r/MARIOPARTY • u/PJKeneth-38820 • 1h ago
r/MARIOPARTY • u/[deleted] • Jul 23 '25
Jamboree TV Everything you need to know about Jamboree Switch 2 Edition before buying! Spoiler
First and foremost, there are NO new boards and NO new characters.
You do NOT need to purchase a Switch 2 edition of the game if you already have the Switch 1 version, you can simply buy the upgrade pack for $20 (or your local equivalent) on the eShop, or you might be able to find a download code at a local store.
The game WILL be receiving a resolution upgrade. Switch 1 Jamboree runs at 720p handheld and 1080p docked. The Nintendo Switch 2 edition will make it so the base Jamboree game runs at 1080p handheld and 1080p docked, and Jamboree TV 1080p handheld and 1440p docked. Don't worry, most of the content is in Jamboree TV and you can play Mario Party in 1440p which I will explain later.
The game will NOT be receiving an FPS increase, though it might be running at a slightly more stable 60 FPS thanks to the power of the Switch 2. You will still be able to play with users on a Switch 1, although Switch 1 users will not be able to join you in Jamboree TV; you will be locked to the base Jamboree game.
There is local GameShare support! Although, it is very limited. You can share the game locally with other Nintendo Switch systems, Switch Lite systems, Switch OLED systems, and Switch 2 systems. However, you will only be able to play Mega Wiggler's Tree Party in Party Rules with 30 minigames and only in handheld or tabletop mode. We do not know what 30 minigames those are.
You must use a single Joy Con 2 controller in order to play Mouse minigames.
There is online GameChat support with friends (provided you have a NSO membership).
You do NOT need to buy a Nintendo Switch 2 camera to play this, and if you choose to, you can use any compatible USB-C camera.
And no, you cannot buy this upgrade on a Switch 1, you must have a Switch 2 system.
With all that said and done, here's what's new!
-All new Jamboree TV! This includes Mario Party mode, Free Play, Bowser Live and Carnival Coaster, all with 1440p docked support!
-Bowser Live: Face off in a 2v2 at Bowser's concert! Each game is a short best-of-3 match. Contains 6 different mic and camera-focused minigames. Camera minigames will be turned off if you do not have a compatible camera.
-Carnival Coaster: 4 players work together to get to the end of a coaster ride. Uses mouse controls. Similar to River Survival mode from Super Mario Party except with forced minigames. Shoot off enemies to earn extra time. Minigames played are Co-op variants of the Mouse control minigames instead of 2v2.
-CameraPlay: Supported in Free Play, Mario Party and Bowser Live. Not a requirement, but a few Bowser Live minigames require a compatible camera.
-14 NEW mouse control minigames: There are 2v2 and 4 player co-op variants. The 2v2 variants will appear in the main Mario Party mode, and the co-op variants appear in Carnival Coaster. They will most likely have a toggle on/off option, similar to motion minigames when played in Mario Party.
-Frenzy Mode: 5 turn chaos! Every player starts with 50 coins, a star, and a Double Dice. You can duel on turn 1 onwards. Confirmed to be playable at least on Roll 'em Raceway, most likely all maps.
-2v2 mode: Team up with another player! 2 players share items and coins. New Together dice item makes an appearance, which summons your partner to you, rolls another dice, and doubles the effects of everything that turn (similar to Jamboree buddies). A new space has appeared, unique to 2v2 mode, which grants the player that lands on it 5 coins, and summons their partner to them. u/Prize-Bag-9304 theorized that Jamboree buddies do not appear in 2v2 mode, which I think is a logical explanation, though we can't make any conclusions yet. Confirmed to be playable at least on Mega Wiggler's Tree Party and Mario's Rainbow Castle, most likely all maps.
-Free play: Includes 78 minigames from the base Jamboree game, and more. The missing 34 from the base Jamboree game are 10 Rhythm Kitchen minigames, 10 Bowser Kaboom-Squad minigames, and 14 Koopathlon minigames.
This took a while of compiling information and double checking everything, so an upvote would be appreciated!
r/MARIOPARTY • u/TheHistoryHippo • 5h ago
Absolutely nostalgic Mario Party 1 trailer
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r/MARIOPARTY • u/OnyxCrispHoward10 • 1d ago
MP9 In case you don’t know what mobility item to get.
Just a casual reminder that sometimes the best advice comes from unexpected places. Uncle Ben knows what's up!
r/MARIOPARTY • u/Liomba • 6h ago
Is the theme from King Boo's Haunted Hideaway in MP8 stolen?
Check by yourself
r/MARIOPARTY • u/Hafeez366 • 1d ago
Max coins on MP3 from game guy
So the other day I was playing Mario Party 3 with my siblings and I got Game guy game. I luckily landed on 7 on the ladder game and got my 132 coins multiplied by 10. I thought I would get 1320 coins but I guess 999 is the max you can have 😅. Plus we are always stealing each other coins and stars so everyone keeps boo repellent 😂
r/MARIOPARTY • u/Dragon349 • 1d ago
All Unlockables from All Mario Party Games
So I’ve been planning to have a Mario Party marathon by playing every single board from every single Mario party game (and I mean all of them), so I wanted to know every unlockable map/board, mini games, items to use during games, etc., and how to unlock them all too!
