r/OstrivGame 1d ago

GitHub - Flashbond/Ostriv-Trainer: A fully featured trainer for Ostriv. It gives you a live, always-up-to-date view of every relevant building in your city, lets you rename buildings, teleport the camera to them, add or remove resources, and many other features!

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15 Upvotes

Hi Everyone,

Here is a fully featured trainer for the game. You may download the .zip file in the latest releases for your relevant game version. Please do not hesitate to send your feedbacks!


r/OstrivGame 1d ago

Feedback I want to be able to make the cartmen move firewood to the charcoal burners. It's annoying to rely on labourers.

5 Upvotes

r/OstrivGame 1d ago

Screenshot 10 year build out

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20 Upvotes

I like my cities nice and straight, and my citycentre compact and chaotic. I wish I placed my marketstalls before paving....


r/OstrivGame 2d ago

Attempted a tricentennial no migration, but made it to 200 pop too soon

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38 Upvotes

Just the first nine families. It started very even male/female. 90% of the town shares the same surname at this point.

I have a couple of ideas for the barber/tavern/priest, if that works I would like to just keep this going. The economy is stable. I have let it run for 20 years at a time with no issues.

If anyone has any ideas that don't involve turning on migration, lemme know?


r/OstrivGame 3d ago

[MOD] First Person Camera Walking / Unrestricted Camera (Ostriv Enhanced Camera Patch)

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70 Upvotes

Did you ever wish to walk among villagers in a town you built? Did you want to zoom in and inspect every corner and detail about objects? Did you want to take various photos from interesting new angles? Now you can do it all!

Installation instructions

Download here:

alternative link: download

https://www.moddb.com/mods/ostriv-enhanced-camera-patch It got approved so you can get it from moddb

Just paste the patcher .exe into your Ostriv folder and open it. It will automatically detect the game's .exe and work on it. It will create a backup file for restoring the original .exe in case it's needed (You can also use Steam's file check to return to an original file.)

Main features

Press CTRL + I to switch between camera modes!

Normal mode - the camera mode just as delivered in the game by default. You can always go back to it for standard gameplay.

Unrestricted mode - basically noclip free movement camera that lets you go anywhere. Controls just like you expect.

WASD to move, mouse to look around, mouse scroll to go up and down vertically and right click to zoom 1.5x. You can adjust acceleration and deceleration in the patcher menu if you want.

Walking mode - Join your villagers on the ground. Walk on the same eye level, same speed as they do. Swim, Cross bridges and enter platforms etc. WASD to move. Mouse to look around. Shift to run. Right click to zoom 1.5x. I experimented with collision but the results were not good enough for the effort due to various pathing features of the game. It allows walking through walls and fences at this time.

Please let me know if you find any problems with the modification or if you have any feature requests. I will consider adding good ideas.

Join the Ostriv Community Discord! https://discord.gg/WjUZUaBnbG

Don't forget to share your favourite images of your town!


r/OstrivGame 3d ago

Screenshot My Town - 1742, Pop. 345

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70 Upvotes

In order:

  1. Town overview with as much of it included as possible.
  2. Main street, the emptiness to the right is in progress.... obviously.
  3. Farming/Rural Neighborhood #1
  4. Church with a small courtyard, and a small graveyard. It's located behind the town hall.
  5. Just a nice aesthetic shot of a neighborhood :)
  6. Market #1 and one of my more industrial areas.
  7. Mayor's Estate. Entirely roleplay because there's no way to really do a nice estate, but I can pretend.

Not gonna lie, I've gone AFK many a time while just waiting for things to build, otherwise I would have gotten bored so much sooner ^-^''

My biggest achievement, despite having this game for YEARS, I've always really struggled with the economy and figuring out how to trade in a way that works. This save I finally figured it all out and I haven't needed loans one time!

Current complaints: Pavement could be better, it's a bit frustrating that in multiple places it triggers pavement bottom for the item (the gate for my mayor's house, the shop stalls) but there's still a gap of ground where the gravel path appears and it's too small for me to draw more pavement. In the same vein, I'd love if I could draw pavement under buildings without 'space occupied' triggering. My trading post (only visible in the bird's eye view at the opposite end of main street from the Town Hall) for example.

Questions: How did some of you get such nice first person POV pictures? I don't know much about modding, but googling did bring up other things that seem to... just be mods? Can someone who's computer savvy explain this to me? I've modded Skyrim, Minecraft, and The Sims, so I imagine there's no reason I wouldn't be able to figure out modding Ostriv, but I'm confused at the terms I'm seeing online.

