r/PerkByDaylight Aug 09 '22

PerkByDaylight Discord / Tutorials

37 Upvotes

Welcome to PerkByDaylight!

In this subreddit we like to share custom icons for the game, either perks, status effects, and even portraits. And we even share some fan made chapters and perks.

We have a discord server to share and discover new pack. Discord PerkByDaylight

Can you get banned from using custom icons?

  • Yes and no. BHVR(creators of dead by daylight) won't go out of their way to ban you form using them, while EAC (easy anti-cheat) can ban you, if their anti-cheat get's triggered. That is why we recommend you only change the PNG files and nothing else. But rest assured, as of the moment there is no reports of getting banned for changing the icons.

  • How do I install icons and How can I create icons ?Tutorial We have made a very detailed and simple tutorial on our discord and feel free to ask me questions if you have any

  • Can we change custom icons on console or phone ?No we can only change the icons on Steam and Epic.

r/PerkByDaylight 19h ago

Perk Vigil Rework as a Boon

Thumbnail
gallery
84 Upvotes

Just came up with this thought and I think it will be amazing.

For the current game, Vigil is a perk that has a very good effect without cons, even with the nerfs in recent update, it's still a A to S tier perk.

To resolve that I think it could have some activation requirement for it's power, and booning is the best way to do it without restricting them directly.

And however, to compensate for the requirement, I also designed a small effect to makes it more like a Vigil will do. It fells like the boon is telling everybody stay alart.

Tell me what you guys thought!


r/PerkByDaylight 30m ago

Question/Request If Dead By Daylight made a Collaboration With The creators of the book: ALL Tomorrows What would be the killer?

Thumbnail
gallery
Upvotes

1 - THE QU

2 - THE GRAVITALS


r/PerkByDaylight 16h ago

Everything NEW CONCEPT: THE DEATH ANGEL

Post image
39 Upvotes

NEW KILLER: THE DEATH ANGEL

An agitated alien and territorial killer, utilizing its senses and high mobility to bring the trials a new quiet. Its personal perks, Invested generator: Jeopardized Sanctuary, Hex: Phonophobia, and Scourge Hook: Interstellar Exterminator allow it to locate survivors and easily close the distance.

4.6 m/s

40-meter terror radius

Huge (7’6 in all directions)

Low skill floor - High skill ceiling

S+ killer in high MMR

KILLER POWER: AGGRESSIVE QUIETUDE

The killer views the world in monochrome and can not physically see survivors. You can see scratch marks and pools of blood, but they decay 100% faster than usual. Instead, the killer can see the auras of survivors under specific conditions. The killer passively sees the survivor's aura for up to 2 seconds if they are:

  • Sprinting, attempting to blind the killer, opening an exit gate, or making a loud noise notification within 24 meters.
  • Walking, doing a conspicuous action, dropping an item, entering a locker, vaulting, or just being injured within 12 meters
  • Generally existing within 6 meters.

Unless they are sprinting or creating a loud noise notification, survivors may mask their aura by standing within 8 meters of a completed generator. (This will be referred to as the safety ring.) This is nullified if the killer bumps into a survivor and is accompanied by a warning for both players.

SPECIAL ATTACK: BLIND PURSUIT

Holding the active ability button allows you to sprint forward with some control left or right, similar to Demon Dash. Pressing the active ability button launches a special attack that breaks pallets and applies a 10% hindrance for 2 seconds on a survivor hit with the attack. During Blind Pursuit, your vaults are 125% faster and may vault pallets. Vaulting ends blind pursuit

  • 0.8 second start-up
  • Travels 6.9 m/s
  • Turns at 45 degrees per second.
  • Turn speed during attack is 120 degrees per second for 1.5 seconds.

SPECIAL ABILITY: ECOLOCATION

Pressing the secondary active ability button creates a massive shockwave over your terror radius that highlights all survivors for 2 seconds. This does not affect survivors in lockers or within a safety ring. This ability has a 60-second cooldown and recovers 100% slower while in chase with a survivor.

MAP ORDINANCE: RATTAN CABINETS

At the start of the trial, 4 rattan cabinets spawn in the trial and are highlighted to all survivors within 24 meters. Survivors may grab role-specific ordinance from the cabinet as one-time-use items and may even switch out items as they please adinfinatum.

Survivors may grab one of 3 items inside using a ‘power wheel’

  • Wind Chimes
    • Slows down movement speed by 30% while carrying
    • Upon planting into the ground, it creates an 8-meter safety ring.
    • Survivors may move the chimes.
    • The killer can destroy the chimes with an attack
    • All players have no collision with the item
  • Can Full of Rocks
    • Throw the item up to 20 meters away to create a loud noise notification. Inputting directions during the throw spawns scratch marks that go in the direction of the input.
  • Damp Rag
    • Press the active ability button to stop breathing, becoming invisible to the killer as long as you are standing still, even if the killer uses echolocation. After a survivor holds their breath for 6 seconds, they begin a series of skillchecks to keep their concentration steady until they either let go or fail a skillcheck. Both of these events trigger a loud noise notification.