If someone can help give me all this info, I would be so thankful! [I’ve done my own research, but I’m afraid I’ve missed something]
r/MARIOPARTY • u/Auraveils • 2d ago
MP-e e: Mario Party-e - Every Mario Party 💳
If you've ever wondered why they never made a physical version of Mario Party, well the answer is they have! Sort of. Released only in North America, Mario Party-e isn't a board game like you might expect, but rather more of a resource gathering card game. Not exactly the format I was expecting, yet I found it surprisingly appropriate in capturing the chaotic energy of Mario Party.
It's surprising to learn this game only released in the west because typically e-reader content was made exclusive to the Japanese market. I suppose this must've been an attempt by Nintendo of America to market the failing e-reader in the west.
This is perhaps the strangest game I'll be covering in this series. To start with, I don't own an e-reader, nor do I own this game, so sadly this isn't a game I could play without dumping 100's of dollars into this series of reddit posts and, sorry to say, I'm not doing that.
However, I did read through the rules on Super Mario Wiki and the game's instruction manual which I found online, and watched a video of all the minigames which you can find easily enough on YT yourself. And I recommend doing so because there's something genuinely charming about this game's presentation I find incredibly hilarious, especially the failure states. Some games reuse graphics from other Mario games, but there are some completely original sprites I don't think I've seen anywhere else and they're actually quite pretty. Daisy Rodeo is especially funny to me because of how absolutely unhinged it looks to see Daisy with that expression riding on a mechanical Bowser with that expression like "what the hell are you doing?!"
Technically, the e-Reader isn't actually necessary to play this game, as there is a special rule to simply toss a coin to decide the outcome of the minigames if you can't play them. But that's like turning the minigames off in the main series, not happening.
Rules
The game is playable with 2-4 players. Depending on the number of players, cards might need to be removed from the deck for balancing. But with all 4 players, you will play with all 64 cards. Each player will draw 5 cards from the deck, then on their turn they will draw one card and play or discard a card from their hand. You should always end up 5 cards in your hand.
The objective of the game is to obtain and play the three item cards: Superstar's Hat, Clothes, and Shoes, and then play the Superstar card while all three items are in play on your side of the board.
Some cards are free to play, others require you to discard coin(s) you've previously played or stolen, and some cards can be played either with a coin cost or "Free Challenge" requiring the card to be scanned in an e-reader to play a minigame on the GameBoy Advance. If you take the Free Challenge, you can circumvent having to spend coins at risk of having to uselessly discard the card if you fail the minigame. Free Challenges can only be taken if you can't cover the cost to play the card.
Cards
The cards themselves are divided into a handful of categories based primarily on their range of effects.
The deck contains 64 cards total, but item cards will be removed if less than 4 players are playing, meaning the deck will have 61 cards for 3 players, and 58 cards for 2 players.
Coins
Essentially "Lands" if you're an MTG fan. Only difference being these coins are discarded when used to play cards. Since you can only play one card each turn, including coins, and each item card costs 2 coins to play, you'll need to value this resource appropriately.
There are 24 coin cards in the deck,
There is one special bonus card that counts as two coins instead of one. But bear in mind, the double coin can also be stolen as a 2-for-1, so be wary when playing this card. This card was distributed in an issue of GamePro Magazine and I suppose would either take the place of one of the normal Coin cards or slotted into the deck boosting the total number of cards to 65, with 25 coin cards.
Item Cards
There should be one of each item card per player for a total of 12 in the deck, 9 for 3 players, and 6 got 2 players. That does mean if you have a dulicate item card, somebody else isn't going to be able to win until they steal it from someone else or recover one from the discard pile. So think twice before discarding your duplicate item cards.
These cards are the biggest obstacle to your victory. In order to win, you'll need to play, steal, or recover all three different item cards. While there is no safe place to prevent cards from being stolen, it seems like it's harder to steal in-play cards than hand cards. So try to play these items as quickly as you can before they get swiped.
Superstar Cards
There are a total of 4 Superstar Cards in the game, note that these are not removed if there are fewer players meaning you'll naturally be finding them more often if you're playing with fewer players.
The Superstar card is the ultimate win condition, playing it while you have all three item cards in play wins you the game. But it's also a powerful wild card in its own right, allowing you to steal an in-play Item card from another player.
Just be wary that the Superstar is a free card, and consequently can be salvaged from the Discard Pile and quickly turned against you.
Blocker Cards
There are a total of 5 blocker cards in the deck. Mario, Super Mario, Luigi, Super Luigi, and Donkey Kong.
These cards are played not on your turn but another player's turn. When you're targeted by an effect that would steal your cards, you can play a blocker for the cost of one coin to prevent the attack. Blockers can be used against single-targeting effects like Shy Guy, but not against game-wide effects like Toad.
Mario protects both your hand and in-play cards, Luigi protects your in-play cards, and DK protects your hand cards.
Additionally, Super Mario, Super Luigi, and DK have a secondary effect where, for 1 extra coin, you can steal a card from them instead. Interestingly enough, Blocker Cards can also be played in response to these counter effects.
When a Blocker is played, you'll also draw a new card to replenish it and ensure you still have 5 cards.
Search Cards
There are a total of 4 search cards in the deck. These allow you to search the deck or recover cards from the discard pile with varying restrictions.
