r/OpenMW • u/KainsRuin4656 • 4h ago
Taking in The Beauty of Vvardenfell
Continuously taking a back by how beautiful and unique it feels to explore and live in this world…
r/OpenMW • u/KainsRuin4656 • 4h ago
Continuously taking a back by how beautiful and unique it feels to explore and live in this world…
r/OpenMW • u/KainsRuin4656 • 1h ago
So I digging into my new playroom of expanded vanilla and decided to walk into Shishi early… only to realize that as soon as I walked the door, it spawned me all the way off in the corner of the room… just out of curiosity does anyone have any idea how to fix this bug on this mod list or overall and has anyone ever encountered it because this a first for me and I’ve been playing this game modded otherwise since it came out. Just curious.
r/OpenMW • u/KainsRuin4656 • 22h ago
And Playing a Deranged Wizard with Daedra Concubines has been an unexpectedly Fun and Funny Experience That still feels natural to the setting...always great to come home again....
r/OpenMW • u/KainsRuin4656 • 1d ago
I just logged back in to my GoG one Click Poison Song playthrough and I am just confirming this is not a textural bug as I have not played Vanilla (Give or Take TR) in AGES. Forgive my Neurotic Ass Curiousity. Just want to know in case I need to restart my playthrough after a fix.
r/OpenMW • u/KainsRuin4656 • 21h ago
NEW play through time!! I’m looking for some ideas for an RP build to go through this play through with
r/OpenMW • u/DunkeyColdMedina • 1d ago
I have solved the quest all the way up to getting the 'exit note' that says the exit key 'is in the tree'.
Well I have been up and down every tree and tree like object in that maze with Levitate, Light and Find Key all going at once and I have found no key. There's no shoe tree or bonsai around anywhere that could be construed as a tree of a sort. I am out of answers.
r/OpenMW • u/Ill-Relation-3072 • 1d ago
I've been thinking about this for a while and I'm surprised I haven't really seen a big project trying to do it.
Most face/hair mods still seem to work by just adding more heads and hairstyles to the vanilla character creation menu. Which works but it also means that if you want different hair colors, scars, tattoos, etc. you usually end up needing separate variants for everything.
Has anyone ever tried to make something more modular instead?
I'm not really talking about a full Skyrim RaceMenu with face sculpting and a million sliders. More like a different character creation menu where you could pick a face, hairstyle, hair color, scars, tattoos/face paint and so on separately.
What I'm wondering is whether something like that is actually possible now, especially with OpenMW Lua.
And if it is possible, could it work as a framework other modders could build on? Like one main mod handles the menu/system, and then other people can just make compatible hair packs, scars, tattoos, textures, etc. without having to reinvent the whole thing every time.
Has anything like this been attempted before, either with MWSE or OpenMW? And if not, is it because of technical limitations, because it's a huge amount of work, or just because nobody has really taken it on yet?
r/OpenMW • u/theginyUf0rCe • 1d ago
Hello guys I was collecting the needed plants for the mage guild then I realised I could not attack or draw weapon or use spells idk how long it was like this when I load a previous Save it works but I did go pretty far in this save do yourl know any fix or cause I can set the keys in the options so it does register I am playing on android
r/OpenMW • u/zoyander • 1d ago
I just attempted my first MOMW install, and unfortunately I can't launch OpenMW now. I get the error "file LUSH3_RI_TOTSP.esp not found". I disabled all content in the launcher and tried again, and got the same error. I've tried re-running the configurator but nothing changed. Any idea what I need to do to get this working?
Really grateful for any help. If you need me to paste in any config files for more information, could you please tell me where to find them? MOMW refers to a settings.cfg file, but it doesn't say where it should be located.
I'm on Ubuntu 24.04, running OpenMW 0.51.0
r/OpenMW • u/dragonfett • 1d ago
Has anyone here successfully used the mod collection called The Good Mods?
r/OpenMW • u/Allies_Otherness • 1d ago
Hey all. How can I turn off the buff icons with controller support enabled?
When controller support is not turned on, I’m able to customize the UI to hide the buffs icons and rearrange and resize my menus to my liking. With it on, I can’t seem to do this.
I really want to play with controller support AND be able to hide my buff/status icons. Is this possible? Or do I need to just play with support off?
r/OpenMW • u/Arkalest • 2d ago
Not too fond of the mechanic, so I wanted to turn it off. Problem is, Skill Evolution doesn't appear in the list of scripts I can modify from the ingame menu. Am I missing something?
r/OpenMW • u/chriswello • 3d ago
Hi There,
Anyone knows which texture might be missing? I am next to Almas Thirr
Tamriel Rebuilt is Poison Song
Tamriel Data - Tamriel_Data v26.08 SD
I removed the old TR and TD by deleting them from the folder, after that i have Appended the new TD.
