r/GraphicsProgramming • u/-Captain-Levi- • 1d ago
My Graphics Programming Journey
-First I learned C++
-Then Made some Projects
-Jumped to Opengl learned the very basics of it
-Currently Building a Ray Tracer based on the Book Ray Tracing in a Weekend by Peter Shirley
-After Completing all 3 books of Peter Shirley about Ray Tracing I want to Do some other Graphics Programming Related projects
-Then Gonna Learn more about Opengl and after getting comfortable with that I will Make some projects
-After this I am looking forward to Learn Vulkan and Realtime rendering with it
Is this a good Approach?
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u/gabitha67 1d ago
Once you've decided to move on from OpenGL, I'd strongly recommend using SDL3's GPU API. SDL3 GPU provides a thin abstraction over Vulkan that is great for learning a simpler api that is structurally very very similar to raw Vulkan. Myself and and a few others in this space were able to comfortably jump right into Vulkan after just a small amount of experience with SDL3 GPU. Many even choose to stay with SDL3 GPU instead of moving on to Vulkan, as SDL's API is a lot more cross-compatable than raw Vulkan. You'll still have 95% of Vulkan's capabilities with only about half of the complexity.
I'm starting to realize that I sound like I'm trying to sell you something, but seriously I just like this API so much and I think too many people are sleeping on it!