fine. Assuming they're OK losing every challenge.
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u/mrnicegy26 11h ago
People claim that the industry is dying because of one reason or the other but I look at the amount of good quality games released since 2023 and the reality just seems the opposite.
And who knows maybe this is the final stretch of the golden age and by the time we reach 2028, all the layoffs, mergers, increased prices and live service failures will make the market sparse.
But until that very moment happens, it is hard to see this industry dying or to say that games are bad today
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u/dunn000 11h ago
Quality isn’t (won’t be for a bit) the problem. It’s accessibility, the rising costs, the mass layoffs, and more. Things will take time to develop but you can already see the impacts across the landscape. Look at Xbox shifting their focus, the anti-consumer practices at Sony. The “bad” things are happening but if all you’re looking at is “quality of game” you may not see it yet.
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u/AnimaLepton 10h ago edited 10h ago
Layoffs for sure, but accessibility is better than ever.
Hardware costs are getting destroyed by AI + tarriffs + politics, but I wouldn't lump game prices in with that either. The lower price end is filled with hits, from Mina the Hollower or Silksong in the <$20 category, or Mewgenics at $30, Pragmata at $50, and Expedition 33 at $60. We still have games going on 10-20% discounts a month after launch, or 40-50%+ after a year. We have huge variety from linear visual novels like Schrodinger's Call to sandbox games like Palworld or Pokopia. And while not every game is hitting the mark or coming out optimized, I think we've also hit the functional cap for how 'good' the visuals of a game look and to what degree people are chasing 'just' that aspect.
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u/WheresYoManager 11h ago
The gaming industry is doing fine. Its the AAA model thats struggling.
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u/mrnicegy26 11h ago
The indie, AA and AAA industries are interlinked together that the demise of one would lead to massive issues in another.
You need AAA games to act as gateways for audience to be eventually introduced towards indie or niche games. You need AAA studios or publishers who allows devs to get experience before they strike out on their own to make their own game or studio. You need the revenue from AAA games to sustain platforms and the loss of any platform will lead to a loss in audience.
Also frankly indie games which becomes huge successes like Hollow Knight or Balatro are the equivalent of unicorns. The vast majority of indie games are not successful and the devs behind those games have to leave the industry due to lack of financial resources.
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u/planetarial 6h ago edited 5h ago
Yes people talk about indie being the solution but there’s only like two dozen indie games that have sold as well as or better than the average AAA game out of countless ones out there. Its basically hitting the lottery to even make it to a million sales.
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u/WheresYoManager 10h ago
You need AAA games to act as gateways for audience to be eventually introduced towards indie or niche games
No you don't. AAA games are no longer the "gateway" for the industry like they once were once upon a time.
Mobile games have that role now. The average person is most likely to get introduced to gaming via a free to play title on their smartphone, over a AAA game on a several hundred dollar console.
AAA games are luxury/prestige media.
You need the revenue from AAA games to sustain platforms and the loss of any platform will lead to a loss in audience.
This only applies to Nintendo. Sony, Microsoft and Steam don't need AAA games to sustain their platform. Their platforms are sustained by their digital storefronts and the platform license fees they get from literally every game that gets published on there, whether its AAA, AA, Indie, free to play. They're basically just profiting as "landlords".
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u/Le_Nabs 9h ago
I wouldn't say Nintendo needs the AAA games to survive - it has its own ecosystem, full of AA-sized games aimed at the whole family, powered by its own studios. If anything, it's much less exposed to a AAA collapse than both Sony and Microsoft, who both are heavily invested in that sphere and rely on those big tentpole games to get people onto their platforms in the first place.
Nobody's getting a PS5 to play the latest Hoyoverse gacha, but people would definitely get a switch for their kids or themselves to play Pokopia or the newest Mario game - neither of which are the sort of investment for Nintendo a huge AAA game would be for Sony and Microsoft.
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u/WheresYoManager 9h ago
Apologies. I should have claried my point.
Sony and Microsoft's earning reports show that most of their revenue comes from add-on content (microtransactions). Their own 1st party AAA games pale in comparison compared to how much they make from 3rd party games and live service content.
The licensing fees and "landlord" cut they get from stuff like Fortnite, Genshin Impact and Minecraft, absolutely eclipses stuff like God of War, Horizon, Last of Us etc by an enormous margin.
On the other hand. Nintendo, actually NEEDS their 1st party AAA games. Stuff like Mario Kart, Smash Bros, Animal Crossing, Pokemon etc. You take those away from Nintendo and they will collapse.