The logs are here: https://pastebin.com/kB7TFqNv
I have readded some textures that were missing but no luck.
Thanks a lot!
r/OpenMW • u/CrazyDunkUncle • 2d ago
I've added a few other mods, Improved Inns, Pursuit, and Greetings for no Lore with no issues, but when I tried to add convenient lockpicking and light hotkey, I now run into these errors. Thanks
r/OpenMW • u/slaep123 • 2d ago
Is there any reason for which switching to better font (at least when UI scaling is enabled) requires manual deletion (or commenting out) of two lines from openmw.cfg?
fallback=Fonts_Font_0,magic_cards_regular
fallback=Fonts_Font_2,daedric_font
Shouldn't it be like that by default? Or at least be configurable via OpenMW launcher? The difference is pretty huge.
r/OpenMW • u/Interesting_Sea_1861 • 3d ago
For reference, I've been modding Morrowind since the early 2000s. This is my first time trying OpenMW, because I want to try Tamriel Rebuilt. I'm just a little confused. Can I add mods the old fashioned way? Dumping files into the Data Files folder and calling it a day? There's an extra step in the instructions of the .cfg file, is that really necessary if I just drop the files into the Data Files folder?
r/OpenMW • u/daddyfatflab • 3d ago
Hey guys I was hoping someone could help me with the how the Mod Downloader works on the app. Searched for a good few hours but could not find any documentation for this newest version of the app.
I picked a modlist, was able to get as far as downoading and extracting a selected modlist. But I'm not sure where to go from here. Only the vanilla esm files appear on the content tab but I can see all the downloaded and extracted mods in the ALPHA 3 folder. Any ideas?
r/OpenMW • u/Shmoopiee • 3d ago
Im using Abot's Boats mod with the openmw patch but the boat is still sunken on the ground. Can anyone point me to what caused this behavior?
r/OpenMW • u/AccordingFly4139 • 3d ago
OpenMW 0.51, this is Settings.cfg (https://pastebin.com/E2uYgPKv) & this is OpenMW.cfg (https://pastebin.com/cJvbmPuT). Didn't play in 2 years, good PC. Clean install, TR only.
Now feels like whatever I do, the render distance is incredibly bad - can't even see Old Ebonheart or Gol Mok from across Vivec palace.
Distant terrain enabled, viewing distance at 81920 (tried 2x, didn't really impact). Nothing helps. I thought maybe the issue to be only a single cell actually loading - but I can't find the setting to increase the grid to 5x5 or something in the config.
Please educate me.
r/OpenMW • u/ConfidentWave6227 • 3d ago
I'm playing with a fairly small mod list, but I've got a strange error where no skills are progressing. I'm not gaining progress on my major, minor or misc skills, even going to a trainer doesn't change anything. This is a fresh MW install, modlist is:
Patch for purists
TR
Graphic herbalism
Expansion delay
Stats window extender
Magic window extender
MET
TR music
Mutiny alternate start
I briefly installed the slower levelling mod on top of this to see if it made any difference, and it did not. Any ideas or help would be greatly appreciated!
Edit: Reinstalled OpenMW and all mods, and everything seems to be working now
r/OpenMW • u/BarbarianMind • 3d ago
Every time I turn off or restart my computer I have to rerun the installation wizard for OpenMW and reinstall my chosen mod list (I Heart Vanilla Director's Cut). I am running OpenMW 0.51.0 with Morrowind Game of the Year Edition on Steam. Morrowind is installed within the Steam folders inside Program Files, while OpenMW is installed in a folder outside of all other folders on the smae drive. If I do not turn off or restart my computer OpenMW and the modlist remain installed, but if I turn it off or restart it, both are uninstalled. All the files remain in their folders but when I run the OpenMW-Launcher a pop-up states that it could not find the data files and that I need to run the installation wizard. After I run the installation wizard the launcher only shows the base game and expansions with no mods. So I have to reinstall the mod list.
Have any of you experienced this issue? Any ideas on how to resolve it?
r/OpenMW • u/HaywoodJabuzzoff • 4d ago
I'm running the pack on my Steam Deck. Can anyone suggest a fix for an issue where all new robes are missing from NPCs? I upgraded to 0.51, grabbed the newest MOMW tools pack and re-ran the umo install script and configurator to update the pack to the latest version. SOLVED: Update MageRobesforOpenMWLUA to version 1.10.1.