r/INAT 8d ago

Audio Needed [RevShare] Looking for a MUSICIAN. 7.5% cut for a full soundtrack

16 Upvotes

COMPOSER ALREADY FOUND. THIS POST IS JUST BEING KEPT AS AN ARCHIVE

Hello. This is IGE. I have 9+ years experience in Unity Game Development, and i'm looking for a musician to compose a full OST for this small game.

GAME IDEA:

Press a big red button on time with a timer. Random cards can appear which change when or how your meant to press it.

MUSIC DIRECTION:

Fast, energetic, slightly tense. I'm open to the musician having creative freedom with the exact style.

Originally a submission to GMTK Game Jam 2026, ranking within the top 7%.

I'm planning for development time to take (more or less) 3 months. Music in my project isn't very vast. There might be about 11 tracks?

The cut I'm offering is 7.5%, but that can be subject to increase depending on works.

Previous works:

I work in British Summer Time (BST), but it's not a concern if your elsewhere.

Looking forward to work with you ;)

"i hate ai"


r/INAT Jun 02 '26

META Just a Quick PSA: If you create a post on this sub revealing personal information and/or that is on an account you want removed, this is an issue that is beyond our ability to fix. Please contact reddit staff.

33 Upvotes

-title-

We've had a few people recently ask us to remove post from their "old" accounts without being able to verify ownership of the account, as well as users asking us to "remove" personal information they already posted on the sub or gave to people via DM.

We are NOT responsible for the information you choose to give people via the internet. This includes your post on INAT, within DMs between community members, or in a thread here via the comment section.

YOU are responsible for protecting yourself from these sort of leaks, we cannot do anything once you choose to put your info (Phone number, address, real name, ect) onto the internet to any capacity.


r/INAT 7h ago

Team Needed [Hobby] looking for passionate teenagers

7 Upvotes

I'm a 17 years old teenager and I was coding since I was 14, but I never have published a project due to the lack of people for making the art or sounds, so im looking for people who are in the same situation and want to find a team.

Currently I am creating a video Game in Unity, but I'll need some help which the art and music, so if you want to gain real experience in your area this can be helpful for you

If youre interested you can reply this post with the things you can add to the team or maybe you can write me by discord, if you want the second way, my discord is "mosmo12"

About me:

Im a man of 17 years old of Spain and currently i'm working in a project which I want to make It public the sooner I can.

About coding I use Unity and C# and I have some experience in Python too

PORTFOLIO: this is my first project and do not have a portfolio of any kind


r/INAT 11h ago

Audio Needed [Hobby] [RevShare] Looking for a composer for an award-winning narrative/psychological indie game

8 Upvotes

Hello there! I’m a solo developer working on The Red Valve, a narrative/comedy/psychological game that originally won Best Unreal Engine Game in a large game jam and is now being expanded for Steam.

I’m looking for a composer who’d be interested in joining as a passion/portfolio collaboration.

The music direction I’m thinking about is mainly inspired by The Stanley Parable, Severance, Portal and Half-Life, quirky and playful in places, but also strange, atmospheric and unsettling.

I’m especially interested in someone who wants to help create a distinct musical identity for the game and actually be part of the development rather than simply imitate those references.

If this sounds interesting, feel free to contact me in discord, send me your portfolio/music examples and tell me a little about yourself and your experience :)

Discord: @sora_vr

Steam page:

https://store.steampowered.com/app/4983590/The_Red_Valve/


r/INAT 20m ago

Audio Needed [Hobby] Looking for a Composer for a Roblox Survival Game

Upvotes

About the Game: I am developing a Roblox game where players survive dogs until the time runs out with items, modifiers, game modes, and dynamic player sizing systems.
What I Need: Looking for someone to make 2 custom background tracks. The vibe I am going for is intense, classic Roblox round music for Classic and Bloodmoon

Budget & Credit: This is a passion/hobby project, so I have a $0 upfront budget. However, you will receive full, unmissable credit in the game's description, UI, and loading screens to help build your portfolio.

Contact: DM me directly here or add my Discord: [epicsillydoge123]

Game Link:
https://www.roblox.com/games/93067515634743/Doge-Rising

You can play here in order to get an idea of the game. How it works, and if YOU think its worth working for.

Temporary Assets:

[Music] [Maps]


r/INAT 32m ago

Artist Needed [Hobby] Pixel Artist wanted for a Dark Fantasy Turn-Based RPG — Long-Term Creative Collaboration

Upvotes

Hi!

I'm a solo indie developer working on a dark fantasy turn-based RPG, and I'm looking for a long-term pixel artist collaborator to help define and build the game's visual identity.

This is an unpaid collaboration. I'm looking for someone who is genuinely interested in the project and wants to become part of it long-term, rather than someone looking to create a few assets and move on.

