r/HollowRealization Mar 20 '19

Resources for the game

40 Upvotes

Going to list everything I personally used over the course of me playing the game to help me find gear and stuff. Do note that some potential links are 100% covered by others, that's simply because new and more complete ones were made.

The main one: SAO Updated DB. Has kept up with a lot of things, and has info for a bunch of mechanics alongside advice. This might just serve everything you need aside from maybe the last DLC.

Since it doesn't have complete cover on the last DLC, and I don't believe there's anything that does, your best bet is this. Let your browser translate everything for you, and honestly after a little while you get used to it and understand most of it even though it's terrible english.

For sacraments and the DLCs, I used different DBs at the beginning(even though the updated one may cover them, check these only if you feel there's something wrong or you just want a different source idk)

For DLC1 and DLC2 drops: DLC DB

For sacraments T3 Wots DB

And also potentially useless, but here's the old DB. This is basically exactly the same as the Updated one, just with less stuff.

Enjoy!


r/HollowRealization Oct 15 '19

Small questions and help thread V3

6 Upvotes

Old one was archived. Maybe we can group up commonly asked questions here.

You can also join our official discord server with any questions you have, as it's more likely to have a fast response.


r/HollowRealization 9d ago

[Mod Release/Update] SAO HR Death Game — A Persistent Living World Overhaul for Hollow Realization

34 Upvotes

Hey everyone!

Some of you may remember my original post about an ambitious Sword Art Online: Hollow Realization overhaul inspired by Aincrad’s Death Game.

At the time, most of the Living World was still a plan. The mod has since been released, and many of the systems I originally described are now playable. I wanted to make a new post that accurately explains what the project has become, what is available now, and what I’m currently developing.

What is SAO HR Death Game?

SAO HR Death Game: REALIZED is a single-player overhaul designed to make Hollow Realization feel more like a dangerous, persistent SAO world.

It is not an online server or an MMO conversion. Instead, it makes the game’s NPC adventurers behave more like other players sharing the world with you: keeping their identities, forming parties and Guilds, progressing, traveling, and pursuing their own activities.

The objective is to make Aincrad feel populated by adventurers who have lives beyond standing in town waiting for the player.

See it in action

Gameplay showcase:
I Turned SAO: Hollow Realization Into a Living Death Game

Downloads and development updates:
Reignenn | Patreon

A free Community Edition is available alongside the more customizable Supporter and experimental Beater editions.

Systems currently released

Death Game rules

  • Death Mode permanently ends the current player character.
  • A newly generated successor takes their place.
  • Successors receive their own identity, appearance, equipment, inventory, and history.
  • Character replacement integrates with the game’s native save system.
  • Level One Reset and Regular Death rulesets are also available for players who want the Living World without permanent player death.

Persistent adventurers and parties

  • NPC adventurers retain their names, levels, builds, progression, parties, and recent locations.
  • Familiar adventurers can return on later visits instead of being replaced whenever a map loads.
  • Parties form around compatible levels, relationships, and shared history.
  • Persistent population reserves help the world replenish itself as adventurers grow stronger.
  • The adventurers shown on the map remain consistent with the parties encountered in the field.

Living towns

  • Town and Inn populations change naturally between visits.
  • Busy districts such as the Teleport Gate Plaza and Market Street tend to attract larger crowds.
  • Quieter districts can have lighter populations.
  • Town settings can support limits of 90, 120, 150, or 180 residents in the customizable editions.
  • Crowds can grow dynamically or remain consistently full.

Living NPC Guilds

Supporter and Beater editions include persistent NPC Guilds with:

  • Unique names and emblems
  • Members and membership history
  • Guild Leaders, Assistant Leaders, Recruiters, Raid Captains, Rescue Captains, and other billets
  • Individual goals and recruiting styles
  • Guild levels, rankings, experience, and progression
  • Changing Online and Offline attendance
  • Persistent locations and operations
  • Guild-preferred party formation
  • Native Guild-menu integration
  • Guild names and billets displayed over affiliated adventurers

These are functioning NPC organizations, not randomly assigned cosmetic labels.

NM and HNM operations

The Beater Edition adds the most experimental Living World behavior:

  • Parties select Named Monsters appropriate for their strength.
  • Veteran parties can organize for major HNM encounters.
  • Up to several separate parties can pursue the same boss.
  • Parties may begin nearby or travel across the field as reinforcements.
  • Guild operations can involve Guild members, unaffiliated adventurers, and allied outside parties.
  • Multi-party battle displays preserve the real party cohorts participating in the encounter.