HIDDEN PASSIVES

  • The killer’s hurtbox for its head is larger than normal.
  • Any perks that reduce your personal sound effects on the killer by reducing the radius of detection. This also means the killer may run Stridor to passively see survivors farther or Surveillance to see survivors working on generators from farther away.
  • The only exception to this would be light-footed. The death angle will be hard-coded to ALWAYS see a survivor sprinting within 24 meters.
  • Survivor perks that hide your aura do not affect the death angel’s passive.
  • After a survivor is unhooked, the death angel can not see them for 10 seconds. This passive is turned off once the gates are powered.
  • The Death Angel’s basic attack hitbox is increased by 30%

KILLER ADD-ONS

BROWN - COMMON

  • BROKEN BIKE HORN
    • Increase the turn rate during Blind Pursuit by 33% (45 -> 60 degrees per second)
  • DEER CORPSE
    • Increase movement speed of Blind Pursuit by 50% for 15 seconds after hooking a survivor.
  • PIZZA BOX
    • Echolocation applies blindness and exhaustion for 20 seconds.
  • RUINED MAP
    • Increase base aura reads by +1 second

GREEN - UNCOMMON

  • CAR ALARM
    • Whenever a survivor creates a loud noise notification, their aura is revealed to you for an additional 4 seconds.
  • INVESTIGATION FILES
    • Hitting a survivor with blind pursuit reduces the cooldown of echolocation by 12 seconds.
  • GLITTERING STONES
    • Vaulting a window with blind pursuit blocks it for all survivors for 15 seconds. You may only have 1 window blocked at a time.
  • RATTAN CHAIR
    • Reduce the number of cabinets that spawn at the start of the trial by 1
    • Whenever a survivor interacts with a cabinet, they gain the oblivious status effect for 15 seconds.
  • WHEEL OF STRING
    • Survivors within the safety range of completed generators and windchimes suffer a 20% penalty to all conspicuous actions.

BLUE - RARE

  • CLEAN MAP
    • Increase the distance you see survivors sprinting by 8 meters (24 -> 32)
  • RIVER WATER
    • Blind Pursuit inflicts the hemorrhage and mangled status effects for 90 seconds.
  • MEGAPHONE
    • Decrease your base terror radius size by 8 meters while echolocation is on cooldown
    • Increase your base terror radius size by 8 meters while echolocation is ready.
  • AIRHORN
    • Breaking a pallet or breakable wall with Blind Pursuit will cause all survivors within 20 meters to scream.
  • MUSIC PLAYER
    • During blind pursuit, pressing the misc active ability button will allow the Death Angel to slide, reducing its speed as it travels in a direction while it gains significantly higher turn control.

PURPLE - VERY RARE

  • DECK OF CARDS
    • Increase the safety range of windchimes and completed generators by 4 meters.
    • Survivors in the area suffer a 5% hindrance for 1.5 seconds.
  • EDUCATIONAL POSTER
    • After casting Echolocation, gain Undetectable for 15 seconds.
  • VINTAGE PHOTO
    • For every highlighted survivor within 24 meters of you, your break, vault, pick up, drop, and hook speeds are increased by 10%
  • BEEF RATION
    • Reduce the cooldown of Echolocation by 10 seconds for every survivor hit by it.
    • Increase the cooldown of Echolocation by 15 seconds. (60 -> 75)

RED - VISCERAL

  • ASTROID FRAGMENT
    • Echolocation has 2 charges
    • Echolocation’s cooldown is increased by 30 seconds. (60 -> 90)
  • ILLEGAL FIREWORKS
    • Whenever a survivor gains haste within 24 meters of you, you are alerted, and the next instance of blind pursuit mimics the haste increase the survivor possessed. Haste is maxed out at +50%.

KILLER PERKS

Their victory and safety is another opportunity to strike. Plan accordingly with, , ,

INVESTED GENERATOR: JEOPARDIZED SANCTUARY

At the start of the trial, 2 random generators become invested and are highlighted to all players.

Whenever the generators are completed, they reveal survivors within 12 meters and last for 1/2/3 seconds.

These generators always count as completed once the gates are powered.

—---------------

Sound drives you mad! Shut down their escapes and clumsy progress with . . .

HEX: PHONOPHOBIA

Whenever a survivor gains a hook stage, a dull totem ignites.

