HvV rules are dead simple. 4v4, 35 tickets, every kill takes one, first team to 0 loses. short respawns, no timer. A kid gets it in 10 seconds.
The actual game still feels like nonsense because nobody tells you what you’re supposed to be doing.
You’re getting yanked around by seven things at once. Get elims. Protect K/D. Don’t feed. Hold the “correct” campspot. Play your main. Have fun. Kill their blasters. No timer and free deaths means none of that has a hierarchy, so half the lobby deathmatches and the other half is playing a MOBA. Both think they’re right.
Then you have one optimal line of play which is:
Don’t let Finn exist.
His Big Deal is the whole Light Side power spike. Once he’s stacking, the rest of his team turns into demigods. So Dark Side’s real job becomes find Finn, kill Finn, watch his spawn, be there again. Repeat. You’re not in a hero brawl anymore. You’re just hunting one guy across the map and sitting on his spawn.
That’s why people suicide mid-fight to swap to Grievous with the right cards. That’s why Maul has five seconds to be useful. That’s why the DS meta is always just Vader / Grievous / Kylo / Bossk. That’s why Phasma just camps and spawn traps.
New players think “I need to duel the first person I see.”
Someone who actually plays it: “Finn spawned across the map, I should die right now and come back as Grievous before he enables the whole team.”
Game doesn’t teach players anything. Incentives are haphazard as hell, which is why nobody can coordinate unless they’ve been playing a long ass time.