The game

The game takes place in a dark medieval fantasy world that existed long before the player.

At the center of the setting is Medicamentos, the Forgotten God of Healing, an ancient god whose history was sealed away thousands of years ago after a catastrophic conflict.

The player is not a chosen hero. The world does not revolve around them, and kingdoms, NPCs, merchants and other characters should continue to exist and act independently.

The main objective is to create a world that feels alive even when the player is not looking at it.

The core philosophy

One of the most important goals of the project is that every playthrough should be genuinely different.

NPCs can have their own goals, routines, needs and relationships. Events can happen without the player's involvement, and one event can create consequences that affect other characters, locations and systems much later.

For example, a blacksmith may be waiting for a shipment of iron from another village. If the merchant transporting it is attacked by bandits, the shipment may never arrive. The blacksmith can run out of materials, prices can change, new conversations can appear, and other events can result from that initial failure.

The player could also discover the attack beforehand and prevent it, changing the entire chain of events.

The goal is not simply to randomize events. I want the systems themselves to interact so that two playthroughs can develop in fundamentally different ways.

Learning and discovery

Another major pillar of the game is learning.

The player should not automatically know every recipe, technique or piece of useful information simply because they reached a certain level.

Knowledge should be something the player can discover through the world.

Crafting follows this philosophy. Some recipes are available from the beginning, while others can be learned through conversations, discoveries, specific situations or other systems.

Cooking works similarly. Players can find notes, documents and other clues, examine them and discover how certain recipes are made.

Taverns are also part of the learning system. In villages and cities, inhabitants can gather in taverns in the evening and have conversations among themselves. The player can listen without directly participating and learn information about dangerous areas, monsters, merchants, events, resources or other things happening in the world.

The player can therefore learn through experience, observation, conversations, documents and experimentation.

This learning system is intended to be one of the central systems of the game, not a small progression feature.

Gameplay

The core gameplay combines:

  • Turn-based exploration
  • Survival
  • Combat
  • Equipment
  • Crafting
  • Cooking
  • Exploration and discovery
  • Knowledge and learning
  • NPC simulation
  • Dynamic events and consequences

The game is intended to be challenging by default, with a standard mode and an optional permanent-death mode.

Current development

The project is already in active development and I currently have a functional prototype.

The prototype already includes:

  • Turn-based grid movement
  • Inventory
  • Equipment
  • Item interactions
  • Throwing items
  • Basic enemy detection
  • Basic combat
  • Saving and loading
  • Standard and permanent-death modes

The programming side is therefore progressing normally.

The current bottleneck is art production.

I can handle the programming and systems development, but I do not have the artistic skills required to produce the final pixel art at the quality level I am aiming for.

Visual direction

The visual direction combines a dark medieval fantasy atmosphere with detailed and coherent pixel-art rendering.

I'm aiming for:

  • Dark and grounded medieval environments
  • Earthy and muted colors
  • Strong lighting and shadows
  • Rich material rendering
  • Detailed but readable environments
  • Natural terrain variation
  • Clear architectural forms
  • A handcrafted rather than repetitive appearance

I'm particularly interested in the material rendering, environmental detail and visual coherence of Cainos' Pixel Art Top Down packs.

This is an inspiration for the rendering principles, not a request to copy Cainos or reproduce another existing game's style.

The goal is to develop an original visual identity around these principles.

What the artist would work on

The initial focus would be environmental pixel art:

  • Ground and terrain variations
  • Grass
  • Stone paths
  • Walls
  • Buildings
  • Doors
  • Chests
  • Barrels
  • Crates
  • Rocks
  • Small medieval props
  • Other environmental assets

The artist would not simply receive a list of objects to produce.

I want the artist to have real creative input into the game's visual identity and help establish a consistent art direction that can later extend to characters, creatures, animations, UI and other visual elements.

Who I'm looking for

I'm looking for someone who:

  • enjoys dark medieval fantasy
  • likes detailed pixel-art environments
  • wants genuine creative involvement
  • is interested in a long-term collaboration
  • is comfortable developing a visual style collaboratively
  • understands that this is an early-stage indie project

This is intended to be a long-term creative collaboration, not a short-term asset request.

Current team

The project is currently primarily developed by me on the programming side.

I am also beginning to work with other collaborators for future parts of the project, including voice acting.

The goal is to gradually build a small team around the project rather than outsourcing isolated tasks.

If the project sounds interesting to you, feel free to DM me with some examples of your pixel art and tell me a little about the kind of games or visual styles you enjoy working on.

Thanks for reading!


r/INAT 40m ago

Team Needed [Paid] Looking for a Video Editor for my Game

Upvotes

I’m looking for someone who can make high-quality, engaging edits and bring creative ideas to the content. Experience with gaming content is a big plus.