For as long as the totem stands, whenever a survivor performs a rushed action or fails a skill check:

  • You gain 8/9/10% haste for 4 seconds.
  • The survivor suffers a:
    • 10% hindrance for 4 seconds.
    • 75% decreased speed toward all conspicuous actions for 4 seconds.

—-----------------

Your alien biology enables you to lunge far. Show them the means of a proficient hunter with . . .

SCOURGE HOOK: INTERSTELLAR EXTERMINATOR

At the start of the trial, 4 random hooks become scourge hooks and are highlighted to all players in white.

Whenever you hook a survivor on a scourge hook, you gain a 75% bonus to your basic attack lunge distance. This effect lasts for 10/15/20 seconds after the survivor is unhooked.


r/PerkByDaylight 1d ago

Fan-made killer/perk The notes of a concept I have for Caine (from The Amazing Digital Circus), as well as some key art

Post image
12 Upvotes

Lore:

Caine is taken during the events of episode 8, just before he is deleted by Kinger. The Entity takes the computers from the C&A building as if the place had been robbed with no trace. Caine is given physical form in the Entity's realm, and he disappears from the circus forever before kinger can disable him. The Entity manipulates Caine to see every survivor and trial grounds as if it were apart of the circus.

Power:

Caine's power has 4 parts; Adventures, Hatred, Bubble, and Hands of God.

Adventures happen as the match goes on, on a strict timer, and give survivors a goal, and a debuff that will only go away once it is reached.

Passively over time, faster during an Adventure, Hatred charges. Once it is full, Hand of God activates.

Bubble can be sent out while Caine remains still, able to scout around quickly and ignore obstacles for some time. Caine can teleport to Bubble or have bubble vomit a few times, leaving a black gunk that slows survivors.

Hand of God is his primary power, having him grow larger, standing on 2 feet and having several arms. He can send out a maximum of 3 hands as projectiles that travel relatively slowly. If these hands hit their mark, they will slam the survivor into the ground and allow a Mini-Mori where they abstract, and get sent to the cellar.


r/PerkByDaylight 21h ago

Perk Personal Inspiration

2 Upvotes

So! I decided to make some perks based on me specifically, probably a bad idea, but here they are…

Panic Response: (something every Dwight would use.) When the killer gets within 10 meters of you, you gain Blindness for 40 seconds and gain 20% haste for 2/3/4 seconds.

I Have a Plan: maybe just like after seeing the killers aura for 60/50/40 seconds, you gain tokens that improve gen repairs that you lose when hit or something. (I’m still workshopping this.)

Fight Flight or Fuck It: (My personal fave) Fight, when in chase with a killer, all pallet auras are revealed for 5 seconds and stuns are 10/15/25% longer, Flight, just Sprint Burst really, and Fuck It, 50% chance endurance, 50% exposed, each has a 33% chance of happening.

Happy to accept all criticism, I tried to make it equal for both sides, but it was rather difficult in my opinion.


r/PerkByDaylight 1d ago

Addons dredge addon reworks

Thumbnail
gallery
34 Upvotes

r/PerkByDaylight 1d ago

Perk Idea to rework repressed alliance

0 Upvotes

Remark- Yes, I do understand this would be bonkers. I also think it could be a tool in pushing the game in a healthier direction.

Repressed alliance:

All conspicuous objectives within 2 meters of you cannot be blocked by the entity. If they already were, they become unblocked until leaving that range.

After repairing 45 seconds of a generator and within 2 meters of a generator or totem and crouching, press active ability 1 to have the object blocked by the entity for both survivors and the killer for 45 seconds.


r/PerkByDaylight 1d ago

Preview Would this be OP?

Post image
10 Upvotes

r/PerkByDaylight 2d ago

Perk New Concept: Perk Synergies

Thumbnail
gallery
72 Upvotes

These are some ideas I had for perks that might have good synergy with each other, some may be too strong or too weak, I just wanted to introduce this idea.


r/PerkByDaylight 1d ago

Fan-made killer/perk Killer Concept: OMORI (The Dreamer)

Thumbnail
1 Upvotes

r/PerkByDaylight 2d ago

Survivor Character Idea; Father Bartholomew

5 Upvotes

A priest on his way home after staying late at the church hears a distressed call for help in a nearby alley, Confident in his ability and desire to help those in need Bartholomew investigates the source of distress only to find...nothing but a door slightly ajar with a bloody handprint on the knob, flooding with concern the father rushes in and looks about wildly looking for signs of an injured persons but as he takes in his surroundings he feels a cold chill sweep over his body as the darkness convulses and he forgets his faith for a moment as a primal instinctive fear invades his spirit, mind and body that /something/ is lurking.

