So, I played both games a fair bit, but I haven't played in quite a while. Lately I've been thinking about sod2, and I kinda want to play again a bit, but the bugs I experienced throughout my time in it thus far as well as some... Design choices I don't care for have made it really difficult to gain much motivation to come back. So I wanted to ask if I'm the only One who experiences these, and if not, if there's anything that can be done about them
So first, the bugs
I'm not 100% sure this first one is a proper bug, maybe it's intended and it's just a mechanic I don't like, not sure. Someone who is more knowledgeable please (politely) correct me if I'm wrong.
So, ferals. They're *really* strong, as they should be. If I'm not mistaken, I believe they have a mechanic where they roar as soon as they see you, which I believe is meant to let the player know a feral is after them, so you don't just get unfairly jumped from behind without counterplay. Well, I've noticed in 2, the roars seem like they're localized to the area immediately around the feral, which means if they're far enough away, I don't hear it at all. That's led to so many instances of me getting jumpscared from behind and taken to half my max health immediately, with what feels like no counterplay because of that, which is more than a little frustrating. It's that a bug? Or maybe a technical issue? I'm not super tech savvy, mayhaps it's something in the settings I've got wrong or something? I am kind of an idiot lol.
The second one is the bloaters in the road thing. This one also may just be a settings or tech power thing, once again I'm not super tech savvy lol. But the jist is, bloaters like to lay in the road sometimes as a trap for passing cars - which is fine, I'm not upset at that part. The frustrating bit is that a lot of the time, the bloaters don't render in until *after* I've already run them over 🙃 is this a bug? And if so is there any fix?
Now the mods section: basically I'm looking for any mods that do a decent job altering dialogue. I don't care for the style they went for with the dialogue personally. It'd be cool to have a mod that makes the dialogue more realistic, but even just shutting the main characters up would be fine lol.
More than that though, I'd love an overhaul to how dialogue lines are chosen generally, cuz it feels like it's almost like, pseudo-random right now, and SUPER disjointed, that absolutely *KILLS* any semblance of immersion for me.
The most obvious example for me that always springs to mind is like, those early radiant missions that are meant to get you an extra survivor or two early on, where you escort a stranded person back to their base. Sometimes that base is overrun, and you have to kill off the corpses of that person's friends/family/surviving group *with them.* In some cases, they just had to kill their own family members with their own hands. With their first dialogue line, after doing so, they're absolutely *sobbing.* They've lost *everything* in one go, possibly again. It's a heartbreaking moment, and really puts you in the moment (or it would if they weren't just standing there idly, mouth flapping while it happens, but, not the point here lol). You really feel bad for them. And then, the *very* next line out of their mouth is something to the effect of "aww man, gee golly willikers, I sure am in a pickle, haha!"
.... Okay I'm exaggerating a bit, but you get the point lol.
So, with that rant over, is there anything I can do to fix/mod any of these? For all the bad times I've had with 2, I've had a good amount of good times and fun too, which is why I really want to get back in and have fun again, but these (among other reasons) are really holding me back :(
Also, just wanted to say, it's not my intention to be insulting or mean with this post, towards the devs or the fans, or anyone, so if any part of this comes off as insulting, I deeply apologize. That is not my intention :(