For 1 coin, Princess Peach allows you to recover 1 card from the discard pile and exchange it with a card from your hand. She also comes with a Free Challenge. If you can win Cast Away Mario! you can play this card even if you lack the coins. Daisy allows you to exchange 3 cards from your hand with the top 3 cards from the deck. You can place the hand cards on top of the deck in any order you like to really mess with your opponents' draws. Daisy can be played if you're lacking coins using her Free Challenge, Daisy Rodeo.
Graceful Princess Peach costs two coins, but additionally allows you to search the entire deck for any card you like, with a secondary effect of shuffling the deck to counter any strategies Daisy might have set up. Graceful Princess Peach also comes with a Free Challenge in Mario's Mallet, making it an incredibly powerful card if you're practiced.
Lakitu is a free card that comes with a Wonder Challenge. Without the e-Reader, it will simply default to the effect on the card, playing 3 coins from the discard pile to your in-play area, which seems like a powerful effect in its own right. But when the e-reader is being used, you'll ignore what the card says and instead take its Wonder Challenge to play Lakitu's Luck which is essentially an event roulette like you'd see on a Bowser space in the core series. The roulette will determine what you get to do, including recovering 3-5 coins from the discard pile to your in-play area, recovering 1-3 items from the discard pile to your in-play area, or discarding 1 item from your in-play area. Though it's unlikely there will be three different item cards in the discard pile, this card can theoretically set you up for victory instantly! Considering you can only play one card per turn, this card netting you as many as 5 resources in play in one move seems incredibly powerful. Yeah, you run the risk of rarely wasting the turn and discarding an item card but just one negative event compared to the major benefits this card can bring, I think Lakitu is definitely one of the most powerful cards in the game. Yet we've yet to get to the most powerful effects...
Chaos Cards
This is where we get into the real Mario Party shenanigans. There are 10 Chaos Cards in total and, as the name implies, these are your powerful gamestate upsetting effects that will break friendships and cause divorce.
Most of these cards are free to play.
Toad has every player take 1 hand card at random from the player on their left. Since everyone loses 1 and gains 1, everyone will still have 5 cards.
Bob-Omb has everyone shuffle their hands into one big pile and then deal 5 cards back out to each player.
Chain Chomp is a more personal variation of Bob-Omb, where you shuffle your hand cards with one other player's.
Shy Guy allows you to exchange 1 hand card with a target's hand card at random.
Goomba allows you to swap uands with one target player.
Koopa Troopa lets you steal 1 coin from every opponent's in-play coins and play it for yourself.
Boo lets you steal 1 coin from a target player and play it for yourself.
Two Boo lets you syeal 2 coins from a target player and play them for yourself.
Yoshi costs 2 coins and allows you to take 1 in-play item card an opponent has and play it for yourself. This card has a Free Challenge in the form of Fast Feed Yoshi, which looks to be a luck game as far as I can tell.
Bowser is another Wonder Challenge card. By default, he'll force everyone, including the turn player, to discard all of their in-play coins. An absolutely brutal response to a power move like Lakitu or Koopa. But with an e-Reader, you'll instead play Spinister Bowser, another roulette with all kinds of crazy effects. Aside from everyone discarding their in-play coins, he can also cause everyone to pass their entire hands left or right, all the cards in their in-play area to the left or right, or rarely take all items currently in-play and play them for yourself.
W H A T
That last effect is like Chance Time on crack, absolutely insane. That's like if there were an event than just stole everyone's stars in core Mario Party. Granted, it's about as common as discarding an item with Lakitu, but when you have nothing to lose none of the other effects are particularly detrimental either. This is an incredibly powerful card if you're in a bad game state or somebody's about to win anyway. Bowser is free to play, so you may as well throw him out and see what happens.
Duel Cards
There are 5 Duel Cards in the deck. These allow you to challenge an opponent to a minigame where you'll compete for the better score, winner getting to steal coins for free. Typically the defending player gets no benefit other than avoiding the card's effect if they win. Wario's cards are notably higher risk as the winner gets to take an item from the loser.
Big Boo has you play the Duel Challenge Bolt From Boo. If you win, you steal all the in-play coins from the target.
Waluigi has you play Time Bomb Ticks. If you win, you get to exchange 1 card between your hands.
Super Waluigi costs 1 coin and has you instead play Waluigi's Reign. If you win, you'll exchange as many hand cards as you want with your opponent.
Wario causes each player in the duel to choose an in-play item to ante up before playing Wario's Bluff. The winner keeps gets to play all the ante cards. The biggest weakness to this card is that each player selects their ante, so they can simply choose an item card that is identical to yours if avaliable.
Super Wario, on the other hand, costs a whopping 3 coins, the most expensive cost in the game. In exchange, you and your opponent will ante up all of your Item cards in a winner-takes-all game of Balloon Burst, which seems to be another luck-based game. I can only imagine the tension when this card hits the field. Just bear in mind that this card, as powerful and expensive as it is, is not immune to being blocked by a basic Mario or Luigi.
Minigames
The minigames exist in mainly three categories. The minigames are generally very simplistic and comparable to the kinds of games you might see in side modes in WarioWare. Not quite as simple as WarioWare microgames themselves, but those expanded multiplayer versions you'll unlock throughout the game.
