r/Splintercell 16h ago

Poll Can r/Splintercell successfully navigate the Tbilisi Police Precinct (part 4).

You creep past the office window, ensuring that you stay below the window's frame. It's probably better to avoid unnecessary casualties, and what could possible be lurking in this station that could pose a real problem to you, anyway?

Immediately, you encounter another right turn. At the apex, sits a cold, steel door that heads into the left wall. Peaking around the corner reveals a nauseatingly long hallway, terminating in an ominous, black door that sits in the shadows. Halfway down the hall sits a transparent door, reading 'Morgue' along the glass, and a long window runs from there up to meet you at the corner.

You pause, suddenly, hearing a rustling from beyond the metal slab to your left. A chaotic shadow can be faintly seen bleeding out from it's underside.

Waiting for a moment, the noise returns to zero. The shadow returns to its stillness - just the way you like it. Only the humming of an overhead light remains. Sliding the lens of the optic cable under the metallic slab and glaring down into the display of your OPSAT, you discover that a lone officer sits inside the small supply closet on the other side. He wrestles with his newspaper amid a backdrop of mops and old paint cans, attempting to keep the extended pages flat and legible.

He's not a threat currently - far too engrossed in the Tbilisi Evening News, but you'd better keep the noise under control if you want him to remain that way...

The view from the Morgue window is a solemn one, establishing very quickly that the room is as empty as it's only occupants. Cold, sterile - not exactly a place that invites life. But, at least it's not an angry officer aiming a pistol at you.

You shuffle down towards the transparent door and, before you have time to internalise it's lack of a handle, it whisks open before you with a serene swoosh. The colder air of the room hits you instantly. The door is automatic - how futuristic for a room dedicated to the people of the past.

A large block of grey cabinets and shelving units splits the room into two, with the only way around being back towards the left side. It's a clinical switchback, underscored by worn and faded blue-and-white tiling underfoot. Passing around the cabinets cautiously, to the hidden half of the room, you see what you are looking for; a narrow doorway at the back-right of the room leads into an operating theatre. Surely, Blaustein and Madison are here.

You edge your gaze around the door frame, straining your eyes to see through the clear plastic strips that hang down from above and punctuate the transition from one room to another. In the middle of the room - two operating tables, each with it's own cadaver atop it. This is the place.

A sudden, throaty cough booms from down the hallway, but no steps or voices follow in it's wake. After a moment of silence, the situation returns to normal. A mechanical whirring catches your attention, and you notice a lone CCTV camera arcing back-and-forth in the room, covering the two bodies.

What do you do?

84 votes, 7h left
Shoot Out The Camera
Shoot Out The Lights
6 Upvotes

3 comments sorted by

2

u/I_am_not_Eddie 13h ago

Run under the camera. When it looks away from the bodies, I run between them to trigger the objective completion, then I run back under the camera and run out of the room without shooting it or turning the light off.

3

u/Upset-Elderberry3723 13h ago

Unfortunately, our lore accurate Sam doesn't take those risks. This is no videogame, Fisher.

2

u/No-Housing-7504 9h ago edited 9h ago

I voted shooting the camera (Unless it's one of those bullet proof ones) shooting the lights out means more ammo gone. In the training era it's fine during SC 1 or just sneak,past through the camera if it's bullet proof. I really thought more people would choose to risk one bullet than multiple on lights. It is interesting though as I never have to fully enter the door either,I take the camera out right near the doorway then trigger the Lambert speech by getting slightly closer to the corpses of the missing agents maybe taking the medkit on the wall even though i don't ever need it 😆