Sunken to his knees and hope dwindling Bartholomew out of habit begins reciting verses, prayers and hymns, his rosary flickers a little light upon noticing this miracle his faith begins to kindle as well and his voice grows stronger and stronger to repel the darkness within. Finding the strength to regain his feet and renewed vigor to never surrender to that feeling again he clutches his rosary once again and plunges into the darkness vowing to guide whomsoever out of this hell.

Perks:

1st. Man of the People: After healing 3 health states activate this perk to allow the 4th heal to heal instantly.

2nd. Rose Bead Rosary: Blesses totems 20/25/30% faster and expands boon range by 10/12.5/15%

3rd. Faith Unleashed: On death hook and in the dying state does this perk activate if the killer attempts to mori the survivor (can still be picked up) in one last desperate struggle stuns the killer (1/2/3 secs) and reverts to Broken, Maimed (45 secs) injured state.

I think first 2 perks are relatively fine but if anyone has ideas for a 3rd less busted perk any would be welcome and not very good at writing lore so if i sparked anyone else's creativeness with this post feel free to elaborate and collabarate.


r/PerkByDaylight 2d ago

Everything NEW CONCEPT: THE PROPHET (HOMELANDER)

Post image
7 Upvotes

NEW KILLER: THE PROPHET

Homelander is an egotistical meta-human and unstable killer, utilizing his signature heat vision, super speed, and flight to pursue his prey and cut them down to irrelevance. He may not be the god of ashes to the Entity, but what is he to a survivor? His personal perks, Diabolical, Scourge Hook: Userper, and Scourched Earth allow him to apply pressure to generators while crippling the obsession.

4.4 m/s

Tall

40-meter radius terror radius

Low skill floor - mid ceiling

S- on the killer tier list in high MMR

KILLER POWER: THE ONLY MAN IN THE SKY

LOCOMOTION: FREIGHT BLITZ

Holding the secondary active ability button activates Freight Blitz, allowing Homelander to create a point to physically warp to. The range is 16 meters, and his movement speed is reduced to 3.3 m/s until he finishes casting or canceling. Warping consumes a token - Homelander has 2 tokens by default. It takes 8 seconds to restore a token.

After warping, Homelander has 3 options:

  • He can wait and suffer minor fatigue.
  • He can press the basic attack button and initiate an attack within 2 meters. This counts as a special attack, and breaks dropped pallets and walls.
  • He can press the secondary active ability button to initiate Hero’s Dash, which gives Homelander more options:
    • He can wait and suffer minor fatigue.
    • He can press the basic attack button and initiate an attack within 2 meters. This counts as a special attack, and breaks dropped pallets and walls.

LOCOMOTION: HERO DASH

Move in any horizontal direction - travels 6 meters over 0.4 seconds. Requires and consumes a token. During the dash, Homelander has no collision with other players or vaults.

SPECIAL ATTACK: LASER VISION

After holding the active ability button for 0.6 seconds, fire a hitscan beam of penetrating heat that deals a single instance of damage and can be fired adinfinatum. For the first 2 seconds of firing, Homelander’s turn sensitivity is reduced to 30 degrees every second, and his movement is reduced to 3.3 m/s. After 2 seconds, his vision becomes enhanced.

Enhanced vision deals an additional instance of damage, and Homelander physically lifts himself 1.2 meters in the air for better height advantage. His movement increases to 3.85 m/s, his sensitivity matches the player’s base look sensitivity, pallets and breakable walls are destroyed on contact, and Homelander may perform up to 2 instances of Hero Dash while firing. However, Homelander cannot recover tokens while firing, and the enhanced beam can only deal a single instance of damage per survivor, requiring Homelander to use the beam again to deal 2 instances of damage unless he already hit them with the initial beam.

HIDDEN PASSIVES

  • If Homelander downs a survivor outside of a 24-meter radius of himself, they are marked with killer instinct.
  • Homelander can not enhance his vision when standing within 16 meters of a hooked survivor.
  • Freight Blitz travels 60% slower within 16 meters of a hooked survivor.

KILLER ADD-ONS

BROWN - COMMON

  • STOPWATCH
    • Increase the distance of Freight Blitz by +4 meters
  • CHILD’S DRAWING
    • Increase the distance of Hero’s dash by +1 meter
  • CHUNK OF ZINC
    • Increase the time it takes to empower laser vision by +2 seconds
    • Increase movement speed while firing lasers before empowerment by +17%
    • Gain +100% more bloodpoints in devious and brutality categories.
  • VOUGHT FILES
    • After hooking a survivor, the cooldown of tokens is reduced by 40% for 15 seconds.

