r/GamesandSimulators 21h ago

I built a browser-based turn-based maritime logistics & economic sim (PortSim). Looking for honest feedback on AI balance & mechanics!

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Hey Players!

As a solo dev passionate about supply chain management, economics, and classic board game mechanics (like Container and TransOcean), I’ve been developing PortSim—a turn-based maritime logistics and trading simulator that runs entirely in your browser (no downloads or sign-ups required).

What is PortSim?

It’s built around a strict zero-sum closed economy model where every dollar earned comes directly from competitors' expenses or capital allocation:

  • Industrial Management: Build and upgrade factories to manufacture commodities (Grain, Industrial Supplies, Electronics, Fuel, Machinery).
  • Port & Yard Operations: Manage terminal capacity (TEUs), expand berths, and minimize idle demurrage costs.
  • Tactical Maritime Routing: Dispatch cargo vessels across ocean lanes with calculated transit times (ETA) and arbitrage between ports.
  • Live Blind Auctions (Global Hub): When ships arrive at the central island, compete in real-time blind bidding to liquidate, outbid, or hold inventory.
  • Corporate Finance: Monitor P&L (DRE) statements, manage debt vs. Credit Score, trade shares on the stock exchange, or attempt hostile takeovers.

Playable Link:

👉 https://portsim.base44.app

What I’d Love Feedback On:

  1. Onboarding & UI: Is the game loop clear within the first 3–5 minutes?
  2. AI Behavior: Does the AI (Speculative, Industrial, Logistics archetypes) feel challenging or predictable?
  3. Pacing & Balance: Does the auction mechanic at the Hub create real tension, or does any commodity feel overpowered?
  4. Visuals: How does the tactical 3D map feel in terms of readability and theme?

Feel free to drop any bugs, balance critiques, or feature ideas right here in the comments. Thank you for testing!

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