r/SourceEngine • u/Least-Feature-3867 • 5h ago
r/SourceEngine • u/Wazanator_ • Oct 04 '22
Anouncement Reminder, this is not a tech support sub
If you have problems playing Source Engine games post it on that games subreddit, their Steam forum, or message Steam support. We do not want development questions and discussions buried 🙂
r/SourceEngine • u/Xaero-Fuze8132641 • 19h ago
HELP Help changing GoldSrc effect parameters.
Hello, and sorry if this post is seen as a nuisance question, but I started my Half-Life modding journey fairly recently, I have a good basis and general knowledge of VS studio and the .dll compiling and such, but I cannot for the life of me figure out where effect / debris / gun casing effect parameters are stored, such as lifespan, and physics, as I can find some of it in the .cpp files and others, but I cant seem to find lifespan and world related code, and any changes I make to what I *think* could be it, dont work. I want to add the slight detail of casings leaving a more longer trail to make firefights more detailful, and maybe more smaller additions as I develop the mod. I have attached several images in hope that my unmatured brain just skipped over or couldn't understand where these were located. I will admit I do need help on what files to keep and delete, as I dont know much between hl_cdll and hldll other than cdll probably is client, nor do I know what the dmc files are for nor do I know what ricochet is, I assume they're for other valve titles / quake as dmc mentions it. Again, sorry if this post is bothersome to most, as I dont know where most of the community resources / help is. Small questions about what the mod is / tips for me would be greatly appreciated!
(All code is from the 2013 SDK build on 2019 VS Studio





r/SourceEngine • u/Maleficent_Risk_3159 • 1d ago
HELP How do I create a loadout menu?
Hello again! I'm trying out something in Source to see if it works. How do I create a menu in the main menu that saves/loads a loadout scheme from the resource folder? Thanks! Please request clarification if I was unclear.
r/SourceEngine • u/PangolinChemical3002 • 1d ago
Show Off Destroying Players & Matches With Lasers
r/SourceEngine • u/Emergency_Fix_9514 • 2d ago
News Explanation of the New video
Project Orange Sandbox A: Entity Ravenholm
I can tell your all Confused by the new video and have no idea so allow me to help explain the lore
of this video first in the biography which reads Welcome back to Project Orange Sandbox. Today, we present three videotapes recorded by our crew, each documenting unique encounters within the Source official developer website. These recordings reveal numerous paranormal interactions with the corrupted entities of the Void, originating from the Source official developer environment. These Three Tapes Each show a Different Perspective, This Project Orange Sandbox Video is the Beginning of the Orange Sandbox Training Footage. this is actually a training tape made by Project orange sandbox which shows three tapes lead by Three different classes of Project orange sandbox
Class I: Recorders and Archiver
There role is the record what servers look like without any players
In The first Tape Tape_one Ravenholm_Checkup2013 which already by the name you know what he's gonna do his job is to check up on the Server.establishing the retro VHS perspective and setting the timestamp for the archival recording Initial Environment: The player spawns into the dark, eerie, fire-lit streets of Ravenholm. Atmospheric ambient sound effects, burning debris, and distorted audio filters set an uneasy mood Structural Inspection: The player maneuvers through familiar Ravenholm structures—climbing scaffolding, navigating rooftops, and moving through tight corridors Entity Distortions & Visual Anomalies: As the player advances, subtle map glitches and visual distortions begin to surface. Ghostly white Source engine figures or missing texture anomalies appear intermittently, signaling the presence of "Void" corruption within the map geometry Auditory Cues: Audio distortion intensifies with static bursts, low-frequency hums, and echoing sounds echoing through empty streets, heightening tension. Direct Interaction: The player encounters hostile entity activity or anomalous entity spawn behavior near central town structures Unsettling Behavior: The entity exhibits erratic motion, standing motionless in shadow before rapidly re-positioning or disappearing when approached or directly illuminated by light sources Tape Conclusion: The investigation reaches a breaking point around 07:07 as visual distortion spikes, causing severe VHS tracking issues and signal degradation before transitioning to the next sequence
Class II: Being the Soldier class or aka the Anti Server Corruption Protection Force class
Is the class where they go around and delete or kill any Remaining NPC's or Collect anomalies Scene in Tape 2: Gm_Mutagenises in Tape 2 belongs to a designated field investigator / technician assigned to inspect map geometry, evaluate structural stability, and record paranormal corruptions stemming from "The Void." He was told to Find Model_jack aka the black mannequin figure and Model_Jolie the female sky ghost figure since they're two anomalies from the void The Environment (gm_mutagenises): Unlike standard developer sandbox maps, gm_mutagenises is a heavily altered, toxic-themed sandbox environment filled with biohazardous waste, dark corridors, and industrial containment structures Fate of the Operator: As the technician ventures deeper into the hazardous facility to catalog anomalous activity, the entity manipulates the map's physics and visual layout, trapping the worker inside the complex. The operator is eventually stalked and overwhelmed by the Void entities, leaving behind only the recovered videotape data. Rip TF2_Lover1 he got corrupted and lost his account
Class III: Janitors Are the High ranking class since they get more footage and More lore
Janitors are told to explore servers and clean up the remains or dead NPC's Ragdolls and clean up and restart servers before any Corrupted of the void can take over in tape 3 aka Ravenholm_clean2013 We See the Janitor Record and show off the Remains of the server that Roman/Deadhunter497 left after finishing the demo and the janitor unit also says that The Bodies began to rot and smell horrible like if the game was copying the real world which In the Lore the void is trying to copy earth just like the backrooms but it fails which is why it struggles the void can't understand real life it wasn't made for that but it also could be a "demon" but either away the janitor shows alot of bodies of ragdolls and dead NPC's as they leave we see the truck with another player waiting in ravenholm.
