r/PlantsVSZombies 5d ago

PvZ3 PvZ3 State of the Lawn - Title Update 1.1 (TU1.1)

53 Upvotes

Hey Conifer Collective! 🌲

Title Update 1.1 has officially landed on the lawn, bringing a host of new quality-of-life updates, new adventure zones, and a very frosty returning friend.

What’s Sprouting in TU1.1?

Snow Conifer Plant Pass! ā„ļø

Snow Conifer is back and is pine-ing to take on some Zombies! This ice cold Conifer can be created by merging a Jumbrella Leaf and Iceweed, who will also be available in this Plant Pass.Ā 

The Snow Conifer Plant Pass goes live on September 2nd, alongside 25 new Adventure levels. Prepare your leafy defenders to take on a host of Volleyball Zombies and Flapjack Zombies!

🌲 A Quick Update on Plant Debuts

Starting with this update, we’re shifting how new plants make their grand debut on the lawn. We design each Plant Pass alongside new Lawn Patrol levels. Lawn Patrol is a shared community showcase, with levels and challenges built specifically to let each new plant’s unique abilities shine.

To keep these launches feeling like a true neighborhood-wide premiere where everyone explores new strategies together, featured plants will now debut exclusively through their active Plant Pass (available on both the free and paid tracks). After their introductory Plant Pass wraps up, these new additions will join the standard almanac roster to be unlocked as usual, but while the Plant Pass is running, that is the only way to unlock them.

Dave’s Test Kitchen šŸ§‘ā€šŸ³

Welcome back to Dave's Test Kitchen, where we analyze experimental lawn recipes to make Neighborville a better place to defend.

Last time, we ran a test regarding which units we include in a Plant Pass. We paired a new Tier 2 plant (Buzz Choy) with two additional plants that our data showed were rarely owned by players. We also adjusted the points required to complete the pass after Milestone 17 to see if the overall progression felt more rewarding.

šŸ”¢What do the numbers say?

With the Buzz Choy Plant Pass, those who jumped in played much more intensely, leading to our highest completion rates to date! Our findings indicate that players appreciate earning a powerful new unit alongside a few harder-to-get plants they might have missed.

While this doesn’t mean every future Plant Pass will use this exact layout, it helps us understand how to balance rewards so they feel worthwhile, whether you’ve been tending your lawn for years or just moved in next door.

šŸ«µšŸ’­We want your feedback!Ā 

We want to hear from you directly! We have a permanent player survey available in your in-game inbox titled "Brainz Wanted!". This survey is always open and can be completed multiple times. Please drop us a note whenever you have feedback, positive or constructive. It directly helps us see what is working and what still needs a little water.

Upgrading Your Experience šŸ‘¾

We are introducing several quality-of-life upgrades to make defending your lawn smoother and more intuitive.

Learn From Every Loss 🧠

Who knew getting your brains eaten was actually a learning opportunity? In this update, we’re introducing a defeat screen that serves up personalized tips for your next round if zombies manage to breach your house.

The screen will suggest specific plants you could upgrade, unlock, swap in, or merge before your next attempt, and point out the best counter-units to use against the specific zombies that gave you trouble. You can also head straight to the Almanac directly from this screen to make quick adjustments.

Redesigned Pause Menu āøļø

Need to catch your breath mid-fight? We’ve redesigned the in-battle pause menu to provide helpful tactical hints. If you are struggling with an incoming wave, the menu will suggest effective plant merges you haven't tried yet or highlight units currently missing from your active lineup that would help turn the tide.

Plant Cards & Almanac Upgrades šŸ“–

The Almanac and individual plant cards have received a sleek new look! We’ve redesigned these screens to make it much easier to see your plant’s current level and identify exactly what resources you need for your next upgrade. This makes it clearer than ever to understand how to beef up your botanical squad.