GREEN - UNCOMMON

  • PROTESTER SIGN
    • Hitting a survivor with a special attack applies hemorrhage and mangled for 90 seconds.
  • CROWN OF THORNS
    • Increase the amount of tokens by +1
    • Reduce the distance of hero dash by 2 meters
    • Reduce the cooldown of tokens by 25%
  • ACTION FIGURE
    • Empowered lasers now apply 15 seconds of exhaustion.
  • TRANSLUCENT’S GLASSES
    • Hitting a survivor with laser vision reveals their aura to you for 6 seconds.
  • GOLDEN EAGLE
    • After casting Freight Blitz, pressing the secondary active ability now warps Homelander back to his original point in exchange for one token.

BLUE - RARE

  • TOY BOAT
    • After hitting a unique survivor with a unique instance of laser vision, gain a token upto 4 tokens. Until you cancel the move, gain 5% haste for every token.
  • FAVORITE BLANKET
    • Freight Blitz now creates a line between the starting point and the destination. Whenever you warp and a survivor is standing in the line, they scream and suffer a 10% hindrance for 3 seconds.
  • BALLED-UP PAPER
    • Gain +1 token for Freight Blitz and Hero Dash after being stunned or blinded.
  • AUTOGRAPHED FANART
    • Whenever you special break a pallet with a special attack, all survivors within 16 meters of the pallet are revealed to you for 8 seconds.
  • MIRROR SHARDS
    • Initial laser beam now ricochets off of the trial environment up to 3 times
    • Initial laser beam can no longer down survivors.

PURPLE - VERY RARE

  • BREAST MILK
    • Using Hero Dash over a window blocks it for 15 seconds.
  • V - ONE
    • Increase Freight Blitz range by +24 meters.
    • Freight Blitz can now only target pallets and windows.
    • Increase movement speed of Freight Blitz by 50%
  • BLACKMAIL
    • Special Attacks now damage generators for 5% damage plus standard regression.
  • PRESIDENT’S NAMEPLATE
    • After expending all your tokens, gain the Undetectable Status effect for 12 seconds.

RED - VISCERAL

  • SOLDIER BOY’S SHIELD
    • Passing over a pallet with hero dash breaks it and refunds 1 token.
    • Reduce the distance of hero dash by 2 meters
  • IRIDECENT FAMILY PORTRAIT
    • Reduce token count by 1.
    • Hitting a survivor with enhanced beam refunds 1 token.
    • Increase distance of hero dash by 4 meters
    • Gain 10% haste after casting hero dash for 3 seconds.

KILLER PERKS

Cruelty is second nature to you as a response to negative reinforcement. Expose your victims to your cynicism with . . .

DIABOLICAL

Whenever a unique survivor takes damage, gain a token up to 4 tokens.

Whenever you gain 4 tokens:

  • All generators explode, losing 5% progress and suffering standard progression
  • Lose all tokens
  • This perk goes on cooldown for 20 seconds.

—------------------

The world owes you for being better than everyone else. Take what is rightfully yours with . . .

SCOURGE HOOK: USERPER

At the start of the trial, 4 random hooks become Scourge hooks and are highlighted to all players.

Whenever you hook a survivor on a Scourge hook, the 2 closest generators from the hooked survivor are blocked by the entity. This persists for 6/8/10 seconds afterward, and there can only be one instance of this perk active at a time.

—--------------------

Your rival and biggest fan is best left to resort to your strongest hit after dispatching his allies. Leave him in disarray with . . .

SCORCHED EARTH

Whenever you damage another survivor that isn’t the obsession, you gain a token up to 6/8/10 tokens.

Damaging the obsession inflicts a 2% hindrance for every token. (up to 20%) The hindrance lasts for 3 seconds.


r/PerkByDaylight 2d ago

Everything Dead By Daylight Killer Concept - THE SPY

4 Upvotes
Power
Perks
Add Ons

r/PerkByDaylight 2d ago

Rate my Build 1-10

Post image
2 Upvotes

r/PerkByDaylight 2d ago

Perk Dexter Morgan Charpter Perks Concept

Post image
1 Upvotes

r/PerkByDaylight 3d ago

Status DBDs new anti-cheat

9 Upvotes

I know we're all hopeful that this will overall help with the cheating problem in DBD, but will this kill the future of custom perk icons? Custom icons are a way for the community to add more life to their game. While being exclusive to PC, is there some way DBD (in the future; they've got other stuff they need to fix first) could add some more life to the perk colors? Like the custom perk downloads from Nightlight.


r/PerkByDaylight 2d ago

construir

Thumbnail
1 Upvotes

r/PerkByDaylight 3d ago

I made some perks in like 10 minutes, thoughts?

2 Upvotes

r/PerkByDaylight 3d ago

Question/Request Should perks be free?

2 Upvotes

Just had an hour long debate with a friend on why perks shouldnt be free. Hes saying that they should cause it would make the game more balenced and fair. That paying money for a licenced killer and survivor makes more sense than including the perks considering those arent exactly licenced. (i did bring up shrine of secrets. which i understand it takes more time to gain certian perks but is still free.)