Free Challenge
These games are analagous to Solo games and allow you the opportunity to play a Search or Chaos card you otherwise can't afford to play because you lack the coins. You can only take the Free Challenge if you cannot afford the cost. The instructions are unclear about if or how these Free Challenges work if you're not playing with an e-Reader, so I suppose you just ignore the Free Challenge option. But if you ask me, simply tossing a coin same as Duel Challenges should be acceptable.
Cast Away Mario! accessed by Princess Peach sees Mario and Peach in a fishing boat. Peach requests a specific fish and you'll need to time an A press to catch the appropriate fish while avoiding the others.
Mario's Mallet accessed by Graceful Princess Peach has Mario and Peach standing on oppsite sides of a pipe. Goombas will pop out of the pipe and you have to press A to squish them with a mallet before they pop out and get to Peach. But be careful! Every once in a while Luigi will pop his head out covered in dirt. If you hit him, you lose the game!
Daisy's Rodeo! accessed by Daisy has her riding on a Mechanical Bowser. As the machine bucks and turns, you'll need to press L, R, and A to maintain your balance and avoid being launched off.
Fast Feed Yoshi! Accessed by Yoshi sees him standing in front of a spinning wheel of Coins and Fly Guys. Your goal is to time A-presses to extend Yoshi's tongue and catch at least two coins within three tries. The wheel spins so fast that I can't imagine this game being anything but luck at the end of the day.
Wonder Challenge
These aren't so much minigames as they are the typical roulette wheels you'd see in the core series. These are used by Lakitu and Bowser to give their cards mors chaotic, randomly decided effects.
Lucky Lakitu accessed by Lakitu has you stop a roulette to decide what effect the Lakitu card will have. It might allow you to recover up to 3 or 5 coins from the discard pile, 1, 2, or 3 item cards from the discard pile, or discard an item from your hand.
Spinister Bowser accessed by Bowser has a similar Bowser-themed roulette wheel with more of a chance time-like effect. You'll either have everyone swap hands or in-play cards with the player to their left or right, have everyone discard all of their in-play coins, or have everyone surrender all of their in-play item cards to you.
Duel Challenge
These minigames exist for the Duel Cards. Obviously analogous to Duel Minigames, these games see you and your opponent taking turns playing a simple minigame for a higher score. The outcome of these games is what determine whether or not you get what you want out of the arrangement.
Bolt from Boo accessed by Big Boo has Mario in a ghost house running from Big Boo by mashing A and B. Big Boo moves faster than you while your back is turned, so you'll have to periodically stop to look back at him causing him to retreat. Scoring well requires precise timing and cutting it really close. I always love this kind of chicken game, they're really a test of confidence and boldness directly against another player's.
Time Bomb Ticks! accessed by Waluigi is a very interesting duel. You'll be met by a board labeled with numbers from 1 to 16 shuffled in a random order. Player 1 will play as Waluigi and punch all of the numbers in acending order while the counter on a bomb increments. Once the last button is pressed, the bomb will be engaged. Player 2, Mario, will step in and try to do the same thing to disarm the bomb while the timer counts down from what Waluigi's ended at. It Mario succeeds, he wins. If not, the bomb explodes and Waluigi wins. I love this concept because even though it's just a simple race to compete for the best time, the framing where Waluigi is setting the timer and Mario has to beat the timer adds an illusion of asymmetry which does a lot for the flavor of the game.
Waluigi's Reign accessed by Super Waluigi has two players take turns controlling Mario collecting coins that fall from overhead pipes while dodging hammers. Yellow coins are worth 1, red coins are worth 5. Your turn ends when you get hit by a hammer or the timer runs out. The player with the most coins at the end of both turns wins.
Wario's Bluff accessed by Wario has two players taking turn as Wario in his car playing a more literal game of chicken, holding a to accelerate and b to break with the goal of stopping as close to the edge of the cliff as possible. The player who stops closest to the ledge wins.
Balloon Burst! accessed by Super Wario has players taking turns pumping up a balloon by holding A. The player who causes the balloon to pop loses. This one is especially tense because of how much the card costs to play and how much is potentially at stake. And I can only assume there's variance in how big the balloon can get before bursting so that it's not just a knowledge check.
Conclusion
Mario Party-e is a fascinating game to me. The board map element of Mario Party seems so integral to the experience, but this game somehow manages to capture the same energy as the games without having to keep track of game pieces on spaces.
The use of the e-Reader is especially fascinating for the time. Had the e-Reader been successful, I can realistically see a timeline where we would've seen multiple expansions out of this with new decks or new sets that swap out some cards with others. New rules or mechanics, new minigames, the list goes on.
Having not been able to actually play the game myself, I can't say with much confidence that the game works well, but on a surface level it seems like it could simultaneously be a very furstrating but also memorable experience. And isn't that just what Mario Party is about?
The e-Reader itself was a sort of predecessor of Nintendo's current strategy with NFC. It's not impossible Nintendo could one day try and bring this product back using Amiibo cards, though support for Amiibo seems to be downplayed a lot more these days compared to when they were really pushing them. The biggest cause for its failure was likely just how expensive it was. The product itself is really cool, as it's essentially an early form of DLC. Had the tech caught on, we probably would've gone on not only to see more Mario Party-e content, but perhaps even additonal content in the core Mario Party games themselves! Sadly, that's just not the world we live in.
