Hey everyone. I just put a free demo of my game Card Shop Duelist up on Steam and I'm looking for people to try it and provide their feedback.
It's a 2D top-down sim about running a trading card store. You order product, take deliveries, stock the shelves, and set your own prices while the market moves around on you. You hire staff, build up regulars, and buy cards straight off the collectors who wander in. Packs go into a Rip Station so you can chase pulls while you're still stuck at the register. Fill the binder, dust your duplicates, craft the cards you're missing, send the good ones off for grading.
The bit I'm least sure about is the duelling. The card game inside the shop is an actual game, not a minigame. Battleforge has seven elemental affinities, lane synergies, relics, and reaction spells, and you can build a deck and challenge your own customers with it. So there's a whole second game living inside the first one, and to be frank I don't know yet whether that's the best thing in here or a distraction from the shop.
The demo runs your first 30 in-game days (all of Spring) up to level 30. Free, Windows only, takes a couple hours for a full run. I know that's a bigger ask than a browser game, so if you only have half an hour, that's fine, the first 30 minutes will still tell me a lot.
Playable link:
https://store.steampowered.com/app/5062190/Card_Shop_Duelist_Demo/
Stuff I'd love feedback on:
-Whether the core loop (order, stock, price, sell, rip) is actually fun
-Whether the duels earn their place or feel bolted on
-Whether pricing and the daily economy make sense or feel like guessing
-Difficulty, pacing, and whether a day drags
-UI/UX and readability (some art is still placeholder)
-Anything confusing, frustrating, boring, or just plain broken
And if you bail before day 30, please tell me which day you quit on and why. That's genuinely the most useful thing I can get.
Sharing your feedback on the game's discord server is ideal, but DMs work, and there's a Discord if that's easier:
https://discord.gg/q8N3ppvPe
Be as critical as you want. I'm trying to work out what to build next and what needs tearing up before Early Access, and people who don't already play shop sims are exactly who I need to hear from.
Thanks to anyone who gives it a go!