Population and combat overhaul

  • Increased allied adventurer density
  • Increased enemy density
  • Role-based field-party construction
  • Expanded party-manager and character-memory capacity
  • Faster and more dangerous enemy combat
  • Adjustable enemy animation and recovery behavior
  • Longer patrol routes and broader regional distribution
  • Native actor protections and safer map transitions

Performance and presentation

  • Performance retrofits designed for much larger NPC populations
  • Extended character and world draw-distance controls
  • Adjustable distant character detail
  • Grass, tree, shadow, and atmospheric-fog settings
  • Borderless and ultrawide monitor support
  • Automatic backups, installation receipts, and rollback support
  • Xbox and PlayStation controller profiles

Currently in development

The next major feature is the ability to create and lead your own persistent Guild.

The private development build currently includes:

  • Native Innkeeper Guild Services
  • Create, edit, and disband Guild options
  • Custom Guild names and emblems
  • Permanent player ownership of the Guild Master billet
  • NPC recruitment through the normal friendship interaction
  • Recruitment decisions based on real friendship and relationship evidence
  • Persistent accepted members
  • Officer and specialist billet assignment
  • Participant-backed Guild progression
  • Guild-directory integration
  • Accurate Guild attendance and field-cohort tracking

This system is functioning internally, but its native UI, recruitment flow, save/reload behavior, and progression are still being polished and live-tested before public promotion.

The same development branch also contains:

  • A three-second hold-to-skip option for dialogue and story scenes. (Story/Cutscene skip)
  • Corrections preventing high-density allied field parties from collapsing to zero
  • Improved agreement between physically present adventurers and their Guild-menu Online status

Planned after the player-Guild system

The next designed Living World expansion is a broader NPC and Guild reputation and rumor system.

Planned systems include:

  • Personal reputation with individual adventurers
  • Guild reputation and notoriety
  • Rumors that spread through witnessed events and social connections
  • Guild diplomacy, alliances, rivalries, and conflicts
  • Applying to and joining NPC Guilds
  • NPC Guild recruitment of the player
  • More complex rescue events and Player in Danger alerts
  • Dynamic quests and regional events
  • Crime, PK behavior, criminal reputation, and bounties
  • Red and PK Guild development
  • Richer Guild politics and leadership changes
  • Permanent NPC consequences and death once the complete gameplay loop is ready

These are development goals, not features I want to advertise as finished before they are genuinely playable.

High-density performance work

Once the player-Guild system is complete, I plan to resume the performance retrofit for extreme population levels.

The long-term target is to keep battles and crowded scenes responsive with approximately 180–200 visible AI adventurers, with the eventual goal of holding close to 100 FPS where the game and hardware make that possible.

That work will be approached in stages, beginning with the largest measurable native AI, physics, and rendering costs.

Available editions

Community Edition

  • Free
  • Persistent adventurers and parties
  • Living towns
  • Fixed, balanced gameplay configuration
  • Simplest version to install and play

Supporter Edition

  • Everything in Community
  • Persistent NPC Guilds
  • Gameplay, population, and graphics settings
  • More conservative Living World feature set

Beater Edition

  • Everything in Supporter
  • Earliest access to experimental Living World systems
  • Relationship-based party formation
  • NM and HNM operations
  • Cross-field party travel and reinforcement behavior
  • Intended for players comfortable helping test new systems

Please install only one edition and one death ruleset at a time, and back up your save before changing versions.

Closing

This project has grown far beyond the combat-and-density overhaul I originally imagined. The Living World is no longer just a future concept: persistent adventurers, parties, towns, NPC Guilds, progression, travel, and organized boss operations are already part of the released mod.

There is still a great deal I want to build, particularly around player Guilds, reputation, rumors, rescue systems, PK behavior, and long-term world consequences.

What would you most want from a true Living World version of Hollow Realization?