Share portfolio please


r/INAT 1h ago

Writer Needed [RevShare] Seeking writer for psychological horror game

Upvotes

I’m developing After the High, a hand-drawn first-person psychological horror adventure focused on addiction, grief, psychosis, and forced change.
The story follows Nico Hayes, a recovering addict searching for his missing roommate and longtime friend, Callum, after a global neurological event causes many psychoactive and psychiatric substances to stop affecting the brain normally.
The core story, characters, major acts, themes, and gameplay structure are already planned and located in its Design Document. I am not looking for someone to create the main plot from scratch.

The writers main focus and tasks would include:
writing natural character dialogue
helping to clean up scene pacing and progression
keep character voices consistent
helping refine emotional scenes without making them melodramatic
reviewing scenes for awkward exposition or pacing issues
potentially helping with branching dialogue later in development

This project is currently unfunded. Compensation will be deferred/revenue-contingent and paid from game revenue if the project earns enough. The exact structure and terms will be discussed and agreed to in writing before work begins.

Portfolio: this is my first project and have no existing portfolio

You can contact me with DMs or via Discord at dybloodstudios


r/INAT 1h ago

Artist Needed [hobby] looking for artists

Upvotes

PORTFOLIO: this is my first project and do not have a portfolio of any kind.

This is about my first ever project, called special task force section 6 (or stfs6 for short), stfs6 is a game inspired by library of ruina and limbus company. it is not by any means family friendly fyi.

I'm looking for people interested in helping out with my game I'm kind of at a point where I'm stuck in development because I both A: need to get art out before an update, and B: dont have alot of progress done on previous story chapters art.

I am not asking for people who are available 100% of the time, and I'm not asking for perfect artists either. I just need people who are somewhat decent. specifically people who can do backgrounds/cutscenes.

A valid warning though, the game is very clunky right now and looks like shit because of my inability to design ui.

if you're interested, join the discord server here: https://discord.gg/MkGbCE2PmJ


r/INAT 1h ago

Designer Needed [Hobby][RevShare] Looking for a Video Editor to Join My Game Dev Team

Upvotes

I’m looking for someone who can make high-quality, engaging edits and bring creative ideas to the content. Experience with gaming content is a big plus.


r/INAT 2h ago

Audio Offer [ForHire] Music Composer with 9 years of Experience and Training (Electronic, Orchestral, Ambient, Rock, etc)

1 Upvotes

Portfolio: https://youtu.be/oHWgF3lVuAY

Hi! I'm Kate, a music producer and composer who's classically trained and incredibly versatile. I specialize in a large variety of genres such as Traditional Orchestral music, Rock, EDM, Pop, and a large variety of in-betweens.

Previous and current clients have used me for soundtracks with Nu-metal influences, ambient tracks reminiscent of minecraft, hollow knight, and stardew valley, and orchestral pieces.

Prices are negotiable and will be discussed based on budget constraints and project needs.

Contact Info:

Email: [riskateartist@gmail.com](mailto:riskateartist@gmail.com)

Discord: riskateartist


r/INAT 3h ago

Team Needed [Hobby] Seeking various roles for a Mixed Reality combat game

0 Upvotes

⬩➤ Let’s take one small, but achievable step towards a dream – one that is not so out of reach as you may think. We are now in a world where real-life RPG-style combat, multiplayer raids even, is technically possible! Take a look at this to see what I mean: Sword Art Online is FINALLY REAL

⬩➤ To be clear, the scope of this game is nowhere near the daunting task of making this a reality. The goal of this project is just a small, realistic step in that direction. For us to create something very basic that could simply be described as “Mixed Reality combat”, and nothing more, would be a success. I am excited about the idea of more, of fleshing out a deeper combat and progression system, but that may be outside of the scope, depending on how challenging implementing the fundamentals of Mixed Reality will be.

⬩➤ Let me just say, if that bigger dream is one you share, there’s no reason not to start on it now. No, we’re not ready for a full-on RPG, or for multiplayer, but the few elements in our game would be how to start that dream game anyway. We’re just setting the goal post way, way, way closer. My point is, instead of working on some completely different type of game to what you really want, let’s make an equally realistic, limited-scope game that’s effectively like working on the big game. It’ll be a foundation for more games along this path to come, whether you stick with this team for the next step, or another one.

⬩➤ And as for Mixed Reality itself, I am confident it’ll be a much bigger thing soon enough. I am inspired by recent titles by Petricore Games like Mythic Realms: Mythic Realms | There's A DRAGON In My Office In This Mixed Reality Adventure!

‣ I also don’t live too far away from their studio in Worcester, MA. Perhaps we can grow to the point of collaborating with them.

‣ Really what inspires me is creating games where people come together in person. That’s why I am choosing Mixed Reality. This game is meant to be the foundation for future multiplayer shared experiences. If you’re not too concerned about the risk of a market in its infancy, you can be a leader in the field by the time the tech is robust.