In BannedTape_Cremation
The Lore of that tape was that a janitor was told to not record the cremation but they did and it turns out they have been compromised by the corrupted and they were followed
So what is the New Lore of the Void and that File Yohan aka the fired worker inserted
Well for you guy's you can say the file is a Demon or a Sentient Ai a supernatural, semi-sentient antagonist that exists as an regular corruption malware or trojan file In Source official Developer, attempting to replicate and Copy and distort real-world environments and entities. It lacks a clear motivation or personality and Knowledge, acting instead as an amoral phenomenon that forgets details over time, leading to unstable and distorted realities but not on purpose it want's to make things perfect but fails The void isn't evil it's just broken corrupted and it want's to Assimilate.
r/SourceEngine • u/flashwarninnn • 2d ago
HELP Crowbar -definebones
Please help me🙏🏻🙏🏻🙏🏻
I've tried to change default arms viewmodel for L4D2, but faced multiple problems and now I'm on the finish line and only thing remaining is this stupid -definebones.
No matter what I change the result is always the same: No errors, Crowbar says that everything compiled but nothing appears in the folder.
After compiling without "definebones" fingers of my character begin to crumble and break. I thought that it might be the issue with my model, so I tried to compile unchanged model, but the problem remained.
After multiple tries I've managed to click on the "definebones" checkbox and compiled default Zoey arms viewmodel without any problem in game nor crowbar.
But now no matter what I try to do - it won't compile even unchanged models. Only without checkbox for definebones it will compile, but in this case bones will be somehow damaged.
I can provide you with any necessary file or information, as I couldn't find a single solution for this problem:(
r/SourceEngine • u/Next-Future5973 • 3d ago
HELP does anyone know the c++ source file that handle's player movement and death, and other stuff?
I work with Source SDK 2013 Multiplayer. I really want to know, if you know plz tell me.
r/SourceEngine • u/SomeGuyNamedR_udl • 3d ago
WIP Current progress of my amateur hour map.
r/SourceEngine • u/Emergency_Fix_9514 • 3d ago
Discussion Project Orange Sandbox A: Entity Ravenholm
Welcome back to Project Orange Sandbox. Today, we present three videotapes recorded by our crew, each documenting unique encounters within the official Source developer website. These recordings reveal numerous paranormal interactions with the corrupted entities of the Void, originating from the Source official developer environment.
r/SourceEngine • u/XBLAH_ • 4d ago
WIP First person, fully wired - Lambda Engine
It moves like Half-Life. It shoots like Half-Life. And it's casting realtime shadows in Unreal Engine 5.
This is Lambda Engine: a from-scratch reimplementation of Half-Life's game logic on top of UE5's modern renderer, built to load real Source-engine content: BSPs, materials, models, with zero Hammer-to-Unreal conversion pipeline. What you're watching isn't a character controller with a gun bolted on. It's the original movement code rebuilt line by line: air control, bunny hopping, crouch jumping, weapon handling and recoil, all behaving the way muscle memory expects.
And you have legs. First-person body with visible arms and legs, fully shadow-casting, so the player you see on the wall is the player you're actually driving.
In this video: player movement, weapons, first-person legs, and realtime dynamic shadows running over Source geometry.