Even still, as it stands, this seems like a really fun game to play with friends at any age. While the e-Reader isn't outright required, it does add a whole layer to the experience. I feel like the game would seem empty without it. It adds so much charm and personality to the game and the minigames are well designed to capture that tension and excitement. I highly recommend playing this game if you have access to the materials. But investing hundreds of dollars into just this? I... think I'd have to pass. But it certainly makes me wish I was one of the lucky 10 kids who grew up with an e-Reader.
Well, I think that's all we have for Mario Party-e. Next time, we're finally moving on to one of the most controversial Mario Party games in the series. I hope you look forward to it! 💭
r/MARIOPARTY • u/Pale_Lengthiness_572 • 1d ago
Is Mario Party 6 worth it to play alone?
I don’t have friends irl who play or are interested in Mario party. I just got it recently because it’s everyone’s favorite but I really wish I could play with actual people. Not many on the netplay discord are active who play 6 either :(.
r/MARIOPARTY • u/Auraveils • 3d ago
MP4 4-F: Mario Party 4 [Flash] - Every Mario Party 🌐
Credit to Bearman3600 on YouTube for the character-based minigames.
When I said every Mario Party, I meant every Mario Party. This game probably technically predates Mario Party 4's official release, but I figured it would be more appropriate to explore Mario Party 4 proper first and then discuss this flash counterpart.
This is a game that I genuinely didn't know existed until I started doing research for this project on the Super Mario Wiki. I was kind of excited to cover this as obscure knowledge, but somehow shortly after I'd discovered it myself, it seems to have had a sudden surge in popularity, and now it just seems like a trend. If I had to guess, somewhere between then and now was when the game was mostly salvaged and backed up on Flashpoint up until which point I wouldn't be shocked to find it was lost media. But today, this game is easily accessible on Flashpoint's database. If you care about preservation, I recommend downloading it yourself.
Anyway, this game was originally a browser-based game you would find on the Mario Party website once upon a time. It would later go away when the website was redesigned to market Mario Party 5.
This game itself is a very, very barebones representation of Mario Party 4. Exactly the kind of thing you would expect from a flash game made to promote an upcoming video game.
Gameplay
Before the game even begins, you choose your character. All 8 chatacters playable in Mario Party 4 exist here represnted by their official art posing with an item in glorious PNG format. On the original site, you would click on the character you wanted to boot into the game with that character. In Flashpoint, the game defaults to Mario, but you can switch the parameters to boot up with any of the others.
You'll then select one of the five available boards designed after respective boards from Mario Party 4, obviously excluding Bowser's Gnarly Party. On each board, you start on the bottom right corner. You roll the dice block by clicking it in the top right and your character will move along the path. There are some strange quirks with movement in this game compared to the main game. Junctions and facilities actually count as spaces you can land on, which might mess with your expectations of where you're gonna land.
The ultimate goal of this game is... to sell Mario Party 4, I guess. There really is no goal at all, the only objective you have to work toward is to earn as many coins as you can and visit the shop to buy all the Wallpapers and Screensavers the game has to offer. These are mostly lost to time, but I seem to recall SimpleFlips was able to find at least one screensaver that was actually found and archived. If you're really curious, I'm sure you could find it. But these downloads are exactly what you'd expect. Key art of various characters over colored, patterned backgrounds.
Since there isn't a given goal, I just kept playing each board until I bought all of its shop items and had passed over every space available. Surprisingly, when you switch boards your resources stay consistent. So if you have, say, 34 coins on Toad's Board, you'll still have those 34 coins if you switch over to Shy Guy's Board.
But ultimately, the game continues endlessly until you quit. Obstacles to the end of gathering coins are only annoying inconveniences at most.
Just like the source material, there are various spaces whose functionality are at least loosely derived from what they do in the main game. You gain coins on Blue Spaces, lose coins on Red Spaces.
Mushroom Spaces will give you a Mini or Mega Mushroom at random. These are basically just completely useless trophies, and for some reason only the Mini Mushroom has any functionality at all. You can't use these mushrooms to alter your roll or anything, and the Mini Mushroom is only used like a Skeleton Key to pass through a Mini Pipe that only exists on two boards and doesn't even really have any significant value because in both instances you're skipping a shop. You would think with these being the central gimmick of MP4 they would at least emphasize their effects on the dice and give you better control of your movement. It's not like it would be hard to render the PNG of your chatacter twice or half their size and change the parameters on the dice block to roll higher or lower. And it certainly seems like every board should have a mini pipe, no?
The Happening Spaces let you play one of five minigames themed after the five hosts of Mario Party 4, any of these games can be played on any board and as far as I can tell there's no special preference in which game you get based on the board or chatacter you play. These are all solo minigames obviously enough, you'll be reward with 10 coins if you can complete their objective and you get unlimited retries until you either win or manually back out of the minigame. Humorously, the minigames are entirely optional. The game will ask if you want to play a minigame and you can simply say "no."
The Fortune Spaces allow you to play one of five "Games of Fortune." These are luck-based games that are heavily weighted in your favor. They cost coins to try and you are able to lose more coins as you play. You're only allowed to play the game three times before you're kicked out and have to land on a Fortune space again to play more, but even if you risk losing coins, you are almost guaranteed to at least turn a profit, so take full advantage, it's just about the closest thing to a thrill you'll get in this game.