I probably misunderstood the framing of what "AAA" means in this context. I was thinking 1st party titles. But thats my own fault for misreading the argument.
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u/Le_Nabs 7h ago
The licensing fees and "landlord" cut they get from stuff like Fortnite, Genshin Impact and Minecraft, absolutely eclipses stuff like God of War, Horizon, Last of Us etc by an enormous margin.
Yes, except those live service games (bar COD and soon GTAVI online) don't get you into the door. That's the crux of the battle for Sony and Xbox, they need the AAA projects to get you to buy into the ecosystem, even if they aren't the biggest moneymakers in the long run.
On the other hand. Nintendo, actually NEEDS their 1st party AAA games. Stuff like Mario Kart, Smash Bros, Animal Crossing, Pokemon etc. You take those away from Nintendo and they will collapse.
That's the thing with Nintendo, most of these aren't AAA by industry strandards. Nintendo doesn't rely on big, $100+m projects to get people onto their consoles, so they're much less exposed to the cost inflation and slowing down of production pipelines across the industry. Their library is full of quirky, sometimes downright experimental games (seriously, would Sony or Microsoft ever publish something like Tomodachi life? Give it that much coverage?) and as such, isn't as sensitive to disruptions or changing habits. A game of theirs is a flop? It's not so bad, for the same investment Sony makes into a single one of their 1st party titles, Nintendo has 5 more down the pipeline - a couple of them are bound to pan out good or even become runaway hits.
In an industry that is increasingly boom or bust, at a time when investors are much more sensitive to anything remotely close to a 'bust', Nintendo has a much more resilient ecosystem than Sony and Xbox both at this point. That's the point I'm making
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u/kikimaru024 11h ago
Every model is struggling, you only hear about AAA layoffs because they're big.
Fact is that small developers are also having issues just getting seen/making hits because of over-saturation.
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u/WheresYoManager 11h ago
Mobile and PC gaming are seeing record breaking profits.
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u/kikimaru024 11h ago
It's top-heavy, and even a hit doesn't guarantee job safety.
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u/WheresYoManager 11h ago
Thats always been the case. This industry has never been "safe" or equitable. It was always very aggressively competitive and luck driven.
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u/dunn000 11h ago
This is the equivalent of “The stock market is at an all time high, economy must be good”
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u/WheresYoManager 9h ago
This is an unfair mischaracterization of my argument. I didn't say anywhere that profits are distributed evenly across the board. I said the total profits themselves are high specifically within the PC and Mobile gaming sectors, compared to the AAA model which is struggling.
The games industry is not a facsimile for the economy. A healthy economy is one thats stable and equitable.
The games industry has never operated like this at any point throughout history. The games industry is and has always been a hyper competitive and extremely volatile market in which the lions share of profits is held by a tiny minority.
The AAA sector is struggling because it ballooned to unsustainable levels where the profits could not keep up with production costs. whereas the PC and Mobile sector has adapted via different models such as free to play monetization systems and just overall cheaper and more accessible games.
Saying that the industry besides AAA, is doing "fine" is a perfectly justifiable statement.
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u/dunn000 11h ago
It’s also consumers and indie devs as well. The Well is drying up. Publishing companies are no longer taking ad many risks and funding smaller campaigns. Some companies were able to make a game get published on Game pass and immediately be profitable. Avenues like that are just harder to come by/impossible.
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u/WheresYoManager 10h ago
Its definitely a layered topic, so I'll respond from both perspectives.
From the perspective of Indie devs. I somewhat agree with an asterisk.
I wouldn't say Indie devs are struggling more than ever per se. Because the indie environment has never really been "safe". Its true, yes they are struggling badly today, but I would say the Indie environment is just more competitive than ever because there are so many of them now.
Back then you'd get like maybe a couple of hundred devs publishing their games a year, so it was easier to get noticed, but also harder to actually become an indie dev because getting the resources to make a game was extraordinarily difficult and high risk.
But today, the actual process of becoming an Indie dev itself is easier than ever, but has the opposite consequence in that literally anyone can do it, so thousands upon thousands of indie games get made every year. So the market is heavily saturated which makes it significantly harder to get noticed.
There's so many tools and resources available in which people make games on their spare time between their regular jobs. Which is why there's so many of them now.
So ultimately its a mixed bag. There's less risk to becoming an indie dev. But conversely, finding success is borderline impossible.
