Love the game, truly 🙌 You're doing great work, and I recognize getting new great content out has the highest priority and greatest ROI for the player base. There are many, many smaller bugs which are left unaddressed for months and it could be productive to do a 'cleanup' after the main goals are knocked out.
Some on top of mind, most if not all you're already aware of:
Items fall through foundations if you teleport away
Trunk totems not disappearing
Sanguine urns showing as consumed on map on dedicated servers
Building piece rendering limits locking you in place when teleporting to a large base (though I understand it's a tradeoff of potentially server lagging other players; needs a rework)
Powerful axes destroying stumps
(minor visual bug) Adding loom harness doesn't show second slot until adding item and reopening interface
(QOL but alas)
Map marker limits / scrolling / zooming / lodestone visibility
Moving chests / Viewing multiple chests in a "bank" interface
Smoothing out gear switches when still in combat (visual queueing)
🍻