Besides spaces, there are also occasional random events that can be triggered. Bowser might show up and turn random blue spaces red, and you might land on a Bob-Omb and get blasted backwards.
Finally, aside from shops there are also info booths you can pass where you'll be shown tips about features you can find in Mario Party 4. Again, this game is a thinly veiled commercial.
Boards
At the end of the day, every board in this game presents you with more or less the same obstacle, just with different flavors. Since there's no time limit, these obstacles really only serve to be an annoyance more than anything.
Toad's Game Board: Themed after Toad's Midway Madness, this is the most basic board. The teacup ride in the center will randomly send you west or north. It does not follow the same logic it did in Mario Party 4, it's entirely chosen at random. There are shops to the east and west of the outer ring and info booths to the north and south. You can easily get to both item shops without ever touching the Teacups. They only exist as a shortcut to.......? The second info booth I guess? You're skipping the first shop when you come this way so it's frankly hard to imagine why you would even want to take the teacups unless you just really want to avoid that red space.
Shy Guy's Game Board: Themed after Shy Guy's Jungle Jam, this board feeds you straight into a cave that spits you out in one of three random directions... are you starting to see a trend here? All three paths converge onto a linear route that feeds back to the start. After the three routes converge, there is an info booth and shop so you'll always pass at least one of each. There is an additional info booth on each of the possible routes as well, and a shop right after the first two routes converge, so you'll only miss it if you get spat out northward.
Koopa Troopa's Game Board: derived from Koopa's Seaside Soirée, this one is an actual improvement! Not a very high bar, I know. Once again, you're fed right into a banana junction where you'll be sent either north or south at random. Before the junction, there is an info booth you'll always pass. After both routes converge, there is another info booth and shop you'll also always pass. Both the north and south routes additionally have yet another info booth. The north route is shorter while the south route features a second shop.
Goomba's Game Board: Derived from Goomba's Greedy Gala, stop me if you've heard this before. You're fed almost immediately into a roulette that determines randomly which direction you're going. There is an info booth before the roulette and a second info booth as well as an item shop after the paths converge. There is an additional item shop you can only reach if you head south from the roulette, which then leads to another info booth after it converges with the much shorter west route, both of which are skipped by the north route. The most interesting feature of this board is the Mini-Pipe in the northwest which can only be crossed using a Mini Mushroom obtained from a Mushroom Space. Only problem...there is nothing of significant value down here and you're skipping a shop by taking it. Alright, guys.
Boo's Game Board: Derived from Boo's Haunted Bash, this board is probably the most "fun" board since it has so many junctions that actually allow you to make some kind of decision. It's also the only board with a gimmick that isn't just a junction that just spits you out in a random direction. Instead, the red bridges appear and disappear on random turns. It still requires luck to go where you want to, but at least as long as the bridges are active you get to choose which way you want to go. Unless you really value those info booths, you're really just going to want to ignore the westernmost part of the board and just pass the always-available shop this way. If you do value those info booths, you can use a mini mushroom to pass through the minipipe. You'll forego the shop in exchange for an extra info booth. If you don't take the pipe, you'll still get a different info booth. Even if you don't have that Mini-Mushroom, you can take the red bridge to still get the second info booth instead of the shop. The northern part of the board features a closed loop where you'll get stuck until a red bridge offers an escape route. But this is a blessing in disguise because there is a shop on this loop along with both kinds of minigame spaces. You can just chill here and grind out coins without ever interacting with the rest of the board. Taking the exit to the east gives you yet another shop and a chance to head back to the loop or return to the start by heading back south. This one is a very strange board, to say the least.
Minigames
The main minigames come pre-packaged with all the jank you can expect from a flash game. Expect to be caught off guard by misleading hitboxes, unclear instructions, or just an incredible lack of depth.
Toad's game - Prickly Pear Drive: Carefully navigate a spiky... "pear"? car through a maze of balloons using the arrow keys. If you pop any balloons by running into them, you'll have to start the round over. Make sure to give the walls some grace and don't cut corners too tightly. You have plenty of time to clear all three rounds for your coins so take as much time as you need.
Shy Guy's Game - Lava Leak: By far the most difficult game in the collection. A volcano is erupting and you have to block the flow of lava by clicking and dragging the boulders from the village at the base of the volcano. Each boulder will explode after a set amount of time, so you'll have to stay on top of replacing them. The lava flows shockingly fast, so this game can actually be quite stressful. Especially when you learn that the hitboxes on the boulders are incredibly misleading and you can't pick them up again after they're placed meaning you're basically SoL if the lava phases through your jank-ass hitbox. You'll win the minigame if you can outlast the timer and keep the village safe from the lava.
Koopa's Game - Surf's Up: Rhythmically mash the left and right arrow keys to keep rowing and avoid getting toppled by the wave chasing you. If you mash too carelessly, your oars will get stuck and you'll slow down. Additionally, you'll fly by several rocks and have to dodge them by pressing the up or down arrow keys to switch "lanes". Survive to the end to win.
Goomba's Game - Card Commotion: A memory match game with a simple twist that surprisingly changes up the game a lot more than I expected. Simply flip tokens and remember the inage on the reverse side. Match all the tokens within the time limit to clear the round. On rounds 2 and 3, the tokens will begin to move which makes it a lot harder to keep track of which image is where.