I dont think they should cause it would be even more overwhelming to new players than it already is. He did bring up possibly adding every perk to the blood web which would make the game half rng based too. I also dont think it would be right for someone to pay basiclly £4 for a bundle just for a power and new look on survivor. I could also see a lot more people abusing certian perks if they were free.

We also talked a little about the rift pass and how the auric cells you get from it arent enough to buy it again even though you'd most likely want to buy a killer or survivor with what you earned. (idk of this is entierly true, i havent been able to check.)

Overall it would be nice but dont think it would be healthly for the game but i wanna know what other people think too.


r/PerkByDaylight 4d ago

Everything NEW CONCEPT: THE RONIN (OC)

Post image
8 Upvotes

NEW KILLER: THE RONIN

Kenki Yamaoka is a resourceful killer from the near future, combining traditional combat arts with crafted gadgets and modifications to take down anyone who stands in his way. His personal perks, Nadir, Killer’s Mark: Dynamic Blockade, and Invested Generator: Lost to Time allow him to isolate the last survivor, block windows, and drain item charges.

4.4 m/s

Tall

24 meter terror radius/// 40 meter lullaby

Mid skill floor - very high skill ceiling

C- on the killer tier list in high MMR

KILLER POWER: YAMAOKA’S INTELECT

Holding the active ability button fires an arrow from your bow. The bow takes a full second to charge but can be released as soon as 0.3 seconds. Movement speed while charging is 3.8 meters per second. The arrow moves faster the longer you charge and loses all of its inaccuracy deviation. The arrow also arches, and the longer you charge, the more distance it travels. On hit, the arrow damages a survivor.

You may pick up arrows you find in the environment and place them in your reserve from 4 meters away. You start the trial with 4 standard arrows and can hold up to 4 arrows of 4 unique types, for 16 arrows total. It takes 2 seconds to reload an arrow after firing, and if you want to change arrows, you have to remove your current arrow, which takes 1 second. Reloading and changing arrows does not decrease your speed.

PASSIVE MECHANIC: MATERIAL DROPS AND INVENTORY

Random ingredients begin dropping within 12 meters of all players at a rate of 1 item every 10 seconds. Survivors and the killer may pick up drops just by walking within 6 meters of the item, and while survivors can hold up to 8 ingredients, the killer may hold up to 32. If the killer damages a survivor, they drop all their ingredients. If the killer is stunned, they drop 6 ingredients. Dropped ingredients can not be picked up by the player that dropped it for 5 seconds. Ingredients are revealed to all players within 32 meters of the killer and 16 meters of survivors.

MATERIALS

  • Wood
  • String
  • Cloth
  • Scrap Metal
  • Electronics
  • Ember
  • Chemicals
  • Glass

MAP ORDINANCE: FABRICATOR

At the start of the trial, 7 fabricators spawn, one by each generator. Survivors and killers may deposit items inside fabricators. The Killer may craft modifiers for his bow, ammunition, and all players may craft role-specific gadgets. The killer may hold up to 6 gadgets, while survivors may only hold 1 gadget at a time. Survivors can only craft 1 item every 45 seconds.

Additionally, the killer may trade 3 ingredients in the fabricator for a single credit, which can be used to buy 1 ingredient of your choice in a sidebar. All players can dismantle their items for a random, single ingredient. Survivors can not trade.

  • While standing within 2 meters of the fabricator:
    • Press the secondary active ability button to deposit
    • Press the tertiary active ability button to interact
  • While interacting with the fabricator:
    • Basic Attack Crafts
    • Secondary Active Ability Button to redeem using letters of recommendation (more on that later)
    • Misc 1 to highlight recipe, allowing it to appear in your HUD and glow when you have the ingredients to craft the item.
    • Misc 2 to sort the fabricator by things you can actively craft versus listing everything
    • Tertiary active ability button to exit

BOW MODIFICATIONS

  • STABILIZER
    • 6 scrap metal, 1 glass, and 1 wood
    • Removes all inaccuracy
  • HANDLE TAPE
    • 6 cloth and 2 string
    • Reduces minimum time needed to fire by 50%
  • D97
    • 6 string, 1 chemical, and 1 ember
    • Increases maximum arrow flight speed by 40%
  • SIGHTS
    • 6 glass, 1 scrap metal, and 1 electronic
    • Press the secondary active ability button to toggle a 1.5x zoom-in toggle.
  • THERMAL SONAR
    • 6 electronics, 1 glass, and 1 wood
    • While aiming, you can see the auras of survivors within 24 meters of you
  • MODIFIED QUIVER
    • 6 wood, 1 cloth, and 1 string
    • Increase ammo count by 6 arrows and increase unique arrow slots by 6, giving you a total arrow inventory of 36.
  • STEEL TIPPED GLOVES
    • 6 cloth, 1 scrap metal, and 1 ember
    • Fires an additional standard arrow from the reserve 0.3 seconds after firing any arrow.
    • This mod deactivates when you are within 16 meters of a hooked or dying survivor.