And the few 0.001% of indie devs who do make it. Make it astronomically big. Far bigger than before. Whereas the rest are no better than where they were in the 2000s/2010s.
Now from the consumers perspective. I mostlt disagree.
If you define "gaming" exclusively as just buying a next gen console and buying every game individually at full price. Then yes. You're right. Consumers are struggling.
But in reality, thats not how most consumers today play games because today's market and economics are dramatically different than the 90s or 2000s.
Even factoring hardware prices and cost of living being what they are.
Modern gaming is significantly cheaper and far more accessible than it has ever been because people have access to different avenues to game such as free-to- play live service gaming (Fortnite, Roblox), subscription models that provide instant access game catalogues to hundreds of games (PlayStation+, Xbox Game Pass) and cloud gaming as a service that can be used on your smart phone.
Speaking of smartphones. Modern kids today dont even really care about console/AAA gaming. As soon as a modern gen kid gets their first smart device gifted to them by their parents, they instantly download Roblox and they're now gaming practically for free.
Today's gamers are basically living in a paradise where they are practically given games for free by publishers and many are just sitting on gigantic backlogs of games they will basically never play.
Today's industry is so fundamentally different than what it was before that its basically incomparable.
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u/tlvrtm 10h ago edited 10h ago
The game dev industry is shrinking (especially AAA) due to the insane amount of games being released combined with high production costs (mostly due to high wages/inflation) and relatively high interest rates. Which means a lot of games aren’t hitting their sales targets and people get laid off.
This isn’t bad for the gamers or even for the creativity in projects (AAA might play it safe but indies sure aren’t), it’s just bad for the people working in game development who want a steady job.
Making games is easier than ever, it just becomes even more of a passion industry.
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u/chaddledee 9h ago
It's basically just Western AAA which is struggling. Gaming as a whole is still growing. Indies are killing it. China, Japan and Korea are killing it.
Western AAA games/studios aren't selling enough to justify their now-astronomical budgets.
The insistence on state of the art graphics balloons development costs and shrinks potential user base (especially during a hardware crisis).
Chasing the lowest common denominator to be "safe" has meant adding extraneous (costly) systems to games without regard for how well it fits into the kind of game they're trying to make or the gamer they're trying to cater to. This is a fools errand in an age where gamers have access to thousands of games, some of which are catering to them specifically.
To attempt to reduce costs AAA games are skimping on content, which is silly because content is probably one of the most cost efficient things for a game to invest in once your systems are set up.
How are the successful markets doing things differently?
Indie studios target very particular niches, have a high degree of authorship, are very light on extraneous systems, don't chase graphical fidelity, and often have gameplay loops that lend themselves well to replayability.
Chinese and Korean studios ensure that their games run on literally everything (all the way down to phones) and have a boatload of content.
Japanese studios have a high degree of authorship and target unique gameplay. Their graphics are usually AAA but a half to a whole generation behind, often utilitising strong art direction to grab the player instead of cutting edge tech and fidelity.
Western AAA studios have totally failed to pre-empt and adapt to the new gaming landscape and keep running it down mid.
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u/saurabh8448 8h ago
It’s not western per say, it’s mostly American devs that is declining. European devs are doing quite good. You had BG3, CO33, the blood of dawnwalker are all European. There are a lot of Swedish studios as well making great indie games.
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u/chaddledee 7h ago
I did specify AAA studios. Europe's biggest (only?) AAA publisher, Ubisoft, is probably doing the worst of all the big studios.
I do agree that Europe generally seems to be faring a bit better though, I think in part because Europe has a disproportionate amount of double A studios.
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u/Odinsmana 24m ago
Remedy, IO, DICE, CD Projekt, 4A games, Rebellion, Rockstar, Creative Assembley, Sumo Digital, Larian, Guerilla Games... I could go on. There are tons of AAA studios in Eruope.
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u/planetarial 6h ago
It really me wonder if in the next decade we’re going to see studios replacing their workforce with people outside of the US.
The biggest cost for making games is labor and American salaries (especially since many of these studios are in expensive areas to live in) are really expensive compared to other places. Other studios in different countries can afford to be more experimental because it costs them only a fraction that it would to make the same game with American devs.
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u/IsaacClarke47 8h ago
I think we’re getting this wave as a result of the pandemic lockdowns. Just my personal theory, as I’m sure a ton of new projects were kicked off at that time.
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u/Unkechaug 6h ago
The industry as we know it is dying, not the industry overall. And it takes time for things to play out - especially with dev times so long. People were instantly capable of seeing the long term impact of Game Pass, of COVID, etc on the industry. It just took a while for it all to materialize.