Boo's Game - Irksome Instruments: The main theme of Mario Partu 4 will be played by one of the shown instruments and you'll need to try and listen for which insturment was playing. 2 instruments will play together on round 2, and 3 on round 3. You'll need to identify every instrument that was playing in each round to win. This is perhaps the most simple of the main minigames, but I think it's cool they challenge you to identify instruments in a song like this. This kind of thing makes me a lot more aware of all the different layers of a song that normally goes completely unnoticed by me.
Games of Fortune
The Games or Fortune are very basic gambling games heavily with minimal buy-in and fantastic returns on investment. You can lose coins but almost every time you'll come out with a profit.
Busta Balloon - Click on a balloon to throw a dart and see your prize.
Spin Station - Spin the Roulette to see what you win!
Coin Eaters - Click on a Cheep Cheep to get the coins... I guess from its belly. To my knowledge, the size of the Cheep Cheep is irrelevant.
Pinball Fever - Not Pinball, it's Pachinko, dammit! Launch Pachinko Balls into the table and try to sink it in the holes that earn you coins.
The Fortune Cookie Crumbles - Select a Fortune Cookie and crack it open to see your prize.
Conclusion
Aand that's about it! There's really not much to talk about in regards to the game itself. But I do just want to say that even though this is a total nothing burger of a game, I can already tell you that, had I known this game existed as a kid, I definitely would've been all over it! I used to love these silly little activities Nintendo would put all over their websites to promote their games. I remember the Mario Sunshine website having a feature where you would construct Fludd out of parts and then use it to wash graffiti off of the other pages on the website to reveal what was covered up underneath... man, I wish this level of creativity was still utilized today.
I can so easily see myself coming back to the website time and time again just to play this stupid game over and over. I probably would have non-ironically set my wallpaper and screensaver to these at least for a time, and I'll bet it probably would've made me want to play Mario Party 4 more as a kid, too. So while I've been clowning on this game a lot, I do think it's genuinely cool that it exists at all and I look forward to seeing what else I can find about future games. I know there's something similar for Mario Party 5, at least.
That's it for now, but up next still isn't Mario Party 5! Can you guess what's next? See you soon! 💳
r/MARIOPARTY • u/PJKeneth-38820 • 3d ago
MP2 The game was sorry for me
Context: Luigi landed on a Bowser space, and the event was Bowser's Multiplying Toads, where 2 toads appear on the map,, but one of them is fake and will take 20 coins. If you had one, which I didn't, a Star and I went to the fake toad; I lost 20 coins but I landed on a hidden block with a star
r/MARIOPARTY • u/Pale_Lengthiness_572 • 3d ago
Superstars Am I the only one who prefers Superstars to Jamboree and thinks it’s the best release in the last decade?
I know a lot of people prefer Jamboree because of more extra content but I actually dislike it for that reason. I think Jamboree is trying to do too much which removes the fun in my opinion.
I prefer the classic Mario party experience displayed in the older games with great N64 favorite boards returning and arguably some of the best minigame favorites from the older series brought back.
I honestly don’t mind the lack of side modes because what matters is the actual main party mode being great not the added side modes. Also it’s much more quick and faster paced than Jamboree which drags on especially with the whole ally system as well.
r/MARIOPARTY • u/Necessary-Junket-243 • 3d ago
Jamboree Looking for online friends who play Mario Party Jamboree
Other
I need people who are actually down to hop on, play regularly, talk smack, form temporary alliances, and then immediately betray each other over a star.
Adults only. Good vibes, sense of humor, and a little healthy competition required.
Drop your friend code or message me if you wanna play •
r/MARIOPARTY • u/ReddestJade • 3d ago
Jamboree I think Rhythm Kitchen is a really underrated side mode in Jamboree
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Most people probably brush it off as filler, but I think it's really enjoyable and it gets me up and moving!
r/MARIOPARTY • u/KingAdfinnax1122 • 4d ago
DS So this rare occasion happened
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Watch the video for full context. Long story short, I deleted my old profile and started all over. Went to Story Mode. I was 3 stars and 2 coins while Peach was 3 stars and 12 coins. I won the final minigame and we were tied. I thought it was like Party Mode where you had to roll the dice in order to decide the winner. Instead it just declared me the winner.
EDIT: This is the #2 post on this subreddit today. Insane.
r/MARIOPARTY • u/ConclusionTotal6752 • 3d ago
Jamboree Suche Freunde für Mario Party spielen
Wer lust hat bitte eure ID wir laden euch ein und speichern euch als Freund.
r/MARIOPARTY • u/TurkishDonkeyKong • 4d ago
Mario Party Standings Tracker Template
TLDR: I made a Mario Party standings tracker, I share and explain
What
I have created an excel spreadsheet and google sheet to track Mario Party standings for multiple rounds across almost every game. You can use it for as little as one round if you want or 91 boards. You also don’t have to put a finishing position for everyone if you only want standings for 1 or 2 people. Included is Mario party 1-10, DS, IT, Super, Superstars, and Jamboree. Star rush was a bit different and since I haven't played it, I was not sure how to incorporate it. I have a spreadsheet ready to use for both excel and Google sheet along with an example of mine and my wife's results. Duplicate boards are listed under each game they are in.
