r/ShadowrunAnarchyFans 5d ago

Private ambulance

How do I make a van that functions like an ambulance (inspired by this German series) / vehicle with a built-in Valkyrie module / vehicle with a built-in biotech shop?

...would I simply resolve it as a 'Vehicle or Drone' Shadow Amp (base rating 1) + 'Autonomous medkit' (for rating +1)?

(which would also include narrative support to gain Advantage on Survival (First Aid) while working on a patient (by spending a point of Edge))

....or do I buy the 'Valkyrie module' as separate Shadow Amp (Perhaps as either a 'CrashCart Essential autonomous Rating 1 Pilot 6 medkit' or as a 'DocWagon Pro+ autonomous Rating 4 Pilot 9 medkit')?

7 Upvotes

11 comments sorted by

5

u/Carmody79 5d ago

Hello,

your proposal seems perfect to me. Valkyrie module implies some form of autonomy of the module/vehicle to perform healing tasks, so autonomous medkit it is. As I guess you want something able to handle difficult cases you should aim at having good chances to heal a Serious wound, so 5 hits so in the range of 9 dice / RR 1. You can do Amp rating +3 to increase Pilot from 6 to 9 and Amp rating +2 for RR 1 Survival (first aid). on top of the Amp rating +1 for autonomous medkit

You add the base rating 1 for vehicle (typically a Van) and here we go, you have a very good solution as an Amp rating 7. Alternatively, you can go for 8 dice RR 2, that would increase the rating by 1. (RR 2 on less than 8 dice is a waste.

1

u/opacitizen 4d ago

Alternatively, you can go for 8 dice RR 2, that would increase the rating by 1.

I'm not OP, sorry, but would the 8 dice RR 2 alternate be built like this?

1 base cost for the vehicle (van)
+1 CrashCart Rating 1 Pilot 6 medkit
+2 to increase Pilot from 6 to 8
+2 for RR 1 for a specialization: Survival (first aid)
+5 for RR 1 for a skill: Survival

11 points total?

Am I overlooking/miscalculating something?

1

u/Carmody79 4d ago

No need to go for the full Skill. Actually it makes little sense. Just buy RR2 Survival (first aid) for amp rating+4

1

u/opacitizen 4d ago

Oh, I'm afraid I must be missing something. How do I buy RR2 Survival (first aid) for amp rating +4?

An amp can only have RR1 for a specialization (in this case Survival (first aid)), can it not? Doesn't that mean that for it to have RR2 it needs the "RR for a skill" upgrade for +5 points?

Or is it a medkit or drone specific option that eludes me?

Could you please clarify / point me to the rule in the book?

Thanks again, and sorry! :)

1

u/Carmody79 4d ago

RR are limited to 1 per Amp for full Skill and Attribute only because it would be very (too) powerful. No such limit exist for specialization . RR1 for a specialization is ampnrating +2 RR2 is Amp rating+4

See Hercules Empathic sense power, p. 88

1

u/opacitizen 4d ago

Wow, okay. I thought the line "Risk Reduction 1 for a specialization" in the table on page 61 meant that you can have multiple, separate, non-stacking specializations under the same skill, like, for example, Ranged Weapons (pistols) and Ranged Weapons (guns), not Ranged Weapons (pistols x2).

Just for security's sake: the max 3 RR limit (same page, a few lines below the above) holds even so, right? So it doesn't matter if I have RR 1 for an Attribute, RR 1 for a skill, and RR 2 for a specialization of that skill, I still can't get more than RR 3?

Thank you!

2

u/Carmody79 4d ago

Yes, whatever the combination RR3 is the maximum

1

u/ReditXenon 4d ago

"Risk Reduction 1 for a specialization"

The cost is +2 rating each time you buy this one.

(Compare RR on skill or attribute on the following two rows, here there is a listed "max" which mean you can only pick the effect once in a single shadow amp - for specializations there isn't)

The stacking limit is RR3 (but during chargen the stacking limit is lower than that, it depending on Level of Play).

2

u/opacitizen 4d ago

Yeah, the lack of a listed "max" could be taken to imply the option to take multiple, different specializations (e.g. Perception (Physical) and Perception (Astral)), like I've said. :)

But I get it now, after Carmody's explanation.

1

u/ReditXenon 4d ago

An amp can only have RR1 for a specialization

Single amp limit seem to be RR1 on full skills & full attributes and no limit on specializations.

During chargen the stacking limit for Ganger Level of Play seem to be is RR1 (even for specializations), but for Runner Level of Play the stacking limit is RR1 for full skills & full attributes and RR2 for specializations and for Prime Runner Level of Play the stacking limit is RR2.

After chargen, the stacking limit is RR3.

1

u/ReditXenon 4d ago

1 base cost for the vehicle (van)

+1 for 'CrashCart Essential autonomous medkit'. Pilot 6

+2 for 2x 'Pilot +1 (max +6)'. Pilot +2

+4 for 2x 'Risk Reduction 1 for a specialization' Survival (first aid)

8 points total