r/HollowVideoGame • u/TrainingIdeal2872 • 1d ago
Hollow Patch 3.1.6
Another round of fixes and quality-of-life changes is out, with several of these coming directly from player feedback.
- Fixed several Skill Tree dependency issues
- New characters now have their starting consumables automatically placed on the hotbar
- Removed Binding, which was tied to the old death system where equipped gear could be lost
- Repaired the stairs-down tile in the Catacombs tileset
- Cleaned up player-facing terminology so Health is now consistently displayed as Life
- Added rarity-colored ground loot labels for Magic, Rare, and Legendary drops, including unidentified items
- Fixed an issue where quick weapon swapping could leave the player stuck in an incorrect animation loop
- Added a Quick Swap Lock button to the Inventory for players who want to prevent accidental weapon-set swapping while still being able to manage equipment normally
- Added a new wall fade system that fades the walls of the current room and connected areas instead of fading everything immediately around the player
- Removed passive Life regeneration from regular enemies. Boss mechanics and special abilities such as Gargoyle stone-form regeneration are unaffected
The wall fading, enemy regeneration, weapon swapping, and loot readability changes in particular came from feedback I've been getting from players.
If you're testing Hollow, keep letting me know what feels good, what doesn't, and what still needs work. I'm continuing to polish things as we move toward release.