It makes me happy there are still games like this being made, and so I’ll support it any way I can.
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u/redbitisforeetaarrds 10h ago
People saying that are out of touch 40+ yo redditors and legacy game journalists.
If all of Xbox and PlayStation developers got laid off good games would keep coming and it would barely affect my game purchasing.
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u/MumrikDK 7h ago
People claim that the industry is dying
Those are not serious people - or they're talking specifically as employees in it.
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u/shinbreaker 8h ago
What we're seeing this month is due to GTA 6 moving around and publishers scrambling. It's very likely some of these games coming up could have been released earlier in the year.
That said, and I don't want to be a downer, but the industry is going to have a downturn post-GTA 6. The game is going to suck up a lot of oxygen as evidenced by people buying up all the PS5 Pros after the Netflix reveal. When the game comes out, you are going to have a jump in console sales and that's a lot of money to be paying for a console and this game. Thing is, I don't think that money is goiing to be spread around to other games and we're going to be at a weird time where the costs of making games is going to keep rising because of this damn memory shortage. I wouldn't be surprised that some months after GTA 6, we're going to see a boom in the number of PS5s being put up on ebay and Facebook Marketplace because people need money.
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u/FerrisWheeling 7h ago
I haven't finished the game yet, but my wife and I have had a BLAST so far! Here's my video.
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u/Unkechaug 6h ago
Hell yeah dude - I’ll be playing with my wife this weekend. Really excited for this one, it feels like it was made specifically for us.
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u/VonLinus 11h ago
Is this owned/financed by Nintendo? I have not got switch2 but hoping it's a timed exclusive
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u/OhDearGodRun 9h ago
They must be involved, as they're doing the thing with this game where its $10 cheaper digital. Nintendo's doing that with all their Switch 2 games.
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u/GensouEU 5h ago
It's because they use a proper cartridge for this. You cannot sell your game for only 40$ while paying 20$+ for a cartridge and then giving another 30% to the retailer. Most indies charge 20 more for the physical on Switch 2 (basically passing on the cartridge cost), otherwise they literally wouldn't earn anything.
This doesn't have anything to do with Nintendo per se, Nintendo is just the only big publisher that doesn't constantly cheap out with GKCs
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u/WillowSmithsBFF 4h ago
IMO I’m all for this. I’d rather pay more for physical than have it die.
I wish Sony would have done this instead of outright cancelling physical.
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u/notkeegz 7h ago
Pretty sure it's fully exclusive to Switch 2. There hasn't been any mention of this game ever coming to any other console or PC.
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u/marge4000 6h ago
Hopefully they are not owned or financed by Nintendo I want to play this game legally on my PC. The sooner the PC version is announced the better.
In this day and age we still have to deal with 3rd party limited exclusive games
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u/MolotovMan1263 11h ago
This game starts the rest of the year onslaught for me and it looks to be starting it off with a bang, what a year.
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u/Zajebanosaurus 1h ago
I just learned that this game wont have single player option, I pre ordered physical long rome ago, fuck this!
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u/jdk2087 9h ago edited 6h ago
Anyone know if this is 60 fps? Read all the reviews and comments. Doesn’t say anywhere. Will probably(would be nice to have 60 fps. Especially since it doesn’t look too demanding) still pick it up. Wife and I loved It Takes Two and Split Fiction. Stoked for this.
EDIT: Sorry, should have googled it first. A few reviewers make note of this and actually wish there was a toggle(for 60 fps) despite what they were going for. 30 fps in general with 24 fps for character animations. Saying the game feels a little sluggish, which kind of sucks. BUT, it’s their game and I respect their vision as well as what they were specifically achieving. I’m still going to snag it just because it genuinely looks like a great couch co-op game.
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u/timmixcore 8h ago
I recall a preview video saying it’s purposely 30fps with the characters actually being 24fps to mimic that early 90’s anime aesthetic.
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u/arcadiangenesis 6h ago
It's intentionally low framerate for artistic (not hardware limitation) reasons
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u/CheezeCaek2 5h ago
I'm afraid I will be Exclusively not interested until it releases for Steam and makes an infinite amount of more money than it did releasing only on Switch 2.
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u/Davidrabbich81 11h ago
God damn this is one hell of a week.
In a 7 day period, we get 4 of the years best in:
- Star Wars: zero company
What a great week for games (all available physically too), and a terrible week for my bank balance.