AMMUNITION

Press and hold the tertiary active ability button to cycle through ammo types in a power wheel.

  • STANDARD ARROWS
    • 1 wood and 1 scrap metal for 3 arrows
    • For every +4 score, earn 1 additional ammo.
    • Gets the job done
    • Arrows have a 100% chance of surviving colliding with the environment.
  • FIRE ARROWS
    • 1 wood, 1 ember, and 1 cloth for 2 arrows
    • Light pallets and breakable walls on fire, destroying them over the course of 8 seconds.
  • EMP ARROWS
    • 1 scrap metal and 1 electronic for 2 arrows
    • Create a 12-meter AOE that destroys deployed gadgets and damages generators, dealing 5% plus standard regression.
  • BEACON ARROWS
    • 1 ember, 1 wood, 1 electronic, and 1 cloth for 2 arrows
    • Create a 16-meter AOE that reveals all survivors. Arrow lasts for 12 seconds.
  • ACIDIC ARROWS
    • 1 wood, 1 glass, and 1 chemical for 2 arrows
    • Inflicts deep wound and the broken status effect for 60 seconds.
  • BOLA ARROWS
    • 1 wood, 1 cloth, and 1 string for 2 arrows
    • Inflicts a 10% hindrance for 5 seconds.
  • ENTITY SUMMONER ARROWS
    • 1 wood, 1 ember, 1 glass, and 1 scrap metal for 2 arrows
    • Blocks generators, totems, windows, upright pallets, and exit gate switches for 10 seconds within a 12-meter radius.
  • SMOKE ARROWS
    • 1 wood, 1 string, 1 cloth, 1 chemical for 2 arrows
    • Create a fog vile cloud in the area that is 24 meters and lasts for 8 seconds.

KILLER GADGETS

Press and hold the secondary active ability button to cycle through gadgets in a power wheel.

  • GAS GRENADE
    • 3 chemicals, 2 glass, and 1 string
    • On use, creates a 12-meter gas cloud that lasts for 30 seconds. Gas inflicts a 5% hindrance and coughing.
    • Whenever a fire arrow makes contact, the gas explodes, dealing an instant of damage to all survivors inside.
  • BLOCKADE
    • 2 scrap, 1 wood, and 1 glass
    • Create a wooden barrier over a window or in a location where a breakable wall can spawn to physically stop players from entering or exiting. You can destroy barriers with a basic attack and fire arrows through them. Lasts for 45 seconds.
  • SILENCER
    • 3 Electronics, 2 scrap metal, and 1 glass
    • Create a 24-meter radius where all survivors gain the Oblivious status effect, and the killer gains the Undetectable status effect. Lasts for 20 seconds.
  • STIMULANTS
    • 4 embers, 2 chemicals, and 1 cloth
    • Grants a 10% speed bonus and a 30% increase in breaking, vaulting, picking up, dropping, and hooking actions. This lasts for 30 seconds.

SURVIVOR GADGETS

Note that all these items count as special items in the same vein as the lament configuration or vaccines, so survivors may carry these items alongside their usual items.

  • UNCOMMON MEDKIT
    • 4 cloth, 2 chemicals, and 1 string
    • Is destroyed upon losing all its charges.
  • UNCOMMON FLASHLIGHT
    • 4 scrap metal, 2 electronics, and 1 glass
    • Is destroyed upon losing all its charges.
  • UNCOMMON FOG VILE
    • 4 chemicals, 2 wood, and 1 string
    • Is destroyed upon losing all its charges.
  • FLASH GRENADE
    • 3 scrap metal, 3 embers, and 1 electronics
    • Works exactly how Flashbang works
  • FREEZE TRAP
    • 4 chemicals, 2 electronics, and 1 wood
    • Basically Chem Trap and Badda Badda Boom in one item. Use those perks as precedent.
  • WIRE TAP
    • 4 electronics, 2 embers, and 1 string
    • Works exactly how wiretap works but now you carry it.