⬩➤ See the design document (especially ‘Project Goals’) for more info: https://app.notion.com/p/MR-Combat-Game-3aba76e8a59e80b58aaec70c91a58eb2?source=copy_link

‣ ⚠️ At the top of the document is an AI-generated image to give an idea of what the experience may look like (or at least, what the stretch-goal looks like). However, I want to be clear that we won’t be using AI assets. Even for this… getting a concept artist to recreate it would be nice.)

—————————————————————————————————————————————

⬩➤ My experience:

‣ In terms of real skills, I can do music and SFX. I haven’t done so for video games before, but I have ~15 years of on/off hobby ‘EDM bedroom producer’ experience. I tried my hand at making a sci-fi weapon sound effect once and was happy with the result. I have a modest amount of experience in Unreal Engine, having followed a good handful of tutorials… blueprints, level design, VFX in niagara, a touch of Blender. I attempted to start my own project with difficulty. So, not enough of all that to be useful directly, but enough to appreciate how much goes into implementation. For a Mixed Reality game, though, we really should be using Unity, which I don’t have much experience with. I have done a few tutorials for Unity to get started.

⬩➤ My role: 

‣ Game direction, game design/balance, music, SFX, playtesting. I will be maintaining the design document and assigning tasks with Notion. Though I won’t be programming, when it comes to simple things like tweaking data table values for balance tuning, I can be in-editor.

‣ I would like to spend as much time involved in design and communicating with people, which means getting as many people I can manage to keep coherent around the vision. The more the merrier, honestly. The more people, the more justified the role of director and designer becomes, which I want to learn to do.

‣ To fill my time, music and SFX.

‣ When I say playtesting, I also mean recruiting outside playtesters and parsing feedback. I also have a local gamedev community in my area with whom I plan to share progress in person and get feedback along the way.

‣ I can fill in small gaps in terms of hands-on stuff if we really can’t find anyone else to do them, particularly VFX. I would be very much learning along the way, though, and I feel my time would be better spent on audio.

‣ I would say I’m doing story as well, but it mostly falls outside of the scope. Maybe it’ll just be a few lines of dialogue in the beginning, but insofar as there is a story… basically, the antagonist is rogue AI.

‣ On that note… it’s okay if this is very much a learning experience for you as well. Of course I would love experienced members, but beginners are welcome. Frankly, commitment isn’t mandatory either, though I’m sure the right people will stick around. I’m embracing the likelihood that some people may need to be replaced. My point is, no pressure. Just come by and say hello; tell me what excites you as a game developer, and just aim to complete 1 simple task. See if you enjoy being part of the team. Getting the project finished is my job, not yours. 

—————————————————————————————————————————————

⬩➤ Seeking…

#️⃣ Programmer(s): I would appreciate your input in setting up source control, if you have any preferences. If this is your first time using source control, that’s okay. Mine too, though I set it up once I haven’t really used it on a shared project. Next, we need to set up the foundations of MR like passthrough and such. At a glance, it doesn’t seem uniquely difficult, but you tell me. There are a few versions of enemy spawning/behavior we can discuss to suit your experience and preference.

💎 3D Modeler(s): To start we really just need 1 simple 3D placeholder model to be our enemy. It can be as low-poly as it needs to be. Priority is in getting the combat experience functioning and feeling solid before we need multiple models for content. But if you’re here and ready to model more, why not? Up to you if you prefer quantity or quality since we won’t be bottlenecked by this for a little while.

🏃 Animator(s): Maybe our 3D modeller(s) can do this, but if anyone has a primary interest in animation/rigging that would be awesome!

🎨 Concept Artist(s): We don’t necessarily need one but welcome one (for enemy design). I am not too set on a specific design for the enemies, so here is a place to be creative, unless we get a 3D modeller first who is already very clear about what they want to make. Keep in mind the theme for the enemies is “AI”, but that is meant to be extremely flexible, perhaps nanobots that can assemble into anything.

⚙️ UI/UX Designer(s): I have specific ideas for the UI, some of which is seen in the concept image, but if you have preferences let me know. Basically it comes down to making it diegetic, something appropriate for VR/MR. And if we do go past the plan for the MVP, and into the more exciting ability system I have in mind, there is the challenge of displaying a deep system of abilities in a way that’s intuitive to a simple VR headset controller. I propose a way in the design document.

🔥 VFX Artist(s): To start we really just need 1 projectile particle effect. A simple laser projectile will do, or even a fireball. I don’t necessarily want to limit this to sci-fi. If we reach past the MVP we need particle effects for various kinds of player and enemy abilities.

💡 Other: If you have something else you can contribute, let me know!