It's been a long journey. I bought the game in March of 2021. I'd play for a bit and run out of steam, then abandon the game for a bit (sometimes years). Then, I'd come back and get to be all excited over all the new changes and updates. This is the first time there's enough in the game for that steam to keep going solidly for a proper town to start developing (though to be fair, back in '21 there weren't enough features for a solid town to develop anyway haha). I'm just super proud of my little town and thought I'd share my progress so far!


r/OstrivGame 3d ago

Question Sandbox Mode?

4 Upvotes

The description of the subreddit mentions a sandbox mode but as far as I’ve ever been able to find (Had the game since like 2020 I think????) there is no free mode, or cheats, or dev mode, or anything like that in this game yet. Am I mistaken? I really hope I’m mistaken. I have a cute town (pictures incoming later tonight dw) that I’ve been painfully slogging through building, but I would absolutely love to be able to free build in this game.


r/OstrivGame 7d ago

Discussion Anyone a little surprised alpha 6 is taking this long? I am normally perfectly patient, but ostriv has become one of my all time favs right now and im a little worried boss man is maybe feature creeping thus perpetually things get pushed back

7 Upvotes

Ultimately id never want things to be released premature, but this is an "alpha" even if that word has drastically changed definition over the years.

Sometimes i wish he was at least more open and discussed more often for our sake. Open discussion goes a long, long way in cultivating patience among waiting fans.
Is the boss mans still in ukraine or has he gotten out? Gosh.. if anyone didnt need conscripted right now itd be him.


r/OstrivGame 10d ago

Other More first person view Ostriv images!

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170 Upvotes

I've made some more progress with the unrestricted camera patch. It's now able to look around with a mouse freely and fly around like an FPS type game. It's toggle only so it's always possible to go back to regular view. I'm polishing up some details and getting ready to upload it for everyone.

Tell me if you'd like any particular features.

Thanks to bassmasterson for providing a savefile, because I did not have time to develop my own town.


r/OstrivGame 13d ago

Other Ostriv seen from some new angles!

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186 Upvotes

I'm working on a free camera patch. I have been able to get some new camera movements such as more zoom in, more zoom out, unrestricted angle at any height all possible currently. I'm planning to upload a complete standalone patcher when I'm satisfied with results.


r/OstrivGame 13d ago

Expanded gameplay area / bigger map / larger map

24 Upvotes
the border just a bit from the edge of the entire map

Over the years I've seen people asking for larger maps many times, however nothing is changing in this department. The gameplay is still limited by the red border. You can't build outside it, you can't even move your camera out.

Yesterday I was checking out the possibilities of expanding the available area and found some success. I was able to expand the area by moving the red border and various related things from the original position which covers around a quarter of the entire map to almost all of it. Here are some screenshots from the testing. Map 1 was the best for now. I was able to place a camp and other buildings along the new map border. There are more complications with pathing and blocking that occur more often on other maps due to their characteristics. Unfortunately I don't have enough free time to quickly complete the research and release a working mod, but if anyone is interested and able to pick up this issue I'm just letting you know that it's possible with some effort.

I wonder if it would be possible to fit 40000 citizens since the map can be up to 4 times the area. The game performance would be terrible for sure!

nothing beyond here
the distance to the other edge becomes pretty significant

r/OstrivGame 25d ago

Question Help. Horses are sick

8 Upvotes

I have a new wagon shed, but my horses are sick. Seemingly because they only have hay to eat. The town plenty of wheat and barley. Some it the warehouse just next door but nothing gets it delivered to the wagon shed.


r/OstrivGame Jul 30 '26

I'm retired from gaming until 2 things happen...

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124 Upvotes

I'm not interested in any games until 2 things happens..

Ostriv Alpha 6

and gta 6 hahahaha.

I'm very excited for both and can't wait to play.

Here's a town I was building about 2 years ago. Good times for sure!


r/OstrivGame Jul 21 '26

Let's Play I Created A Circular City

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76 Upvotes

This city I built was surprisingly practical and it also really looked nice. Maybe it would give you guys some future ideas for your own cities😊


r/OstrivGame Jul 17 '26

Let's Play They decided to get married despite the age difference and the fact that they were nearing the end of their lives!

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35 Upvotes

WTF!!


r/OstrivGame Jul 15 '26

Mac fix update: invisible reeds and grass now render (Apple Silicon + CrossOver)

8 Upvotes

A while back I posted that Ostriv runs on Apple Silicon Macs with CrossOver and a patched graphics driver (previous post). Here's an update to that fix.

Turns out some plants were invisible: reeds (the ones the thatchery collects) and grass tufts never showed up on screen. The game logs looked totally fine - Apple's Metal translation layer was silently refusing to draw a few of the game's shaders, without any error. The driver now rewrites those shaders on the fly, so reeds, grass and terrain all render properly now.