Why
My wife and I play through 1-7 and the switch games (ones we own) each year and we needed a way to track results. Playing all those games takes over a year and we wanted to have a champion and be able to see how we did compared to past years. Also I see a lot of people playing multiple boards/games here and this should help organize those. I hope this brings some joy to the rest of the community that is as obsessed with the games as I am
Instructions
Google Sheets
https://docs.google.com/spreadsheets/d/1vYTPgv62PBSNtRq-WzDzGFEGkCueVlhj329iaVY5qiI/copy (Template)
Look at the example link first so that you can have an idea how the spreadsheet looks when completed.
Open the template link and click make a copy. I would recommend bookmarking/favoriting the new url as you will now have a unique link. You should have a standings worksheet with nothing filled out. You should start on the scores tab (see bottom left of the spreadsheet) which has the name of the boards. Type in your names or characters over the players 1,2,3,4 in cells A3-A6. You can type whatever you want to identify yourself. Next decide how many points you want to award to each finishing position. My default is 5 points for 1st then 3, 2, and 1 point for the next three places. You can update these in cells B10-B13 with virtually any number. After you play a board put the place each person finishes in the corresponding cell. If player 3 wins DK’s Jungle Adventure put a 1 in the cell B5. As you fill out the scores tab the standings tab will update with the total points for each Mario party title and a grand total in column Q. You do not need to do anything on this tab as the names and points will flow through automatically. If you are going to keep past seasons/tournaments in the same file, I would highly recommend doing so in the bottom of the standings tab by copying and pasting values as the formulas are calculating in the bottom of the scores tab.
Excel
https://www.dropbox.com/scl/fo/roxeiqvjrdnbv3xotuq1t/AMVaKslSFA9re1sJg-4Luu0?rlkey=8v0af3ks8ito1czwe4joip0o0&st=59op2i2x&dl=0 (Dropbox folder for Excel Example & Template)
Look at the example file first so that you can have an idea how the spreadsheet looks when completed. Easiest way for me to share an Excel file is Dropbox, I pinky promise the downloads are safe but the Google sheet is there if you do not feel comfortable downloading a random internet file. The instructions on using the files should be the same as the previous instructions for the Google Sheet so once you have your files downloaded follow those instructions.
I know not everyone is comfortable using spreadsheets so if you have any questions please ask in the comments or message me and I will be happy to help. I do spreadsheets for a living so it’s possible my explanations are not perfect for those that are not familiar
Also a note on the color formatting is that there were a lot of boards and games to determine colors for. It was fun, but it was a lot while I have not played every game/board. I did my best to capture the feel of each one. If you disagree feel free to change it. There are also a lot of water and greenery based boards. Bowser boards are always red.
Enjoy!
r/MARIOPARTY • u/Funny_Art_5073 • 4d ago
MP9 Mario Party 9 has a commitment issue
I know the main mechanic of Mario party 9 is inferior to the classic MP formula, but some maps showcase the merits of the car mechanic; Magma Mine and Boo's Haunted Castle in particular because they create really unique interactions (sometimes in Boo map the boos are in front of you, so using a low rolling dice is a better option than just a 4-5-6).
Personally I think MP9 was so mid because it didn't commit to its dice-block mechanic enough; apart from rolling on the board, you can't use dice blocks in any other scenario which would have been a great opportunity for mind games, especially in Captain's Event modes which I think are pretty mid all around (except for Dice Block Chicken).
Example 1: In Toad Road, the bridge following the first boss is completely luck based; it would be really smartly designed to give players opportunities to use their dice blocks to either get across, or to sabotage the path by using a low block to make sure the captain falls and loses; maybe even incentivize players' cooperation by giving mini stars for the roll someone gets.
The requirement to get across is a total of 16, and maybe to incentivize cooperation there is 16 mini-stars on the successful path and is rewarded so players who contribute higher rolls get more stars, but on the other hand if the car falls then players lose stars according to their rolls.
Example 2: In the captain event for Blooper Beach, the Captain wants to achieve 2 goals with the dice blocks: gain as most mini-stars while making sure all other players get no or low amount of mini-stars. Maybe make it so that non-captain players can secretly (press a button to signal) use their dice-blocks to overwrite the captain's choice so the Captain has to think about the perfect time to send a player a detrimental dice block without using . However I also think that this event would have to be longer to make it more interesting, 11 spaces only is not enough in my opinion.
Ultimately, I do think MP9 is limited and has a worse concept than most MP games, but I think that some features of the car-gameplay has serious potential. What do you think, how would you maybe improve or add to the car mechanic?
r/MARIOPARTY • u/ElectronicAccess6861 • 5d ago
Blooper & Luma (Fanart by me)
What would you name their team?
r/MARIOPARTY • u/Mario_Specialist • 5d ago
Jamboree This is sad as heck. Imagine letting someone you trust down. Just one of the downsides of a Jamboree Buddy.
So, this is from a YouTube video, and Mario looking concerned for Luigi is concerning in itself.
Also, this is Pro Rules.
r/MARIOPARTY • u/Forsaken-Mix7994 • 5d ago
MP1 I'm gonna talk more about the weirdest Mario Party 1 advert
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