Changes & Fixes šŸ› ļø

Gameplay & Progression šŸŽ®

  • Change: Shards and Chunks can now be purchased in the store.
  • Change: Tending to your Zen Garden is smoother with improved harvesting flow and more responsive plant interactions.Ā 
  • Fix: Sun Producers now gain the correct stat increase when going from level 4 to 5.
  • Fix: Players can no longer become stuck after losing a level when the "Tap to Continue" button is missing.
  • Fix: The game no longer becomes stuck after reinstalling during the Chapter 1 Adventure Tutorial.
  • Fix: Tutorial levels no longer display "Give Up" or "Restart" buttons.
  • Fix: Tutorial gameplay controls are now hidden correctly during tutorial messaging.
  • Fix: Tutorial music now plays correctly during pre-battle, battle, and post-battle sequences.
  • Fix: Snow Conifer and other plants now display their correct locked state in level-selection screens.
  • Fix: Daily and weekly goal rewards now correctly update Plant Pass progression.
  • Fix: Event task progression now updates correctly after rewards are claimed.
  • Fix: Dave’s Daily Do-Its milestone progress now updates correctly.
  • Fix: Duplicate fallback reward popups no longer appear when claiming Dave’s Daily Do-Its Event rewards.
  • Fix: Removed Gnomes.
  • Fix: Wrangle Kelp and Mangle Kelp correctly damage ZomBees around a Buzz Box.
  • Fix: Zen Garden harvest buttons now enable correctly after viewing plant information.
  • Fix: Zen Garden plant timers now display the correct growth durations.

UI & UX šŸ“±

  • Fix: Plant unlock and upgrade buttons now appear only when the action is available.
  • Fix: Plant unlock buttons no longer remain visible after a plant has been unlocked.
  • Fix: Plant artwork no longer spills outside plant cards in the almanac.
  • Fix: Plant upgrade arrows now display and animate correctly in the almanac.
  • Fix: Locked plants now consistently display the correct lock icon and "Locked" label.
  • Fix: Unlocked plants no longer incorrectly display locked or unlock states.
  • Fix: Almanac plant artwork and information now load correctly.
  • Fix: Several zombie entries now load correctly in the almanac.
  • Fix: The almanac now correctly displays the appropriate plant progression state after upgrades.
  • Fix: Sticker book notification badges now clear correctly after viewing new stickers.
  • Fix: Sticker book navigation is now disabled correctly for unavailable features.
  • Fix: Sticker book information popups now close correctly with the device Back button.
  • Fix: Sticker ownership and tags are no longer incorrectly shown when viewing another player's Sticker book.
  • Fix: Players can no longer equip stickers before the player profile is unlocked.
  • Fix: Sticker portraits now display correctly after unlocking and upgrading plants.
  • Fix: Sticker rewards no longer produce duplicate rewards.
  • Fix: Sticker reward animations and sound effects now play correctly.
  • Fix: Sticker book visuals now display correctly after changing languages.
  • Fix: Unlocking new stickers now plays the intended unlock animation.
  • Fix: Inbox reward claims now complete correctly without leaving the player in a locked state.
  • Fix: Inbox reward messages no longer overflow their display area.
  • Fix: Inbox claim buttons now disappear correctly after rewards are claimed.
  • Fix: Duplicate Inbox messages are no longer generated for supported content.
  • Fix: Goals badges no longer appear when there are no completed goals to claim.
  • Fix: Neighborville Watch links now direct players to the correct feature.
  • Fix: Community reporting and player-profile navigation now work correctly.
  • Fix: Store rewards now claim correctly when accessed through in-game recommendations.
  • Fix: Store and Plant Pass navigation now handles device back-button input correctly.
  • Fix: Reward animations now correctly display updated wallet totals.
  • Fix: Various UI elements, badges, icons, text, and localized strings have been corrected throughout the game.

General & Technical āš™ļø

  • Fix: The game no longer becomes stuck on loading screens after entering your age on iOS.
  • Fix: Improved loading reliability on iOS 18 devices.
  • Fix: Improved loading reliability during startup and gameplay.
  • Fix: Community navigation no longer causes players to become stuck in specific scenarios.
  • Fix: EA Account linking no longer leaves players stuck on a loading screen on iOS.
  • Fix: Account linking no longer incorrectly reports multiple devices as simultaneously logged in after the previous device has been logged out.
  • Fix: Android back-button presses no longer incorrectly closes or freezes paused battles.
  • Fix: Device back buttons now work correctly on account-related confirmation dialogs.
  • Fix: Various crashes, freezes, softlocks, and stability issues across supported Android and iOS devices.

Thanks for playing and sharing your thoughts as we continue to grow through Early Access! If you run into any bugs, be sure to report them on the Forums and check out our Known Issues list. For more updates and sneak peeks, be sure you’re following our social channels on Tiktok, Instagram, YouTube, X, and Facebook.Ā 

See you on the lawn, neighbors! 🌱


r/PlantsVSZombies 1d ago

PvZ2 Guide [Arena] Scorchoak – Zombot Dinotronic Mechasaur

4 Upvotes

PSA: Given the recent issues with people losing their profiles (often associated with updates), please, get a screen shot of your Player ID. You can find it by tapping the ā€œSettingsā€ (wrench icon) button and then selecting ā€œBuild Versionā€ (on Android) or "Download Preferences" (on iOS). Using it the EA help desk can usually restore your profile if you ever lose it.