I’d especially like to hear which social, Guild, survival, or world-simulation systems would make the game feel most like the original SAO Death Game to you.


r/HollowRealization 11d ago

Discussion I still need help getting Celestial Blades

2 Upvotes

SAO Hollow Realization SS Mastery (round down):

Horizaontal Arc - 460

Slant - 370

Snake Bite - 630

Deadly Sins - 710

Sonic Leap - 80

Vorpal Strike - 2

Horizontal Square - 90

Nova Ascension - 20

Total SS Mastery for Celestial Blades- 2362/2000

Did i do something wrong or do i continue to use my SS until i unlock it?

(PS, im playing on Nintendo Switch)


r/HollowRealization 20d ago

Important question about the ainground resident trophy.

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0 Upvotes

r/HollowRealization 22d ago

How important is the relation/personality system?

2 Upvotes

Long story short, tried Echoes, wasn't feeling it, came back here. Played a bit in the past, enjoyed the questing, leveling, and such, but really disliked spamming 'Good Job' and micromanaging the whole personality traits system over so many characters.

My question is, how much does it actually affect their effectiveness? Is it even worth bothering with? Will I be nerfing myself by not min/maxing these companions with the buffs they get from personality traits?

If these answers are yes, my next question is, is there a way to bypass the system? I don't care if it's mods or trainers or cheatengine, I just have no interest in the dating sim.


r/HollowRealization 26d ago

Discussion Newbie Question

5 Upvotes

is there anyway to level up ex skill healer fast in the early stage? my latest mao is jeweled peaks lakes


r/HollowRealization Aug 02 '26

Discussion Armor question

2 Upvotes

Kind of a stupid one but Is there any clothing items in the game that look like Laughing Coffin's poncho? If so how does one get them?


r/HollowRealization Jul 26 '26

Heat Miser

2 Upvotes

I know this was probably asked multiple Times but I can't find anything with googling. How am I supposed to spawn this thing? There is currently the Lord of Water or something active and I tried dying to it, leaving the area, sleeping in the Inn. Only thing I didn't do is killing it because it one shots me and my Party.


r/HollowRealization Jul 22 '26

Ambitious Death Game Mod

23 Upvotes

Hey everyone!

I’ve been working on a rather ambitious overhaul for Sword Art Online: Hollow Realization, drawing inspiration from the original Aincrad Death Game. Since Echos of Aincrad failed to capture the essence of that SAO MMORPG experience, I decided to create something that aligns with my vision of what SAO should be as a game. My objective is to make the world feel more expansive, perilous, and ultimately, like thousands of players are surviving alongside you, rather than standing still.

See It in Action

You can watch the mod here:

SAO HR Death Game Gameplay Showcase

The mod is available through my Patreon:

Reignenn | Patreon

************************************************************************************************************

Current Playable Features

☠️Death Mode with permanent player death and successor character generation

🎭 Generated successor identity, appearance, equipment, inventory, and history

💾 Native save integration after character replacement

⚔️ Faster-paced enemy combat with increased enemy attack speed and reduced cooldowns

👥 Increased field ally density

👹 Increased enemy density

⚔️ Role-based field party generation

🧠 Expanded field-party manager and character memory capacity

⚡ Performance optimizations for larger NPC populations

🛡️ Native actor safety protections and stable map transitions

🔄 Automatic backups and rollback support

************************************************************************************************************

🧪 Experimental Features

These are already functional but are still being refined and shouldn’t be considered final.

🚶 4× allied field-party density

🌎 Larger enemy populations across every map

🧭 Longer patrol routes and improved regional distribution

************************************************************************************************************

🚧 Planned Living World Features

These are currently in development or planned for future releases.

🌍 Persistent NPC adventurers that remember their progress

📈 NPC progression, relationships, and reputation

🏰 Dynamic guilds with recruitment, politics, and rivalries

🤝 Join NPC parties or recruit NPCs into your own

👑 Create and lead your own guild

🚶 Dynamic travel between regions

🆘 Rescue events and “Player In Danger” alerts

📜 Dynamic quests, rumors, and persistent world history

⚔️ Boss raids and regional danger

☠️ PK system, criminal reputation, bounties, and PK guilds

This project has grown way beyond what I originally planned, and I’m excited to finally start sharing progress with the community.