💸 P.S. The opportunity for Revshare is definitely still here, I just didn’t want to make any promises and to do it right would mean actual contracts and such with all sorts of considerations. But when we’re nearing the finish line, if it seems like this is really worth charging for, even just $1, I will do my best to accommodate everyone still involved in the project, and anyone else who made a big impact.

‣ Final note: If we have truly done everything we can and Mixed Reality is proving to be an insurmountable hurdle, we can pivot to a traditional VR version of the game. The Mixed Reality is really only essential for co-located multiplayer, which isn't part of this game. I just figured we might as well give it a shot and learn it now since that's the trajectory.

⬩➤ Please leave your Discord name here or send me a message on Discord u/saucythighs with some info about yourself. I will send you an invite to the Discord server. 


r/INAT 4h ago

Team Needed [Hobby] Devs with UR5 and/or voice actors needed

1 Upvotes

I'm asking for volunteers that are willing to be a voice in a biblical based video game that I'm working on. It's really early on and I'm just now installing the software for building. But if you would like to voice a Bible character or help me build the game on Unreal Engine 5 then just comment and @ me if that's possible so it will notify me. This is a passion project that I've been wanting to do for a while and anyone is welcome to help. It's free work and volunteer work for people who are Christians as well as just want to work on a game. There's no funding. As of right now it's just me and my computer. Any and all help possible is needed. Thanks.

NEED :

DEVS WITH UR5

VOICE ACTORS

IF YOU ARE INTERESTED I'LL SEND YOU THE LINK TO THE DEVS/VOICES DISCORD SERVER


r/INAT 4h ago

Artist Needed [RevShare] looking for artist and composer for hd-2d passion project

1 Upvotes

Hello, I’m Alex and I’m currently working on a project called Shards of the Ashfall.

Shards of the Ashfall is a 2.5D pixel-art tactical/turn-based RPG set in a world that was shattered by an event known as the Ashfall. During the Ashfall, mysterious shards fell across the world, granting people powerful abilities while slowly taking something from them in return.

The story follows Arix, a young man with the ability to manipulate smoke, as he gets caught between different factions fighting over what the shards are, how they should be used, and what humanity should become because of them. The game will have tactical grid-based combat, a party of unique characters, transformations, bosses, exploration, and a large focus on the characters and story.

I’ve already started developing the game in GameMaker and have been working on the combat systems, movement, enemy AI, abilities, story, characters, and worldbuilding. Right now, though, art and music are the areas where I could really use help.

I’m currently looking for Pixel artists interested in character sprites, enemies, environments, animations, portraits/concept art, or VFX. And composers interested in creating music for areas, battles, bosses, characters, and emotional/story moments.

This is currently a passion project, so I unfortunately can’t offer paid work right now. I completely understand if that makes it not suitable for you. For anyone who does want to help, you will be fully credited for your work, and I am more than willing to offer some revenue share. I am unsure how much but I am more than willing to discuss and find something out that works for all parties involved.

I’m not expecting one person to create all of the art or soundtrack either. Even if you only want to contribute a sprite, piece of concept art, track, or something small, I’d love to talk.

I’m mainly looking for other people who think the idea sounds fun and would like to help build something together. If you’re interested, comment here or dm me and I can show you more of the game, characters, world, current prototype, and the visual/music direction I’m going for.


r/INAT 4h ago

Artist Needed [RevShare] Red Dice Studios Seeking Level Designer, Environment Artist & UI/UX Designer for Unreal Engine 5 Game

1 Upvotes

Red Dice Studios LLC is currently expanding the development team for our narrative-driven third-person action/adventure game currently in development using Unreal Engine 5.

We are currently looking for:

🔹 Level Design Artist

🔹 Environment Artist

🔹 UI/UX Designer

About the Opportunity

This is currently a collaborative / unpaid development opportunity during the early stages of production.

We are looking for developers who are interested in joining a serious indie project, building their portfolio, gaining credited experience on a commercial game, and potentially becoming long-term members of the Red Dice Studios team.

Our goal is to transition contributors into paid roles as the studio secures funding and/or begins generating revenue from the finished product. Compensation arrangements for future revenue or deferred payment would be discussed and documented separately with selected team members.

What We’re Looking For

Level Design Artist

• Experience creating engaging third-person environments and playable spaces

• Understanding of combat encounters, exploration, traversal, pacing, and player guidance

• Unreal Engine experience preferred

Environment Artist

• 3D environment creation and world building

• Buildings, terrain, vegetation, props, set dressing, and environmental storytelling

• Unreal Engine 5 experience preferred

• Blender, Maya, Substance Painter, or similar experience is a plus

UI/UX Designer

• Game HUD and menu design

• Inventory, pause menus, interaction prompts, mission interfaces, and player feedback systems

• Ability to create clean UI mockups and work with the development team to implement designs

• Unreal Engine / UMG experience is a major plus

About Red Dice Studios

We are an independent game studio building a cinematic, story-focused action/adventure experience inspired by games with strong storytelling, exploration, combat, and detailed environments.

