r/IndieDev 8h ago

Video BFS - dev update. Dynamic particle density change

Enable HLS to view with audio, or disable this notification

Finally found time to implement it in our game BFS which is a multiplayer voxel sandbox. Brown boat is made of wood, Red is made of metal.
Still not entirely convinced on how the fluids are rendered. We are happy to hear your suggestions.

The game is a big sandbox where you can design friend slop games with your friends

77 Upvotes

3 comments sorted by

5

u/HeadCoinGuy 6h ago

i love how it looks satisfaying!

3

u/Lemnisgames 4h ago

Oo thats so nice

1

u/Acrobatic_Bat5238 46m ago

wood boat throwing a sloppy wake while the metal one packs those particles tighter is the whole clip. surface still reads a bit like blue mashed potatoes from this angle though — a thinner foam lip on the hull might sell the density change more than extra blobs