r/LittleNightmares 4d ago

Question Missed potential?

Add a type of collective antagonist "The Family" (Father/Mother/Son) to the LN2 (similar to the Twin Chefs or the Kin and Mini-Kin).

Just imagine how cool it would be to see enemies in the game akin to the Baker family from RE 7: Biohazard —they could operate both together and individually, coordinating with one another to capture the protagonists. Btw It’s hard to say what abilities "The Family" would have—perhaps you could suggest some in the comments

54 Upvotes

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13

u/Candid_Policy4786 4d ago

This sounds like a cool idea for the enemies, maybe their abilities, or gimmicks could be "See, Hear, and Speak No Evil"? The one is blind, the other is deaf and the third is mute and moves really quite to be not seen.

3

u/Sudden-Bandicoot-695 4d ago

That’s a great idea. And it would be cool if "The Family" overall design was modeled after the stereotypical, caricatured American family of the 50s or 60s, while incorporating those unique gimmicks you mentioned. That would add a symbolic layer—representing a family that looks "perfect on the outside" but is rotten on the inside, or something along those lines

2

u/Candid_Policy4786 4d ago

Hmmmmm, that sound interesting 🤔

6

u/Ok_Science8076 4d ago

NGL, a Resident family would be cool. The only ones that really did a similar thing were the Chefs and the Kins.

2

u/Responsible_Bar103 Thin Man 3d ago

Welcome to the family, son