Our development team already includes members working across narrative, level design, audio, acting/voice acting, production, and other areas of development.

We’re especially interested in developers who want to grow with a studio from the beginning rather than simply complete a one-time freelance assignment.

📌 Remote collaboration

🎮 Unreal Engine 5

💼 Portfolio experience + game credit

💰 No upfront compensation currently — future/deferred compensation opportunities as funding or revenue becomes available

If you’re interested, send:

• Your name

• The position you’re interested in

• Portfolio / ArtStation / website / examples of your work

• Your experience with Unreal Engine

• A short introduction about yourself

We’d love to hear from developers who are passionate about building something ambitious with a growing indie team.


r/INAT 10h ago

Team Needed [RevShare] Environmental 3D Artist & Programmer looking to team up with horror devs for future project

3 Upvotes

Who We Are

We're a 2-person team (3D Environment Artist + Developer/Programmer) looking to connect with like-minded creators to build a dedicated core team for an upcoming horror game project.

What We’re Looking For

We haven't locked down the exact game concept yet—we want to brainstorm and shape the project together as a team. We are open to adding 1 or 2 core collaborators who are passionate about the horror genre.

We are flexible on roles, but would love to hear from:

  • Character Artists / Animators
  • Sound Designers / Composers (Dark ambient, music producers, dynamic audio)
  • Narrative / Quest Designers
  • 3D prop/character modelers
  • Voice Actors

The Plan & Terms

  • Arrangement: Revenue Share
  • Goal: Brainstorm a tight, scope-managed horror project, build a polished demo/vertical slice, and launch on PC/Mobile.
  • Commitment: Part-time (~5-10 hrs/week to start)

How to Reach Out

Send me a DM here on Reddit or reach out on Discord (cadaversgames). Please include a link to your portfolio, work samples, or previous horror-related work!


r/INAT 4h ago

Artist Needed [RevShare], I’m looking to find a second manga artist for a one-shot

1 Upvotes

[Rev Share]I’m looking to find a second manga artist for a one-shot. I have written down the one-shot panel by panel and also have ideas for all the characters, like their hairstyles and so on. This is an Unpaid Collaboration; I’m looking to get us published on Viz Media. You can dm me to read the script, and if you like it and would like to be part of it, we can take it from there. You can just view the story if you wish to; even if you view the story there is no commitment unless you decide you want to be part of this. The second manga artist will focus on drawing the pages and the first will draw the characters and the cover page.


r/INAT 9h ago

Modeler Needed [HOBBY] Looking for a 3D Modeler for a First-Person Horror Walking Simulator

2 Upvotes

Hey everyone!

We're currently a small team of 2 developers and 1 creative contributor (who isn't heavily involved in the day-to-day development), and we're looking for a 3D modeler who would be available on an as-needed basis to help us with a first-person horror walking simulator.

The project is still in its very early stages, so we don't have any major milestones to show yet. However, we already have a fairly well-stocked collection of assets and are excited to start making real progress.

What we need:

Our biggest weakness is 3D character/creature modeling.

We're mainly looking for someone who can create things like:

- Human characters

- Monsters / creatures

- Entities

- Other character-related 3D models

We're already fairly comfortable with prop modeling, and we also have a decent amount of assets available.

Rigging and animation are not required. We already have the skills to handle those areas ourselves, although experience with rigging or animation would definitely be a nice bonus.

Basically, we're looking for someone who can fill the one major gap in our current skill set: character and creature modeling.

About the project:

This is going to remain a hobby project. There is currently no budget, and there is no guaranteed payment for anyone joining.

We're also not completely sure yet whether the finished game will eventually be released for free or sold. However, if the project does generate any revenue in the future, we are willing to share a portion of that revenue with the 3D modeler working with us.

We want to be completely transparent about this: please don't reach out if your main motivation is making money.

Our focus is passion, learning, and improving ourselves. We want to use this project to develop our skills, experiment, create something we're proud of, and hopefully grow as developers along the way.

You don't need to commit to being involved every day either. We're mainly looking for someone we can reach out to when we need a character, creature, or entity modeled.

If this sounds interesting to you, feel free to DM me! We're happy to answer any questions and tell you more about the project.

Thanks for reading!


r/INAT 5h ago

Artist Needed [RevShare] Looking for an 8-bit pixel artist for a Shoot Em Up Creature Collector!

1 Upvotes

We are looking for a pixel artist for our game, Time of Death. The game is set on a post apocalyptic Earth with demons and animals roaming overgrown environments. You play as a necromancer, and in addition to swinging a scythe and shooting energy balls, you can summon and strengthen the creatures you defeat. You would be responsible for creating items, character animations, UI elements, and possibly assets for digital storefronts where we intend to sell the game (all in an 8 bit style.) We are currently a team of two, a programmer/director and a composer. The game is well into production, with programming about half way completed, some art completed, and the soundtrack mostly completed.