Ā 

Special streak rewards: #5 Reinforce-mint family piƱata.

Reinforce-mint family (14+2 plants): Wall-nut, Tall-nut, Infi-nut, Pea-nut, Sweet Potato, Chard Guard, Endurian, Primal Wall-nut, Aloe, Holly Barrier, Pumpkin, Gumnut, Blockoli, Bean Sprout, Guard-shroom, Scorchoak

Note: Reinforce-mint ā€œseedsā€ are also included in the piƱata. Reinforce-mint still needs to be unlocked for 100 mints no matter how many seeds you collect for it.

Note: Guard-shroom and Scorchoak are not included in the piƱata.

Ā 

Locked plant:Ā Scorchoak – Fandom Wiki, Wiki.GG (this page is not yet complete)

Sun: 1500 at the start. Note: Sun drops will be a little faster than adventure mode normal and an additional 250 sun will drop with every second zombie wave. There will also be a lot of sun available from gravestones. A sun producer is probably not necessary.

Plant Food: 1 at the start. Note: Up to 23 plant foods will be available from Gravestones during the match.Ā 

Time: 3:00.

Ā 

Plant Cooldown Times are Halved!

Ā 

Buffz: Reinforce-mint (+100%)

Bruisez: Appease-mint (-50%)

Ineffective: Bombard-mint (-100%)

Ā 

Banned: Grave Buster, Blover, Hot Potato, Thyme Warp, Bramble Bush, Levitator

Zombies: Ancient Egypt (Ra), Lost City (Parasol, Bug), Far Future (Bug Bot Imp), Neon Mixtape Tour (Glitter), Modern Day (Basic, All-Star, Super-Fan Imp), Summer Nights (Bug)

Ā 

Starting Lawn:

Dave’s Mold Colonies on C7-9

Three green Power Tiles on C1 R2/4 and C2 R3

Three yellow Power Tiles on C3 R1/5 and C4 R3

Three blue Power Tiles on C5 R2/3/4

Three pre-planted Scorchoaks on C5 R2/3/4

Visually the lawn will look like the below:

PT-Y M M M
PT-G SO+PT-B M M M
PT-G PT-Y SO+PT-B M M M
PT-G SO+PT-B M M M
PT-Y M M M

Spider Rain: Starting at ~2:32, Spider Rain will drop Bug Bot Imps onto anywhere from column 3 to 9 on the lawn.Ā  The first Spider Rain event will drop 5 Bug Bots followed by a second Spider Rain event ~8 seconds later dropping 6 more Bug Bots. These two Spider Rain events will repeat approximately every 25 seconds throughout the match.

Ā 

Gravestone Spawning (No Necromancy): Approximately every 8 seconds, five Gravestones will spawn in C6, four of which will be Sun Gravestones and one will be a Plant-food Gravestone. Putting plants in C6 is not advised as they will be displaced (or destroyed if there are no nearby free spaces on the lawn) when the Gravestones appear.

Ā 

Power Tile Resets: Approximately 30 seconds into the match (and repeating approximately every 25 seconds thereafter), the power tiles on the lawn will be reset, changing to five yellow Power tiles on C1 R2/4, C3 R3 and C4 R1/5.Ā  This will wipe-out any power tiles you may have created with Tile Turnip.Ā  Using Tile Turnip is NOT advised.

Ā 

Note:Ā All times quoted and plant food estimates are based on my practice rounds and game experience are entirely dependent on how quickly you’re killing the zombie waves.

Ā 

Zombot Dinotronic Mechasaur

Summons Jurassic Marsh Zombies: (Conehead, Buckethead, Fossilhead, Amberhead, Imp, Bully, Rockpuncher, Gargantuar). I think all summoned zombies will appear on C7/8.

Summons Dinosaurs (Raptor, Pterodactyl, Stegosaurus, T.Rex, Ankylosaurus)

Fires 1-3 missiles onto random tiles from C1-C6. The missile destroys the plant on that tile and damages plants in the 3x3 area.

Fires lasers that will destroy all plants/zombies and scorch tiles on 1 row.

Note: Primal Wall-nut can withstand Zombot attacks. Plant Food boosted plants on the target tiles can interrupt missiles, but not the lasers.

There is a health bar with a base score and a number in a circle in the lower right corner. The number in the circle is the level of your Zombot. Level 1 = 10,000 score, Level 2 = 20,000, etc. It's kind of two numbers for the same thing.