This project is built entirely by fans, for fans, it's free.
r/SourceEngine • u/marcudaniel1337 • 4d ago
Show Off Level Design Teaser
Hello everybody, I present you a few of my maps in this short teaser. If you have time to leave an opinion I would appreciate it! Thanks!
r/SourceEngine • u/Ok-Author-8676 • 5d ago
HELP TF2 ragdoll physics? (REQUEST/COMPLAINT)
TF2 ragdoll physics are buggered (e.g. Snipers leg, scouts arm, soldier not being able to lift his arm, etc.) and was wondering if anybody could port over the Download : Improved/Enhanced vanilla ragdolls Mod for Team Fortress 2 | TF2 Mods mod to gmod, including the improveddefaultupdated_1a2da.zip file and Fixedsniper.zip file aswell, any help is appreciated, thanks!
r/SourceEngine • u/Emergency_Fix_9514 • 5d ago
Discussion Gm_GraveyardGhostgirl_FredrickArchive_2013
r/SourceEngine • u/nosferas_5 • 6d ago
Opinion Needed SourceSurge movement showcase [TF2 MOD]
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r/SourceEngine • u/nosferas_5 • 6d ago
Opinion Needed TF2 mod I've been working on (SourceSurge)
r/SourceEngine • u/Dazzling-Pain2067 • 7d ago
HELP Anyone know where i can find a version of the unused HL1 construction worker for Source and not Goldsrc?
Making a Gmod map, interested in having this guy on it, the original model for him exists in the HL1 files but only for Goldsrc, anyone know where i can find a version that works in Source?
r/SourceEngine • u/Emergency_Fix_9514 • 6d ago
Discussion Gm_Demo Investigation Part 2
Hey Everyone Deadhunter497 here sorry I was taking so long I was trying to look for the Greatest Demo's in the Source Official developer engine and well here we are also I'm randomly going to record some VHS footages randomly so don't mind that either away here are Some demo's i found
r/SourceEngine • u/XBLAH_ • 8d ago
WIP The Headcrab lives - Half-Life's Iconic Enemy, Rebuilt in Lambda Engine
u/Wazanator_ this is an Unreal Engine project, but I'm building it to mimic Source's modding structure, so I hope it's relevant in this sub.
-----------------------------------------
It jumps. It hisses. It's coming for your face. And now it's running natively in Unreal Engine 5.
This is Lambda Engine: a from-scratch reimplementation of Half-Life's game logic on top of UE5's modern renderer, built to load real Source-engine content: BSPs, materials, models, with zero Hammer-to-Unreal conversion pipeline. No proxies, no reskins. The headcrab you're watching is running the actual behavior, physics, and animation logic straight from the original engine's playbook, faithfully rebuilt line by line.
In this video: headcrab AI, leap attacks, ragdoll physics, and how a 20-year-old monster ends up feeling right at home in a 2020s engine.
This project is built entirely by fans, for fans, it's free but it eats time. If you want to see more enemies, more systems, and more of Half-Life's world brought back to life, here's how to help:
🎗️ Support development on Patreon: https://patreon.com/lambdaengine/membership
💬 Join the Discord for bug reports, dev logs, sneak peeks: https://discord.gg/2RtzKtmmdj
Every tier, every member, every share moves this forward. Thanks for watching.
r/SourceEngine • u/zenothemapper • 8d ago
Finished Map I just released my trade_plaza_2 recreation on steam workshop for TF2!
r/SourceEngine • u/JaspEr8879 • 7d ago
Concept Compiled plain source sdk 2013 sp now what?
No ideas and can't really code well and don't have a lot of time because of school.
r/SourceEngine • u/Small_Athlete1993 • 10d ago
News SOME DUDE MADE A HAMMER LAUNCHER FOR LINUX
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r/SourceEngine • u/Emergency_Fix_9514 • 9d ago
Discussion What is Source Official Developer?
Source Official Developer Made by me aka Deadhunter497 is a Series about a Pirated 2013 Version of The Source Engine Unleashed by a Group of Four Hackers who wanted to make the Source Games Free for the Public although one Hacker who was Fired accidentally or Purposely it's up for you to decide, They Inserted a Unknown File that would Slowly corrupt the Game causing the creation of the void, Strange Maps, Dark Rooms, Corrupted Anomalies and Entities, and Characters Exploring Deeper into Source But Roman/Deadhunter497 Is Just a Regular Gamer and detective of this serious and you got communities like project Orange Sandbox tracking the strange behaviors
but to make this easier This Isn't a ARG It's a AAR Series or Alternate Analog Reality (AAR)
A Hybrid of Storytelling Genre that combines the Unsettling aesthetic of Analog Horror and combines the interacting Puzzle Solving of an Alternate Reality game AAR's Take place between 1990's to 2015 mine is obviously in 2013 rather then being in the real world AAR's take place in video games,
That's All you Needed to Know Enjoy Source Official Developer and The Series after all
There will be More :)