Here is an example of a previously completed game by the programmer: https://chicagocenteredgaming.itch.io/divine

Note that the game was simple in scope due to the lack of an artist for the programmer to collaborate with.

You can either dm this account, add chicagocenteredgaming on Discord, or email [chicagocenteredgamingpr@gmail.com](mailto:chicagocenteredgamingpr@gmail.com) if you are interested!

We look forward to working with a passionate artist!


r/INAT 5h ago

Team Needed [HOBBY] Looking for artists, musicians, writers and programmers for an Undertale fan game — a unique take on the original Dusttale

0 Upvotes

Hey! I'm Metroid, and I'm currently working on MF!DUSTTALE, my own take on the original Dusttale by askDUSTTALE

The project is an Undertale fan game that takes the original Dusttale concept in a much darker and more story-focused direction. I've developed my own backstory and lore leading into the events of the game, with a big focus on consequences, character decisions, and the darker side of the Undertale universe.

The project is still in its early stages, so there isn't a playable demo yet, but I've already been working on it for several months and I'm very passionate about seeing it become an actual game.

What I'm looking for

Currently, I'm looking for:

  • 🎵 Musicians / composers
  • 💻 Programmers / coders
  • ✍️ Writers
  • 🎨 Artists / concept artists
  • 🎬 Animators (if interested)
  • And honestly, anyone else who thinks they could contribute

At the moment, it's just me and another artist working on the project, so there's plenty of room for more people to get involved as the team grows.

This is a hobby/fan project and unpaid, so I'm looking for people who are interested in creating something together rather than a professional job.

About me

I don't have a formal portfolio yet, but I am already involved in other projects.

I'm currently working as an artist, concept artist and voice actor on a Friday Night Funkin' mod called THE CALCIUM MULTIVERSE.

I'm also working with another team on a sonic asym

So while MF!DUSTTALE doesn't have a finished game or portfolio to show yet, I am actively involved in other collaborative projects and have experience working as part of a team.

but just for the rules

"PORTFOLIO: this is my first project and do not have a portfolio of any kind"

Check out the project

YouTube:
www.youtube.com/@MF_DUSTTALE

GameJolt:
https://gamejolt.com/games/MFDUSTTALE/1084184

If you're interested, feel free to comment or DM me! I'd be happy to explain the project in more detail because, honestly, I can probably explain it about 10x better in a conversation than I can in a Reddit post lol.

Thanks for reading!

METROID


r/INAT 10h ago

Artist Needed [Hobby] [Artist Needed] [Revshare] Pixel Artist / Monster Designer Wanted for Retro Monster-Taming RPG

2 Upvotes

Hey everyone!

I'm looking for a pixel artist / monster designer to join me on Eggbound, an original monster-taming RPG being developed in GB Studio with the goal of making it feel like a lost Game Boy Color game from the 90s.

I'm specifically looking for someone who loves classic creature design and old-school pixel art, especially the look and feel of early monster RPGs. I'm not looking to copy Pokémon or recreate existing designs. I want Eggbound to have its own identity, with weird, charming, memorable creatures that look like they genuinely could have come from a forgotten Game Boy game.

What I'd be looking for

• Designing original monsters from concepts/ideas

• Creating their Game Boy Color battle sprites

• Helping establish a consistent visual style for the monster roster

• Potentially contributing ideas to the creatures themselves rather than just being given finished designs to sprite

• Someone who is excited to have creative input and become part of the project

The monsters are planned around roughly 48x48 battle sprites, with a limited Game Boy Color palette and a deliberately old-school aesthetic.

About Eggbound

Eggbound is a retro monster-taming RPG where music is deeply connected to the monsters and the world around them. Every monster has a relationship with music in some way, and music plays an important role in how the player interacts with and recruits creatures.

The player explores, recruits monsters, builds a team, and progresses through a world designed specifically around the limitations and charm of the Game Boy.

I've already put a lot of work into the game itself. The gameplay systems and programming are well underway, and I'm currently working toward a polished vertical-slice/demo that can eventually be used for a Kickstarter.

The long-term goal is a real commercial release and physical Game Boy-style cartridges.

About the position

This is currently a passion/hobby collaboration, so I want to be completely upfront that I don't have a budget to pay an artist right now.

My goal is to get the demo to a strong enough state to pursue Kickstarter funding. If that happens, the art work becomes a paid endeavor and we'd discuss compensation and the scope of the ongoing collaboration.

I'm not looking for someone to crank out dozens of sprites for free. I'd much rather find one person who genuinely likes the project and wants to help shape the creatures and visual identity alongside me.