You get the score when you deplete the health bar. In Jade you get 5x the base score shown in the health bar. I’m not sure if the actual Zombot health increases per level, or stays flat.

Don't think about losing your plants (there are penalties in Arena matches, read Battlez/Arena FAQ, link below). Most scores come from Zombot and its level is not influenced by penalties. Also, if you do a lot of damage then Zombot gets interrupted before doing anything.

Ā 

Maximum Opponent Scores:Ā  This is one of the Zombots that allows players to reach the magic ā€œguaranteed winā€ point threshold. The game will only give you opponents whose scores are below a maximum value.Ā  These are league dependent as shown below:

League Max Opponent Score Zombot Health Bars Needed
Soil 15,000,000 25
Wood 15,000,000 25
Brick 20,000,000 29
Iron 25,000,000 33
Bronze 30,000,000 36
Silver 35,000,000 38
Gold 40,000,000 41
Jade 45,000,000 43

In the actual match you’ll also be getting some points from Zombie kills so you may be able to get to the point threshold for your league with one less Zombot Health Bar.

Ā 

Possible BOT Layouts:

[Scorchoak, Peashooter, Rotobaga, Kernel-pult, Frost Bonnet, Shine-vine],

[Scorchoak, Threepeater, Pepper-pult, Blast Spinner, Sunflower, Rotobaga],

[Scorchoak, Rotobaga, Pea Pod, Tomb Tangler, Mega Gatling Pea, Twin Sunflower]

Ā 

Minimum info about your strategy: league, plant levels/mastery and score. Or you can post screenshot with the score. Otherwise it's hard to understand whether your strategy will work for other players with different plant levels/mastery and in different leagues.

Ā 


Useful links: Battlez/Arena FAQ, Mastery and Buffz&Bruisez explained, u/Hier_Xu’s Updated & Pared Down Mastery FAQ, PvZ2 Discord, Info on possible future rewards by u/Euphoric-Seaweed: piƱata party, special/premium piƱata, Arena/Penny, etc. - link.

This tourney is nearly identical to the Sour Shot tournament from September, 2025. The only changes from that tourney to this one are the Buffz/Bruisez/Negations and pre-planted Scorchoaks instead of pre-planted Sour Shots.Ā  Both of these tourneys are very similar to both the Sundew Tangler Zomboss tourney from October, 2023 and the Sweetheart Snare tourney from March, 2025. Here’s my post from the Sundew Tangler tourney, and my post from the Sweetheart Snare tourney. In them you can find some of the strategies that worked during those tourneys.Ā 

Ā 

Here are the notable differences between the three tourneys:

Scorchoak Sour Shot Sweetheart Snare Sundew Tangler
Buffz Reinforce Appease / Contain Spear / Enforce Enlighten / Appease
Bruisez Appease Spear Reinforce none
Negated Bombard none none Spear
Banned Same as Sour shot Ā  Grave Buster, Blover, Hot Potato, Thyme Warp, Bramble Bush, Levitator Blover, Hot Potato, Electric Blueberry, Perfume-shroom, Shrinking Violet Thyme Warp, Lily Pad, Tangle Kelp
Starting Sun Same as Sour shot Ā  1500 1850 1850
Zombie Wave Sun Drops Same as Sour shot Ā  250 50 50
Period Sun Drops Same as Sour shot Ā  Fast Very Fast Very Fast
Starting Plant Food Same as Sour shot Ā  1 2 2
Evil Potions Same as Sour shot Ā  No Yes Yes
Initial Power Tiles Same as Sour shot Ā  Yes No NO
Pre-planted Plants Scorchoak in C5 Sour Shot in C5 Sweetheart Snare in C6 Sundew Tangler in C6
Zombie Wave Repeat Time Same as Sour shot Ā  Minimum of 24s Minimum of 36s Minimum of 36s

kGame is a former YouTube content creator. While they’ve retired from doing PvZ2 strategy videos, their videos are still available as a reference. Here are the vidoes from the Sundew Tangler tourney.Ā  They may still be viable, but Appease-mint plants were buffed in that tourney and they’re bruised this time:

Level 3 Plants (47M): https://www.youtube.com/watch?v=bLdaBXiOfBM&t=3s

Mid Level Plants (48M):Ā https://www.youtube.com/watch?v=JeOHGZVfj2k

Ā 

Good luck with your attempts!


r/PlantsVSZombies 6h ago

Art A zombie that singing

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868 Upvotes

She saying "Leekz..." in a speech synthesis engine voice


r/PlantsVSZombies 5h ago

Art [OC] I also drew PeaBlaze

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562 Upvotes

original OC by xXPeaFlowerXx on twitter


r/PlantsVSZombies 8h ago

PvZ1 Meme I've stayed up all night to make the sequel comic we need!