New install or if you already installed the fix:

  • cd ostriv-macos
  • git pull
  • python3 patch.py

and choose Install / Reinstall. That's it.

As before: no game files are modified, and everything is undoable with the Restore option.

Reports from other Macs are very welcome - especially if something still looks missing in your town.


r/OstrivGame Jul 14 '26

What to add next?

19 Upvotes

I’ve been thinking bout what little extras that could be added to the game;
candles, made from wax collected from homes for a bit of extra income.
Iron kitchenware.
Donkeys, maybe. Maybe be able to import books for school advantage?
Introduce disasters like fires from homes, crop blight and vermin infestations.
Maybe other textile options like soft furnishings improved homes.
Maybe organic changes in homes such as weathering, little sheds/cosmetic repairs.
Canned/preserved goods for longevity.
A more detailed family tree setup that shows all the generations. Maybe have that option located in the church? Or maybe a record of gossip and rumours regarding more realistic person interactions.
Family members tend to graves such as planting/decorations.

Just a thought.

Edit: maybe have luxury goods like silverware and jewellery that can only be imported. Pigeons would be an interesting thing.

Edit2: people get drunk and cause problems. Maybe livestock can escape and ruin gardens. Also I remember back in the day I used to play ‘Black&White’, the people would organically beautify their houses, that would be nice to see. Maybe the same with their streets and surroundings.


r/OstrivGame Jul 11 '26

Let's Play My City

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39 Upvotes

r/OstrivGame Jul 07 '26

Screenshot Update on my Hexagon Town: 1764, 43 Years. Trees and Row Houses!

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43 Upvotes

r/OstrivGame Jul 07 '26

Ostriv works great on Apple Silicon Macs now (CrossOver + a driver fix) - here's how

22 Upvotes

Saw a few posts here over the years asking if Ostriv can run on Mac ("Ostriv on MacOS (Apple Silicon)", "How/Is it possible to play Ostriv on Macbook Pros?") - answer used to be "not really, GeForce Now or a Windows VM." I got it running natively fast under CrossOver instead.

The blocker was OpenGL: Ostriv needs 4.3, Apple's own OpenGL stops at 4.1. Fix is a patched graphics driver (Mesa) that reroutes OpenGL through Apple's Metal via D3D12, plus a few CrossOver settings. GPU-accelerated, fullscreen, 30-60 fps on my M5 Max.

Steps:
- git clone https://github.com/maksymenkoml/ostriv-macos

- cd ostriv-macos

- python3 patch.py

Choose Install, follow the prompts. You need CrossOver and Ostriv already installed via Steam first. Fully undoable with the same script's Restore option - no game files are modified.

If any other Mac folks in here want to try it, I'd appreciate reports of what works/doesn't on different hardware.


r/OstrivGame Jul 05 '26

The HARDEST thing I've ever done in this game

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77 Upvotes

I've been trying to do something Atlantis inspired for a long time and I finally figured it out. I used a combination of fences and arches to maintain lines and angles, all based around the larger gazebo. Not only is it efficient, but it's highly profitable so far! Next step is to convert the inner ring of houses into row homes and to stop forgetting to put in my orchards.


r/OstrivGame Jul 04 '26

Discussion How is she going to feed herself..?

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46 Upvotes

r/OstrivGame Jun 29 '26

Discussion My City in 1721 to 1739 | 290 Citizens

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72 Upvotes

Here’s my new save, showing my progress from the beginning up to the year 1739.

I currently have 290 citizens in my town, and my main sources of income are selling shoes, charcoal, and sunflower oil.

If you look at the last picture, you’ll see that my economic system is running very smoothly on its own. In case it helps anyone, I’ve been using the exact same treasury setup ever since I built my Town Hall.

I’d love to hear your thoughts and feedback!


r/OstrivGame Jun 23 '26

My city layout and treasury update!

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54 Upvotes

Here's an update on my village! Treasury and economy are looking strong (screenshot attached). I made sure to leave proper spacing between the houses for smooth traffic flow. Let me know what you think of my city layout!


r/OstrivGame Jun 23 '26

Development I don't know if the creator and editor of the game here or not, but I have some suggestions ...

0 Upvotes

: - Please find new products such as cigarettes, kitchenware, and baby products.

- Please also create many larger maps with more diverse resources. If possible, create a map on the sea so that there are opportunities to catch sharks or whales and benefit from their blubber or meat.

- Please try to create a university and a convent school, and offer a variety of tailoring options so that you, as a player, can choose a shop specializing in making children's clothes, cotton clothes, linen clothes, or clothes for women or men, for both summer and winter.

- Also, include a fire station, bakery, Zoo, police station, a prison, a bank, and several other cities that we can trade with.