I’d love to hear what features you’d want to see in a true Living World version of Hollow Realization inspired by the original SAO Death Game. Let me know if you’d like me to attempt these features on Echos of Aincrad!


r/HollowRealization Jul 18 '26

played this on PS+ years ago, deleted it, got a physical copy and reinstalled

11 Upvotes

redownloaded all the free DLC too because those were the only ones I got

my old save can't load the add-ons correctly and there's no option to restore license for this game on ps5 (I'll dust off the ps4 if I need to)

given recent events ts reeks of only the digital version can load the add-ons correctly

so what now

Edit: restoring licenses on ps4 does not, in fact, work


r/HollowRealization Jun 19 '26

LFG Does anyone play "SOA: Hollow Realization" on Switch? (or S2)

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1 Upvotes

r/HollowRealization Jun 15 '26

The Zealot's Greatsword in Wildergosche Dustlands

0 Upvotes

Hello,

I need help with the episode quest "The Zealots' Greatsword" in Wildergosche Dustlands. I don't know how to unlock it. No green fragment quest appears for me in that area, and I can't find anything about it on Google or YouTube. It would be great if someone could help me figure out how to unlock this quest. I've completed the main story of all the DLCs; I only have two tasks left (getting to the heart of Aincrad and finding the console in the DDD).

Thank you for your help.


r/HollowRealization Jun 09 '26

Discussion Is it working on steam/PC right now

1 Upvotes

Some recent reviews say not working, thinking of getting it but obviously if it does not work, i would not.


r/HollowRealization Jun 03 '26

Discussion A few curiosities Spoiler

2 Upvotes

So I just recently started hollow realization again and honestly, there are several items. I’m really curious about and I was wondering if anyone can help me since I can’t find a single picture online.

Does anyone have a picture of the crow mask and skull mask you get from the NPC‘s? I really want to see what they look like.

Also, there is an NPC called guts and I’m just wondering is it possible to get his outfit I was looking everywhere and I wasn’t able to find anything. I really hate the fact that the male avatar only has armors while the female avatar has a massive assortment of clothing so I was just wondering is there any non-armor outfits that I could maybe find an unlock I really like the NPC outfits, but I haven’t found anything that tells me if I could get them or not


r/HollowRealization May 30 '26

Discussion Steam Add-On Tab

0 Upvotes

In the Switch I have the Add-On tab with all the gifts and everything, but it doesn't show on PC, is there a way to fix it or claim those pack elsewhere?

Like the materials and all that


r/HollowRealization May 30 '26

Discussion Steam Add-On Tab

0 Upvotes

In the Switch I have the Add-On tab with all the gifts and everything, but it doesn't show on PC, is there a way to fix it or claim those pack elsewhere?

Like the materials and all that


r/HollowRealization May 29 '26

Does anybody still play on ps5

2 Upvotes

Need help with armour and weapons on which ones I should grind


r/HollowRealization May 10 '26

Discussion OC Character Design

Post image
6 Upvotes

What do you think of my Character design for this playthrough?


r/HollowRealization May 09 '26

Does anybody still play multiplayer in this game?

1 Upvotes

I know it’s a pretty old game but for how many times I’ve tried to find someone in multiplayer, it’s just crazy I’m not even sure anyone uses multiplayer in this game anymore.


r/HollowRealization May 07 '26

Discussion How exactly do you unlock dual blades?

6 Upvotes

Just as asked in the title, how do you unlock the dual blades, and how did you do it? I have heard about hitting a target 2000 times consecutive, which feels impossible cus either everything should be dead by then or you picked a really high level monster that OK's you


r/HollowRealization Apr 24 '26

Discussion Please somebody help me! Spoiler

Thumbnail reddit.com
0 Upvotes

r/HollowRealization Apr 22 '26

What does the aura buff from Paragon: The Ordained shield do?

1 Upvotes

Got the aura for the Ordained shield and it's added a passive buff saying "Max Stat +100%." I see no difference in my stats when I use it though. Anyone know what it means?


r/HollowRealization Apr 18 '26

Trait rank for dps

1 Upvotes

Is it better to have 1 rank 4 trait and 3 rank 2 traits or 3 rank 3 traits and 1 rank 2/1 trait? I'm building Yuuki, she has Warlike, Fiery, Leader, Planner, and Sexy, what is better for rank distribution.


r/HollowRealization Apr 16 '26

Trait help

1 Upvotes

I've just got into the game again and want to build my companions, I'm trying to build yuuki as a buffer for the skill fusion she wants but don't know what traits to use, It'd also help to know what traits to use for healer, attcker, and tank builds any help is appreciated