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300 Upvotes

It took me 4 hours to make on Ibispaint if you're wondering.

I hope I cooked good with this one.


r/PlantsVSZombies 9h ago

Art Was seeing this two all over My TL and wanted to give 'em a shot lol [by me!]

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346 Upvotes

Gatling itttttttt


r/PlantsVSZombies 1h ago

PvZ3 Image Spectacular Advertisement

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• Upvotes

screenshot not mine stole this from reuben


r/PlantsVSZombies 17h ago

Art Garlic (by @buro_moon)

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871 Upvotes

r/PlantsVSZombies 4h ago

PvZ1 Okay, who gave Sunflower an MP5?

Enable HLS to view with audio, or disable this notification

70 Upvotes

r/PlantsVSZombies 7h ago

PvZ2 Idea Since yall liked primal jalapeno, hered another idea i had

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99 Upvotes

Its basically a nuke, with a full 2 minute recharge, it kills both plants and zombies, but it costs 25, so its a ā€œlast resortā€ plant


r/PlantsVSZombies 7h ago

Art Cattail (@buro_moon)

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66 Upvotes

r/PlantsVSZombies 10h ago

PvZ Mod Melon-Pult’s almanac entry is now inaccurate because of Mortar-shroom

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104 Upvotes

It states that he delivers the biggest punch on the lawn and even lets us run the numbers. I ran them and it turns out Mortar-shroom deals 100 damage while melon-pult deals only 80. (this is a joke)


r/PlantsVSZombies 21h ago

Art Chomper (@buru_moon)

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735 Upvotes

r/PlantsVSZombies 1h ago

Art Hypno Shroom (Art by me: shu)

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• Upvotes

I just finished my hypno shroom take,,, would it be cool if like she's the "good" twin of the doom shroom i made? Xd (kinda intentional)


r/PlantsVSZombies 5h ago

Art Doom Shroom (Art by me: shu)

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33 Upvotes

My version of doom shroom w the art trend of pvz! It's my first time just jump straight to painting and not doing lineart xd I think I'll do this process more often. Might make hypno shroom next


r/PlantsVSZombies 12h ago

PvZ3 Image Saw a PVZ 3 ad on youtube shorts that is just a still angry peashooter

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75 Upvotes

r/PlantsVSZombies 22h ago

Art A Sun-shroom animation I made

408 Upvotes

I want to make the Sun-shroom from Plants vs. Zombies humanoid, and I think it turned out well, as it is my first time animating a character!

If you have any suggestions for which plant (or zombie) to make next, please let me know.


r/PlantsVSZombies 37m ago

PvZ1 I never realized PvZ1 puffshroom had both eyes visible

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• Upvotes

This is a little embarrassing, but I never noticed puff-shroom's second eye. I always thought it was just its side profile and the second eye was behind its head, like Cob Cannon. It's probably because the resolution on GOTY is really low, and the screen on a phone is super tiny. I only noticed it on replanted because of how big and detailed the seed packets are, but I think I like the plant a little less now


r/PlantsVSZombies 6h ago

PvZH Meme How the Zombology Teacher looks at me to put her in any deck

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15 Upvotes

r/PlantsVSZombies 1h ago

Art Another zombotany OC, hallelujah

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• Upvotes

Not as fine looking as the previous but she's good enough, also tried a new ref image format and such, not making another one for a while but glad to get two out at least

(Also I got a boatload of plants to make zombotany OCs of buuuuttt if anyone wants to chime in with a plant suggestion go for it I suppose)


r/PlantsVSZombies 22h ago

Art solar flare mspaint

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257 Upvotes

i remembered those days when i was a broke teen who I once used to draw with a mouse in mspaint

Idk this post might flop


r/PlantsVSZombies 15h ago

Art Bonk Joy, Bonkchoy' Sister

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67 Upvotes

(Made by me)


r/PlantsVSZombies 1d ago

PvZ1 Meme dont smoke kids (Roundhead - PVZ)

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1.4k Upvotes

r/PlantsVSZombies 1d ago

PvZ1 Meme Bro got an upgrade (@xXPeaFlowerXx)

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2.4k Upvotes

r/PlantsVSZombies 2h ago

PvZ2 Idea Lil idea suggested in my last post

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5 Upvotes

Feel free to give the plant whatever entry you imagine for them, you’re welcome :)

Any other plants i should make?