You would receive full credit for your work, and you'd be able to use the work in your portfolio.

I'm also not expecting someone to commit to an enormous workload immediately. I'd rather start small, see how well we work together, and build from there.

If you're interested, please send me your portfolio, especially if you have examples of:

• Game Boy / Game Boy Color pixel art

• Creature or monster design

• 90s handheld RPG aesthetics

• Character sprites

• Original creature concepts

If Eggbound sounds like something you'd genuinely enjoy helping build, feel free to comment or DM me.

You can see the project in my post history!

Thanks for reading!


r/INAT 14h ago

Tester Offer [Hobby] PC Hardware Tech offering FREE Game QA / Playtesting to build experience

4 Upvotes

Hi everyone!

I'm a PC hardware/tech enthusiast from Argentina looking to transition into Game QA and I'm currently offering free playtesting and QA for a few indie projects in order to build real experience and a portfolio.

I don't want to simply play your game and say "looks good". My goal is to approach it like a QA tester.

For each project, I can test things such as:

- Bugs and glitches

- Crashes and reproducible errors

- UI/UX problems

- Controls and input issues

- Performance/stuttering/FPS problems

- Graphical issues

- Game-breaking situations

- General player experience

I'll provide a structured report with steps to reproduce, expected result, actual result, severity, frequency and my PC specifications.

My PC/technical background is especially useful for identifying whether a performance problem may be related to the game itself, settings, drivers or hardware.

I'm doing this for free for my first few projects because I want to gain practical QA experience and build a portfolio with real examples.

I'm particularly interested in:

- Horror games

- Stealth games

- Action games

- Strategy games

- Single-player indie games

I can test PC builds and provide honest, constructive feedback.

I currently have availability for 3-4 projects.

If you're developing an indie game and need another pair of eyes to break things before players do, feel free to comment or DM me with a little information about your project and a playable build/demo.

Thanks!


r/INAT 6h ago

Audio Offer [ForHire] [Revshare] Rock and metal musician at your service!

1 Upvotes

Let's cut to the chase. You want badass music for your game? I got you.

I'm a musician and have worked on several small projects. I was on Team First Try where we published a few game jam games. And I've made the soundtrack for Oh My Lord, which was fully published on Steam.

I've been a diehard metalhead all of my life, and videogames have absolutely been a pillar of that. If you're looking for your game to have a soundtrack in the style of Sonic The Hedgehog, Doom, or even something like the Persona games or Undertale, that's my bread and butter. I'm mainly influenced by classic metal and progressive rock.

As far as experience goes, I've worked on several teams and have experience as a project leader when it comes to music. Direction, production, writing, performing.

Here's the breakdown of what I can play, what I own and what you are getting when you hire me.

- Electric guitar (10 years experience. Main guitar is a PRS SE Custom 24, I use a Squire Stratocaster as well)
- Keyboard/Piano (6 years experience. Keyboard is an M-AUDIO Keystation 61 MK3)
- Acoustic Guitar (6 years experience. Guitar is a Fender Dreadnaught)
- Bass (6 years experience. Main bass is an Ibanez SR370RE Fretless)

I work with Cubase Pro for my DAW

Now, rock and metal is not all I can do. I have made quite a lot of orchestral music. In fact when it comes to experience in making music for videogames, orchestral is the bulk of what I have done. So if you're looking for something a little more like Final Fantasy or Xenoblade, I can absolutely do that as well.

Here is my portfolio, it has a great variety of styles, so I'll point you to whichever you are most interested in

For rock and metal, see: Drive, Echo, Crushing Tides

For orchestral, see: Warning, Force of Nature, Final Battle, Sunset

For jazz(ish), see: Dancing Cinders

For ballad/ethereal, see: Fairy Lights, Beautiful Heartbreak

Hope you enjoy, and hope to talk soon!


r/INAT 7h ago

Artist Needed [ForHire] creative mixing engineer/side producer is available to work

1 Upvotes

I specialize in a wide range of hip-hop & electronic subgenres, and have dedicated my life to exploring new sounds, evolving artists, ensuring the best sounding creative vocal production, and building & polishing music niches/communities.

Looking for artists & producers to work with.

check out my SoundBetter profile with over 300 reviews

Spotify playlist of mixing highlights


r/INAT 17h ago

Team Needed [Hobby] Pixel artist/programmer/writer looking for a team

7 Upvotes

Hello! I have been doing video games as a hobby on and off for several years now(5+). mostly worked alone save for a few teams here and there. I'm looking for just about any team who needs a pixel artist.

as far as my skills go I am best at pixel art and writing and would prefer using those skills above all else. I am proficient in godot script, I know basic low poly 3d modeling/blender and I am learning composing music.

I don't have an official portfolio yet so if you'd like to see some of my work I can send it in discord/reddit dms