KILLER ADDONS

BROWN - COMMON

  • SOWING SUPPLIES
    • Fabricators start with +6 Cloth and String inside
  • SMASHED DRAGON
    • Up to 6 robot wyverns will spawn in the trial at any point.
    • Destroying the dragons with an arrow grants 300 bloodpoints and drops 2 ingredients.
  • METAL POLISH
    • Whenever you damage a survivor, they always drop 1 ingredient.
  • COFFEE JELLO
    • You see the auras of survivors within 4 meters of a fabricator

GREEN - UNCOMMON

  • WASTE DISPOSAL
    • Fabricators start with +6 Chemicals and Glass inside
  • DAD’S WALLET
    • Start the trial with +5 credits
  • ANATOMY POSTER
    • Hitting a survivor with an arrow inflicts the hemorrhage and mangle status effects for 90 seconds.
  • TOKI’S COLLAR
    • After deploying a gadget, gain the undetectable status effect for 20 seconds.
  • BOX OF FINANCES
    • At the start of the trial, you start with 2 letters of recommendation which can be redeemed for a free modification or gadget.

BLUE - RARE

  • WRAPPED LOGS
    • Fabricators start with +6 Wood and Embers inside
  • TOY ROBOT
    • After hooking a unique survivor for the first time, gain 4 credits.
    • After hooking every survivor at least once, you gain 2 letters of recommendation, which can be redeemed for a free modification or gadget.
  • ENERGY DRINK
    • After picking up an ingredient, gain a token up to 15 tokens. When you accumulate a token, your movement speed is increased by 1% for every token gained for 5 seconds. When the haste ends, tokens decay at a rate of 1 every 2 seconds.
  • SPARE BATTERIES
    • Increase the duration and potential AOE of all gadgets by 25%
  • LACE NECKLACE
    • Whenever a survivor uses or deploys their gadget, their aura is revealed to you for 6 seconds

PURPLE - VERY RARE

  • LAB EQUIPMENT
    • Fabricators start with +6 Electronics and Scrap Metal inside
  • MOM’S TOFU
    • For every ingredient survivors are holding, their repair and heal speed is reduced by 2%
    • Increase the total amount of ingredients a survivor can hold by 50%
  • ICE CREAM SANDWICH
    • Whenever you pick up a standard arrow, gain a 10% haste bonus that lasts for 8 seconds.
  • UNOPENED MANGA
    • Whenever a survivor is damaged with an arrow, they become exhausted for 20 seconds.
    • Exhausted survivors drop ingredients 2X faster than usual.

RED - VISCERAL

  • IRIDECENT FAMILY PORTRAIT
    • Firing a standard arrow possesses the effects of a special arrow chosen at random.
  • ORIGINAL BLUEPRINTS
    • Destroying a pallet or breakable wall grants 1 standard arrow

KILLER PERKS

You know how to strike when the opposition is set at their lowest point. Finish what you started with . . .

NADIR

Whenever three other survivors are either dying, hooked, or dead, this perk activates. Perk deactivates if 2 survivors are either injured or healthy.

While this perk is active:

  • The final survivor screams, revealing their location to you for 3 seconds.
  • You gain an 8/9/10% haste bonus
  • You see the aura of the hatch within 32 meters
  • Closing the hatch forces all survivors to scream, revealing their location for 3 seconds.

-------------------------------

These invaders took what you love and intend to run free like rats. Limit their escape options and play space with . . .

KILLER’S MARK: DYNAMIC BLOCKADE

Whenever you damage a survivor, they become marked for 40/50/60 seconds or until they take another instance of damage. Only one mark may be applied at a time.

While the survivor is marked, any window they vault is blocked by the entity for all survivors for the duration of the mark.

-------------------------------

The items that hold memories desaturate and fade. Remind them of the futility of nostalgia with . . .

INVESTED GENERATOR: LOST TO TIME

At the start of the trial, 2 random generators become invested and are highlighted to all players.

Whenever a survivor works on the generator, their item’s charges start to deplete at a rate of 2 charges every second. Whenever the item loses all of its charges, the survivor drops the item.

Dropping an item within 8/12/16 meters of an invested generator forces the item to be consumed by the entity. (Note that this perk only applies to standard survivor items and does not work with special items like the lament configuration, vaccines, or flashbang.)


r/PerkByDaylight 4d ago

perk build and add on

Thumbnail
1 Upvotes

r/PerkByDaylight 5d ago

Perk Totally fair and balanced perks

Thumbnail
gallery
51 Upvotes

I promise they are absolutely fair and totally not overpowered


r/PerkByDaylight 5d ago

Made some Perks for Survivor, how are they?

Post image
26 Upvotes

r/PerkByDaylight 6d ago

Perk Shattered hope rework

Post image
37 Upvotes

Whenever you snuff a boom totem, that totem becomes cursed and if the survivor who blessed the totem is within 24 meters of you, they scream and reveal their aura to you for five seconds.

A cursed totem is unable to be blessed for 100/120/140 seconds. A cursed totem may still be lit by a Hex Perk or be cleansed by a survivor, cursed totems take 10% longer to cleanse.

Increases the range at which you can hear the chimes of a blessed totem by 8m